Editing Marth (SSBU)/Forward smash

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Another use Marth's forward smash initially appears to have is hitting opponents on middle height platforms (such as the ones on [[Battlefield]]). However, forward smash has deceptively low vertical reach. It is extremely difficult to use this to catch opponents that are squarely on the platform, especially if they are not doing anything that shifts their hurtboxes around. Consider using forward tilt or [[short hop]] up air instead. On the other hand, it is very common for (novice) opponents to simply run off the sides of platforms in order to return to ground level. In this case, Marth's forward smash is at a much more appropriate height. A player whose style is more gambling-heavy can expect to see better results trying forward smash in these situations instead. Furthermore, when opponents improve and learn techniques such as [[https://www.youtube.com/watch?v=4hlbVmybwSc| Isai Drops]], "random" forward smashes can acquire success even then. Just avoid using forward smash to catch opponents on middle platforms who show no intent of immediately lowering themselves further.
Another use Marth's forward smash initially appears to have is hitting opponents on middle height platforms (such as the ones on [[Battlefield]]). However, forward smash has deceptively low vertical reach. It is extremely difficult to use this to catch opponents that are squarely on the platform, especially if they are not doing anything that shifts their hurtboxes around. Consider using forward tilt or [[short hop]] up air instead. On the other hand, it is very common for (novice) opponents to simply run off the sides of platforms in order to return to ground level. In this case, Marth's forward smash is at a much more appropriate height. A player whose style is more gambling-heavy can expect to see better results trying forward smash in these situations instead. Furthermore, when opponents improve and learn techniques such as [[https://www.youtube.com/watch?v=4hlbVmybwSc| Isai Drops]], "random" forward smashes can acquire success even then. Just avoid using forward smash to catch opponents on middle platforms who show no intent of immediately lowering themselves further.


There is also a temptation to use forward smash against opponents who are recovering from below the stage, perhaps to use the fact part of the hitbox is below Marth's sword itself. Marth's lowest hitting forward smash hitbox is not quite at the tip, but slightly before it, so position accordingly. The most favorable matchups utilizing forward smash [[Edgeguarding|edgeguards]] are those against rising opponents with little control over their trajectory, and who also do not often wall-ride because of their lack of vertical momentum. The classic examples are [[Donkey Kong (SSBU)|Donkey Kong]] and [[Bowser (SSBU)|Bowser]]. However, given Marth's above-average aerial mobility, it is more advisable to directly challenge opponents offstage using Marth's aerials, all of which are far superior to forward smash in terms of any reward that is not simply highest possible damage. If one is content to remain on-stage, repeated usage of forward tilt and down tilt can be an advisable alternative, as well as using [[Edgeguarding#Ledge_trumping|ledge trumps]] followed by back air.
There is also a temptation to use forward smash against opponents who are recovering from below the stage, perhaps to use the fact part of the hitbox is below Marth's sword itself. Marth's lowest hitting forward smash hitbox is not quite at the tip, but slightly before it. Therefore the highest success in forward smash [[Edgeguarding|edgeguards]] can be found against rising opponents with little control over their trajectory, and who also do not often wall-ride because of their lack of vertical momentum. The classic examples are [[Donkey Kong (SSBU)|Donkey Kong]] and [[Bowser (SSBU)|Bowser]]. However, given Marth's above-average aerial mobility, it is more advisable to directly challenge opponents offstage using Marth's aerials, all of which are far superior to forward smash in terms of any reward that is not simply highest possible damage. If one is content to remain on-stage, repeated usage of forward tilt and down tilt can be an advisable alternative, as well as using [[Edgeguarding#Ledge_trumping|ledge trumps]] followed by back air.


==Hitboxes==
==Hitboxes==

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