Editing Master Hand

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{{ArticleIcons|allgames=y|fa=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|fa=y}}
:''For details in individual games, see [[Master Hand (SSB)]], [[Master Hand (SSBM)]], [[Master Hand (SSBB)]],  [[Master Hand (SSB4)]], and [[Master Hand (SSBU)]].''
{{Boss|
{{for|the tournament series|Tournament:MasterHand}}
| name         = Master Hand
{{Boss
| image       = [[File:Master Hand SSB4.png|250px]]
|name = Master Hand
| caption     = [[File:SmashBrosSymbol.png|50px]]
|image = [[File:Master Hand SSBU.png|250px]]
Render of Master Hand in ''Super Smash Bros. 4''
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
| boss         = ''[[SSB]]<br>[[Melee]]<br>[[Brawl]]<br>[[SSB4]]''
Render of Master Hand in ''Super Smash Bros. Ultimate''
| universe     = ''{{uv|Super Smash Bros.}}''
|boss = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|console       = [[Nintendo 64]]
|universe = {{uv|Super Smash Bros.}}
| interwiki = wikirby
|gender       = Male
| interwikiname =  WiKirby
|console = [[Nintendo 64]]
| interwikipage = Master Hand
|interwiki = wikirby
|voiceactor   = [[Jeff Manning]] (''[[SSB]]'')<br>[[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'')
|interwikiname =  WiKirby
|interwikipage = Master Hand
|voiceactor = [[Jeff Manning]] (''[[SSB]]'')<br>[[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'' and ''[[Ultimate]]'')
}}
}}
{{cquote|''Bwa-hah-hah-hah-hah!''|cite=Master Hand}}
:''For details in individual games, see [[Master Hand (SSB)]], [[Master Hand (SSBM)]], [[Master Hand (SSBB)]], and [[Master Hand (SSB4)]]''
'''Master Hand''' ({{ja|マスターハンド|Masutā Hando}}, ''Master Hand'') is a hand-like entity who acts as the main recurring [[boss]] and the main antagonist of the {{uv|Super Smash Bros.}} universe. He appears at [[Final Destination]] as the final boss of the [[1P Game]] in ''[[Super Smash Bros.]]'' and of [[Classic Mode]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and some fighters' paths in ''[[Super Smash Bros. Ultimate]]''. He also plays a large role in [[Adventure Mode: The Subspace Emissary]] and [[Adventure Mode: World of Light]]. Due to his role as a boss, Master Hand is often unplayable barring hacks, though a glitch that allows the player to play as him exists in ''Super Smash Bros. Melee''. The player must bring his HP down to zero to defeat him. Master Hand's left hand counterpart, [[Crazy Hand]], was introduced in ''Melee''.


Despite appearing in all five games of the series, considerable mystery surrounds the character, due to a lack of sufficient official explanations. However, he is known as the creator of the ''Super Smash Bros.'' universe, and in ''Brawl'' as the master of the [[World of Trophies]].<ref>{{cite web
'''Master Hand''' ({{ja|マスターハンド|Masutā Hando}}, ''Master Hand'') is a hand-like entity who acts as the main recurring [[boss]] in the ''{{uv|Super Smash Bros.}}'' universe.  He is the final boss of the [[1P Game]] in ''[[Super Smash Bros.]]'' and of [[Classic Mode]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. He appears on [[Final Destination]], where the player must defeat him by taking his HP to 0.
 
He is only playable in the games through hacking, but in ''Melee'', [[Master Hand glitch|a glitch]] exists that makes him playable. Master Hand's corresponding left hand, [[Crazy Hand]], was introduced in ''Melee''.
 
Despite appearing in all four games of the series, considerable mystery surrounds the character, due to a lack of official explanations. The fact that the intro to ''Super Smash Bros.'' has Master Hand appearing to set up a stage and the playable characters has caused some to speculate that the world of ''Smash'' and the [[World of Trophies]] in the [[Subspace Emissary]] are Master Hand's creation, as he is the leader of the latter.<ref>{{cite web
| url = http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html#modea17Box
| url = http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html#modea17Box
| title = Mysteries of The Subspace Emissary
| title = Mysteries of The Subspace Emissary
Line 28: Line 28:
| publisher = [[Smash Bros. DOJO!!]]
| publisher = [[Smash Bros. DOJO!!]]
| quote = Master Hand is the master of our world.
| quote = Master Hand is the master of our world.
}}</ref> His trophy info in ''Brawl'' implies that he does not use his full power against the fighters, and merely toys with them for his own enjoyment which is further implied in the World of Light mode where in his playable appearance he has more stamina and his attacks being far more powerful than the power of his attacks as a boss. In ''Super Smash Bros 4'', Master Hand is shown to have some connection to [[Master Core]], with the "Swarm" that Master Core comprises appearing from within Master Hand after he has taken enough damage. This link between the two has yet to be elaborated upon in the ''Smash'' universe.
}}</ref> Also, his Brawl trophy info (shown below) implies that he is not using his full power against the smashers and is merely toying with them for his own enjoyment. As seen in ''Super Smash Bros 4'', it is possible that his true power is actually [[Master Core]], however, there is little to no information about the relation between the two.
 
