Editing Master Core

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| name        = Master Core
| name        = Master Core
| image        = [[File:MasterCore render.png|250px]]
| image        = [[File:MasterCore render.png|250px]]
| caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
| caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]
Official artwork of Master Core in ''Super Smash Bros. 4''
Official artwork of Master Core in ''Super Smash Bros. 4''
| boss        = ''[[SSB4]]''
| boss        = ''[[SSB4]]''
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==Battle==
==Battle==
[[File:SSB3DS Final Destination.png|left|thumb|200px|{{SSB4|Master Hand}} transforming into Master Core in the 3DS version.]]
[[File:SSB3DS Final Destination.png|left|thumb|200px|{{SSB4|Master Hand}} transforming into Master Core in in the 3DS version.]]
Master Core can only be battled if the [[Intensity]] is set to 5.1 or higher. On the 3DS version, Master Core only appears if the player chooses to take the black path to fight both Master Hand and Crazy Hand at the end of Classic Mode; at Intensity 8.0 and above, there is no option except the black path. On the Wii U version, players will always encounter Master Core as long as they meet the Intensity requirement.
Master Core can only be battled if the [[Intensity]] is set to 5.1 or higher. On the 3DS version, Master Core only appears if the player chooses to take the black path to fight both Master Hand and Crazy Hand at the end of Classic Mode; at Intensity 8.0 and above, there is no option except the black path. On the Wii U version, players will always encounter Master Core as long as they meet the Intensity requirement.


The battle between Master and Crazy Hand begins as usual. The battle deviates once the Hands collectively lose approximately 100 [[HP]] (150 HP in co-op mode), leading to Crazy Hand disintegrating into dark flames while Master Hand flails about and rips open to unleash the Master Core entity. The music changes to Master Core's theme and the background changes to a swirly multi-colored warp (or a solar flare-like background in the 3DS version). Master Core has HP like other bosses, but it is never shown to the player; in the 3DS version, Master Core's character portrait on the bottom screen is concealed by a cloud of Swarm particles, while in the Wii U version, the HP meter is simply not displayed to the player at all. It is somewhat possible to tell how much remaining health each form has, as every 50 HP of damage dealt to each of the first three forms will cause a hole to burst open in its body, while Master Shadow will gradually shrink as it is damaged.
The battle between Master and Crazy Hand begins as usual; however, once the Hands collectively lose approximately 100 [[HP]] (150 HP in co-op mode), Crazy Hand disintegrates into dark flames while Master Hand flails about and rips open to unleash the Master Core entity. The music changes to Master Core's theme and the background changes to a swirly multi-colored warp (or a solar flare-like background in the 3DS version). Master Core has HP like other bosses, but it is never shown to the player; in the 3DS version, Master Core's character portrait on the bottom screen is concealed by a cloud of Swarm particles, while in the Wii U version, the HP meter is simply not displayed to the player at all. It is somewhat possible to tell how much remaining health each form has, as every 50 HP of damage dealt to each of the first three forms will cause a hole to burst open in its body, while Master Shadow will gradually shrink as it is damaged.
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The player has approximately 45 seconds to KO it. The Core has no attacks and will gradually fade from its bright prismatic color to a deep red as it accumulates damage. If the Core does not get sent beyond the [[blast line]] with each hit, it will fly back to the center of the stage (or teleport back if it gets stuck under the ledge). Its launch distance depends solely on how much damage it has taken, meaning attacks that usually have a fixed knockback will work as regular attacks against it.
The player has approximately 45 seconds to KO it. The Core has no attacks and will gradually fade from its bright prismatic color to a deep red as it accumulates damage. If the Core does not get sent beyond the [[blast line]] with each hit, it will fly back to the center of the stage (or teleport back if it gets stuck under the ledge). Its launch distance depends solely on how much damage it has taken, meaning attacks that usually have a fixed knockback will work as regular attacks against it.


