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:{{cquote| | :{{cquote|Mega Man Joins the Battle!|cite=Introduction Tagline}} | ||
'''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro [[Mega Man (universe)|''Mega Man'' games]] he has appeared in. | '''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro [[Mega Man (universe)|''Mega Man'' games]] he has appeared in. | ||
Mega Man ranks 27th on the ''SSB4'' [[tier list]], in C tier as a high tier character. Mega Man's most prevalent advantage is that he has among the best projectile games in ''Smash 4'', with his wide array of projectiles being able to keep opponents away. He excels in pressuring as a result, with his [[Crash Bomber]] able to pressure shields easily, [[Metal Blade]] being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. This is made more effective once combined with Mega Man's grab game; his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in [[Rush Coil]] that | Mega Man currently ranks 27th on the ''SSB4'' [[tier list]], in C tier as a high tier character. Mega Man's most prevalent advantage is that he has among the best projectile games in ''Smash 4'', with his wide array of projectiles being able to keep opponents away. He excels in pressuring as a result, with his [[Crash Bomber]] able to pressure shields easily, [[Metal Blade]] being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. This is made more effective once combined with Mega Man's grab game; his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in [[Rush Coil]] that doesn't cause him to go [[helpless]]. Some of Mega Man's finishes are also among the strongest in the game, such as his up tilt and down smash. Finally, owing to his high [[air acceleration#air friction|air friction]], Mega Man also has extremely fluid control in the air, including the ability to zig-zag while jumping. | ||
Despite these advantages, Mega Man is not without flaws. His grounded mobility is comparatively poor, with his [[dash]]ing speed in particular being the 13th slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility, such as {{SSB4|Sheik}} and {{SSB4|Fox}}. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with [[disjoint]]ed range like {{SSB4|Marth}}, {{SSB4|Link}}, and {{SSB4|Shulk}}, while the high ending lag on his attacks puts more stress on this flaw. Mega Man's above average weight and falling speed also makes him an easy target for [[combo]]s and [[juggle]]s. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by [[powershielding]], [[reflect]]ors, [[absorb]]ers, and other anti-projectile tools, which can shut down both his approach and defense options. | Despite these advantages, Mega Man is not without flaws. His grounded mobility is comparatively poor, with his [[dash]]ing speed in particular being the 13th slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility, such as {{SSB4|Sheik}} and {{SSB4|Fox}}. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with [[disjoint]]ed range like {{SSB4|Marth}}, {{SSB4|Link}}, and {{SSB4|Shulk}}, while the high ending lag on his attacks puts more stress on this flaw. Mega Man's above average weight and falling speed also makes him an easy target for [[combo]]s and [[juggle]]s. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by [[powershielding]], [[reflect]]ors, [[absorb]]ers, and other anti-projectile tools, which can shut down both his approach and defense options. | ||
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As in his home series, Mega Man's moveset relies heavily on various [[projectiles]], giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide. | As in his home series, Mega Man's moveset relies heavily on various [[projectiles]], giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide. | ||
Despite having an unusual set of moves, Mega Man shines in [[approach]]ing while spacing opponents at midrange and disrupting any approaches, for he | Despite having an unusual set of moves, Mega Man shines in [[approach]]ing while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: [[Metal Blade]]'s ability to be thrown in eight directions and trapping opponents in high [[hitstun]] makes it a fantastic [[mindgame]] and [[shield]]-baiting tool, while [[Crash Bomber]] can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab [[punish]] as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. This allows him to rack up damage easily once he grabs an opponent. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to [[edgeguard]]. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic [[spacing|spacer]]: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low [[range|reach]] can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is [[weight|a heavyweight character]], weighing only slightly less than {{SSB4|Captain Falcon}}, meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper [[DI]] and his good recovery move, [[Rush Coil]]. | ||
Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with [[Reflection|reflector]]s or other methods to render his projectiles ineffective, such as the {{SSB4|Villager}}'s [[Pocket]]. His low speed and ending lag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable. | Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with [[Reflection|reflector]]s or other methods to render his projectiles ineffective, such as the {{SSB4|Villager}}'s [[Pocket]]. His low speed and ending lag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable. | ||
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==Moveset== | ==Moveset== | ||
*Mega Man can [[wall jump]]. | *Mega Man can [[wall jump]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname=Mega | |neutralname=Mega/Rock Buster | ||
|neutral1dmg=2% (shot), 1% (Mega/Rock Buster) | |neutral1dmg=2% (shot), 1% (Mega/Rock Buster) | ||
|neutraldesc=Mega Man fires up to three plasma shots from his Mega Buster (AKA Rock Buster in Japanese), which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The Mega Buster itself does slightly more damage when combined up close with the shots fired. | |neutraldesc=Mega Man fires up to three plasma shots from his Mega Buster (AKA Rock Buster in Japanese), which have limited range and do less knockback at longer range. He lacks a proper forward tilt and neutral air due to his ability to shoot while walking forwards or jumping, though the moves do have minute differences. The Mega Buster itself does slightly more damage when combined up close with the shots fired. | ||
|ftiltname=Mega | |ftiltname=Mega/Rock Buster | ||
|ftiltdmg=2% | |ftiltdmg=2% | ||
|ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself does no damage, and Mega Man fires while running forwards, much like in his own series. | |ftiltdesc=Behaves identically to Mega Man's neutral attack, except the Mega Buster itself does no damage, and Mega Man fires while running forwards, much like in his own series. | ||
|utiltname=Mega | |utiltname=Mega/Rock Upper | ||
|utiltdmg=17% (clean), 12% (mid), 8% (late) | |utiltdmg=17% (clean), 12% (mid), 8% (late) | ||
|utiltdesc=A quick rising uppercut. Based on the move of the same name from ''Mega Man 2: The Power Fighters'', ''Marvel vs. Capcom'' and ''Street Fighter X Tekken'', which is itself a tribute to the [[Shoryuken]] from the {{uv|Street Fighter}} series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge. | |utiltdesc=A quick rising uppercut. Based on the move of the same name from ''Mega Man 2: The Power Fighters'', ''Marvel vs. Capcom'' and ''Street Fighter X Tekken'', which is itself a tribute to the [[Shoryuken]] from the ''{{uv|Street Fighter}}'' series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge. | ||
|dtiltname=Sliding | |dtiltname=Sliding | ||
|dtiltdmg=8% (clean), 5% (late) | |dtiltdmg=8% (clean), 5% (late) | ||
|dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Very little startup with low knockback; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in ''Mega Man 3'' is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in ''Mega Man 5''. | |dtiltdesc=Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Very little startup with low knockback; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in ''Mega Man 3'' is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in ''Mega Man 5''. | ||
|dashname=Top Spin | |dashname=Top Spin | ||
|dashdmg=1% (hits 1-7), 3% (hit 8) | |dashdmg=1% (hits 1-7), 3% (hit 8) | ||
|dashdesc=Mega Man boosts forwards while spinning, damaging | |dashdesc=Mega Man boosts forwards while spinning, damaging whatever he touches. Good priority and long lasting, equivalent to {{SSB4|Luigi}}'s dash attack. Useful for mindgames against shields due to its moderate shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3''. | ||
|fsmashname=Charge Shot | |fsmashname=Charge Shot | ||
|fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}} | |fsmashdmg={{rollover|11.5%-19.5%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}} | ||
|fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful plasma burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from ''Mega Man 4'' onwards. Interestingly, despite dealing [[electric]] damage, [http://opensa.dantarion.com/s4/mastercore3/dump/160/rockman_chargeshot the Charge Shot has a hitlag multiplier of only 0.3x]. | |fsmashdesc=Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful plasma burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from ''Mega Man 4'' onwards. Interestingly, despite dealing [[electric]] damage, [http://opensa.dantarion.com/s4/mastercore3/dump/160/rockman_chargeshot the Charge Shot has a hitlag multiplier of only 0.3x]. | ||
|usmashname=Spark Shock | |usmashname=Spark Shock | ||
|usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7) | |usmashdmg={{ChargedSmashDmgSSB4|2}} (hit 1), {{ChargedSmashDmgSSB4|1.5}} (hits 2-6), {{ChargedSmashDmgSSB4|6}} (hit 7) | ||
|usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a [[Lightning Bolt]], it's possible to OHKO them. Based on Spark Man's weapon from ''Mega Man 3''. | |usmashdesc=Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a [[Lightning Bolt]], it's possible to OHKO them. Based on Spark Man's weapon from ''Mega Man 3''. | ||
|dsmashname=Flame Blast | |dsmashname=Flame Blast | ||
|dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late) | |dsmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|9}} (late) | ||
|dsmashdesc=Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully [[charge]]d. It boasts incredible power, being the fourth-strongest down smash in ''SSB4'', behind {{SSB4|Lucario}} at maximum [[aura]], {{SSB4|Ganondorf}}, and {{SSB4|Bowser Jr.}} It is based on Flame Man's weapon from ''Mega Man 6''. | |dsmashdesc=Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully [[charge]]d. It boasts incredible power, being the fourth-strongest down smash in ''SSB4'', behind {{SSB4|Lucario}} at maximum [[aura]], {{SSB4|Ganondorf}}, and {{SSB4|Bowser Jr.}}. It is based on Flame Man's weapon from ''Mega Man 6''. | ||
|nairname=Mega | |nairname=Mega/Rock Buster | ||
|nairdmg=2% (shot), 2% (Mega Buster) | |nairdmg=2% (shot), 2% (Mega Buster) | ||
|nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Mega Buster that has high base [[knockback]] and can serve as a surprise KO option when [[edge-guarding]]. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches. | |nairdesc=Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Mega Buster that has high base [[knockback]] and can serve as a surprise KO option when [[edge-guarding]]. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches. | ||
|fairname=Flame Sword | |fairname=Flame Sword | ||
|fairdmg=8% (clean), 8.5% (clean tip), 5% (late) | |fairdmg=8% (clean), 8.5% (clean tip), 5% (late) | ||
|fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. Unlike Mega Man's other aerials, this aerial has few unique features, allowing it to be used as an all-purpose tool. It is based on Sword Man's weapon from ''Mega Man 8''. | |fairdesc=Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. Unlike Mega Man's other aerials, this aerial has few unique features, allowing it to be used as an all-purpose tool. It is based on Sword Man's weapon from ''Mega Man 8''. | ||
|bairname=Slash Claw | |bairname=Slash Claw | ||
|bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3) | |bairdmg=3% (hit 1), 4% (hit 2), 5% (hit 3) | ||
|bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has high knockback and high speed, able to net KOs when edgeguarding, and can chain into itself at low percents. | |bairdesc=Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has high knockback and high speed, able to net KOs when edgeguarding, and can chain into itself at low percents. | ||
|uairname=Air Shooter | |uairname=Air Shooter | ||
|uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) | |uairdmg=3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) | ||
|uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it. However, it will meteor smash Mega Man himself if it is reflected. | |uairdesc=Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from ''Mega Man 2''. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it. However, it will meteor smash Mega Man himself if it is reflected. | ||
|dairname=Hard Knuckle | |dairname=Hard Knuckle | ||
