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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|Mega Man's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mega Man}}
{{disambig2|Mega Man's appearance in ''Super Smash Bros. 4''|the character in other contexts|Mega Man}}
{{Infobox Character
{{Infobox Character
|name = Mega Man
|name         = Mega Man
|image = [[File:Mega Man SSB4.png|250px]]
|image       = [[Image:Mega Man SSB4.png|250px|Mega Man]]
|game = SSB4
|universe    = {{uv|Mega Man}}
|ssbgame1 = SSBU
|game        = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = C
|ranking = 27
}}
}}
:{{cquote|''Mega Man Joins the Battle!''|cite=Introduction Tagline}}
:{{cquote|Mega Man Joins the Battle!|cite=Introduction Tagline}}
'''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro [[Mega Man (universe)|''Mega Man'' games]] he has appeared in.
'''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game. Mega Man is one of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}, and was the first third-party character to be revealed for the game. He does not widely use hand-to-hand combat, and instead relies on his large arsenal of weaponry. His sound effects are reused from the vast number of retro ''Mega Man'' games he's appeared in.
 
Mega Man ranks 27th on the ''SSB4'' [[tier list]], in C tier as a high tier character. Mega Man's most prevalent advantage is that he has among the best projectile games in ''Smash 4'', with his wide array of projectiles being able to keep opponents away. He excels in pressuring as a result, with his [[Crash Bomber]] able to pressure shields easily, [[Metal Blade]] being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. This is made more effective once combined with Mega Man's grab game; his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in [[Rush Coil]] that does not cause him to go [[helpless]]. Some of Mega Man's finishes are also among the strongest in the game, such as his up tilt and down smash. Finally, owing to his high [[air acceleration#air friction|air friction]], Mega Man also has extremely fluid control in the air, including the ability to zig-zag while jumping.
 
Despite these advantages, Mega Man is not without flaws. His grounded mobility is comparatively poor, with his [[dash]]ing speed in particular being the 13th slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility, such as {{SSB4|Sheik}} and {{SSB4|Fox}}. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with [[disjoint]]ed range like {{SSB4|Marth}}, {{SSB4|Link}}, and {{SSB4|Shulk}}, while the high ending lag on his attacks puts more stress on this flaw. Mega Man's above average weight and falling speed also makes him an easy target for [[combo]]s and [[juggle]]s. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by [[powershielding]], [[reflect]]ors, [[absorb]]ers, and other anti-projectile tools, which can shut down both his approach and defense options.
 
Overall, Mega Man is a strong contender in the ''Smash 4'' metagame, and he has placed well at some tournaments, with both {{Sm|Kameme}} placing 2nd at [[EVO 2016]] and {{Sm|ScAtt}} placing 5th at [[Super Smash Con 2016]] with him. Despite this, Mega Man's high learning curve has prevented him from attaining as large of a playerbase as other characters in his tier.


==Attributes==
==Attributes==
As in his home series, Mega Man's moveset relies heavily on various [[projectiles]], giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.
As in his home series, Mega Man's moveset relies heavily on various [[projectiles]], giving his attacks unusual functions and characteristics. This extends beyond his special moves and into to his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his side tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.


Despite having an unusual set of moves, Mega Man shines in [[approach]]ing while spacing opponents at midrange and disrupting any approaches, for he has two projectiles that can cause opponents to react predictably: [[Metal Blade]]'s ability to be thrown in eight directions and trapping opponents in high [[hitstun]] makes it a fantastic [[mindgame]] and [[shield]]-baiting tool, while [[Crash Bomber]] can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab [[punish]] as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. This allows him to rack up damage easily once he grabs an opponent. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to [[edgeguard]]. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic [[spacing|spacer]]: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low [[range|reach]] can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is [[weight|a heavyweight character]], weighing only slightly less than {{SSB4|Captain Falcon}}, meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper [[DI]] and his good recovery move, [[Rush Coil]].
Despite having an unusual set of moves, Mega Man shines in [[approach]]ing while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: [[Metal Blade]]'s ability to be thrown in 8 directions and trapping opponents in high [[hitstun]] makes it a fantastic [[mindgame]] and [[shield]] baiting tool, while [[Crash Bomber]] can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab [[punish]] – as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw, this allows him to rack up damage absurdly easily once he grabs an opponent. He doesn't have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to [[edgeguard]]. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial being one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic [[spacing|spacer]] too: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low [[range|reach]] can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is [[weight|a heavyweight character]] , weighing only slightly less than {{SSB4|Captain Falcon}}, meaning he is more likely to survive lethal smashes that could KO a lighter character, especially with proper [[DI]] and his good recovery move, [[Rush Coil]].


Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with [[Reflection|reflector]]s or other methods to render his projectiles ineffective, such as the {{SSB4|Villager}}'s [[Pocket]]. His low speed and ending lag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable.
Regardless of his good grab game and punishing options, Mega Man still has his flaws. Since his projectiles are imperative in initiating combos, he suffers against opponents with [[Reflection|reflector]]s. His low speed and endlag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable.


Mega Man gains various additional options from his [[Character customization|custom moves]]. Shadow Blade and Ice Slasher are good for immobilizing opponents and are less susceptible to being used against Mega Man himself. Hyper Bomb and Danger Wrap are harder to land, but deal much more damage and knockback. Tornado Hold has more offensive value due to it dealing damage and granting Mega Man new combo potential. Plant Barrier does not last as long as the default Leaf Shield, but can deal and absorb more damage. Skull Barrier lacks a hitbox when circling Mega Man and deals less damage when thrown, but it [[reflect]]s projectiles when orbiting and cannot be destroyed, giving it a more defensive value than both Leaf Shield and Plant Barrier lack.
In essence, Mega Man is a medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range. He has to use his fantastic spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his laggy yet powerful finishing moves.


