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'''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro [[Mega Man (universe)|''Mega Man'' games]] he has appeared in. | '''Mega Man''' ({{ja|ロックマン|Rokkuman}}, ''Rockman'') is a newcomer in ''[[Super Smash Bros. 4]]''. He was announced at Nintendo's [[E3]] 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}}, fellow [[Capcom]] character {{SSB4|Ryu}}, and [[Square Enix]]'s {{SSB4|Cloud}}. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro [[Mega Man (universe)|''Mega Man'' games]] he has appeared in. | ||
Mega Man ranks 27th on the ''SSB4'' [[tier list]], in C tier as a high tier character. Mega Man's most prevalent advantage is that he has among the best projectile games in ''Smash 4'', with his wide array of projectiles being able to keep opponents away. He excels in pressuring as a result, with his [[Crash Bomber]] able to pressure shields easily, [[Metal Blade]] being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. This is made more effective once combined with Mega Man's grab game; his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in [[Rush Coil]] that | Mega Man ranks 27th on the ''SSB4'' [[tier list]], in C tier as a high tier character. Mega Man's most prevalent advantage is that he has among the best projectile games in ''Smash 4'', with his wide array of projectiles being able to keep opponents away. He excels in pressuring as a result, with his [[Crash Bomber]] able to pressure shields easily, [[Metal Blade]] being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. This is made more effective once combined with Mega Man's grab game; his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in [[Rush Coil]] that doesn't cause him to go [[helpless]]. Some of Mega Man's finishes are also among the strongest in the game, such as his up tilt and down smash. Finally, owing to his high [[air acceleration#air friction|air friction]], Mega Man also has extremely fluid control in the air, including the ability to zig-zag while jumping. | ||
Despite these advantages, Mega Man is not without flaws. His grounded mobility is comparatively poor, with his [[dash]]ing speed in particular being the 13th slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility, such as {{SSB4|Sheik}} and {{SSB4|Fox}}. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with [[disjoint]]ed range like {{SSB4|Marth}}, {{SSB4|Link}}, and {{SSB4|Shulk}}, while the high ending lag on his attacks puts more stress on this flaw. Mega Man's above average weight and falling speed also makes him an easy target for [[combo]]s and [[juggle]]s. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by [[powershielding]], [[reflect]]ors, [[absorb]]ers, and other anti-projectile tools, which can shut down both his approach and defense options. | Despite these advantages, Mega Man is not without flaws. His grounded mobility is comparatively poor, with his [[dash]]ing speed in particular being the 13th slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility, such as {{SSB4|Sheik}} and {{SSB4|Fox}}. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with [[disjoint]]ed range like {{SSB4|Marth}}, {{SSB4|Link}}, and {{SSB4|Shulk}}, while the high ending lag on his attacks puts more stress on this flaw. Mega Man's above average weight and falling speed also makes him an easy target for [[combo]]s and [[juggle]]s. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by [[powershielding]], [[reflect]]ors, [[absorb]]ers, and other anti-projectile tools, which can shut down both his approach and defense options. |