Editing Mechakoopa

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When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character.
When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character.
In [[Master Fortress]], Mechakoopas can walk on the acid.


==Instructional quotes==
==Instructional quotes==
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==Origin==
==Origin==
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]]
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]]
{{iw|mariowiki|Mechakoopa}}s debuted in ''{{iw|mariowiki|Super Mario World}}'', appearing in {{iw|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before returning in ''{{iw|mariowiki|New Super Mario Bros. Wii}}''.
{{s|mariowiki|Mechakoopa}}s debuted in ''{{s|mariowiki|Super Mario World}}'', appearing in {{s|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before returning in ''{{s|mariowiki|New Super Mario Bros. Wii}}''.


The Big Mechakoopa would later go on to inspire the {{iw|mariowiki|Mega Mechakoopa}}, which first appear in ''{{iw|mariowiki|Mario Party 10}}'' in the minigame {{iw|mariowiki|Mega Mechakoopa's Swing & Stomp}} and then in ''{{iw|mariowiki|Super Mario Maker 2}}'' via the 3.0.0 update. While not explicitly described as such, similarly sized Mechakoopas appear in ''{{iw|mariowiki|Mario Kart 8}}'' and its ''[[mariowiki:Mario Kart 8 Deluxe|Deluxe]]'' re-release in their remake of {{iw|mariowiki|GBA Ribbon Road}}, the second course of the {{iw|mariowiki|Bell Cup}}.
The Big Mechakoopa would later go on to inspire the {{s|mariowiki|Mega Mechakoopa}}, which first appear in ''{{s|mariowiki|Mario Party 10}}'' in the minigame {{s|mariowiki|Mega Mechakoopa's Swing & Stomp}} and then in ''{{s|mariowiki|Super Mario Maker 2}}'' via the 3.0.0 update.


The first instance of a Mechakoopa exploding in the ''Mario'' series is ''{{iw|mariowiki|Mario Party 5}}'' in the minigame {{iw|mariowiki|Frightmare}} after being jumped on, however the resulting explosion doesn't affect the player. The more offensive and self-destructive instance shown in ''Smash'' carries over into ''{{iw|mariowiki|Mario + Rabbids Sparks of Hope}}'' as one of Bowser's abilities where he can summon up to five {{iw|mariowiki|Rabbid Mechakoopa}}s to attack enemies with them exploding on contact if they reach an enemy and will set the enemy on fire if they are upgraded. If they do not reach their target on their first turn, any ally (including Bowser) nearby can also pick them up and throw them at enemies. Bowser's clone {{iw|mariowiki|Darkmess Bowser}} also has this ability as well by using {{iw|mariowiki|Darkmess Rabbid Mechakoopa}}s though he does not pick them up to throw at enemies nor can he summon up to five of them at once being only able to summon the default three. Additionally they cannot set anybody on fire as well.
''Mario Party 10'' is the first instance where a Mechakoopa explodes in the ''Mario'' series. The second instance involves one of Bowser’s abilities in ''Mario + Rabbids Sparks of Hope'' where he can summon up to five Rabbid Mecha Koopas to attack enemies with them exploding on contact if they reach an enemy and will set the set the enemy on fire if they are upgraded.
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