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{{Incomplete|Missing images of forms from ''Wii U'' version, more detailed images of Master Fortress's two waves including an image showing the location of the third weak point; also should show 'defeat' animations}} | |||
{{Boss | {{Boss | ||
| name = Master Core | | name = Master Core | ||
| image = [[File:MasterCore render.png|250px]] | | image = [[File:MasterCore render.png|250px]] | ||
| caption = [[File:SmashBrosSymbol. | | caption = [[File:SmashBrosSymbol.png|50px]] | ||
Official artwork of Master Core in ''Super Smash Bros. 4'' | Official artwork of Master Core in ''Super Smash Bros. 4'' | ||
| boss = ''[[SSB4]]'' | | boss = ''[[SSB4]]'' | ||
| universe = {{uv|Super Smash Bros.}} | | universe = {{uv|Super Smash Bros.}} | ||
| | | voiceactor = Xander Mobus | ||
}} | }} | ||
'''Master Core''' | '''Master Core''' is a [[boss]] in ''[[Super Smash Bros. 4]]''. It appears at the end of [[Classic Mode]], fought after weakening [[Master Hand]] and [[Crazy Hand]] on higher difficulties. Its appearance can be described as a black mass of particles that take on varying forms depending on the difficulty level and battle progression. According to its trophy, the black particles are known as the "Swarm". | ||
==Battle== | ==Battle== | ||
[[File:SSB3DS Final Destination.png | [[File:SSB3DS Final Destination.png|thumb|200px|[[Master Hand]] transforming into Master Core in in the ''3DS'' version.]] | ||
Master Core can only be battled if the [[Intensity]] is set to 5.1 or higher. On the 3DS version, Master Core only | Master Core can only be battled if the [[Intensity]] is set to 5.1 or higher. On the ''3DS'' version, Master Core will only appear if the player chooses to take the black path to fight both Master Hand and Crazy Hand at the end of Classic Mode; at Intensity 8.0 and above, there is no option except the black path. On the ''Wii U'' version, players will automatically encounter Master Core as long as they meet the Intensity requirement. | ||
The battle between Master and Crazy Hand | The battle between Master and Crazy Hand will begin as usual; however, once the Hands lose approximately 100 HP (150 HP in co-op mode), the camera will briefly freeze, while an animation plays where the Hand that did not receive the finishing blow vanishes and the standing Hand appears to 'rip open' and transforms into the Master Core entity. The music will also change and the background will change to a swirly multi-colored warp. Master Core has [[HP]] like other bosses, but it is concealed from the player by a cloud of black particles (similar to the ones that form its 'body') that covers the indicator on the bottom screen in the ''3DS'' version, while in the ''Wii U'' version, the HP meter is not displayed to the player at all. | ||
==Forms== | ==Forms== | ||
Master Core begins the fight in a certain form based on the difficulty setting. As it takes damage, black | Master Core begins the fight in a certain form based on the difficulty setting. As it takes damage, black particles will spew out from the area it is last hit. Once a form is defeated, it progresses to the next one. | ||
===Master Giant=== | ===Master Giant=== | ||
[[File:Master Giant U.png|thumb|200px|Master Giant in the Wii U version.]] | [[File:Master Giant U.png|thumb|200px|Master Giant in the ''Wii U'' version.]] | ||
Master Giant appears as Master Core's starting form at Intensity 7.5 and higher on the 3DS version, and Intensity 7.0 and higher on the Wii U version | The Master Giant form is a large humanoid creature. It appears as Master Core's starting form at Intensity 7.5 and higher on the ''3DS'' version, and Intensity 7.0 and higher on the ''Wii U'' version. | ||
====Attacks==== | ====Attacks==== | ||
Master Giant has the following attacks: | Master Giant has the following attacks: | ||
* Spawns two additional arms with glowing hands. These arms will sweep the stage, then merge back into its chest. If the player is grabbed by a glowing hand, they will be consumed by the 'head', taking damage and ending with a downwards launch | * Spawns two additional arms with glowing hands. These arms will sweep the stage, then merge back into its chest. If the player is grabbed by a glowing hand, they will be consumed by the 'head', taking damage and ending with a downwards launch. | ||
* Moves its arm quickly across the screen horizontally. The movement itself does nothing, but a | * Moves its arm quickly across the screen horizontally. The movement itself does nothing, but after a brief delay a horizontal slash will appear across the stage, dealing damage. The slash can penetrate through shields. | ||
