Editing Marth (SSBM)/Forward smash

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:Marth_Forward_Smash_Hitbox_Melee.gif|thumb|Hitbox duration of Marth's forward smash.]]
 
==Overview==
[[File:300px_Marth_Forward_Smash_Hitbox_Melee.gif|thumb|Hitbox duration of Marth's forward smash.]]
[[File:Fsmash_with_text.png|thumb|Hitbox data]]
[[File:Fsmash_with_text.png|thumb|Hitbox data]]
[[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]]
[[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]]
==Overview==
 
Marth does an overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among [[forward smash]]es, only after {{mvsub|Pichu|SSBM|forward smash|alt=Pichu's}}), but with lower knockback scaling. This attack is fast with great vertical and horizontal [[reach]], and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75% in certain situations. Additionally, the [[tipper]] is not that difficult to land when [[space]]d properly, with its rather large [[hitbox]] size. All of this combined with its ability to [[edgeguard]] opponents rather easily makes this one of best forward smashes in ''Melee''. However, if the move is not [[sweet spot]]ted, it deals much lower damage with moderate knockback, and can have difficulty KOing from the center stage under 150%. Also, since this move has a large amount of [[ending lag]], the move is very [[punish]]able if whiffed and/or not spaced properly. Nonetheless, it remains as Marth's main KO move (other than his {{mvsub|Marth|SSBM|down aerial}}), being Marth's strongest attack in terms of damage outside a charged [[Shield Breaker]], while having the [[startup]] and reach to be easily landable.
Marth does a overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among [[forward smash]]es, only after {{mvsub|Pichu|SSBM|forward smash|alt=Pichu}}'s), but with lower knockback scaling. This attack is fast with great vertical and horizontal [[reach]], and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75% in certain situations. Additionally, the [[tipper]] is not that difficult to land when [[space]]d properly, with its rather large [[hitbox]] size. All of this combined with its ability to [[edgeguard]] opponents rather easily makes this one of best forward smashes in ''Melee''. However, if the move is not [[sweet spot]]ted, it deals much lower damage with moderate knockback, and can have difficulty KOing under 150%. Also, since this move has a large amount of [[ending lag]], the move is very [[punish]]able if whiffed and/or not spaced properly. Nonetheless, it remains as Marth`s main KO move (other than his {{mvsub|Marth|SSBM|down aerial}}), being Marth's strongest attack in terms of damage outside a charged [[Shield Breaker]], while having the [[startup]] and reach to be easily landable.


==Hitboxes==
==Hitboxes==
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBM|14}}
|damage={{DamageWhenCharged|14}}
|angle=361
|angle=361
|bk=60
|bk=60
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=1000
|r=4.0
|bn=76
|bn=76
|effect=Slash
|effect=Slash
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBM|14}}
|damage={{DamageWhenCharged|14}}
|angle=361
|angle=361
|bk=60
|bk=60
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=800
|r=3.2
|bn=71
|bn=71
|effect=Slash
|effect=Slash
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBM|14}}
|damage={{DamageWhenCharged|14}}
|angle=361
|angle=361
|bk=60
|bk=60
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=900
|r=3.6
|bn=4
|bn=4
|effect=Slash
|effect=Slash
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=3
|id=3
|damage={{ChargedSmashDmgSSBM|20}}
|damage={{DamageWhenCharged|20}}
|angle=361
|angle=361
|bk=80
|bk=80
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=1000
|r=4.0
|bn=76
|bn=76
|xpos=1300
|xpos=5.2
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS|z=13}}{{FrameStrip|t=Lag|c=6|s=LagChargeE|z=13}}{{FrameStrip|t=Hitbox|c=4|z=13}}{{FrameStrip|t=Lag|c=34|z=13}}{{FrameStrip|t=Interruptible|c=2|z=13}}
{{FrameStripEnd}}
|}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
 
==Trivia==
==Trivia==
* Marth's forward smash is the second strongest at 0% damage (only Pichu's forward smash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback scaling on Marth's forward smash. His has only 70 while most other characters have 100.
Marth's fsmash is the second strongest at 0% damage (only Pichu's fsmash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback growth on Marth's forward smash. His has only 70 while most other characters have 100.
**Similarly, Roy`s forward smash is the third strongest at 0% damage, but the 12th strongest at 100% damage. This is due to it having a scaling of 65.


==Similar moves==
==Similar moves==
*[[Roy (SSBM)/Forward smash]]
*[[Roy (SSBM)/Forward smash]]
{{MvSubNavMarth|g=SSBM}}


[[Category:Marth (SSBM)]]
[[Category:Marth (SSBM)]]
[[Category:Forward smashes (SSBM)]]
[[Category:Forward smashes]]

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