Editing Master Hand glitch
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This method works on all modes except Tournament, though the game is highly susceptible to freezing after activation. | This method works on all modes except Tournament, though the game is highly susceptible to freezing after activation. | ||
The player must have a controller in slot 3, or Master Hand cannot be controlled. It is much easier to do if there is only one name entered. Using this controller, place the cursor over the name field on the character selection screen. Now press | The player must have a controller in slot 3, or Master Hand cannot be controlled. It is much easier to do if there is only one name entered. Using this controller, place the cursor over the name field on the character selection screen. Now press the [[A button|A]] and [[B button]]s at the same time, and the player will come to the name selection. Hold the B button, but release the A button, then go down with the cursor until they are over the "name entry field". Then press the A button at the right time. The game should want to go back to the menu, because the player held the B button, but it should also want go to the name entry screen, because they pressed the A button over "name entry". If performed correctly, instead of going to either of these, the game should go to the stage selection screen (or, in Single Player, straight to the game). After selecting the stage, the player will be playing as Master Hand. | ||
===Method two (two controllers)=== | ===Method two (two controllers)=== | ||
This method is much simpler, but only works in Melee or Special Melee mode. To perform it, simply have two controllers; one as P3 and the second one in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the name entry button. Both controllers must then hit | This method is much simpler, but only works in Melee or Special Melee mode. To perform it, simply have two controllers; one as P3 and the second one in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the name entry button. Both controllers must then hit A at the same time, as to select their option, and if done correctly, the stage select screen will appear (there is very little leeway between selection, less than a second). On whatever stage selected, player 3 will be Master Hand. | ||
===Controls=== | ===Controls=== | ||
These move names are not official | These move names are not official. | ||
{|class="wikitable" | {|class="wikitable" | ||
!width=10%|Move | |||
!Name | |||
!width=10%| | !Notes | ||
! | |||
|- | |- | ||
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | |{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | ||
|Master Hand makes a vaguely plane-like shape, then flies into the background | |Jet | ||
|Master Hand makes a vaguely plane-like shape meteor smashing a target if in the middle of short hop or recovering (It can be meteor cancelled), then flies into the background. He attempts to fly into the victim, then flies in from the right. 10-30% | |||
|- | |- | ||
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | |{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | ||
|Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into | |Ram | ||
|Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into a target, then flies back onto the stage from the top of the screen. If a player is in the middle of their jump, they will be meteor smashed, therefore the ram attack cannot KO a grounded player unless the player is at a very high percentage. 34% | |||
|- | |- | ||
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} | |{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} | ||
|Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. | |Crush | ||
|Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player(s). His palm can semi-spike a player powerfully. Any character who is close to the thumb will be sent upward. 30% | |||
|- | |- | ||
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | |{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | ||
|Master Hand shoots a laser beam from each of his fingertips. | |Lasers | ||
|Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each | |||
|- | |- | ||
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | |{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | ||
|Master Hand makes the shape of a gun, and fires | |Gun | ||
|Master Hand makes the shape of a gun, and fires sets of bullets. He fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets). {{SSBM|Ness}} can [[PSI Magnet|absorb]] while {{SSBM|Fox}} and {{SSBM|Falco}} can [[Reflector|reflect]] the attack. | |||
|- | |- | ||
|{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}}) | |{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}}) | ||
|Master Hand | |Grab | ||
|Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13% crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground. | |||
|- | |- | ||
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} | |||
|Poke | |||
|{{Button|GCN| | |Master Hand pokes the air three times. The third poke is more powerful. 7-34% | ||
| | |||
|Master Hand | |||
|- | |- | ||
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | |{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | ||
|Master Hand hovers over the target, then quickly punches down | |Punch | ||
|Master Hand hovers over the target, then quickly punches down. 24% | |||
|- | |- | ||
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} | |{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} | ||
|Master Hand slaps the ground. | |Ground Slap | ||
|Master Hand slaps the ground. 26% | |||
|- | |- | ||
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | |||
|Drill | |||
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad| | |Master Hand flies up, then slams down while spinning in a drill-like fashion. Almost no knockback if a player doesn't utilize DI. If the victim utilizes DI, they will be sent sideways with decent horizontal knockback. 1-48% | ||
|Master Hand | |||
|- | |- | ||
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | |{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} | ||
|Master Hand makes a | |Stage-Wide Slap | ||
|Master Hand makes a slapping motion across the platform. 25% | |||
|- | |||
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} | |||
|Walk | |||
|Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he flicks them. 10-30% | |||
|- | |- | ||
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | |{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} | ||
|Master Hand | |Sweep | ||
|Master Hand makes a large sweep across the stage. | |||
|} | |} | ||
'''Note:''' Master Hand's moves are inputted on the [[d-pad]], not the analog stick. Also, the player cannot move him. The player can only get around by doing moves. | |||
===Explanation=== | ===Explanation=== | ||
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There is also a potential conflict of two people wanting to be Master Hand, as only one player can control Master Hand at a time. This alone is typically enough for Master Hand to be banned to avoid any conflict and hassle in deciding who gets to use a character. | There is also a potential conflict of two people wanting to be Master Hand, as only one player can control Master Hand at a time. This alone is typically enough for Master Hand to be banned to avoid any conflict and hassle in deciding who gets to use a character. | ||
If Master Hand is allowed in a game, he may at first appear to have a considerable advantage, as he does not take [[knockback]] and thus cannot be [[KO]]ed at all. This means that the only way to win against Master Hand is to survive | If Master Hand is allowed in a game, he may at first appear to have a considerable advantage, as he does not take [[knockback]] and thus cannot be [[KO]]ed at all. This means that the only way to win against Master Hand is to survive the full eight minutes while taking less [[damage]] than him and never losing a single [[stock]]. However, even with these advantages, Master Hand's competitive viability is considered to be worse than any regular character in the game.<ref>[https://smashboards.com/threads/should-master-hand-be-tourney-legal.237539/ Early discussion about Master Hand legality]</ref><ref>[https://smashboards.com/threads/the-official-master-hand-guide.278836/ In-depth discussion about Master Hand]</ref> As typical of [[boss]]es, all of Master Hand's moves have both extremely long startup lag and ending lag, and he is unable to block or dodge opponents' attacks. This allows a skilled opponent to easily dodge all of Master Hand's telegraphed attacks, while using Master Hand's unavoidably large vulnerable periods to inflict damage, including slow high-damage attacks that would almost never successfully connect in a usual match. | ||
Since the Master Hand glitch most often causes a major disadvantage to the player using it, few players even consider the option, preventing the situation from being a competitive issue. | Since the Master Hand glitch most often causes a major disadvantage to the player using it, few players even consider the option, preventing the situation from being a competitive issue. |