Editing Master Hand (SSBM)

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==Moveset==
==Moveset==
Note that none of the names are official and are followed by the name used in the game's files. Master Hand can only be played by using the {{SSBM|debug menu}} through an [[Action Replay]], or the use of the [[Master Hand glitch]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Master Hand can only be controlled by Player 3.
Note that none of the names are official. Master Hand can only be played by using the {{SSBM|debug menu}} through an [[Action Replay]], or the use of the [[Master Hand glitch]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Master Hand can only be controlled by Player 3.


===Individual===
===Individual===
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!Description
!Description
|-
|-
|Jetstream<br/><code>okuhikouki</code>
|Big Swipe||25%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand takes a big swipe across the stage.
|10% (startup), 30% (attack)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand makes a vaguely plane-like shape, then flies into the background. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash. He attempts to fly into the player, then flies in from the right.
|-
|-
|Flying Punch<br/><code>okupunch</code>
|Finger Bullet||10% (single pair), 6% (triple pair)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand makes the shape of a gun, and fires pairs of bullets. He fires one pair if he hasn't taken 150% damage yet, and three pairs if he took 150% damage or more
|34%
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. As a meteor smash, it cannot KO grounded players until very high percentages.
|-
|-
|Flying Slap<br/><code>okutsubushi</code>
|Finger Drill||5% (startup), 4% (descent), 1% (each hit)||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand flies up, then slams down while spinning in a drill-like fashion. Difficult to escape and deals high damage, but effectively no knockback.
|30%/24%/16%/12% (from earlist to latest)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. A powerful semi-spike if the player is inside of his palm; the ground-only shockwave produced starts with vertical knockback but flattens out with distance.
|-
|-
|Laser Nail<br/><code>yubibeam</code>
|Finger Walk||10%/12% (walk), 20% (kick)||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.
|9%
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand shoots a laser beam from each of his fingertips.
|-
|-
|Finger Bullet<br/><code>yubideppou</code>
|Floor Sweep||14%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand makes a slapping motion across the platform.
|10% (single pair), 6% (triple pair)
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand makes the shape of a gun, and fires pairs of bullets. He fires one pair if he hasn't taken 150% damage yet, and three pairs if he took 150% damage or more.
|-
|-
|Squeeze<br/><code>nigiru</code>
|Flying Punch||34%||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. As a meteor smash, it cannot KO grounded players until very high percentages.
|13%
|{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}})
|Master Hand's [[pummel]]. After 3 squeezes he will move to a throw based on the direction when executed.
|-
|-
|Reverse Throw<br/><code>nageru</code>
|Flying Slap||30%/24%/16%/12% (from earlist to latest)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. A powerful semi-spike if the player is inside of his palm; the ground-only shockwave produced starts with vertical knockback but flattens out with distance.
|18%
|{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand throws the opponent backwards with decent knockback.
|-
|-
|Vertical Throw<br/><code>tatakituke</code>
|Jetstream||10% (startup), 30% (attack)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash.
|20%
|{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand throws the opponent into the ground. High damage and knockback, but cannot KO under normal conditions.
|-
|-
|Finger Drill<br/><code>drill</code>
|Laser Nail||9%||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand shoots a laser beam from each of his fingertips.
|5% (startup), 4% (descent), 1% (each hit)
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand flies up, then slams down while spinning in a drill-like fashion. Difficult to escape and deals high damage, but effectively no knockback.
|-
|-
|Power Punch<br/><code>gootsubusu</code>
|Power Punch||24%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand hovers over the target, then quickly punches down with an explosive meteor smash.
|24%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand hovers over the target, then quickly punches down with an explosive meteor smash.
|-
|-
|Power Slap<br/><code>paatsubusu</code>
|Power Slap||26%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Master Hand slaps the ground. Buries the player.
|26%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand slaps the ground. Buries the player.
|-
|-
|Tri-Poke<br/><code>tsutsuku</code>
|Reverse Throw||18%||{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand throws the opponent backwards with decent knockback.
|7%, 7%, 20%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|Master Hand pokes the air three times. The third poke is more powerful.
|-
|-
|Floor Sweep<br/><code>harau</code>
|Squeeze||13%||{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}})||Master Hand's [[pummel]]. After 3 squeezes he will move to a throw.
|14%
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand makes a sweeping motion across the platform.
|-
|-
|Big Swipe<br/><code>hippataku</code>
|Tri-Poke||7%, 7%, 20%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||Master Hand pokes the air three times. The third poke is more powerful.
|25%
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand takes a big swipe across the stage.
|-
|-
|Finger Walk<br/><code>walk</code>
|Vertical Throw||20%||{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand throws the opponent into the ground. High damage and knockback, but cannot KO under normal conditions.
|10%/12% (walk), 20% (kick)
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.
|}
|}


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!Move!!Damage!!Description
!Move!!Damage!!Description
|-
|-
|Applause<br/><code>taghakusyu</code>||6% (sleep), 3% (swipes), 10% (last swipe)||A gas is released that puts the player to sleep, then the two hands clap together five times. The first four shock the player, and the last one burns the player with vertical knockback. The five hits can chain together, but the player can [[DI]] out of the first four hits.
|Applause||6% (sleep), 3% (swipes), 10% (last swipe)||A gas is released that puts the player to sleep, then the two hands clap together five times. The first four shock the player, and the last one burns the player with vertical knockback. The five hits can chain together, but the player can [[DI]] out of the first four hits.
|-
|-
|Cross Punch<br/><code>tagtsukamu</code>||0%||Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also sends players upward. This attack can KO opponents at high percentage.
|Cross Punch||0%||Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also sends players upward. This attack can KO opponents at high percentage.
|-
|-
|Sandwich Punch<br/><code>tagtsubusu</code>||13% (swing)||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|Sandwich Punch||13% (swing)||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|-
|-
|Grab (disabled)<br/><code>tagnigiru</code>||15% (grab), 12% (throw)||The two hands attempt to grab the player.  
|Grab (disabled)||15% (grab), 12% (throw)||The two hands attempt to grab the player.  
|}
|}


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