Editing Master Hand (SSB)

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|name          = Master Hand
|name          = Master Hand
|image        = [[File:MasterhandSSB64.jpg|150px]]
|image        = [[File:MasterhandSSB64.jpg|150px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]
Official artwork of Master Hand in ''Super Smash Bros.''
Official artwork of Master Hand in ''Super Smash Bros.''
|boss          = ''[[SSB]]''
|boss          = ''[[SSB]]''
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|voiceactor    = [[Jeff Manning]]
|voiceactor    = [[Jeff Manning]]
}}
}}
{{Head|Master Hand|g=SSB|s=16px}}
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  is a character resembling a large, gloved hand who appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  is a character resembling a large, gloved hand who appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''


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==As a boss==
==As a boss==
[[File:Masterhandssb.jpg|thumb|left|125px|Master Hand's appearance in ''Super Smash Bros.'']]
[[File:Masterhandssb.jpg|thumb|left|125px|Master Hand's appearance in ''Super Smash Bros.'']]
Master Hand is the final boss of the [[Classic Mode|1P Game]]. He uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games.
{{Head|Master Hand|g=SSB|l=}}Master Hand is the final boss of the 1P Game. Master Hand uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games.


Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white then fade to pitch black.
Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white then fade to pitch black.
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!width=10%|Debug mode input!!Description
!width=10%|Debug mode input!!Description
|-
|-
|Big Swipe ({{ja|ビッグスワイプ|Biggu Suwaipu}})||16%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|B|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|B|s=32px}}*||Master Hand makes a wide slapping motion across the platform.
|Big Swipe||16%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|B|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|B|s=32px}}*||Master Hand makes a wide slapping motion across the platform.
|-
|-
|Dual Poke ({{ja|デュアルポケ|Deyuaru Poke}})||8%, 16% (finger), 6%, 6% (base)||{{Button|N64|A|s=32px}}||Master Hand pokes the air twice. The second poke is more powerful.
|Dual Poke||8%, 16% (finger), 6%, 6% (base)||{{Button|N64|A|s=32px}}||Master Hand pokes the air twice. The second poke is more powerful.
|-
|-
|Finger Bullet ({{ja|フィンガーバレット|Fingā Baretto}})||5% per bullet||{{Button|N64|Control Stick|L-S|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
|Finger Bullet||5% per bullet||{{Button|N64|Control Stick|L-S|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
|-
|-
|Finger Drill ({{ja|フィンガードリル|Fingā Doriru}})||4% (startup), 1% (hits 1-20), 5% (last hit)||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies up, then slams down while spinning in a drill-like fashion.
|Finger Drill||4% (startup), 1% (hits 1-20), 5% (last hit)||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies up, then slams down while spinning in a drill-like fashion.
|-
|-
|Finger Walk ({{ja|フィンガーウォーク|Fingā Ōku}})||8% or 6% (walking), 18% (kick)||{{Button|N64|B|s=32px}}||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he does a fiery flick.
|Finger Walk||8% or 6% (walking), 18% (kick)||{{Button|N64|B|s=32px}}||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he does a fiery flick.
|-
|-
|Floor Sweep ({{ja|床の掃除|Yuka no Sōji}})||12% per swipe||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|A|s=32px}}||Master Hand sweeps across the stage several times, depending on the length of the platform.
|Floor Sweep||12% per swipe||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|A|s=32px}}||Master Hand sweeps across the stage several times, depending on the length of the platform.
|-
|-
|Flying Punch ({{ja|フライングパンチ|Furaingu Panchi}})||16%||{{Button|N64|Control Stick|U-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and punches the player.
|Flying Punch||16%||{{Button|N64|Control Stick|U-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and punches the player.
|-
|-
|Flying Slap ({{ja|フライングスラップ|Furaingu Surappu}})||1% (hit 1), 16% (hit 2)||{{Button|N64|Control Stick|D-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and slaps the stage.
|Flying Slap||1% (hit 1), 16% (hit 2)||{{Button|N64|Control Stick|D-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and slaps the stage.
|-
|-
|Jetstream ({{ja|ジェット気流|Jettokiryū}})||16% or 12%||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|B|s=32px}}||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|Jetstream||16% or 12%||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|B|s=32px}}||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|-
|-
|Power Punch ({{ja|パワーパンチ|Pawā Panchi}})||16%||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|B|s=32px}}||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|Power Punch||16%||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|B|s=32px}}||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|-
|-
|Side Punch ({{ja|サイドパンチ|Saido Panchi}})||20%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes a fist and punches horizontally across the stage.
|Side Punch||20%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes a fist and punches horizontally across the stage.
|}
|}
<nowiki>*</nowiki> Playable characters do not have side special moves in this game.
<nowiki>*</nowiki> Playable characters do not have side special moves in this game.
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{{Bosses}}
{{Bosses}}
[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Unplayable characters (SSB)]]
[[Category:Characters (SSB)]]
[[Category:Characters]]
[[Category:Unplayable characters]]
[[Category:Bosses]]
[[Category:Bosses]]

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