In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. He has to use his effective spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his slow yet powerful finishing moves.
Mega Man does gain benefit from his [[Character customization|custom moves]]. Danger Wrap is harder to land than Ice Slasher or Crash Bomber, but deals more damage and knockback. Tornado Hold has more offensive value due to it dealing damage and granting Mega Man new combo potential. Plant Barrier does not lost as long as the default Leaf Shield, but can deal and absorb more damage. Skull Barrier lacks a hitbox when circling Mega Man and deals less damage when thrown, but it [[reflect]]s projectiles when orbiting and can't be destroyed, giving it a defense value than both Leaf Shield and Plant Barrier lack.


==Update history==
==Update history==
Mega Man has been slightly buffed in the game's updates. In [[1.0.4]], much like {{SSB4|Wario}}, his [[grab release]] was altered to remove guaranteed combos several characters had on him out of an air release. Besides this, he only received minor buffs to his [[Leaf Shield]], but in update [[1.1.1]], he had the speed of his Ice Slasher and Hyper Bomb custom specials slightly improved as well, along with a slight increase to Hyper Bomb's power and splash damage. However, the changes to shield mechanics make some of his projectiles, most notably his forward smash, less safe on shield due to their low [[hitlag]].
Mega Man initially only received very minor buffs to his [[Leaf Shield]] since [[1.0.4]], but in update [[1.1.1]], he has had the speed of his Ice Slasher and Hyper Bomb custom specials slightly improved as well, along with a slight increase to Hyper Bomb's power and splash damage. However, the changes to shield mechanics make some of his projectiles, most notably his forward smash, less safe on shield due to their low [[hitlag]].