Master Hand is playable in ''Ultimate'' in a special event battle found in World of Light. Elsewhere and in other games, he is only playable via a [[Master Hand glitch|glitch]] in ''[[Super Smash Bros. Melee]]'' or through hacking.
 
Master Hand is usually fought on [[Final Destination]], although in ''Ultimate'', {{SSBU|Donkey Kong}}'s Classic Mode instead uses the [[Ω form]] of [[New Donk City Hall]], {{SSBU|Joker}}'s Classic Mode uses the Ω form of [[Mementos]], and {{SSBU|Sephiroth}}'s Classic Mode uses the Ω form of [[Northern Cave]].
 
==Origin==
[[File:WhamBamRocksKSS.png|thumb|150px|left|Wham Bam Rock as it appears in ''Kirby Super Star''.]]
Some of Master Hand's attacks are very similar to those of Wham Bam Rock in ''[[Kirby Super Star]]'' (''Kirby's Fun Pak'' in the PAL regions).
 
Wham Bam Rock attacks using its hand, which is made of rocks. Wham Bam Rock and Master Hand share a move where they point their index finger at Kirby like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage using their fingers to flick Kirby. Both will also try to grab on to the player and crush them.<ref>{{cite web
| url = http://www.youtube.com/watch?v=Koqtl4DYNmU
| title = Master Hand's Moves - History Behind Super Smash Bros. Melee
| accessdate = 24th June, 2011
| author = [http://www.youtube.com/CrappyCaptureDevice CrappyCaptureDevice]
| date = 3rd February, 2008
| format = video
| publisher = YouTube
| quote = Shows where a few of the Master Hand's moves come from.
}}</ref>
{{clrl}}


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
[[File:MasterhandSSB64.jpg|thumb|right|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{main|Master Hand (SSB)}}
{{main|Master Hand (SSB)}}
[[File:MasterhandSSB64.jpg|thumb|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{Head|Master Hand|g=SSB}}
{{Head|Master Hand|g=SSB}}
In ''[[Super Smash Bros.]]'', Master Hand is the final boss of the 1P Game. He resides in {{SSB|Final Destination}}.
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the 1P Game, acting as a final boss. He resides in {{SSB|Final Destination}}.  
 
He is also seen in the [[opening movie]]. He places plush dolls of two characters on a table and positions objects around them. After counting down from three, he snaps his fingers, transforming the objects and table into a stage resembling Peach's Castle, and bringing both of the plush dolls to life.
{{clr}}


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:MasterHandMelee.jpg|thumb|left|150px|Master Hand's appearance in ''Melee''.]]
{{main|Master Hand (SSBM)}}
{{main|Master Hand (SSBM)}}
[[File:MasterHandMelee.jpg|thumb|150px|Master Hand's appearance in ''Melee''.]]
{{Head|Master Hand|g=SSBM|s=16px}}
{{Head|Master Hand|g=SSBM|s=16px}}
''Super Smash Bros. Melee'' sees Master Hand reprising his role as a boss in {{SSBM|Classic Mode}}. He is fought in the final battle on {{SSBM|Final Destination}}. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background.
''Super Smash Bros. Melee'' sees Master Hand reprising his role as a boss in {{SSBM|Classic Mode}}. He is fought in the final battle on {{SSBM|Final Destination}}. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background.


Master Hand received a multitude of alterations to his overall fighting style in ''Melee''. He faces only one direction, and his HP and power change with the [[difficulty]]. The highest levels of difficulty give him attacks with [[OHKO]] potential. Aesthetically, he no longer has a cuff, instead having a wrist that fades into nothingness.
Master Hand received a multitude of alterations to his overall fighting style when moving on to ''Melee''. His moveset is slightly altered and expanded, he loses the ability to turn around, and his HP is altered based on the [[difficulty]]. In addition to this increase in HP, his power increases with each increment in difficulty, with the highest levels giving him a multitude of attacks with [[OHKO]] potential. Additionally, instead of appearing as a glove with a "cuff", Master Hand's "wrist" fades into nothingness.


