Editing Mechakoopa
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When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character. | When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Spirit== | ==Spirit== | ||
{|class="wikitable" | {|class="wikitable" | ||
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ||
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==Origin== | ==Origin== | ||
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]] | [[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]] | ||
{{ | {{s|mariowiki|Mechakoopa}}s debuted in ''{{s|mariowiki|Super Mario World}}'', appearing in {{s|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before returning in ''{{s|mariowiki|New Super Mario Bros. Wii}}''. | ||
{{clr}} | {{clr}} | ||
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|en=Mechakoopa | |en=Mechakoopa | ||
|fr_ca=Méca-Koopa | |fr_ca=Méca-Koopa | ||
|es_la=Mecakoopa | |es_la=Mecakoopa | ||
|de=Robo-Koopa | |de=Robo-Koopa | ||
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|ru={{rollover|Мехакупа|Mekhakupa|?}} | |ru={{rollover|Мехакупа|Mekhakupa|?}} | ||
|ko={{rollover|메카쿠파|Mekakupa|?}}, ''Mechakoopa'' | |ko={{rollover|메카쿠파|Mekakupa|?}}, ''Mechakoopa'' | ||
}} | }} | ||
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*The Mechakoopa's falling speed in ''Ultimate'' is identical to the pushing speed of a wind zone in [[Stage Builder]] set to 100 power. As such, when used in such a wind zone it will stay in place indefinitely and unanimated until grabbed. | *The Mechakoopa's falling speed in ''Ultimate'' is identical to the pushing speed of a wind zone in [[Stage Builder]] set to 100 power. As such, when used in such a wind zone it will stay in place indefinitely and unanimated until grabbed. | ||
*Mechakoopas have a hurtbox, and [https://www.youtube.com/watch?v=ARFJGXW8bBA occasionally this can make them fall off platforms]. | *Mechakoopas have a hurtbox, and [https://www.youtube.com/watch?v=ARFJGXW8bBA occasionally this can make them fall off platforms]. | ||
{{Special Moves|char=Bowser Jr.}} | {{Special Moves|char=Bowser Jr.}} | ||
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[[Category:Bowser Jr. (SSBU)]] | [[Category:Bowser Jr. (SSBU)]] | ||
[[Category:Down special moves]] | [[Category:Down special moves]] | ||
[[Category:Trophies (SSB4-Wii U)]] | |||
[[Category:Spirits]] | [[Category:Spirits]] |