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
{{UpdateList/1.0.4|char=Mega Man}}
*{{buff|[[Leaf Shield]] can be acted out of sooner.}}
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{bugfix|Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.}}
'''{{GameIcon|ssb4}} 1.0.6'''
*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
*{{Bugfix|Landing lag glitch has been fixed.}}
*{{Bugfix|Landing lag glitch has been fixed.}}
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} 1.1.0'''
*{{Buff|Leaf Shield ending lag reduced|59|53.}}
*{{Buff|Leaf Shield ending lag reduced|59|53.}}
'''{{GameIcon|ssb4}} [[1.1.1]]'''
'''{{GameIcon|ssb4}} 1.1.1'''
*{{buff|[[Hyper Bomb]] ending lag reduced by 5 frames.}}
*{{buff|[[Hyper Bomb]] ending lag reduced by 5 frames.}}
*{{buff|Hyper Bomb direct damage increased: 8% → 10%.}}
*{{buff|Hyper Bomb direct damage increased: 8% → 10%.}}
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==Moveset==
==Moveset==
*Mega Man can [[wall jump]].
''For a gallery of Mega Man's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
|neutralcount=1
|neutralcount=1
|neutralname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|neutralname=Mega Buster
|neutral1dmg=2% (shot), 1% (Mega/Rock Buster)
|neutral1dmg=2% (shot), 1% (Mega Buster)
|neutraldesc=Mega Man fires up to three plasma shots from his Mega Buster (AKA Rock Buster in Japanese), which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The Mega Buster itself does slightly more damage when combined up close with the shots fired.
|neutraldesc=Mega Man fires up to three shots from his Mega Buster, which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The Mega Buster itself does slightly more damage when combined up close with the shots fired.
|ftiltname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|ftiltname=Mega Buster
|ftiltdmg=2%
|ftiltdmg=2%
|ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself does no damage, and Mega Man fires while running forwards, much like in his own series.
|ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself does no damage, and Mega Man fires while running forwards.
|utiltname=Mega Upper ({{ja|ロックアッパー|Rokku Appā}}, ''Rock Upper'')
|utiltname=Mega Upper
|utiltdmg=17% (clean), 12% (mid), 8% (late)
|utiltdmg=17% (clean), 12% (mid), 8% (late)
|utiltdesc=A quick rising uppercut. Based on the move of the same name from ''Mega Man 2: The Power Fighters'', ''Marvel vs. Capcom'' and ''Street Fighter X Tekken'', which is itself a tribute to the [[Shoryuken]] from the {{uv|Street Fighter}} series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge.
|utiltdesc=A jumping uppercut. Based on the move of the same name from ''Mega Man 2: The Power Fighters'', ''Marvel vs. Capcom'' and ''Street Fighter X Tekken'', which is itself a tribute to the [[Shoryuken]] from the {{uv|Street Fighter}} series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being a reliably KO medium-light characters under 90%. It has little starting lag but very much ending lag and little horizontal range.
|dtiltname=Sliding ({{ja|スライディング|Suraidingu}})
|dtiltname=Sliding
|dtiltdmg=8% (clean), 5% (late)
|dtiltdmg=8% (clean), 5% (late)
|dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Very little startup with low knockback; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in ''Mega Man 3'' is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in ''Mega Man 5''.
|dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately 4 character lengths forward with a kick. Very little startup lag; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused, and has low knockback. Behaves similarly to the ''Charge Kick'', Charge Man's weapon from ''Mega Man 5''.
|dashname=Top Spin ({{ja|タップスピン|Tappu Supin}})
|dashname=Top Spin
|dashdmg=1% (hits 1-7), 3% (hit 8)
|dashdmg=1% (hits 1-7), 3% (hit 8)
|dashdesc=Mega Man boosts forwards while spinning, damaging anything he touches. Good priority and long lasting, equivalent to {{SSB4|Luigi}}'s dash attack. Useful for mindgames against shields due to its moderate shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3''.
|dashdesc=Mega Man boosts forwards while spinning, damaging whatever he touches. Good priority. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3''.
|fsmashname=Charge Shot ({{ja|チャージショット|Chāji Shotto}})
|fsmashname=Charge Shot
|fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}}
|fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}}
|fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful plasma burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from ''Mega Man 4'' onwards. Interestingly, despite dealing [[electric]] damage, [http://opensa.dantarion.com/s4/mastercore3/dump/160/rockman_chargeshot the Charge Shot has a hitlag multiplier of only 0.3x].
|fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Based on the Super Mega Buster's Charge Shot from ''Mega Man 4'' onwards. Interestingly, despite dealing [[electric]] damage, [http://opensa.dantarion.com/s4/mastercore3/dump/160/rockman_chargeshot the Charge Shot has a hitlag multiplier of only 0.3x].
|usmashname=Spark Shock ({{ja|スパークショック|Supāku Shokku}})
|usmashname=Spark Shock
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7)
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7)
|usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a [[Lightning Bolt]], it's possible to OHKO them. Based on Spark Man's weapon from ''Mega Man 3''.
|usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. Based on Spark Man's weapon from ''Mega Man 3''.
|dsmashname=Flame Blast ({{ja|フレイムブラスト|Fureimu Burasuto}})
|dsmashname=Flame Blast
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late)
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully [[charge]]d. It boasts incredible power, being the fourth-strongest down smash in ''SSB4'', behind {{SSB4|Lucario}} at maximum [[aura]], {{SSB4|Ganondorf}}, and {{SSB4|Bowser Jr.}} It is based on Flame Man's weapon from ''Mega Man 6''.
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two flaming pillars to erupt from the ground either side of him which launch the opponent upwards. Great knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully charged. By far the second strongest down smash in ''SSB4'', with only Lucario at full power having a stronger down smash. This move has very long endlag. It is based on Flame Man's weapon from ''Mega Man 6''.
|nairname=Mega Buster ({{ja|ロックバスター|Rokku Basutā}}, ''Rock Buster'')
|nairname=Mega Buster
|nairdmg=2% (shot), 2% (Mega Buster)
|nairdmg=2% (shot), 2% (Mega Buster)
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Mega Buster that has high base [[knockback]] and can serve as a surprise KO option when [[edge-guarding]]. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches.
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air. The move's Mega Buster sweetspot has high base [[knockback]].
|fairname=Flame Sword ({{ja|フレイムソード|Fureimu Sōdo}})
|fairname=Flame Sword
|fairdmg=8% (clean), 8.5% (clean tip), 5% (late)
|fairdmg=8% (clean), 5% (late)
|fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. Unlike Mega Man's other aerials, this aerial has few unique features, allowing it to be used as an all-purpose tool. It is based on Sword Man's weapon from ''Mega Man 8''.
|fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. It is based on Sword Man's weapon from ''Mega Man 8''. Can lead into Sliding at low to mid percentages.
|bairname=Slash Claw ({{ja|スラッシュクロー|Surasshu Kurō}})
|bairname=Slash Claw
|bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3)
|bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3)
|bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has high knockback and high speed, able to net KOs when edgeguarding, and can chain into itself at low percents.
|bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has decent knockback and can surprise opponents when edgeguarding.
|uairname=Air Shooter ({{ja|エアーシューター|Ea Shūtā}})
|uairname=Air Shooter
|uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits)
|uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits)
|uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it. However, it will meteor smash Mega Man himself if it is reflected.
|uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. Can easily Star KO opponents when around mid-high percentages, especially if the opponent tries to jump out of it.
|dairname=Hard Knuckle ({{ja|ハードナックル|Hādo Nakkuru}})
|dairname=Hard Knuckle
|dairdmg=14% (clean), 12% (late)
|dairdmg=14% (clean), 12% (late)
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''. Mega Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing.
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''.
|grabname=Super Arm ({{ja|スーパーアーム|Sūpā Āmu}})
|grabname=Super Arm
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''.
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''.
|pummelname= 
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Mega Man squeezes his opponent with his Super Arm. It is among the slowest pummels in the game.
