Editing Marth (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
==Attributes== | ==Attributes== | ||
[[File:MarthGimpTaj.gif|200px|thumb|The majority of Marth's moveset, if chained together, can be highly effective at edgeguarding.]] | [[File:MarthGimpTaj.gif|200px|thumb|right|The majority of Marth's moveset, if chained together, can be highly effective at edgeguarding.]] | ||
Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast [[dashing]] speed, a long [[wavedash]] (specifically the fourth longest in the game) and rather good [[jumping]] speed, with above average [[falling speed]], contributing to a good [[SHFFL]]. With a large [[dash-dance]] window and a [[disjointed]] [[hitbox]], Marth has great [[approach]] options in this game, both on the ground and in the air. | Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast [[dashing]] speed, a long [[wavedash]] (specifically the fourth longest in the game) and rather good [[jumping]] speed, with above average [[falling speed]], contributing to a good [[SHFFL]]. With a large [[dash-dance]] window and a [[disjointed]] [[hitbox]], Marth has great [[approach]] options in this game, both on the ground and in the air. | ||