* Creates six electric orbs that fly and wander around the top part of the screen. Master Giant will then | * Creates six electric orbs that fly and wander around the top part of the screen. Master Giant will then briefly lift up the entire stage to the level of the orbs, before dropping it back down. | ||
* Master Giant's head will split open, creating a vacuum effect around it. During this | * Master Giant's head will split open, creating a vacuum effect around it. During this, large electric orbs will travel across the stage horizontally. If the player is caught by the head, it will be 'swallowed', taking damage then being launched downwards. | ||
* Master Giant's head will transform, then | * Master Giant's head will transform, then attempts to headbutt the player. If this attack lands, the player will be buried. After the headbutt, 4 orbs are created in a random area, detonating after a delay, creating a cross-shaped explosion in the shape of the Smash logo. | ||
* Master Giant will | * Master Giant will shout, creating a massive shockwave that [[push]]es players away from the center of the stage, potentially knocking them off. However, it causes no damage unless the player is very close. | ||
After defeating the Master Giant form, Master Core will transform into Master Beast. | After defeating the Master Giant form, Master Core will transform into Master Beast. | ||
===Master Beast=== | ===Master Beast=== | ||
[[File:Master Beast Wii U.png|thumb|200px|Master Beast form in the Wii U version.]] | [[File:Master Beast Wii U.png|thumb|200px|Master Beast form in the ''Wii U'' version.]] | ||
The Master Beast form appears first on Intensity 6.0 to 7.4 in the 3DS version and Intensity 6.0 to 6.9 in the Wii U version, or when the Master Giant form is defeated. It appears to be a large | The Master Beast form appears first on Intensity 6.0 to 7.4 in the ''3DS'' version and Intensity 6.0 to 6.9 in the ''Wii U'' version, or when the Master Giant form is defeated. It appears to be a large scorpion-like creature. | ||
====Attacks==== | ====Attacks==== | ||
Master Beast has the following attacks: | Master Beast has the following attacks: | ||
* Jumps into the background area, then | * Jumps into the background area, then bites the player, similarly to Master Hand's background punch and plane attacks. Like those attacks, it can be avoided by jumping, though the animation is much quicker. | ||
* Leaps high off the screen, then comes back down with a body slam. It will land on either edge of the stage, causing the whole stage to briefly tilt downwards sharply | * Leaps high off the screen, then comes back down with a body slam. It will land on either edge of the stage, causing the whole stage to briefly tilt downwards sharply. This attack is easy to avoid by staying in the center of the stage, but if the player is [[recover]]ing on the opposite side at the time, the sudden tilting of the stage can cause the player to miss [[ledge]]s. | ||
* Spawns spikes on its back, then a trail of shadows will crawl across the ground. When its horizontal position matches the player's or if it reaches the corner, spikes will spawn at that location, dealing damage. | * Spawns spikes on its back, then a trail of shadows will crawl across the ground. When its horizontal position matches the player's or if it reaches the corner, spikes will spawn at that location, dealing damage. | ||
* Emanates lightning around itself. There is a brief start-up time, which shows it shrinking and being struck by lightning, similar to {{SSB4|Pikachu}}'s down special. | * Emanates lightning around itself. There is a brief start-up time, which shows it shrinking and being struck by lightning, similar to {{SSB4|Pikachu}}'s down special. | ||
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===Master Edges=== | ===Master Edges=== | ||
[[File:Master Core Sabres.png|thumb|200px|Master Edges in the 3DS version.]] | [[File:Master Core Sabres.png|thumb|200px|Master Edges in the ''3DS'' version.]] | ||
Known as '''Master Sabres''' in PAL regions, this form can be encountered first on Intensity 5.1 to 5.9, or when the Master Beast form is defeated. It appears as a group of five swords, one larger than the others. Any of the swords can be damaged equivalently. | |||
====Attacks==== | ====Attacks==== | ||
Master Edges has the following attacks: | Master Edges has the following attacks: | ||
* Emits a brief flash of light, then performs a single large simultaneous slash with all 5 blades | * Emits a brief flash of light, then performs a single large simultaneous slash with all 5 blades. | ||