|pummeldesc=Mega Man squeezes his opponent with his Super Arm.
|fthrowname= 
|fthrowname= 
|fthrowdmg=8%
|fthrowdmg=8%
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|bthrowname= 
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Mega Man turns around and throws the opponent behind him. It can be used to KO at high percentages, especially near the ledge.
|bthrowdesc=Mega Man turns around and throws the opponent behind him.
|uthrowname= 
|uthrowname= 
|uthrowdmg=7%
|uthrowdmg=7%
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|dthrowname= 
|dthrowname= 
|dthrowdmg=4.5%
|dthrowdmg=4.5%
|dthrowdesc=Throws the opponent downward. The opponent flies straight up after hitting the ground. His primary combo throw at low percentages.
|dthrowdesc=Throws the opponent downward. The opponent flies straight up after hitting the ground. When done at low percentages, this can combo into many other moves.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Sweep kicks in a circle around himself.
|floorfdesc=Sweep kicks in a circle around himself.  
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
Line 122: Line 113:
|nsdefname=Metal Blade
|nsdefname=Metal Blade
|nsdefdmg=3% (usage), 5% (as item)
|nsdefdmg=3% (usage), 5% (as item)
|nsdefdesc=A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item, and it deals greater damage upon being thrown a second time. Mega Man cannot throw another Metal Blade until his previous one disappears. Its fair amount of utility makes this Mega Man's most useful tool for edgeguarding, approaching and spacing, and can even initiate shield break combos. The move is based on Metal Man's weapon from ''Mega Man 2''.
|nsdefdesc=A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item. Mega Man cannot throw another Metal Blade until his previous one disappears. The move is based on Metal Man's weapon from ''Mega Man 2''.
|nsc1name=Hyper Bomb
|nsc1name=Hyper Bomb
|nsc1dmg=10% (direct), 8% (splash)
|nsc1dmg=8%
|nsc1desc=A bomb that can be thrown in eight directions and will explode in contact with the ground or an enemy, but it has a form of vertical movement, giving it an arcing motion. Despite the bomb's fuse, it will not explode until it hits something. The move is based on Bomb Man's weapon from ''Mega Man''.
|nsc1desc=A bomb that can be thrown in 8 directions and will explode in contact with the ground or an enemy, but it has a form of vertical movement, giving it an arcing motion. Despite the bomb's fuse, it will not explode until it hits something. The move is based on Bomb Man's weapon from ''Mega Man''.
|nsc2name=Shadow Blade
|nsc2name=Shadow Blade
|nsc2dmg=2% (per hit)
|nsc2dmg=2% (per hit)
|nsc2desc=Throws a shuriken that has a boomerang effect, returning to the same position it was thrown from. It can be still thrown in eight directions, but does not stick on the ground, has less range, and cannot be picked up either. It is based on Shadow Man's weapon from ''Mega Man 3''.
|nsc2desc=Throws a shuriken that has a boomerang effect, returning to the same position it was thrown from. It can be still thrown in 8 directions, but does not stick on the ground, has less range, and cannot be picked up either. It is based on Shadow Man's weapon from ''Mega Man 3''.
|ssdefname=Crash Bomber
|ssdefname=Crash Bomber
|ssdefdmg=1% (loop), 4% (last)
|ssdefdmg=1% (loop), 4% (last)
|ssdefdesc=Fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later. Much like a [[Gooey Bomb]], it can be transferred between players before it detonates but has a shorter timer and the explosion can be safely shielded. The bomb can travel a good distance until it disappears. Can be used to bait a shield grab, or shot against the stage while recovering to deny edgeguarding or extend Mega Man's own recovery. The move is based on Crash Man's weapon in ''Mega Man 2''.
|ssdefdesc=Fires a grappling bomb attached to a drill that latches on to any surface or player it touches, before exploding a few seconds later. Much like a [[Gooey Bomb]], it can be transferred between players before it detonates. The drill can travel a good distance until it disappears. The move is based on Crash Man's weapon in ''Mega Man 2''.
|ssc1name=Ice Slasher
|ssc1name=Ice Slasher
|ssc1dmg=4%
|ssc1dmg=4%
Line 140: Line 131:
|usdefname=Rush Coil
|usdefname=Rush Coil
|usdefdmg=0%
|usdefdmg=0%
|usdefdesc=Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. The move is based on the Rush Coil from ''Mega Man 3''.
|usdefdesc=Mega Man briefly summons his trusty robot dog, Rush, who acts similar to Sonic's [[Spring Jump]]. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. The move is based on the Rush Coil from ''Mega Man 3''.
|usc1name=Tornado Hold
|usc1name=Tornado Hold
|usc1dmg=2% (center), 1% (sides)
|usc1dmg=2% (center), 1% (sides)
|usc1desc=Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in mid-air, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less vertical distance than the Rush Coil. It is based on Tengu Man's weapon from ''Mega Man 8''.
|usc1desc=Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in midair, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less horizontal distance than the Rush Coil. It is based on Tengu Man's weapon from ''Mega Man 8''.
|usc2name=Beat
|usc2name=Beat
|usc2dmg=0%
|usc2dmg=0%
|usc2desc=Mega Man summons his robotic bird companion Beat, which he grabs onto as he lifts him upwards with greater horizontal distance but less speed than the Rush Coil. Based on the Beat Call from ''Mega Man 7'', which allowed Beat to appear and rescue Mega Man from falling off the screen. Capable of letting Mega Man fly under Final Destination while none of his other custom moves can.
|usc2desc=Mega Man summons his robot bird Beat, which he grabs onto as he lifts him upwards with greater horizontal distance but less speed than the Rush Coil. Based on the Beat Call from ''Mega Man 7'', which allowed Beat to appear and rescue Mega Man from falling off the screen.
|dsdefname=Leaf Shield
|dsdefname=Leaf Shield
|dsdefdmg=2% (circling), 3.8% (thrown)
|dsdefdmg=2% (circling), 3.8% (thrown)
|dsdefdesc=Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used to deal additional damage to a grabbed enemy. The move is based on Wood Man's weapon from ''Mega Man 2''.
|dsdefdesc=Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used with the Super Arm to deal additional damage. The move is based on Wood Man's weapon from ''Mega Man 2''.
|dsc1name=Skull Barrier
|dsc1name=Skull Barrier
|dsc1dmg=0% (circling), 2% (thrown)
|dsc1dmg=0% (circling), 2% (thrown)
|dsc1desc=Produces a skull-shaped energy shield that orbits around Mega Man. It can [[reflect]] projectiles, but travels much less distance and does much less damage when thrown, as well as having no hitbox at all when it is orbiting around Mega Man. The move is based on Skull Man's weapon from ''Mega Man 4''.
|dsc1desc=Produces a skull-shaped energy shield that orbits around Mega Man. It can [[reflect]] projectiles, but travels much less distance and does much less damage when thrown, and no damage at all when it is orbiting around Mega Man. The move is based on Skull Man's weapon from ''Mega Man 4''.
|dsc2name=Plant Barrier
|dsc2name=Plant Barrier
|dsc2dmg=3% (circling), 4.2% (thrown)
|dsc2dmg=3% (circling), 4.2% (thrown)
|dsc2desc=Mega Man summons flower petal-shaped units that orbit around him. The petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but they move slightly slower and have less range when thrown. The move is based on Plant Man's weapon from ''Mega Man 6''.
|dsc2desc=Mega Man summons flower petal-shaped units that orbit around him. The petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but it moves slightly slower and has less range when thrown. The move is based on Plant Man's weapon from ''Mega Man 6''.
|fsname=Mega Legends
|fsname=Mega Legends
|fsdmg=3% (init), 39% (attack)
|fsdmg=3% (init), 39% (attack)
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, MegaMan Volnutt, and Geo Stelar, all protagonists of their own spin-off series, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar will join Mega Man to fire their Busters in unison at the victims.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 102
|rweight = 15-16
|dash = 1.5
|rdash = 25-41
|run = 1.456
|rrun = 46
|walk = 1.078
|rwalk = 35
|trac = 0.06
|rtrac = 14-24
|airfric = 0.05
|rairfric = 1
|air = 1.1
|rair = 14-19
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.1
|raddaccel = 1-4
|gravity = 0.1071
|rgravity = 14
|fall = 1.8
|rfall = 5-8
|ff = 2.88
|rff = 7-9
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 32.799999
|rjumpheight = 35
|shorthop = 11.492068
|rshorthop = 57
|djump = 32.799999
|rdjump = 36
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Mega Man English Announcer SSB4-SSBU.wav|English
Mega Man Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{appearance
*Warps down on to the stage, similar to how he did in the classic ''Mega Man'' games.
|desc=Warps down on to the stage, similar to how he does so in the classic ''Mega Man'' games.
|char=MegaMan
|game=SSB4}}


