Editing Master Hand

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*His [[idle pose]] consists of him simply clenching his fist. However, in all games except ''Super Smash Bros.'', this is not seen in normal gameplay due to the AI not allowing enough time between his attacks. It can be seen by using the [[Master Hand glitch]] in ''Melee'', or using Boss control codes in Boss Battles mode in Brawl.
*His [[idle pose]] consists of him simply clenching his fist. However, in all games except ''Super Smash Bros.'', this is not seen in normal gameplay due to the AI not allowing enough time between his attacks. It can be seen by using the [[Master Hand glitch]] in ''Melee'', or using Boss control codes in Boss Battles mode in Brawl.
**However, in ''Super Smash Bros. 4'', there is a chance that Master Hand will not attack for a while due to Crazy Hand attacking by himself, resulting in him doing the idle pose.
**However, in ''Super Smash Bros. 4'', there is a chance that Master Hand will not attack for a while due to Crazy Hand attacking by himself, resulting in him doing the idle pose.
*''Melee'' and ''Brawl'' are the only games in the series where Master Hand does not have his own theme song.
*''Melee" and "Brawl" are the only games in the series where Master Hand does not have his own theme song.
**In ''Brawl'', however, Master Hand's battle music is slightly altered from the Final Destination theme in that it skips the short intro at the beginning of the song and goes straight to the lyrics.
**In ''Brawl'', however, Master Hand's battle music is slightly altered from the Final Destination theme in that it skips the short intro at the beginning of the song and goes straight to the lyrics.
*''Ultimate'' is the first game in the ''Smash'' series to have Master Hand playable through normal means.
*''Ultimate'' is the first game in the ''Smash'' series to have Master Hand playable through normal means.

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