|dairdmg=14% (clean), 12% (late) | |dairdmg=14% (clean), 12% (late) | ||
|dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''. Mega Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing. | |dairdesc=Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only [[meteor smash]]. It is based on Hard Man's weapon from ''Mega Man 3''. Mega Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing. | ||
|grabname=Super Arm | |grabname=Super Arm | ||
|grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''. | |grabdesc=Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from ''Mega Man''. | ||
|pummelname= | |pummelname=Super Squeeze | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Mega Man squeezes his opponent with his Super Arm. It is among the slowest pummels in the game. | |pummeldesc=Mega Man squeezes his opponent with his Super Arm. It is among the slowest pummels in the game. | ||
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|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Sweep kicks in a circle around himself. | |floorfdesc=Sweep kicks in a circle around himself. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
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|fsname=Mega Legends | |fsname=Mega Legends | ||
|fsdmg=3% (init), 39% (attack) | |fsdmg=3% (init), 39% (attack) | ||
|fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, | |fsdesc=Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from ''Mega Man 9'', in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, all protagonists of their own spin-off series, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Victory/SSB4 | {{Victory/SSB4 | ||
|victory-theme=Victory! (Mega Man).ogg | |victory-theme=Victory! (Mega Man).ogg | ||
|victory-desc=A short remix of the beginning of the title screen music from ''Mega Man 2''. | |victory-desc=A short remix of the beginning of the title screen music from ''Mega Man 2''. | ||
|desc-1=Fires two shots from his Mega Buster and does a pose. | |desc-1=Fires two shots from his Mega Buster and does a pose. | ||
|desc-2=Warps on to the screen and initiates the pose done on the Japanese title screen of ''Mega Man'' (''Rockman'') while smiling. | |desc-2=Warps on to the screen and initiates the pose done on the Japanese title screen of ''Mega Man'' (''Rockman'') while smiling. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=1333 | |set10=1333 | ||
}} | }} | ||
===Notable players=== | |||
====Active==== | |||
*{{Sm|Chaplin|Mexico}} - The best Mega Man in Mexico, placed 9th at [[Smash Factor 6]]. | |||
*{{Sm|Daiki|Japan}} - Has a Mega Man secondary. With Mega Man, he has placed 4th at [[Umebura 19]] and 5th at [[Chokaigi 2015]]. | |||
*{{Sm|Kameme|Japan}} - Widely recognized as the best Mega Man player in the world. He is the 13th player to take a set off of {{Sm|ZeRo}} while taking sets off of players such as {{Sm|MkLeo}}, {{Sm|Salem}}, {{Sm|KEN}}, and {{Sm|Ally}}. Placed 2nd at [[EVO 2016]], 3rd at [[EVO Japan 2018]], and 9th at [[Frostbite 2017]], [[2GGC: ARMS Saga]], and [[2GG: Hyrule Saga]]. He is currently 24th on [[Panda Global Rankings|Panda Global Rankings v5]] and 4th on the [[JAPAN Power Rankings]]. | |||
*{{Sm|Locke|USA}} - Ranked Mega Man player in Washington and considered to be the best Mega Man on the West Coast. | |||
*{{Sm|NGA|Japan}} - Placed 9th at [http://challonge.com/Karisuma10T Karisuma 10]. | |||
*{{Sm|Peabnut|USA}} - Currently 1st on the [[South Carolina Power Rankings]]. Has consistent top 9 placements at multiple regional tournaments, including 9th at [[Paradigm Shift]] and 2nd at Down to Smash. Placed 9th at [[Smash 4 Boot Camp]] and 25th at [[MomoCon 2018]]. He has taken sets off of players such as {{Sm|Elegant}}, {{Sm|falln}}, and {{Sm|MVD}}. | |||
*{{Sm|Repo|Japan}} - Placed 2nd at at [[Sumabato 28]], 7th at [[Umebura Tokaigi Qualifier 2]] and 17th at [[Umebura Japan Major]]. Has wins over notable players like {{Sm|Kisha}}, {{Sm|Lea}}, {{Sm|huto}}, {{Sm|Towa}}, {{Sm|Kome}} and {{Sm|Kie}}. | |||
*{{Sm|ScAtt|USA}} - Considered the best American Mega Man player. He has consistent top 16 placements at many of the majors he attends, such as 13th at [[Pound 2016]] and [[CEO 2016]], and 3rd place at [[Super Smash Con 2016]]. He was formerly ranked 31st on the [[Panda Global Rankings]] and 5th on the [[Georgia Power Rankings]]. | |||
*{{Sm|Smasher1001|USA}} - Ranked 7th on the [[Michigan Power Rankings]]. He has taken sets off several top players. And has taken {{Sm|Ally}} to last game situation multiple times. | |||