===[[Taunt]]s===
===[[Taunt]]s===
{{Taunt/SSB4
{{Taunt/SSB4
|char=MegaMan
|char=MegaMan
|desc-up=Mega Man changes his outstretched hand into a Mega Buster, then pumps his Buster arm.
|desc-up=Mega Man changes his outstretched hand into a cannon, then pumps his cannon arm.
|desc-side=Mega Man turns and strikes a pose with his back facing the camera as he smiles.
|desc-side=Mega Man spins around and strikes a pose with his back facing the camera.
|desc-down=Mega Man warps out of and immediately back onto the stage, similar to his teleporting animation in the classic ''Mega Man'' games. Cannot be used to dodge attacks (unlike a similar animation in ''Mega Man 2'') as Mega Man's hurtbox remains on the stage.
|desc-down=Mega Man warps out and immediately back on the stage, similar to his warping animation in the classic ''Mega Man'' games. <ref>[http://www.youtube.com/watch?v=e-hPRocg8Yw IGN: "Super Smash Bros - Megaman Offscreen Gameplay E3 2013"]</ref>}}
}}


===[[Idle pose]]s===
===[[Idle pose]]s===
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{{Victory/SSB4
{{Victory/SSB4
|victory-theme=Victory! (Mega Man).ogg
|victory-theme=Victory! (Mega Man).ogg
|victory-desc=A short remix of the beginning of the title screen music from ''Mega Man 2''.
|victory-desc=A short remix of the beginning of the title screen music from ''Mega Man 2''.  
|desc-1=Fires two shots from his Mega Buster and does a pose.
|desc-1=Fires two shots from his Mega Buster and does a pose.
|desc-2=Warps on to the screen and initiates the pose done on the Japanese title screen of ''Mega Man'' (''Rockman'') while smiling.
|desc-2=Warps on to the screen and initiates the pose done on the Japanese title screen of ''Mega Man'' (''Rockman'').
|desc-3=Lands down, points his Mega Buster towards the air, then poses (similar to a scene at the beginning of his reveal trailer).
|desc-3=Lands down, points his Mega Buster towards the air, then poses (similar to a scene at the beginning of his reveal trailer).
|char=MegaMan}}
|char=MegaMan}}


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Mega Man was seen as a very obscure and unorthodox character since the game's release. His strange playstyle mainly comprised of projectiles always saw a large topic of debate for him, though the general consensus was always of him being at least a mid-tier character. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first ''4BR'' [[tier list]]. However, his popularity would become stronger after game updates nerfed {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}} and {{SSB4|Bayonetta}}, and his tournament representation, while limited, saw strong results from smashers like {{Sm|ScAtt}}, {{Sm|Smasher1001}}, and most notably {{Sm|Kameme}}, who would travel to the USA to compete at [[EVO 2016]] and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th on the second tier list, reassessing him as a high-tier character and gaining the third largest rise between the first and second tier lists.
Mega Man would later rank 16th on the third tier list, a very slight drop in favor of {{SSB4|Marth}} claiming 10th place. However, due to his huge lack of consistent results, Mega Man is ranked 27th on the fourth and final tier list, suffering the largest drop between the third and fourth tier lists. Some smashers have said said that Mega Man should be higher due to his amazing projectile game and his matchup spread, while others like  {{Sm|ZeRo}} think that Mega Man is overrated and that his placing is somewhat accurate.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
Line 264: Line 203:
|set10=1333
|set10=1333
}}
}}
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Daiki|Japan}}
*{{Sm|DarkBlues|USA}}
*{{Sm|Greward|Spain}}
*{{Sm|NinjaLink|USA}}
*{{Sm|ScAtt|USA}}
*{{Sm|Sonicmega|USA}}
*{{Sm|Zucco|USA}}


''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
==[[Alternate costume (SSB4)#Mega Man|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Mega Man Palette (SSB4).png]]
|-
|{{Head|Mega Man|g=SSB4|s=50px}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Red}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Green}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Brown}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Cyan}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Chartreuse}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Orange}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Grey}}
|}


