Editing Master Core

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** An alternate attack causes the swords to launch two larger projectiles one at a time instead. Despite being larger, they can still be reflected and absorbed by normal means. They bypass through shields instead of disappearing on block (but can still be [[Perfect shield|perfect-shielded]] with the right timing).
** An alternate attack causes the swords to launch two larger projectiles one at a time instead. Despite being larger, they can still be reflected and absorbed by normal means. They bypass through shields instead of disappearing on block (but can still be [[Perfect shield|perfect-shielded]] with the right timing).
* The swords space themselves to surround the whole stage. The four smaller swords will slash across the stage in a set pattern, then after a brief pause, the large sword will track the player and slam downward. The large sword deals significant knockback. Can be dodged by sidestepping or airdodging with the timing of each swing, but getting hit will likely (though it can still be airdodged if timed correctly) trap the player in the rest of the combo, including the final hit.
* The swords space themselves to surround the whole stage. The four smaller swords will slash across the stage in a set pattern, then after a brief pause, the large sword will track the player and slam downward. The large sword deals significant knockback. Can be dodged by sidestepping or airdodging with the timing of each swing, but getting hit will likely (though it can still be airdodged if timed correctly) trap the player in the rest of the combo, including the final hit.
* All five swords 'ready' themselves and briefly follow the player before unleashing a flurry of slashes, ending with a very wide slash that has a large vertical radius. The initial flurry deals little damage, but serves to trap the player so that they cannot avoid the last slash, which is a semi-spike. Can be avoided by quickly moving behind the swords just before it initiates the attack. A full shield can block the entire attack, but the shield will be broken on the final slash; this can be avoided at the last second by dodging out of the shield.
* All five swords 'ready' themselves and briefly follow the player before unleashing a flurry of slashes, ending with a very wide slash that has a large vertical radius. The initial flurry deals little damage, but serves to trap the player so that they cannot avoid the last slash, which is a semi-spike. Can be avoided by quickly moving behind the swords just before it initiates the attack. A full shield can block the entire attack, but the shield will be broken on the final slash; this can be avoided at the last second by dodging out of the shield.  


After defeating the Master Edges form, Master Core will transform into Master Shadow.
After defeating the Master Edges form, Master Core will transform into Master Shadow.
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! Ability !! Series
! Ability !! Series
|-
|-
| 1,101 || {{SpiritTableName|Master Giant}} || {{SpiritType|Grab}} || ★★★ || 2 || 3431 || 10296 || 2065 || 6197 || 1112 || 3337 || Speed ↓ || ''Super Smash Bros.'' Series
| 1,101 || [[File:Spirits master giant.png|center|108x108px]] || Master Giant || {{SpiritType|Grab}} || ★★★ || 2 || 3431 || 10296 || 2065 || 6197 || 1112 || 3337 || Speed ↓ || ''Super Smash Bros.'' Series
|-
|-
| 1,102 || {{SpiritTableName|Master Beast}} || {{SpiritType|Shield}} || ★★★ || 1 || 3159 || 9525 || 1938 || 5841 || 1043 || 3145 || Weight ↑ || ''Super Smash Bros.'' Series
| 1,102 || [[File:Master Beast spirit.png|center|108x108px]] || Master Beast || {{SpiritType|Shield}} || ★★★ || 1 || 3159 || 9525 || 1938 || 5841 || 1043 || 3145 || Weight ↑ || ''Super Smash Bros.'' Series
|-
|-
| 1,103 || {{SpiritTableName|Master Edges}} || {{SpiritType|Attack}} || ★★★ || 1 || 3274 || 9874 || 1846 || 5566 || 1131 || 3411 || Sword Attack ↑ || ''Super Smash Bros.'' Series
| 1,103 || [[File:Spirits master edges.png|center|108x108px]] || Master Edges || {{SpiritType|Attack}} || ★★★ || 1 || 3274 || 9874 || 1846 || 5566 || 1131 || 3411 || Sword Attack ↑ || ''Super Smash Bros.'' Series
|-
|-
| 1,104 || {{SpiritTableName|Master Core}} || {{SpiritType|Neutral}} || ★★★★ || 3 || 4055 || 10140 || 2162 || 5405 || 1664 || 4161 || Initial Damage 30% || ''Super Smash Bros.'' Series
| 1,104 || [[File:Spirits Master Core.png|center|108x108px]] || Master Core || {{SpiritType|Neutral}} || ★★★★ || 3 || 4055 || 10140 || 2162 || 5405 || 1664 || 4161 || Initial Damage 30% || ''Super Smash Bros.'' Series
|}
|}


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