Editing Marth (SSBU)/Down special

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[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]]
[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]]
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]]
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]]
{{competitive expertise}}
==Overview==
==Overview==
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]'''. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play.
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]''', a move that involves posing for a couple of seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]], because these moves put out hitboxes which trigger the counterattack. However, some moves which put out these hitboxes may also move these characters too quickly. An example is {{SSBU|Sephiroth}}, whose uncharged up special moves him past Marth at the point a Marth facing Sephiroth would ordinarily counterattack. In this scenario, turn around first before activating Counter, and you may have better success gimping such characters.
 
It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]] as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as {{SSBU|Sephiroth}}, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used.


==Hitboxes==
==Hitboxes==
The move's true base damage is equal to 1.2× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore most kinds of [[armor]], except {{SSBU|Yoshi}}'s double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with [[Critical Hit|Marth's Final Smash]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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}}
}}
|}
|}
==Timing==
==Timing==
===Counter===
===Counter===
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|65
|65
|-
|-
!Animation length (grounded)
!Animation length
|71
|71
|-
!Animation length (aerial)
|79
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=8}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}}
|-
|-
!Aerial {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=65}}
|-
!Hurtboxes {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=73}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Attack===
===Hit===
Upon countering an attack, Marth immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility
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|-
|-
!Interruptible
!Interruptible
|42
|41
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=11}}
|-
|-
{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
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{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.5
|-
!Air friction
|0.0025
|-
!Gravity
|0.04
|-
!Fall speed
|1.2
|-
!Counter hitlag on activation
|21 frames
|-
!Counter damage multiplier
|1.2
|-
!Counter minimum damage
|8%
|-
!Counter maximum damage
|50%
|-
!Counter bubble size
|10.5u
|-
!Counter bubble bone
|top
|-
!Counter bubble offsets
|[0, 10, 0]
|}


{{MvSubNavMarth|g=SSBU}}
{{MvSubNavMarth|g=SSBU}}

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