''See also: [[:Category:Mega Man players (SSB4)]]''
==Trophies==


*{{Sm|Kameme|Japan}} - The best Mega Man player of all-time, widely considered the pioneer of Mega Man's playstyle in competitive play. He won {{Trn|Umebura 25}} by double-eliminating {{Sm|Abadango}} and is the highest placing solo-Mega Man at a supermajor, placing 2nd at {{Trn|EVO 2016}}, the largest ''Smash 4'' tournament of all-time. He ranked top 50 on almost every single PGR season after the first, ultimately placing 18th on the [[PGR 100]].
:'''Mega Man'''
*{{Sm|NGA|Japan}} - One of the best Mega Man players in Japan, showing up at regional events such as 3rd at {{Trn|Karisuma 12}} and 13th at {{Trn|Sumabato 20}}. Despite only attending regionals and never competing at a major, he still boast a solid win record, defeating {{Sm|9B}} at {{Trn|Sumabato 10}} and {{Sm|HIKARU}} at {{Trn|Karisuma 13}}.
::{{flag|ntsc}} ''The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!''
*{{Sm|Peabnut|USA}} - One of the best Mega Man players in the United States. During 2017, he brought himself to spotlight with a breakout of 13th at {{Trn|DreamHack Atlanta 2017}}, making an upset over {{Sm|falln}}. Throughout the rest of the game's active lifespan, he competed at notable events around his region of South Carolina, placing 4th at {{Trn|Clash of the Carolinas II}}, 7th at {{Trn|Super FamiCon 2017}}, and 25th at {{Trn|MomoCon 2018}}.
*{{Sm|Repo|Japan}} - One of the best Mega Man players in Japan. Most notably placed 2nd at {{Trn|Sumabato 28}}, defeating players such as {{Sm|Kome}} and {{Sm|Atelier}} in his bracket. Besides his other notable Sumabato runs, he made some remarkable placements at majors in the country, mainly 17th at {{Trn|Umebura Japan Major}}.
*{{Sm|ScAtt|USA}} - One of the best Mega Man players in the world. Alongside Kameme, he was considered a force behind the character's signature playstyle, boasting some of the best Mega Man results in North America, placing 5th at {{Trn|Super Smash Con 2016}} and 7th at {{Trn|MLG World Finals 2015}}. His major performances became inconsistent in the latter half of his career, but still batted some comparable supermajor placements with 9th at {{Trn|2GGC: Nairo Saga}}. He was ranked 51st on the [[PGR 100]], the second and only other solo-Mega Man player besides Kameme.
*{{Sm|smasher1001|USA}} - One of the best Mega Man players in the United States, placing top 24 at many different North American majors such as 17th at {{Trn|Frostbite 2017}}, {{Trn|Get On My Level 2017}}, and {{Trn|The Big House 8}}. Ranked as high as 4th on the [[Michigan Power Rankings]].
*{{Sm|yeti|USA}} - Co-mained Mega Man alongside {{SSB4|Toon Link}} and was one of the best Mega Man players in the United States by the end of the game's active lifespan. He placed 2nd at {{Trn|Retro Arena}} notably going solo-Mega Man, defeating {{Sm|Elegant}} and {{Sm|Zinoto}} at the event. As a co-main, he placed 4th at {{Trn|The Big House 8}} using Mega Man to defeat {{Sm|Darkshad}}, 7th at {{Trn|Midwest Mayhem 12}}, and 33rd at {{Trn|Shine 2018}}.


==[[Trophies]]==
::{{flag|pal}} ''In 1989, Capcom's new action hero, Mega Man, arrived in Europe! He made his way through levels, defeated bosses and took their weapons. He's got plenty of weapons in this game, too. His Metal Blade, for example, can be thrown in eight directions and goes right through foes! If it sticks in the ground, though, anyone can pick it up.''
Mega Man's default trophy is obtained by clearing Classic Mode as Mega Man. His alternate trophy is obtained by clearing All-Star Mode as Mega Man in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Mega Legends trophy is obtained only in the Wii U version by clearing All-Star Mode as Mega Man.
 
{{Trophy/Fighter
{{Trophy games|console1=NES|game1=Mega Man (12/1987)|console2=NES|game2=Mega Man 2 (07/1989)}}
|name=Mega Man
 
|image-3ds=MegaManTrophy3DS.png
:'''Mega Man (Alt.)'''
|image-wiiu=MegaManTrophyWiiU.png
::{{flag|ntsc}} ''Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.''
|mode=Classic
 
|desc-3ds-ntsc=The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
::{{flag|pal}} ''Mega Man has more than ten different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to block attacks projectiles. He can also fire the leaves forwards.''
|desc-wiiu-ntsc=The main hero from Capcom's 1987 action game Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
 
|desc-pal=In 1989, Capcom's new action hero, Mega Man, arrived in Europe! He made his way through levels, defeated bosses and took their weapons. He's got plenty of weapons in this game, too. His Metal Blade, for example, can be thrown in eight directions and goes right through foes! If it sticks in the ground, though, anyone can pick it up.
{{Trophy games|console1=NES|game1=Mega Man (12/1987)|console2=NES|game2=Mega Man 2 (07/1989)}}
|gamelist-ntsc={{Trophy games|console1=NES|game1=Mega Man|release1=12/1987|console2=NES|game2=Mega Man 2|release2=07/1989}}
|gamelist-pal={{Trophy games|console1=NES|game1=Mega Man|release1=12/1989|console2=NES|game2=Mega Man 2|release2=12/1990}}
}}
{{clrl}}


{{Trophy/Fighter
:'''Mega Legends'''
|name=Mega Man (Alt.)
::''For Mega Man's Final Smash, he teams up with all-stars X, MegaMan Volnutt, MegaMan.EXE, and Star Force Mega Man, and they fire their Mega Busters in unision. The Black Hole Bomb fired at the start draws enemies in, and as long as that hits, the Mega Busters will follow. Make your foes see stars!''
|image-3ds=MegaManAltTrophy3DS.png
|image-wiiu=MegaManAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.
|desc-wiiu-ntsc=Mega Man has more than 10 different weapons at his disposal. His front air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.
|desc-pal=Mega Man has more than ten different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to block attacks and projectiles. He can also fire the leaves forwards.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Mega Man|release1=12/1987|console2=NES|game2=Mega Man 2|release2=07/1989}}
|gamelist-pal={{Trophy games|console1=NES|game1=Mega Man|release1=12/1989|console2=NES|game2=Mega Man 2|release2=12/1990}}
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Mega Legends
<gallery>
|image=MegaLegendsTrophyWiiU.png
MegaManTrophy3DS.png|Classic (3DS)
|desc-ntsc=For Mega Man's Final Smash, he teams up with all-stars X, MegaMan Volnutt, MegaMan.EXE, and Star Force Mega Man, and they fire their Mega Busters in unison. The Black Hole Bomb fired at the start draws enemies in, and as long as that hits, the Mega Busters will follow. Make your foes see stars!
MegaManAllStarTrophy3DS.png|Alt. (3DS)
|desc-pal=For Mega Man's Final Smash, he teams up with all-stars X, MegaMan Volnutt, MegaMan.EXE and Star Force Mega Man, and they fire their Mega Busters in unison. The Black Hole Bomb fired at the start draws enemies in, and as long as that hits, the Mega Busters will follow. Make your foes see stars!
MegaManTrophyWiiU.png|Classic (Wii U)
|game=ssb4-wiiu
MegaManAltTrophyWiiU.png|Alt. (Wii U)
}}
MegaLegendsTrophyWiiU.png|[[Mega Legends]]
{{clrl}}
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
Line 328: Line 268:
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


