Editing Marth (SSBM)/Neutral special

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{{ArticleIcons|ssbm=y}}
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Shield Breaker}}


== Overview ==
== Overview ==
[[File:Marth Neutral Special Hitbox Melee.gif|thumb|The hitbox of Shield Breaker.]]
[[Image:Marth Neutral Special Hitbox Melee.gif|thumb|The hitbox of Shield Breaker.]]
Despite being a little sluggish compared to Marth's other moves, [[Shield Breaker]] is a surprisingly versatile move and fills many niches that the rest of Marth's moves can't. As the name suggests, the move deals a very high amount of shield damage, breaking more than half a shield when uncharged and breaking a full shield when fully charged. The move deals 28% damage at full charge with average base knockback and very high knockback scaling, meaning it can KO well below 70%. Fittingly, the move is meant to break a shield then punish the resulting shield break with a KO. Similarly, this move is Marth's best punish for a whiffed [[Rest]].  
Despite being a little sluggish compared to Marth's other moves, [[Shield Breaker]] is a surprisingly versatile move and fills many niches that the rest of Marth's moves can't. As the name suggests, the move deals a very high amount of shield damage, breaking more than half a shield when uncharged and breaking a full shield when fully charged. The move deals 28% damage at full charge with average base knockback and very high knockback scaling, meaning it can KO well below 70%. Fittingly, the move is meant to break a shield then punish the resulting shield break with a KO. Similarly, this move is Marth's best punish for a whiffed [[Rest]].  


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With some ingenuity, Shield Breaker can also use to platform tech chase, sometimes to better effect than Marth's up tilt, forward smash, or up air, as all three of these options can be shielded. While Marth can waveland on to a platform and grab the opponent, a faster and better option would be to jump slightly below the platform and use Shield Breaker. If the opponent continues to shield, the move will likely break the shield. The move's reach also allows it to still hit if the opponent jumps out of shield and depending on the length of the platform, may or may not cover rolls or wavedashes out of shield. The move also covers opponents attempting to shield drop. Shield Breaker also has much more reach than any of Marth's aerials, meaning it is just as, if not more useful, as a finish to an aerial combo or an offstage edgeguard. A common example of this is when a forward air or a neutral air sends an opponent too high or far to be hit with another aerial in a Ken Combo setup. This blindspot is precisely where Shield Breaker hits.  
With some ingenuity, Shield Breaker can also use to platform tech chase, sometimes to better effect than Marth's up tilt, forward smash, or up air, as all three of these options can be shielded. While Marth can waveland on to a platform and grab the opponent, a faster and better option would be to jump slightly below the platform and use Shield Breaker. If the opponent continues to shield, the move will likely break the shield. The move's reach also allows it to still hit if the opponent jumps out of shield and depending on the length of the platform, may or may not cover rolls or wavedashes out of shield. The move also covers opponents attempting to shield drop. Shield Breaker also has much more reach than any of Marth's aerials, meaning it is just as, if not more useful, as a finish to an aerial combo or an offstage edgeguard. A common example of this is when a forward air or a neutral air sends an opponent too high or far to be hit with another aerial in a Ken Combo setup. This blindspot is precisely where Shield Breaker hits.  


Despite its massive utility though, Shield Breaker's below-average speed is its main drawback and is what keeps it relatively situational compared to the other moves. However with good timing and clever play, the move is potentially Marth's most rewarding move onstage and is something all opponents must watch out for when fighting Marth.
Despite its massive utility though, Shield Breaker's below-average speed is its main drawback and is what keeps it relatively situational compared to the other moves. However with with good timing and clever play, the move is potentially Marth's most rewarding move onstage and is something all opponents must watch out for when fighting Marth.


==Hitboxes==
==Hitboxes==

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