Editing Mechakoopa

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:


When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character.
When a Mechakoopa jumps onto an opponent, it will latch on for a limited period of time before exploding. This can be exploited by the Bowser Jr. player in a number of ways: "extending" throw knockback, combos into [[forward aerial]] and confirming smash attacks among other things. This is a massive part of Bowser Jr.'s playstyle, and learning how to use it is imperative to learning the character.
In [[Master Fortress]], Mechakoopas can walk on the acid.


==Instructional quotes==
==Instructional quotes==
Line 43: Line 41:


==Spirit==
==Spirit==
Mechakoopa appears in ''[[Super Smash Bros. Ultimate]]'' as an Advanced-class [[support spirit]].
In [[Adventure Mode: World of Light]], Mechakoopa is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. Mechakoopa's spirit is located in the [[Molten Fortress]] sub-dungeon of [[The Light Realm]].
Mechakoopa uses an army of [[Tiny]] {{SSBU|Bowser}} puppet fighters and is fought on the [[Mushroom Kingdom U]] stage's Slide Tower layout. Each of the puppet fighters start off with a [[Bomber]], referencing the Mechakoopa's tendency to explode.
{|class="wikitable"
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
Line 57: Line 49:
==Origin==
==Origin==
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]]
[[File:SSBU spirit Mechakoopa.png|thumb|Artwork of a Mechakoopa from ''New Super Mario Bros. Wii''.]]
{{iw|mariowiki|Mechakoopa}}s debuted in ''{{iw|mariowiki|Super Mario World}}'', appearing in {{iw|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before returning in ''{{iw|mariowiki|New Super Mario Bros. Wii}}''.
{{s|mariowiki|Mechakoopa}}s debuted in ''{{s|mariowiki|Super Mario World}}'', appearing in {{s|mariowiki|Bowser's Castle}} and being thrown by [[Bowser]] out of his [[Koopa Clown Car]] during the final battle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them; this is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before returning in ''{{s|mariowiki|New Super Mario Bros. Wii}}''.
 
The Big Mechakoopa would later go on to inspire the {{iw|mariowiki|Mega Mechakoopa}}, which first appear in ''{{iw|mariowiki|Mario Party 10}}'' in the minigame {{iw|mariowiki|Mega Mechakoopa's Swing & Stomp}} and then in ''{{iw|mariowiki|Super Mario Maker 2}}'' via the 3.0.0 update. While not explicitly described as such, similarly sized Mechakoopas appear in ''{{iw|mariowiki|Mario Kart 8}}'' and its ''[[mariowiki:Mario Kart 8 Deluxe|Deluxe]]'' re-release in their remake of {{iw|mariowiki|GBA Ribbon Road}}, the second course of the {{iw|mariowiki|Bell Cup}}.
 
The first instance of a Mechakoopa exploding in the ''Mario'' series is ''{{iw|mariowiki|Mario Party 5}}'' in the minigame {{iw|mariowiki|Frightmare}} after being jumped on, however the resulting explosion doesn't affect the player. The more offensive and self-destructive instance shown in ''Smash'' carries over into ''{{iw|mariowiki|Mario + Rabbids Sparks of Hope}}'' as one of Bowser's abilities where he can summon up to five {{iw|mariowiki|Rabbid Mechakoopa}}s to attack enemies with them exploding on contact if they reach an enemy and will set the enemy on fire if they are upgraded. If they do not reach their target on their first turn, any ally (including Bowser) nearby can also pick them up and throw them at enemies. Bowser's clone {{iw|mariowiki|Darkmess Bowser}} also has this ability as well by using {{iw|mariowiki|Darkmess Rabbid Mechakoopa}}s though he does not pick them up to throw at enemies nor can he summon up to five of them at once being only able to summon the default three. Additionally they cannot set anybody on fire as well.
{{clr}}
{{clr}}


Line 77: Line 65:
|en=Mechakoopa
|en=Mechakoopa
|fr_ca=Méca-Koopa
|fr_ca=Méca-Koopa
|fr_fr=Mechakoopa
|es_es=Mechakoopa
|es_la=Mecakoopa
|es_la=Mecakoopa
|de=Robo-Koopa
|de=Robo-Koopa
Line 85: Line 71:
|ru={{rollover|Мехакупа|Mekhakupa|?}}
|ru={{rollover|Мехакупа|Mekhakupa|?}}
|ko={{rollover|메카쿠파|Mekakupa|?}}, ''Mechakoopa''
|ko={{rollover|메카쿠파|Mekakupa|?}}, ''Mechakoopa''
|zh_cn={{rollover|机器酷霸王|Jīqì Kùbàwáng|?}}
|zh_tw={{rollover|機器庫巴|Jīqì Kùbā|?}}
}}
}}


Line 92: Line 76:
*The Mechakoopa's falling speed in ''Ultimate'' is identical to the pushing speed of a wind zone in [[Stage Builder]] set to 100 power. As such, when used in such a wind zone it will stay in place indefinitely and unanimated until grabbed.
*The Mechakoopa's falling speed in ''Ultimate'' is identical to the pushing speed of a wind zone in [[Stage Builder]] set to 100 power. As such, when used in such a wind zone it will stay in place indefinitely and unanimated until grabbed.
*Mechakoopas have a hurtbox, and [https://www.youtube.com/watch?v=ARFJGXW8bBA occasionally this can make them fall off platforms].
*Mechakoopas have a hurtbox, and [https://www.youtube.com/watch?v=ARFJGXW8bBA occasionally this can make them fall off platforms].
*The Mechakoopa is distinct for being one of the few known special moves with an associated spirit in Ultimate to not allude to the move in any direct sense (as its Spirit Battle is exclusively against 4 tiny Bowsers instead of Bowser Jr.)
{{Special Moves|char=Bowser Jr.}}
{{Special Moves|char=Bowser Jr.}}


Line 101: Line 84:
[[Category:Bowser Jr. (SSBU)]]
[[Category:Bowser Jr. (SSBU)]]
[[Category:Down special moves]]
[[Category:Down special moves]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Spirits]]
[[Category:Spirits]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)