==[[Alternate costume (SSB4)#Mega Man|Alternate costumes]]==
==Gameplay Trailer==
{|style="margin:1em auto 1em auto;text-align:center"
<youtube>aX2KNyaoNV4</youtube>
|-
<youtube>2hyrnOAWNXU</youtube>
|colspan=8|[[File:Mega Man Palette (SSB4).png]]
|-
|{{Head|Mega Man|g=SSB4|s=50px}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Red}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Green}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Brown}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Cyan}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Chartreuse}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Orange}}
|{{Head|Mega Man|g=SSB4|s=50px|cl=Grey}}
|}
 
==[[List of Super Smash Bros. 4 character trailers#Mega Man|Reveal trailer]]==
{{#widget:YouTube|id=aX2KNyaoNV4}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Newcomer Introduction Mega Man.png|Mega Man's splash art.
Mega Man Poster.jpg|Artwork of Mega Man used on the website.
SSB4 Newcomer Introduction Mega Man.png|Mega Man's introduction picture.
Mega Man amiibo.png|Mega Man's [[amiibo]].
Mega Man amiibo.png|Mega Man's [[amiibo]].
Mega Man Poster.jpg|Artwork of Mega Man used on the website.
Mega Man Wii U SSB4 E3 2013.png|Mega Man's appearance during [[E3]] 2013.
Mega Man Wii U SSB4 E3 2013.png|Mega Man's appearance during [[E3]] 2013.
MegaMan3ds.jpg|Mega Man's appearance in the 3DS version of the game.
MegaMan3ds.jpg|Mega Man's appearance in the 3DS version of the game.
MegaManShooting.png|Mega Man firing weak shots from his Mega Buster.
MegaManShooting.png|Mega Man firing weak shots from his Mega Buster.
MegaManSliding.png|Mega Man's Sliding attack.
MegaManSliding.png|Mega Man's slide attack.
Mega Man and Pit Battlefield SSB4 3DS.jpg|The Sliding attack on the 3DS version.
Mega Man and Pit Battlefield SSB4 3DS.jpg|The slide attack on 3DS.
MegaManSuperJumpPunch.png|Mega Man performing the Mega Upper.
MegaManSuperJumpPunch.png|Mega Man performing the Mega Upper.
MegaManChargeShotBeginning.png|Mega Man charging his Charge Shot.
MegaManChargeShotBeginning.png|Mega Man charging his Charge Shot.
MegaManChargeShotEnd.png|Mega Man firing his full Charge Shot.
MegaManChargeShotEnd.png|Mega Man firing his full Charge Shot.
MegaManCrashBomb.jpg|Mega Man firing the Crash Bomber.
MegaManBombThing.png|Mega Man firing the Crash Bomber.
MegaManLeafShield.jpg|Mega Man's Leaf Shield.
MegaManLeafShield.png|Mega Man's Leaf Shield.
MegaManshootsLeafShield.png| Mega Man launching his Leaf Shield.
MegaManshootsLeafShield.png| Mega Man launching his Leaf Shield.
LeafShieldHitsMario.png|The Leaf Shield hitting {{SSB4|Mario}}.
LeafShieldHitsMario.png|The Leaf Shield hits {{SSB4|Mario}}.
MegaManHardKnuckle.png| Mega Man using his Hard Knuckle move on {{SSB4|Donkey Kong}}.
MegaManHardKnuckle.png| Mega Man using his Hard Knuckle move on {{SSB4|Donkey Kong}}.
MegaManFlameSword.png| Mega Man's Flame Sword.
MegaManFlameSword.png| Mega Man's Flame Sword.
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Crash Bomber.jpg|A Crash Bomber on {{SSB4|Luigi}}.
Crash Bomber.jpg|A Crash Bomber on {{SSB4|Luigi}}.
Luigi & Mega Man SSB4.jpg|Luigi throwing Mega Man's Metal Blade back at him.
Luigi & Mega Man SSB4.jpg|Luigi throwing Mega Man's Metal Blade back at him.
Sonic and Mega Man Spring Jump and Rush.jpg|Mega Man and {{SSB4|Sonic}} using Rush Coil and [[Spring Jump]] respectively.
Sonic and Mega Man Spring Jump and Rush.jpg|Mega Man and {{SSB4|Sonic}} using Rush and [[Spring Jump]] respectively.
Mario Sonic and Mega Man.jpg|Mario, Sonic, and Mega Man on {{SSB4|Battlefield}}.
Mario Sonic and Mega Man.jpg|Mario, Sonic, and Mega Man on {{SSB4|Battlefield}}.
Pikachu On Mega Man.jpg|{{SSB4|Pikachu}} behind Mega Man's back.
Pikachu On Mega Man.jpg|{{SSB4|Pikachu}} behind Mega Man's back.
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==Trivia==
==Trivia==
*Mega Man makes several references to his home series outside of his moveset:
*Mega Man and [[Luma]] are the only characters to have different KO explosions than other characters. When Mega Man gets KO'd, he splits into multiple orbs with identical coloration to his outfit, referencing what would happen to him in the ''Mega Man'' series whenever his hit points were depleted.
**Mega Man is the only character to have additional effects added to his KO explosion. When Mega Man gets KO'd, he splits into multiple orbs with identical coloration to his outfit, while the signature "lose a life" sound from the original ''Mega Man'' echoes in the background. This is a direct reference to what would happen to him in the ''Mega Man'' series whenever he dies.
*The promotional poster artwork of Mega Man used on the ''Smash 4'' website imitates the style of several ''Mega Man'' game covers and posters, such as [http://i.imgur.com/HODEgWo.jpg the Japanese ''Mega Man 7'' boxart], in which Mega Man stands in front of a group of allies and/or Robot Masters with the main antagonist looking over from the top. It was illustrated by [http://megaman.wikia.com/wiki/Ryuji_Higurashi Ryuji Higurashi], one of the ''Mega Man'' series artists.
**Mega Man is tied for highest [[air acceleration]], true to the famously "twitchy" controls in the ''Mega Man'' series.
*None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'', ''{{s|wikipedia|Mega Man 10}}'', ''{{s|wikipedia|Mega Man & Bass}}'', or ''{{s|wikipedia|Mega Man V}}'' are included in Mega Man's arsenal, even though there is at least one weapon used from every other Mega Man game from 1-9, although the [http://megaman.wikia.com/wiki/Black_Hole_Bomb Black Hole Bomb] from ''{{s|wikipedia|Mega Man 9}}'' appears briefly during [[Mega Legends|his Final Smash]]. Beat from ''Mega Man 5'' also appears as a custom up special move.
