Editing Mechakoopa
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character. | When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character. | ||
==Instructional quotes== | ==Instructional quotes== | ||
Line 57: | Line 55: | ||
==Origin== | ==Origin== | ||
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]] | [[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]] | ||
{{ | {{s|mariowiki|Mechakoopa}}s debuted in ''{{s|mariowiki|Super Mario World}}'', appearing in {{s|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before returning in ''{{s|mariowiki|New Super Mario Bros. Wii}}''. | ||
The Big Mechakoopa would later go on to inspire the {{ | The Big Mechakoopa would later go on to inspire the {{s|mariowiki|Mega Mechakoopa}}, which first appear in ''{{s|mariowiki|Mario Party 10}}'' in the minigame {{s|mariowiki|Mega Mechakoopa's Swing & Stomp}} and then in ''{{s|mariowiki|Super Mario Maker 2}}'' via the 3.0.0 update. While not explicitly described as such, similarly sized Mechakoopas appear in ''{{s|mariowiki|Mario Kart 8}}'' and its ''[[mariowiki:Mario Kart 8 Deluxe|Deluxe]]'' re-release in their remake of {{s|mariowiki|GBA Ribbon Road}}, the second course of the {{s|mariowiki|Bell Cup}}. | ||
Prior to ''Smash'', Mechakoopas were never shown to be able to explode. ''Mario Party 10'' became the first instance where a Mechakoopa explodes in the ''Mario'' series albeit only from defeat. The more offensive self-destructive instance shown in ''Smash'' carries over into ''[[mariowiki:Mario + Rabbids Sparks of Hope|Mario + Rabbids Sparks of Hope]]'' as one of Bowser’s abilities where he can summon up to five Rabbid Mechakoopas to attack enemies with them exploding on contact if they reach an enemy and will set the enemy on fire if they are upgraded. | |||
{{clr}} | {{clr}} | ||