The game also introduced {{SSBM|Crazy Hand}}, Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The duo also appear in [[Event 50: Final Destination Match]] as boss characters.
The game also introduced {{SSBM|Crazy Hand}}, Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met. The duo also appear in [[Event 50: Final Destination Match]] as boss characters.
{{clrl}}


===Trophy===
===Trophy===
{{trophy
[[File:Master Hand Melee Trophy.png|115px|thumb|left|The Master Hand trophy in ''Melee'']]
|name=Master Hand
;Master Hand
|image=Master Hand Melee Trophy.png
:''The Master Hand awaits anyone who survives the long difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because he wears a white glove doesn't mean he fights clean. Get ready to get flicked, swatted, punched, and poked like crazy!''
|desc=The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
:*Super Smash Bros.<br>04/99
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}}
{{Clear}}
|game=Melee
}}
{{clrl}}
 
==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:MasterHandBrawl.jpg|thumb|right|150px|Official artwork of Master Hand in ''Super Smash Bros. Brawl'']]
{{main|Master Hand (SSBB)}}
{{main|Master Hand (SSBB)}}
[[File:MasterHandBrawl.jpg|thumb|125px|Official artwork of Master Hand in ''Super Smash Bros. Brawl'']]
Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.  
Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the set difficulty. Crazy Hand also returns in Classic Mode if certain conditions are met.
 
{{clr}}
===Role in [[Adventure Mode: The Subspace Emissary]]===
===Role in [[Adventure Mode: The Subspace Emissary]]===
[[File:MH dead.jpg|thumb|left|Master Hand released from his bonds during the Subspace Emissary.]]
[[File:MH dead.jpg|thumb|left|Master Hand released from his bonds during the Subspace Emissary.]]
Master Hand also appears in [[The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand via a video screen.
Master Hand also appears in [[The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand, which he gets via a TV screen; this leads the player to believe that Master Hand acts as the primary antagonist of the mode.


However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]]. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.
However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser; when Master Hand shows himself, however, Ganondorf learns that he has actually been under the control of [[Tabuu]] via the Chains of Light. Ganondorf attacks Tabuu with his [[Dark Dive]] as an act of defiance, but is easily knocked back, though his fall causes him to break the Chains of Light that Tabuu had controlled Master Hand with, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. As he is a different kind of being from the playable characters, he does not change into a trophy, and simply lies motionless on the ground when defeated by Tabuu, appearing to bleed from the areas he was previously attached to; his ultimate fate is never shown.


Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat. Whatever happens to Master Hand afterwards is never revealed.
Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu enslaved Master Hand with the Chains of Light some time before the plot of the Subspace Emissary begins.
{{clrl}}


===Trophy===
===Trophy===
{{trophy
[[File:Master Hand - Brawl Trophy.png|125px|thumb|left|The Master Hand trophy in ''Brawl'']]
|name=Master Hand
;Master Hand
|image=Master Hand - Brawl Trophy.png
:''A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.''
|desc=A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}  
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
{{Clear}}
|game=Brawl
}}
{{clrl}}
 
==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
[[File:Master_Hand_SSB4.png|125px|thumb|right|Master Hand in SSB4]]
{{main|Master Hand (SSB4)}}
{{main|Master Hand (SSB4)}}
[[File:Master Hand SSB4.png|125px|thumb|Master Hand in SSB4]]
Master Hand reprises his role as the final boss of Classic Mode in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with {{SSB4|Crazy Hand}} and after taking a certain amount of damage transforms into a dark mass named [[Master Core]]. In {{forwiiu}}, he also has his own mode named [[Master Orders]].
Master Hand is once again the final boss of Classic Mode in ''Super Smash Bros. 4''. At higher intensities he is fought along with {{SSB4|Crazy Hand}}, and after taking a certain amount of damage, he writhes about in the air before releasing a dark mass named [[Master Core]]. In {{forwiiu}}, he stars in his own mode named [[Master Orders]].