*{{Sm|SWAG|USA}} - One of the best players from Minnesota. Currently ranked 4th on the Smash 4 [[Minnesota Power Rankings]]. Placed 13th at [[Combo Breaker 2016]] and [[Midwest Mayhem 8: North American Tour]]. | |||
*{{Sm|yeti|USA}} - Master of diversity. Has wins over notable players like {{Sm|VoiD}}, {{Sm|Elegant}}, {{Sm|Darkshad}}, {{Sm|Zinoto}}, {{Sm|8BitMan}}, {{Sm|Ned}} and {{Sm|K9sbruce}}. Currently ranked 2nd on the [[Minnesota Smash 4 Power Rankings]]. | |||
*{{Sm|Zurge|USA}} - Ranked 2nd on the [[Oklahoma Power Rankings]]. | |||
====Inactive==== | |||
*{{Sm|Greward|Spain}} - Placed 9th at [[Syndicate 2016]]. He was formerly ranked 1st on the Spanish Power Rankings. Currently on hiatus. | |||
*{{Sm|NinjaLink|USA}} | |||
*{{Sm|Zucco|USA}} | |||
===Tier placement and history=== | |||
Mega Man was seen as a very obscure and unorthodox character since the game's release. His strange playstyle mainly comprised of projectiles always saw a large topic of debate for him, though the general consensus was always of him being at least a mid-tier character. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first ''4BR'' [[tier list]]. However, his popularity would become stronger after game updates nerfed {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}} and {{SSB4|Bayonetta}}, and his tournament representation, while limited, saw strong results from smashers like {{Sm|ScAtt}}, {{Sm|Smasher1001}}, and most notably {{Sm|Kameme}}, who would travel to the USA to compete at [[EVO 2016]] and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th on the second tier list, reassesing him as a high-tier character and gaining the third largest rise between the first and second tier lists. | |||
Mega Man would later rank 16th on the third tier list, a very slight drop in favor of {{SSB4|Marth}} claiming 10th place. Currently, however, due to his huge lack of consistent results, Mega Man is currently ranked 27th on the fourth and current tier list, suffering the largest drop between the third and fourth tier lists. Some smashers have said said that Mega Man should be higher due to his amazing projectile game and his matchup spread, while others like {{Sm|ZeRo}} think that Mega Man is overrated and that his placing is somewhat accurate. | |||
==Trophies== | |||
:'''Mega Man''' | |||
::{{flag|ntsc}} ''The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!'' | |||
::{{flag|pal}} ''In 1989, Capcom's new action hero, Mega Man, arrived in Europe! He made his way through levels, defeated bosses and took their weapons. He's got plenty of weapons in this game, too. His Metal Blade, for example, can be thrown in eight directions and goes right through foes! If it sticks in the ground, though, anyone can pick it up.'' | |||
== | {{Trophy games|console1=NES|game1=Mega Man (12/1987)|console2=NES|game2=Mega Man 2 (07/1989)}} | ||
Mega Man' | |||
{{ | :'''Mega Man (Alt.)''' | ||
| | ::{{flag|ntsc}} ''Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.'' | ||
::{{flag|pal}} ''Mega Man has more than ten different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to block attacks or projectiles. He can also fire the leaves forwards.'' | |||
{{Trophy games|console1=NES|game1=Mega Man (12/1987)|console2=NES|game2=Mega Man 2 (07/1989)}} | |||
| | |||
:'''Mega Legends''' | |||
::''For Mega Man's Final Smash, he teams up with all-stars X, MegaMan Volnutt, MegaMan.EXE, and Star Force Mega Man, and they fire their Mega Busters in unison. The Black Hole Bomb fired at the start draws enemies in, and as long as that hits, the Mega Busters will follow. Make your foes see stars!'' | |||
<center> | |||
| | <gallery> | ||
MegaManTrophy3DS.png|Classic (3DS) | |||
| | MegaManAltTrophy3DS.png|Alt. (3DS) | ||
| | MegaManTrophyWiiU.png|Classic (Wii U) | ||
MegaManAltTrophyWiiU.png|Alt. (Wii U) | |||
MegaLegendsTrophyWiiU.png|[[Mega Legends]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | ==In [[Event Match]]es== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 Newcomer Introduction Mega Man.png|Mega Man's splash | Mega Man Poster.jpg|Artwork of Mega Man used on the website. | ||
SSB4 Newcomer Introduction Mega Man.png|Mega Man's splash screen. | |||
Mega Man amiibo.png|Mega Man's [[amiibo]]. | Mega Man amiibo.png|Mega Man's [[amiibo]]. | ||
Mega Man Wii U SSB4 E3 2013.png|Mega Man's appearance during [[E3]] 2013. | Mega Man Wii U SSB4 E3 2013.png|Mega Man's appearance during [[E3]] 2013. | ||
