Editing Master Hand (SSBU)
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|name = Master Hand | |name = Master Hand | ||
|image = [[File:Master Hand SSBU.png|250px]] | |image = [[File:Master Hand SSBU.png|250px]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert | |caption = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Master Hand's render in ''Super Smash Bros. Ultimate'' | ||
|boss = ''[[Ultimate]]'' | |boss = ''[[Ultimate]]'' | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
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==In Classic Mode== | ==In Classic Mode== | ||
Master Hand appears as a boss in Classic Mode. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'' | Master Hand appears as a boss in Classic Mode. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]] or [[World of Light]]. This results in {{SSBU|Crazy Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds. | ||
Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. Mario, Link, Yoshi, Kirby, Luigi, Captain Falcon, Jigglypuff, Bowser, Zelda, Marth, Young Link, Dark Pit, Snake, R.O.B, Toon Link, Wolf, Mega Man, Rosalina & Luma, Pac-Man, Duck Hunt, Bayonetta, Inkling, Simon, Richter, King K. Rool, Piranha Plant, Hero, Terry, Min Min, Steve and Kazuya all face someone other than Master Hand at the end of their route. Falco and Ken only fight Crazy Hand, with Master Hand appearing alongside him only if the intensity is 7.0 or above. Pikachu and Pokémon Trainer first fight Mewtwo before facing Master Hand in the same round. All the fighters who fight Master Hand, except for Pikachu and Pokémon Trainer, fight both Master Hand and Crazy Hand if the intensity is 7.0 or above. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra, and Sora always fight both of the Hands. | Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. Mario, Link, Yoshi, Kirby, Luigi, Captain Falcon, Jigglypuff, Bowser, Zelda, Marth, Young Link, Dark Pit, Snake, R.O.B, Toon Link, Wolf, Mega Man, Rosalina & Luma, Pac-Man, Duck Hunt, Bayonetta, Inkling, Simon, Richter, King K. Rool, Piranha Plant, Hero, Terry, Min Min, Steve and Kazuya all face someone other than Master Hand at the end of their route. Falco and Ken only fight Crazy Hand, with Master Hand appearing alongside him only if the intensity is 7.0 or above. Pikachu and Pokémon Trainer first fight Mewtwo before facing Master Hand in the same round. All the fighters who fight Master Hand, except for Pikachu and Pokémon Trainer, fight both Master Hand and Crazy Hand if the intensity is 7.0 or above. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra, and Sora always fight both of the Hands. | ||
===Moveset=== | ===Moveset=== | ||
Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall. Moves that can be used while Master Hand is playable in World of Light are marked based on their input. | Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall. Moves that can be used while Master Hand is playable in World of Light are marked based on their input. | ||
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|Kenzan ({{ja|剣山|Kenzan}})|| Unavailable || 14.8% ||Master Hand drags a finger over the floor, causing a string of damaging spikes to sprout in that location. If the player can get Master Hand to touch the spikes (by Finger Drill or Fake-Out Slap), he will become stunned. When fighting both Master Hand and Crazy Hand, the latter can also be stunned by getting him to touch the spikes (by Finger Drill, Spasm, or Spider Walk). This move is named after the {{s|wikipedia|kenzan}}, a spiked plate used in flower arrangement. | |Kenzan ({{ja|剣山|Kenzan}})|| Unavailable || 14.8% ||Master Hand drags a finger over the floor, causing a string of damaging spikes to sprout in that location. If the player can get Master Hand to touch the spikes (by Finger Drill or Fake-Out Slap), he will become stunned. When fighting both Master Hand and Crazy Hand, the latter can also be stunned by getting him to touch the spikes (by Finger Drill, Spasm, or Spider Walk). This move is named after the {{s|wikipedia|kenzan}}, a spiked plate used in flower arrangement. | ||
|- | |- | ||
