Editing Marth (SSBU)/Down special
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[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | [[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | ||
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | [[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]'''. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. | Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]''', a move that involves posing for a couple of seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]], because these moves put out hitboxes which trigger the counterattack. However, some moves which put out these hitboxes may also move these characters too quickly. An example is {{SSBU|Sephiroth}}, whose uncharged up special moves him past Marth at the point a Marth facing Sephiroth would ordinarily counterattack. In this scenario, turn around first before activating Counter, and you may have better success gimping such characters. | ||
It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]] | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
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|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
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|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
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|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Counter=== | ===Counter=== | ||
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|65 | |65 | ||
|- | |- | ||
!Animation length | !Animation length | ||
|71 | |71 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=65}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | ===Hit=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
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|- | |- | ||
!Interruptible | !Interruptible | ||
| | |41 | ||
|- | |- | ||
!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=11}} | ||
|- | |- | ||
{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | {{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | ||
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{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
{{MvSubNavMarth|g=SSBU}} | {{MvSubNavMarth|g=SSBU}} |