**Aside from his [[idle poses]], Mega Man stands completely still when idle, like in the classic ''Mega Man'' games. In the Wii U & Nintendo 3DS Developer Direct at E3 2013, Mega Man is also seen blinking when idle, but for unknown reasons, this is not the case in the final game.
*Mega Man's slide is an attack in ''Super Smash Bros.'', ''{{s|wikipedia|Marvel vs. Capcom}}'', and ''{{s|wikipedia|Marvel vs. Capcom 2}}'', whereas in the ''Mega Man'' series it is actually a non-damaging maneuver.
***This also applies to the ending animation of all three of his victory poses, but it's difficult to see due to the camera constantly moving around.
*Aside from his [[idle poses]], Mega Man stands completely still when idle, like in the classic ''Mega Man'' games.
**The way how he always faces the screen regardless of what side he's facing is a reference to how he faces the screen in the ''Mega Man'' game.
**Mega Man could be seen blinking in the Wii U & Nintendo 3DS Developer Direct, but does not do so in the full game.
*The Robot Masters that appear in the segment in Mega Man's trailer where he shows off his Robot Master abilities are silhouetted versions of their original artwork from the ''Mega Man'' series.
*Mega Man's eyes cloud with static whenever he gets hit by a strong attack or while [[stun]]ned, which is a unique expression of pain only he possesses, though [[R.O.B.]] has a similar expression.
**Each silhouette is also featured with the Weapon name, Robot Master name, and Robot Master number.
*Mega Man's fully charged forward smash possesses the longest horizontal range of any smash attack in the entire ''Smash Bros.'' series.
*None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'', ''{{s|wikipedia|Mega Man 10}}'', ''{{s|wikipedia|Mega Man & Bass}}'', or ''{{s|wikipedia|Mega Man V}}'' are included in Mega Man's arsenal, even though there is at least one weapon used from every other ''Mega Man'' game from ''1''-''9'', although the [http://megaman.fandom.com/wiki/Black_Hole_Bomb Black Hole Bomb] from ''{{s|wikipedia|Mega Man 9}}'' only appears briefly during [[Mega Legends|his Final Smash]]. Beat from ''Mega Man 5'' also appears as a custom up special move.
*Mega Man and Rosalina are the only two ''Smash 4'' newcomers to appear in the CGI portions of a newcomer trailer other than their own.
*While Mega Man's eighth palette swap uses yellow as the light armor color, the Wii U stock icon uses white instead for unknown reasons. The 3DS version uses yellow like it should be. Strangely, the 3DS result screen uses the white coloring.
**Coincidentially, the second trailer they appeared in is, in both cases, {{SSB4|Bowser Jr.}}'s.
*Mega Man is the only character to be a part of every stage event with a different boss, although he is only absent from Samus's event [[Galactic Avenger]].
*Mega Man is tied for highest [[air acceleration]], a reference to the famously "twitchy" controls in the Mega Man series.
**Coincidentally, Mega Man and R.O.B. appear as CPU opponents with [[Metal Face]] in [[Mechanical Menace]] while they are playable characters in [[Robots vs. Dragons]] who fight [[Ridley]], and a giant {{SSB4|Yoshi}} and {{SSB4|Charizard}}.
**In both events where he is playable, Mega Man faces two giant playable opponents along with a stage boss.
*Mega Man's forward aerial, Flame Sword, shares the same name as {{SSB4|Roy}}'s up smash.
*Mega Man and Rosalina are the only two ''SSB4'' newcomers to appear in the CGI portions of a newcomer trailer other than their own, namely {{SSB4|Bowser Jr.}}'s.
*Mega Man, {{SSB4|Villager}}, and {{SSB4|Rosalina}} are the only newcomers whose Final Smashes are not shown in their reveal trailers.
*Mega Man, {{SSB4|King Dedede}}, and [[Snake]] are the only characters that have projectiles that can stick to walls.
*If Mega Man is [[Star KO]]ed while the [[Leaf Shield]] is active, the Leaf Shield will still continue around him depending on how long the move has left. However, this is merely aesthetic and causes no gameplay issues.
*Despite being a third-party character, Mega Man's appearance was heavily advertised, as he appeared in more trailers and promotional material than any other third-party character.
*Curiously, in Mega Man's trailer, he is seen pulling out two Metal Blades, something that can't be done in either ''Smash Bros.'' or ''Mega Man''.
*In the E3 2013 gameplay demo, where the {{SSB4|Wii Fit Trainer}} was also revealed, Mega Man's name in the HUD was [https://www.youtube.com/watch?v=Iktxi6tPBPw&t=274 displayed as one word] ("Megaman") as opposed to two ("Mega Man").
 
==External links==
*[http://www.smashbros.com/sp/us/characters/mega_man.html Official page]


==References==
==References==
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{{SSB4Characters}}
{{SSB4Characters}}
{{Mega Man universe}}
{{Mega Man universe}}
[[Category:Mega Man (SSB4)| ]]
 
[[Category:Capcom]]
[[Category:Mega Man (SSB4)]]
[[Category:Third-party characters]]
[[Category:Third party characters]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Mega Man (SSB4)]]

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