Editing Master Hand glitch
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 158: | Line 158: | ||
There is also a potential conflict of two people wanting to be Master Hand, as only one player can control Master Hand at a time. This alone is typically enough for Master Hand to be banned to avoid any conflict and hassle in deciding who gets to use a character. | There is also a potential conflict of two people wanting to be Master Hand, as only one player can control Master Hand at a time. This alone is typically enough for Master Hand to be banned to avoid any conflict and hassle in deciding who gets to use a character. | ||
If Master Hand is allowed in a game, he may at first appear to have a considerable advantage, as he does not take [[knockback]] and thus cannot be [[KO]]ed at all. This means that the only way to win against Master Hand is to survive | If Master Hand is allowed in a game, he may at first appear to have a considerable advantage, as he does not take [[knockback]] and thus cannot be [[KO]]ed at all. This means that the only way to win against Master Hand is to survive the full eight minutes while taking less [[damage]] than him and never losing a single [[stock]]. However, even with these advantages, Master Hand's competitive viability is considered to be worse than any regular character in the game.<ref>[https://smashboards.com/threads/should-master-hand-be-tourney-legal.237539/ Early discussion about Master Hand legality]</ref><ref>[https://smashboards.com/threads/the-official-master-hand-guide.278836/ In-depth discussion about Master Hand]</ref> As typical of [[boss]]es, all of Master Hand's moves have both extremely long startup lag and ending lag, and he is unable to block or dodge opponents' attacks. This allows a skilled opponent to easily dodge all of Master Hand's telegraphed attacks, while using Master Hand's unavoidably large vulnerable periods to inflict damage, including slow high-damage attacks that would almost never successfully connect in a usual match. | ||
Since the Master Hand glitch most often causes a major disadvantage to the player using it, few players even consider the option, preventing the situation from being a competitive issue. | Since the Master Hand glitch most often causes a major disadvantage to the player using it, few players even consider the option, preventing the situation from being a competitive issue. |