* Launches four | * Launches four projectiles, two at a time, which boomerang back to the Master Core. These projectiles can be absorbed with [[PSI Magnet]] and [[Oil Panic]]. They can also be reflected with moves such as [[Cape]] and [[Reflector]]. | ||
* | * Similar to above, but launches two larger projectiles one at a time instead. | ||
* The swords space themselves to surround the whole stage. The four smaller swords will slash across the stage in a set pattern, then | * The swords space themselves to surround the whole stage. The four smaller swords will slash across the stage in a set pattern, then the large sword will track the player and slam downward. | ||
* All five swords 'ready' themselves and briefly follow the player | * All five swords 'ready' themselves and briefly follow the player, and then deal multiple circular slashes, ending with a very big slash that spans the entire vertical length of the screen. This attack has a very large radius. The slashes themselves deal little damage, but the initial set serves to trap the player so that they cannot avoid the last slash. The final slash deals tremendous knockback and is a [[semi-spike]]. | ||
After defeating the Master Edges form, Master Core will transform into Master Shadow. | After defeating the Master Edges form, Master Core will transform into Master Shadow. | ||
===Master Shadow=== | ===Master Shadow=== | ||
[[File: | [[File:MasterCoreSimulacrum.JPG|thumb|200px|Master Shadow in the form of {{SSB4|Little Mac}}.]] | ||
In this form, Master Core appears as a copy of the player's character, including any [[equipment]], [[Character customization|custom movesets]], or [[alternate costume]] the player's character might have. If the player is using an alternate form of a character, such as one of the Koopalings or | In this form, Master Core appears as a copy of the player's character, including any [[equipment]], [[Character customization|custom movesets]], or [[alternate costume]] the player's character might have. If the player is using an alternate form of a character, such as one of the Koopalings or male {{SSB4|Wii Fit Trainer}}, these will be copied as well. At the start of the fight, Master Shadow is noticeably larger than the player's character, but will gradually shrink as its health drops. Unlike the previous forms, there is no difficulty level where this is the first form encountered, and it can be defeated by KOing it like any normal character as well as by depleting its HP like the other Master Core forms. In the ''Wii U'' version, if Classic Mode is played on Co-Op mode, Master Core will only copy the first player. | ||
After defeating the Master Shadow form, the music will abruptly cut out. Master Core will then either transform a final time into Master Fortress (only on the Wii U version, at Intensity 8.0 | After defeating the Master Shadow form, the music will abruptly cut out. Master Core will then either transform a final time into Master Fortress (only on the ''Wii U'' version, at Intensity 8.0 or higher, and only on single-player mode) or finally reveal itself (on the ''3DS'' version, or on the ''Wii U'' version if the prior conditions are not met). | ||
===Master Fortress=== | ===Master Fortress=== | ||
[[File:Master Fortress 2.png|thumb|200px|Entering Master Fortress's first wave; a few enemies and the first weak point are visible on the right | [[File:Master Fortress 2.png|thumb|200px|Entering Master Fortress's first wave; a few enemies and the first weak point are visible on the right]] | ||
The Master Fortress | The Master Fortress is exclusive to the ''Wii U'' version of the game, and only appears on Intensity 8.0 and up on single-player mode after Master Shadow's defeat. When this form appears, a different background music will play, the time limit will be automatically extended by 3 minutes, and a [[Heart Container]] will appear for the player to use, which resets the player's damage to 0% like in [[All-Star Mode]]. If the Heart Container is not used, it remains on the stage and can be picked up at any time by exiting the Fortress. | ||
Master Fortress is effectively an entire stage | Master Fortress is effectively an entire stage that must be traversed, and the player must search for and destroy a total of 4 heart-like weak points to proceed. Throughout the stage, shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player. | ||
====Waves====<!-- official term from the My Music soundtrack --> | ====Waves====<!-- official term from the My Music soundtrack --> | ||
