Editing Marth (SSBU)/Down tilt

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At mid to higher percents, depending on the opponent's [[directional influence]], Marth may instead attempt to follow up with a dash into [[../Neutral aerial|neutral air]] or forward air. Sometimes this does not combo, in which case overshooting or feigning the approach should be anticipated to avoid being [[shield grab]]bed.  
At mid to higher percents, depending on the opponent's [[directional influence]], Marth may instead attempt to follow up with a dash into [[../Neutral aerial|neutral air]] or forward air. Sometimes this does not combo, in which case overshooting or feigning the approach should be anticipated to avoid being [[shield grab]]bed.  


Down tilt is a deceptively underwhelming tool for [[edgeguarding]] low recoveries. The more eminent method of edgeguarding either involves leaving the stage itself to attack directly with an aerial, or using [[ledge trump]] into [[../Back aerial|back air]] for a near-stage edgeguarding option. Regardless, it still has usage as an edgeguarding tool. In particular, there are a great many recoveries that move a character linearly, often towards the ledge, but which do not immediately grab the ledge on contact. In this case, down tilt can be used to determine whether this timing is even possible to exploit, however forward smash has a tendency to hit slightly below the ledge, allowing for a strong punish if the opponent's recovery fails to grab the ledge.
Down tilt is a deceptively underwhelming tool for [[edgeguarding]] low recoveries. The more eminent method of edgeguarding either involves leaving the stage itself to attack directly with an aerial, or using [[ledge trump]] into [[../Back aerial|back air]] for a near-stage edgeguarding option. Regardless, it still has usage as an edgeguarding tool. In particular, there are a great many recoveries that move a character linearly, often towards the ledge, but which do not immediately grab the ledge immediately on contact. In this case, down tilt can be used to determine whether this timing is even possible to exploit, however forward smash has a tendency to hit slightly below the ledge, allowing for a strong punish if the opponent's recovery fails to grab the ledge.


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