Unlike the previous games, Master Hand and Crazy Hand share a HP meter. Each of them have new attacks they perform both individually and in conjunction with each other, such as the two tossing energy balls to one another and Crazy Hand opening a rift that sucks in characters that get caught inside.
Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have multiple new attacks, such as tossing energy balls to one another and opening a rift that sucks in characters that get caught inside.
{{clr}}


===Trophy===
===Trophy===
{{trophy
[[File:MasterHandTrophy3DS.png|135px|thumb|left|The Master Hand trophy in ''Super Smash Bros. for 3DS'']]
|name=Master Hand
[[File:MasterHandTrophyWiiU.png|135px|thumb|right|The Master Hand trophy in ''Super Smash Bros. for Wii U'']]
|image-3ds=MasterHandTrophy3DS.png
;Master Hand
|image-wiiu=MasterHandTrophyWiiU.png
:''The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in [[Final Destination]] when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!''  
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}}
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
{{Clear}}
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
==Other appearances==
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
[[File:KatAMHand.png|thumb|125px|left|Master Hand's artwork in ''Kirby and the Amazing Mirror''.]]
}}
[[File:Master crazy hand.jpg|125px|thumb|right|Master Hand and Crazy Hand in ''Kirby and the Amazing Mirror''.]]
{{clrl}}
Master Hand appears in the Game Boy Advance game ''[[Kirby and the Amazing Mirror]]'' as a mini-boss. Vacuuming him up will give [[Kirby]] the Smash ability, an ability that gives Kirby some of his moves from ''[[Super Smash Bros. Melee]]'' (though in a slightly altered state). Master Hand and Crazy Hand are also the bosses of the Candy Constellation stage.
{{Clear}}
==HP==
{{Incomplete|missing table values}}
{{EnemyHPTable}}
{{EnemyHPRow|SSB|300|300|300|300|300}}
{{EnemyHPRow|Melee|150|250|300|330|360}}
{{EnemyHPRow|Brawl ([[Classic Mode (SSBB)|Classic]])|150|250|300|330|360}}
{{EnemyHPRow|Brawl ([[Boss Battles]])|?|?|?|?|?}}
|}


==In ''[[Super Smash Bros. Ultimate]]''==
{{EnemyHPTableIntensity}}
{{main|Master Hand (SSBU)}}
{{EnemyHPRowIntensity|for 3DS|110|148|190|261|269|280|303|334|368|410}}
[[File:Master Hand SSBU.png|125px|thumb|Master Hand in ''Super Smash Bros. Ultimate''.]]
{{EnemyHPRowIntensity|for Wii U (Classic, solo)|110| 148| 190| 261| 269| 280| 303| 334|344|380}}
Master Hand returns as the final boss of several characters' [[Classic Mode]] routes, sometimes, along with [[Crazy Hand]]. Once again, both have separate health bars. The characters that don't fight him are {{SSBU|Mario}}, {{SSBU|Captain Falcon}} (who fight [[Giga Bowser]]), {{SSBU|Link}}, {{SSBU|Zelda}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} (who fight [[Ganon]]), {{SSBU|Yoshi}}, {{SSBU|Bowser}}, {{SSBU|Marth}}, {{SSBU|Duck Hunt}}, {{SSBU|Piranha Plant}}, {{SSBU|Hero}} (who fight [[Rathalos]]), {{SSBU|Kirby}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Inkling}} (who fight [[Marx]]), {{SSBU|Luigi}}, {{SSBU|Pac-Man}}, {{SSBU|Simon}}, {{SSBU|Richter}} (who fight [[Dracula]]), {{SSBU|Falco}}, {{SSBU|Ken}} (who fight only Crazy Hand), {{SSBU|Snake}}, {{SSBU|R.O.B.}}, {{SSBU|Wolf}}, {{SSBU|Mega Man}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}}, {{SSBU|Min Min}} (who fight [[Galleom]]), {{SSBU|Jigglypuff}}, {{SSBU|Bayonetta}}, {{SSBU|Terry}}, {{SSBU|Steve}} and {{SSBU|Kazuya}} (who don't fight any boss). Additionally, some characters have company fighting both of the Hands: {{SSBU|Mewtwo}} fights along with {{SSBU|Pikachu}}, {{SSBU|Chrom}} along with {{SSBU|Robin}}, Pit along with Dark Pit, {{SSBU|Diddy Kong}} along with {{SSBU|Donkey Kong}}, Ryu along with Ken, {{SSBU|Incineroar}} along with {{SSBU|Greninja}} and {{SSBU|Byleth}} along with Marth, {{SSBU|Roy}}, {{SSBU|Ike}}, Robin and {{SSBU|Corrin}}; thus far, {{SSBU|Ice Climbers}}, {{SSBU|Meta Knight}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}} fight them alone.
{{EnemyHPRowIntensity|for Wii U (Classic, co-op)| | | | | | | | | |580}}
{{clr}}
|}