Master Fortress appears in two waves, with the first wave containing the first two weak points and the second wave containing the last two. Only one weak point is accessible at the start of each wave; destroying it opens a path through the Fortress to the wave's second weak point. The second weak point in each wave has the ability to defend itself by summoning several enemies nearby the player when attacked. At the end of each wave, the background music will cut out. | Master Fortress appears in two waves, with the first wave containing the first two weak points and the second wave containing the last two. Only one weak point is accessible at the start of each wave; destroying it opens a path through the Fortress to the wave's second weak point. The second weak point in each wave has the ability to defend itself by summoning several enemies nearby the player when attacked. At the end of each wave, the background music will cut out. | ||
The first weak point is reachable by a straightforward path with few enemies and no traps. All future weak points feature the presence of the Fortress's numerous [[Danger Zone]]s, which take the form of either subtle yellow outlines on the walls or large pools of acid. If the player touches a Danger Zone when their [[damage]] is 100% or greater, they will be [[ | The first weak point is reachable by a straightforward path with few enemies and no traps. All future weak points feature the presence of the Fortress's numerous [[Danger Zone]]s, which take the form of either subtle yellow outlines on the walls or large pools of acid. If the player touches a Danger Zone when their [[damage]] is 100% or greater, they will be instantly [[KO]]'d; if their damage is lower than 100% they will instead take 25% damage with considerable [[knockback]]. At the same time, the enemies spawned in the Fortress can be knocked into the Danger Zones to defeat them more easily. Upon destroying the second weak point and defeating the first wave, the screen will fade and the player will be ejected from the Fortress (giving them an opportunity to use the Heart Container if they have left it behind earlier). | ||
Upon destroying the second weak point | |||
Entering the Fortress again will face the player with the second wave; the background music will also change once more. The second wave modifies the stage layout to include new paths as well as more enemies and Danger Zones. As before, the third weak point must be destroyed before a path opens to the final weak point. This final weak point is located in a cramped area virtually surrounded by Danger Zones, as well as containing moving platforms which can disorient the player. The limited space enables the enemies summoned by the final weak point to quickly knock the player into the multiple nearby Danger Zones to inflict very heavy damage. Destroying the fourth and final weak point will defeat Master Fortress. | Entering the Fortress again will face the player with the second wave; the background music will also change once more. The second wave modifies the stage layout to include new paths as well as more enemies and Danger Zones. As before, the third weak point must be destroyed before a path opens to the final weak point. This final weak point is located in a cramped area virtually surrounded by Danger Zones, as well as containing moving platforms which can disorient the player. The limited space enables the enemies summoned by the final weak point to quickly knock the player into the multiple nearby Danger Zones to inflict very heavy damage. Destroying the fourth and final weak point will defeat Master Fortress. | ||
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===Master Core=== | ===Master Core=== | ||
[[File:Master Core Source.png|thumb|200px|Master Core in the 3DS version.]] | [[File:Master Core Source.png|thumb|200px|Master Core in the ''3DS'' version.]] | ||
After all previous forms have been defeated, the black Swarm particles will completely cover the screen briefly, before abruptly dispersing to reveal the Core itself in the center of the stage. At this point, the | After all previous forms have been defeated, the black Swarm particles will completely cover the screen briefly, before abruptly dispersing to reveal the Core itself in the center of the stage. At this point, the timer will freeze, and on the ''3DS'' version, the black particles covering Master Core's HP on the bottom screen will also disperse, revealing its damage percentage starting at 0%. The player now has approximately 45 seconds to defeat the Core by knocking it off the stage. The Core appears as an object similar to a Smash Ball and will go flying upon being hit depending on how much damage it has taken; however, if it does not get knocked completely off the stage in one hit, it will return to the center. During this time, the Core has no attacks, and will gradually fade during the 45 seconds from a bright prismatic color to a deep red. | ||