If time runs out, the Core will shake violently and rise above the stage, then flash [[Tabuu]]'s [[Off Waves]] symbol before charging up and releasing five waves. Being hit by any wave will inflict 50% damage and [[one-hit KO]] the player at 8.0 difficulty and higher. The core can still be attacked during this time, making it momentarily stop releasing waves. Like Tabuu's, these waves can be avoided with precisely timed [[rolling]] or [[sidestep]] dodges. Afterwards, Master Core will self-destruct with a one-hit KO explosion dealing 50% damage. However, the player must be standing close to get hit, and it can never defeat the player as they have already won by the time this happens, marking the first times a boss's attacks kill the boss itself.
If time runs out, the Core will shake violently and rise above the stage, then flash [[Tabuu]]'s [[Off Waves]] symbol before charging up and releasing five waves. Being hit by any wave will inflict 50% damage and [[one-hit KO]] the player at 8.0 difficulty and higher. The core can still be attacked during this time, making it momentarily stop releasing waves. Like Tabuu's, these waves can be avoided with precisely timed [[rolling]] or [[sidestep]] dodges. Afterwards, Master Core will self-destruct with a one-hit KO explosion dealing 50% damage. However, the player must be standing close to get hit, and it can never defeat the player as they have already won by the time this happens.


==Trophy==
==Trophy==
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Master Edges uses an army of {{SSBU|Cloud}} puppet fighters. During the battle, the puppet fighters have increased move speed and reduced weight, referencing Master Edge's ability to float during its boss battle.
Master Edges uses an army of {{SSBU|Cloud}} puppet fighters. During the battle, the puppet fighters have increased move speed and reduced weight, referencing Master Edge's ability to float during its boss battle.


Master Core's spirit can only be summoned using the cores of Master Edges, Master Beast, and Master Giant, referencing Master Core's amorphous capabilities.
Master Core's spirit can only be summoned using the cores of Master Edges, Master Beast, and Master Giant.
{|class="wikitable sortable"
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Slots
! No. !! Image !! Name !! Type !! Class !! Slots
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Mii VS Master Shadow.JPG|Master Shadow in the form of a {{SSB4|Mii Gunner}}. Note how Master Core copies the Mii itself.
Mii VS Master Shadow.JPG|Master Shadow in the form of a {{SSB4|Mii Gunner}}. Note how Master Core copies the Mii itself.
Master Fortress 1.png|Master Fortress's first wave after the first weak point has been destroyed; a new path has appeared (containing two visible Danger Zones) that leads downward to the second weak point
Master Fortress 1.png|Master Fortress's first wave after the first weak point has been destroyed; a new path has appeared (containing two visible Danger Zones) that leads downward to the second weak point
Dark Plasma Wisp.jpg|A shadow [[Plasma Wisp]]
Geemer Master Fortress.jpg|Two shadow [[Geemer|Geemers]]
DarkStalfos.jpg|Shadow Stalfos
LethiniumMasterFortress.png|A shadow Lethinium
Master Fortress 4.png|The second weak point in Master Fortress's first wave; note the presence of more enemies and more Danger Zones
Master Fortress 4.png|The second weak point in Master Fortress's first wave; note the presence of more enemies and more Danger Zones
Master Fortress 5.png|Part of Master Fortress's second wave; note the similarities and differences from the previous image and the new path to the right
Master Fortress 5.png|Part of Master Fortress's second wave; note the similarities and differences from the previous image and the new path to the right
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*The acid in Master Fortress is a solid surface, and as such can be walked on by [[Mechakoopa]]s and by fighters with [[invincibility]].
*The acid in Master Fortress is a solid surface, and as such can be walked on by [[Mechakoopa]]s and by fighters with [[invincibility]].
*Although somewhat rare, Master Core may occasionally get stuck behind either of the stage's ledges if knocked towards them, in which case it will instantly teleport back to the center. In addition, the red-lightning freeze frame can sometimes appear after an attack that doesn't fully KO it.
*Although somewhat rare, Master Core may occasionally get stuck behind either of the stage's ledges if knocked towards them, in which case it will instantly teleport back to the center. In addition, the red-lightning freeze frame can sometimes appear after an attack that doesn't fully KO it.
*Master Core prior to revealing itself is the only boss to have a covered character portrait.
*Master Core seems to control the Swarm as if it were normal limbs, the same case happens with the Plasm Wraith.
*The weak points of Master Fortress resemble the amoeba that Starlow is caught in at the start of ''Mario & Luigi: Bowser's Inside Story''.


==References==
==References==

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