===Role in [[Adventure Mode: World of Light]]===
==Origin==
[[File:Minions of light.jpeg|thumb|200px|Galeem’s army of Master Hands.]]
[[File:WhamBamRocksKSS.png|thumb|150px|left|Wham Bam Rock as it appears in ''Kirby Super Star''.]]
[[File:SSBU Dharkon killing Master Hands.png|thumb|200px|The Master Hands being destroyed by Dharkon.]]
While Master Hand originated in the ''Smash'' series, his attacks are very similar to those of Wham Bam Rock in ''[[Kirby Super Star]]'' (''Kirby's Fun Pak'' in the PAL regions).
He also appears in [[Adventure Mode: World of Light]]. In the introductory cinematic, an army of many Master Hands is seen approaching the fighters alongside [[Galeem]]. The Master Hands unravel to reveal blue glowing energy-like forms within, which are then absorbed by Galeem before he unleashes beams of light that consume the fighters. Master Hand will obstruct the player's path several times in [[The Light Realm]] and must be fought before reaching Galeem.
Following Galeem's defeat, [[Dharkon]] appears, sending his army of Crazy Hands to destroy Master Hands, which instead of exploding in blue energy, they burst in yellow.


Master Hand can be fought twice in the [[The Final Battle (World of Light)|Final Battle Realm]], a second time which the actual Master Hand will be freed from Galeem's control, suggesting that at some point Master Hand, just like the fighters, must have been copied too. Upon being freed, Master Hand performs a gesture as if he was looking back and forth, implying he was unaware of what happened up until that point. When both Master and Crazy Hand are freed, they create a giant rift via their Static Discharge joint technique, through which Master Hand enters to defeat 50 false characters as a temporary playable character (the only time in the series that Master Hand is playable without hacking). Succeeding, Master Hand flies out of the crack and the Final Battle Realm changes scenery, after which the message appears: "You've conquered both light and darkness!"
Wham Bam Rock attacks using its hand, made out of rocks. One similar move is that Wham Bam Rock and Master Hand point at the player like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and crush them.<ref>{{cite web
 
| url = http://www.youtube.com/watch?v=Koqtl4DYNmU
In the True Ending, armies of Master Hands and Crazy Hands disintegrate following Galeem and Dharkon's ultimate defeat.
| title = Master Hand's Moves - History Behind Super Smash Bros. Melee
{{clrl}}
| accessdate = 24th June, 2011
 
| author = [[CrappyCaptureDevice]]
===Spirit===
| date = 3rd February, 2008
{|class="wikitable"
| format = video
! No. !! Image !! Name !! Type !! Class !! Slots
| publisher = YouTube
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
| quote = Shows where a few of the Master Hand's moves come from.
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
}}</ref>
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 1,095 || {{SpiritTableName|Master Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2945 || 8861 || 1266 || 3810 || 1679 || 5051 || No Effect || ''Super Smash Bros.'' Series
|}
{{clr}}


==Playability==
==Playability==
In ''Melee'', the [[Master Hand glitch]], a particular application of the [[Name Entry glitch]], allows a player to control Master Hand. Aside from this, the only other methods of controlling Master Hand are by hacking with a cheating device such as [[GameShark]] or [[Action Replay]]. Several rumors exist of being able to control Master Hand in other games, particularly the original ''Super Smash Bros.'', all of which are false. In ''Ultimate'' however, he is now playable legitimately for the first time in the penultimate stage of [[World of Light]].
In ''Melee'', the [[Master Hand glitch]], a particular application of the [[Name Entry glitch]], allows a player to control Master Hand. Aside from this, the only other methods of controlling Master Hand are by hacking with a cheating device such as [[GameShark]] or [[Action Replay]]. Several rumors exist of being able to control Master Hand in other games, particularly the original ''Super Smash Bros.'', all currently are false.
 
