Editing Marth (SSBM)/Forward smash
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Latest revision | Your text | ||
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File: | |||
==Overview== | |||
[[File:300px_Marth_Forward_Smash_Hitbox_Melee.gif|thumb|Hitbox duration of Marth's forward smash.]] | |||
[[File:Fsmash_with_text.png|thumb|Hitbox data]] | [[File:Fsmash_with_text.png|thumb|Hitbox data]] | ||
[[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]] | [[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]] | ||
Marth does | Marth does a overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among [[forward smash]]es, only after {{mvsub|Pichu|SSBM|forward smash|alt=Pichu}}'s), but with lower knockback scaling. This attack is fast with great vertical and horizontal [[reach]], and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75% in certain situations. Additionally, the [[tipper]] is not that difficult to land when [[space]]d properly, with its rather large [[hitbox]] size. All of this combined with its ability to [[edgeguard]] opponents rather easily makes this one of best forward smashes in ''Melee''. However, if the move is not [[sweet spot]]ted, it deals much lower damage with moderate knockback, and can have difficulty KOing under 150%. Also, since this move has a large amount of [[ending lag]], the move is very [[punish]]able if whiffed and/or not spaced properly. Nonetheless, it remains as Marth`s main KO move (other than his {{mvsub|Marth|SSBM|down aerial}}), being Marth's strongest attack in terms of damage outside a charged [[Shield Breaker]], while having the [[startup]] and reach to be easily landable. | ||
==Hitboxes== | ==Hitboxes== | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{DamageWhenCharged|14}} | ||
|angle=361 | |angle=361 | ||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn=76 | |bn=76 | ||
|effect=Slash | |effect=Slash | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ | |damage={{DamageWhenCharged|14}} | ||
|angle=361 | |angle=361 | ||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.2 | ||
|bn=71 | |bn=71 | ||
|effect=Slash | |effect=Slash | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ | |damage={{DamageWhenCharged|14}} | ||
|angle=361 | |angle=361 | ||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.6 | ||
|bn=4 | |bn=4 | ||
|effect=Slash | |effect=Slash | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage={{ | |damage={{DamageWhenCharged|20}} | ||
|angle=361 | |angle=361 | ||
|bk=80 | |bk=80 | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn=76 | |bn=76 | ||
|xpos= | |xpos=5.2 | ||
|effect=Slash | |effect=Slash | ||
|slvl=L | |slvl=L | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=2}} | {{FrameStrip|t=Lag|c=3|e=LagChargeS|z=13}}{{FrameStrip|t=Lag|c=6|s=LagChargeE|z=13}}{{FrameStrip|t=Hitbox|c=4|z=13}}{{FrameStrip|t=Lag|c=34|z=13}}{{FrameStrip|t=Interruptible|c=2|z=13}} | ||
|} | |||
==Trivia== | ==Trivia== | ||
Marth's fsmash is the second strongest at 0% damage (only Pichu's fsmash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback growth on Marth's forward smash. His has only 70 while most other characters have 100. | |||
==Similar moves== | ==Similar moves== | ||
*[[Roy (SSBM)/Forward smash]] | *[[Roy (SSBM)/Forward smash]] | ||
[[Category:Marth (SSBM)]] | [[Category:Marth (SSBM)]] | ||
[[Category:Forward smashes | [[Category:Forward smashes]] |