Editing Marth (SSBU)/Down special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]]
[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]]
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]]
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]]
{{competitive expertise}}
==Overview==
==Overview==
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]'''. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play.
It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]] as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as {{SSBU|Sephiroth}}, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used.
==Hitboxes==
==Hitboxes==
The move's true base damage is equal to 1.2× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore most kinds of [[armor]], except {{SSBU|Yoshi}}'s double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with [[Critical Hit|Marth's Final Smash]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 14: Line 10:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
Line 35: Line 30:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
Line 56: Line 50:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
Line 77: Line 70:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
Line 95: Line 87:
}}
}}
|}
|}
==Timing==
==Timing==
===Counter===
===Counter===
Line 108: Line 99:
|65
|65
|-
|-
!Animation length (grounded)
!Animation length
|71
|71
|-
!Animation length (aerial)
|79
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=8}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}}
|-
!Aerial {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
!Hurtboxes {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=73}}
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=65}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Attack===
===Hit===
Upon countering an attack, Marth immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility
Line 133: Line 118:
|-
|-
!Interruptible
!Interruptible
|42
|41
|-
|-
!Animation length
!Animation length
Line 140: Line 125:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=11}}
|-
|-
{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
Line 146: Line 131:


{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.5
|-
!Air friction
|0.0025
|-
!Gravity
|0.04
|-
!Fall speed
|1.2
|-
!Counter hitlag on activation
|21 frames
|-
!Counter damage multiplier
|1.2
|-
!Counter minimum damage
|8%
|-
!Counter maximum damage
|50%
|-
!Counter bubble size
|10.5u
|-
!Counter bubble bone
|top
|-
!Counter bubble offsets
|[0, 10, 0]
|}


{{MvSubNavMarth|g=SSBU}}
{{MvSubNavMarth|g=SSBU}}
[[Category:Marth (SSBU)]]
[[Category:Marth (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Counterattacks (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)