The player has approximately 45 seconds to | |||
If the Core has not been defeated after 45 seconds, it will begin to spin rapidly and will rise to the center of the screen, then charge up and unleash five red waves, any one of which will inflict 50% damage and [[One-hit KO|instantly KO]] the player (similar to [[Tabuu]]'s [[Off Waves]]). Like the Off Waves, these waves can be avoided with precisely timed [[rolling]] or [[sidestep]] dodges. After all five waves (if the player still has lives left), the Core will self-destruct, causing the player to automatically win. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Master | Master Core Sapien.png|Master Giant in the ''3DS'' version. | ||
Master | Master Core Scorpion.png|Master Beast in the ''3DS'' version. | ||
Master Beast Stage Tilt.JPG|Master Beast tilting the stage while slamming down. | Master Beast Stage Tilt.JPG|Master Beast tilting the stage while slamming down. | ||
Mii VS Master Shadow.JPG|Master Shadow in the form of a {{SSB4|Mii Gunner}}. Note how Master Core copies the Mii itself. | Mii VS Master Shadow.JPG|Master Shadow in the form of a {{SSB4|Mii Gunner}}. Note how Master Core copies the Mii itself. | ||
Master Fortress 1.png|Master Fortress's first wave after the first weak point has been destroyed; a new path has appeared (containing two visible Danger Zones) that leads downward to the second weak point | Master Core Defeated.png|Master Core being defeated | ||
Master core last attack.JPG|Master Core's final attack if the player fails to finish it | |||
File:Master Fortress 1.png|Master Fortress's first wave after the first weak point has been destroyed; a new path has appeared (containing two visible Danger Zones) that leads downward to the second weak point | |||
Master Fortress 4.png|The second weak point in Master Fortress's first wave; note the presence of more enemies and more Danger Zones | Master Fortress 4.png|The second weak point in Master Fortress's first wave; note the presence of more enemies and more Danger Zones | ||
Master Fortress 5.png|Part of Master Fortress's second wave; note the similarities and differences from the previous image and the new path to the right | Master Fortress 5.png|Part of Master Fortress's second wave; note the similarities and differences from the previous image and the new path to the right | ||
Master Fortress 3.png|The final weak point, surrounded by numerous enemies and Danger Zones | Master Fortress 3.png|The final weak point, surrounded by numerous enemies and Danger Zones | ||
</gallery> | </gallery> | ||
== | ==Trophy information== | ||
[[File:Master Core Trophy.png|thumb|200px|Master Core's Trophy in {{for3ds}}]] | |||
Master | ''This sinister being will appear from Master Hand. A bunch of black objects, called "Swarm", will gather and mimic a variety of shapes, changing its attack pattern with each new form. After taking enough damage, it will reveal even more forms. Defeat the Swarm's forms to reveal its true core.'' | ||
Master Core | |||
==Trivia== | ==Trivia== | ||
*The | * The way that the Master Core is a black mass that changes shape has similarities to the final boss of ''The Legend of Zelda: Link's Awakening'', the Shadow Nightmares. | ||
* | * The background music that plays during the Master Core battle contains a segment where the instruments cut out and a series of fast beeps play. These beeps are {{s|wikipedia|Morse code}} and spell out "MASTER CORE". | ||
*Master Core's | * Master Core's Master Shadow form is similar to the [[false character]]s from ''Brawl''<nowiki>'</nowiki>s [[The Subspace Emissary]], in that both involve particles of darkness taking on the form of a character in the game; the Swarm that makes up Master Core's various appearances also have an appearance akin to the [[Shadow Bugs]] in the game. | ||
* The black mass of particles that make up the Master Core appear similar to the {{s|icaruspedia|Chaos Kin}} when burned into ashes from ''Kid Icarus: Uprising'', another game directed by Masahiro Sakurai. | |||
* The stage layout of Master Fortress may vaguely resemble a digestive tract, including an initial linear path that leads to a downward drop into a room(s) filled with acid/Danger Zones. | |||
* In Master Fortress, an audible heartbeat sound can be heard alongside the background music whenever the player nears a weak point. | |||
* Master Fortress is similar to [[Super Smash Bros for 3DS]]' [[Smash Run]]. | |||
*The | |||
* | |||
*Master | |||
* | |||
{{Bosses}} | {{Bosses}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||