MegaMan3ds.jpg|Mega Man's appearance in the 3DS version of the game. | MegaMan3ds.jpg|Mega Man's appearance in the 3DS version of the game. | ||
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**The way how he always faces the screen regardless of what side he's facing is a reference to how he faces the screen in the ''Mega Man'' game. | **The way how he always faces the screen regardless of what side he's facing is a reference to how he faces the screen in the ''Mega Man'' game. | ||
*The Robot Masters that appear in the segment in Mega Man's trailer where he shows off his Robot Master abilities are silhouetted versions of their original artwork from the ''Mega Man'' series. | *The Robot Masters that appear in the segment in Mega Man's trailer where he shows off his Robot Master abilities are silhouetted versions of their original artwork from the ''Mega Man'' series. | ||
*None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'', ''{{s|wikipedia|Mega Man 10}}'', ''{{s|wikipedia|Mega Man & Bass}}'', or ''{{s|wikipedia|Mega Man V}}'' are included in Mega Man's arsenal, even though there is at least one weapon used from every other Mega Man game from 1-9, although the [http://megaman.wikia.com/wiki/Black_Hole_Bomb Black Hole Bomb] from ''{{s|wikipedia|Mega Man 9}}'' only appears briefly during [[Mega Legends|his Final Smash]]. Beat from ''Mega Man 5'' also appears as a custom up special move. | |||
*None of the Robot Master weapons from ''{{s|wikipedia|Mega Man 5}}'', ''{{s|wikipedia|Mega Man 10}}'', ''{{s|wikipedia|Mega Man & Bass}}'', or ''{{s|wikipedia|Mega Man V}}'' are included in Mega Man's arsenal, even though there is at least one weapon used from every other | |||
*While Mega Man's eighth palette swap uses yellow as the light armor color, the Wii U stock icon uses white instead for unknown reasons. The 3DS version uses yellow like it should be. Strangely, the 3DS result screen uses the white coloring. | *While Mega Man's eighth palette swap uses yellow as the light armor color, the Wii U stock icon uses white instead for unknown reasons. The 3DS version uses yellow like it should be. Strangely, the 3DS result screen uses the white coloring. | ||
*Mega Man's forward aerial, Flame Sword, shares the same name as {{SSB4|Roy}}'s up smash. | *Mega Man's forward aerial, Flame Sword, shares the same name as {{SSB4|Roy}}'s up smash. | ||
*Mega Man and Rosalina are the only two ''SSB4'' newcomers to appear in the CGI portions of a newcomer trailer other than their own, namely {{SSB4|Bowser Jr.}}'s. | *Mega Man and Rosalina are the only two ''SSB4'' newcomers to appear in the CGI portions of a newcomer trailer other than their own, namely {{SSB4|Bowser Jr.}}'s. | ||
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*Despite being a third-party character, Mega Man's appearance was heavily advertised, as he appeared in more trailers and promotional material than any other third-party character. | *Despite being a third-party character, Mega Man's appearance was heavily advertised, as he appeared in more trailers and promotional material than any other third-party character. | ||
*Curiously, in Mega Man's trailer, he is seen pulling out two Metal Blades, something that can't be done in either ''Smash Bros.'' or ''Mega Man''. | *Curiously, in Mega Man's trailer, he is seen pulling out two Metal Blades, something that can't be done in either ''Smash Bros.'' or ''Mega Man''. | ||
*In the E3 2013 gameplay demo, where the {{SSB4|Wii Fit Trainer}} was also revealed, Mega Man's name in the HUD was [https://www.youtube.com/watch?v=Iktxi6tPBPw | *In the E3 2013 gameplay demo, where the {{SSB4|Wii Fit Trainer}} was also revealed, Mega Man's name in the HUD was [https://www.youtube.com/watch?v=Iktxi6tPBPw#t=4m34s displayed as one word] ("Megaman") as opposed to two ("Mega Man"). | ||
== | ==References== | ||
*[http://www.smashbros.com/sp/us/characters/mega_man.html Official page] | *[http://www.smashbros.com/sp/us/characters/mega_man.html Official page] | ||
{{reflist}} | {{reflist}} | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Mega Man universe}} | {{Mega Man universe}} | ||
[[Category:Mega Man (SSB4) | |||
[[Category:Mega Man (SSB4)]] | |||
[[Category:Capcom]] | [[Category:Capcom]] | ||
[[Category:Third | [[Category:Third party characters]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||