==Names in other languages==
{{Langtable
|ja={{ja|マスターハンド|Masutā Hando}}, ''Master Hand''
|fr=Créa-Main
|frM=Creator Hand
|de=Meisterhand
|deM=Master Hand
|es=Master Hand
|it=Master Hand
|nl=Master Hand
|pt=Mão Mestra
|ptM=Master Hand
|ru={{rollover|Главная рука|Glavnaya ruka|?}}
|ruM=Main Hand
|ko={{rollover|마스터 핸드|Maseuteo Haendeu|?}}, ''Master Hand''
|zh_tw={{rollover|大師之手|Dà shī zhī shǒu|?}}, ''Master Hand''
|zh_cn={{rollover|大师之手|Dà shī zhī shǒu|?}}, ''Master Hand''
}}


==Trivia==
==Trivia==
*Master Hand and his counterpart Crazy Hand both share English voice actors with the [[announcer]] in each ''Smash Bros.'' game to date as well as with [[Joker]] in ''Ultimate''.
*Master Hand has shared his voice actor with the [[announcer]] of each ''Smash Bros.'' game to date, as well as Crazy Hand in all games that include him.
*''Super Smash Bros. 4'' is the first installment since the original ''Super Smash Bros.'' to show a VS. screen when the player reaches Master Hand in Classic Mode.
*Both the ''3DS'' and ''Wii U'' versions of ''[[Super Smash Bros. 4]]'' are the first installments since the original ''[[Super Smash Bros.]]'' to show a VS. screen when the player reaches Master Hand in Classic Mode.
**This is also the first time an announcer call is used in-game for Master Hand, as well as Crazy Hand.
**This is also the first time an announcer call is used in-game for Master Hand, along with [[Crazy Hand]].
*His [[idle pose]] consists of him simply clenching his fist. However, in all games except ''Super Smash Bros.'', this is not seen in normal gameplay due to the AI not allowing enough time between his attacks. It can be seen by using the [[Master Hand glitch]] in ''Melee'', or using Boss control codes in Boss Battles mode in Brawl.
*Master Hand has an [[idle pose]], but it is never seen in normal gameplay because the AI never allows enough time between his attacks. The idle pose can, however, be seen using the [[Master Hand glitch]]; for his idle pose, he simply clenches his fist.
**However, in ''Super Smash Bros. 4'', there is a chance that Master Hand will not attack for a while due to Crazy Hand attacking by himself, resulting in him doing the idle pose.
**However, in the ''3DS'' and ''Wii U'' versions, there is a chance that Master Hand would not attack for a while, resulting in him doing the idle pose, as Crazy Hand sometimes attacks by himself.
*''Melee'' and ''Brawl'' are the only games in the series where Master Hand does not have his own theme song.
*''Smash 4'' is the only game where Master Hand has his own distinct theme.
**In ''Brawl'', however, Master Hand's battle music is slightly altered from the Final Destination theme in that it skips the short intro at the beginning of the song and goes straight to the lyrics.
*''Ultimate'' is the first game in the ''Smash'' series to have Master Hand playable through normal means.
*''64'' and ''Ultimate'' are the only games in the series in which Master Hand moves around completely freely during the fight, rather than staying in the right side of the screen.
*''Ultimate'' is also the very first game where Master Hand can be stunned and incapacitated during battle.
** In addition, ''Ultimate'' is the very first game where Master Hand can be legitimately fought on a stage that isn't Final Destination (In [[Donkey Kong]]'s Classic Mode, he is instead fought on the Ω form of [[New Donk City Hall]], in Joker's Classic Mode route, he is fought in the Ω form of [[Mementos]], and in [[Sephiroth]]'s Classic Mode, he is fought on the Ω form of [[Northern Cave]]). However, all these stages are a variation of Final Destination.
*{{iw|wikirby|Master Hand}} appears as a midboss in ''{{iw|wikirby|Kirby & The Amazing Mirror}}'', and is fought alongside {{iw|wikirby|Crazy Hand}} as the boss of {{iw|wikirby|Candy Constellation}}. When defeated and inhaled, Master Hand grants Kirby the {{iw|wikirby|Smash}} Ability.
**An enemy named {{s|wikirby|Uja}} appears in some levels of ''Kirby Squeak Squad''; it appears to be a swarm of insects taking a form that closely resembles Master Hand's sprite in ''Amazing Mirror''. However, it is made of small, black particles similar to [[Master Core]].
*Master Hand is the only boss to appear in every game.


==See also==
==See also==
*[[Final Destination]]
*[[Final Destination]]
*[[Crazy Hand]]
*[[Crazy Hand]]
*[[Tabuu]]
*[[Master Core]]
*[[Master Core]]
*[[Tabuu]]
*[[Master Hand glitch]]


==References==
==References==
{{reflist}}
{{reflist}}
{{Bosses}}
{{Bosses}}
{{SubspaceArmy}}
{{SubspaceArmy}}
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[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Subspace Army]]
[[Category:Subspace Army]]
[[Category:Master Hand| ]]
[[Category:Master Hand| ]]
[[Category:Spirits]]
[[es:Master Hand]]

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