|Paint Ball ({{ja|ペイントボール|Peinto Bōru}})|| Unavailable || 9.7% ||Master Hand creates a large ball of | |Paint Ball ({{ja|ペイントボール|Peinto Bōru}})|| Unavailable || 9.7% ||Master Hand creates a large ball of [[ink (status)|ink]] that covers both the player and the screen. The ink is an aqua color that doesn't match any [[Inkling]]. However, if fighting Master Hand while playing as Inkling using the cyan alternate costume (during [[World of Light]] as Inkling does not fight Master Hand in Classic Mode), the ball of ink will be pink instead. | ||
|- | |- | ||
|Airplane ({{ja|飛行機|Hikōki}})|| Unavailable || 13.75% ||Master Hand flies into the air and swoops in from the background. | |Airplane ({{ja|飛行機|Hikōki}})|| Unavailable || 13.75% ||Master Hand flies into the air and swoops in from the background. | ||
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|Finger Beam ({{ja|指ビーム|Yubi Bīmu}})|| Down Special || 6.4% ||Master Hand fires a blue laser from each fingertip. | |Finger Beam ({{ja|指ビーム|Yubi Bīmu}})|| Down Special || 6.4% ||Master Hand fires a blue laser from each fingertip. | ||
|- | |- | ||
|Reflective Satellite Cannon ({{ja|反射衛星砲|Hansha Eisei-hō}} | |Reflective Satellite Cannon ({{ja|反射衛星砲|Hansha Eisei-hō}}||| Unavailable || 31.1% ||Master Hand produces a series of mirrors and fires a single laser that bounces between them. Named after a weapon from the anime ''{{s|wikipedia|Space Battleship Yamato}}''. | ||
|- | |- | ||
|Chakram ({{ja|チャクラム|Chakuram}})|| Side Special || 20.2% ||Master Hand throws two rings across the stage. They may or may not circle back around for another pass. | |Chakram ({{ja|チャクラム|Chakuram}})|| Side Special || 20.2% ||Master Hand throws two rings across the stage. They may or may not circle back around for another pass. | ||
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*Master Hand's Reflective Satellite Cannon attack looks and acts very similarly to one of the attacks of the second form of {{s|wikirby|Dark Mind}}, the final boss from ''{{s|wikirby|Kirby & The Amazing Mirror}}'', making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss alongside Crazy Hand. | *Master Hand's Reflective Satellite Cannon attack looks and acts very similarly to one of the attacks of the second form of {{s|wikirby|Dark Mind}}, the final boss from ''{{s|wikirby|Kirby & The Amazing Mirror}}'', making this the second time his attacks takes inspiration from the ''Kirby'' series. Coincidentally, Master Hand appears in said game both as a miniboss and a boss alongside Crazy Hand. | ||
*{{SSBU|Mewtwo}}, {{SSBU|Ryu}}, {{SSBU|Joker}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}}, and {{SSBU|Sora}} are the only characters who fight Master Hand (with or without Crazy Hand in Joker's case), with a music track outside of said boss' universe playing in the background. | *{{SSBU|Mewtwo}}, {{SSBU|Ryu}}, {{SSBU|Joker}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}}, and {{SSBU|Sora}} are the only characters who fight Master Hand (with or without Crazy Hand in Joker's case), with a music track outside of said boss' universe playing in the background. | ||
*The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Paint Ball being thrown upwards, the bullets from his Finger Gun angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref> | *The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, the player is able to fall indefinitely. Eventually, the player's character's y-axis position goes so high, it is rendered as negative, in which it distorts some of Master Hand's attacks such as the Paint Ball being thrown upwards, the bullets from his Finger Gun angling downwards, homing attacks missing entirely, and his grab being performed immediately and also missing. Even more effects can occur, one of them being the Radar and Magnifying Glass showing inconsistencies of where the character is.<ref>[https://youtu.be/2RUbQzdlxeM] Evidence of the glitch occurring</ref><ref>[https://youtu.be/gKmo7N4_m2o]</ref> | ||
*Another softlock can occur when stunning Master Hand after countering his Energy Shots. | *Another softlock can occur when stunning Master Hand after countering his Energy Shots. | ||
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<references /> | <references /> | ||
{{Smash universe}} | |||
{{Bosses}} | {{Bosses}} | ||
[[Category:Master Hand]] | [[Category:Master Hand]] | ||
[[Category:Characters (SSBU)]] | [[Category:Characters (SSBU)]] |