Editing Marth (SSBB)
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**{{buff|It is easier for Marth to perform two forward aerials in a short hop due to his lower fall speed and the introduction of buffering.}} | **{{buff|It is easier for Marth to perform two forward aerials in a short hop due to his lower fall speed and the introduction of buffering.}} | ||
**{{nerf|Forward aerial has more ending lag (FAF 30 → 34).}} | **{{nerf|Forward aerial has more ending lag (FAF 30 → 34).}} | ||
**{{change|Tippered forward aerial has increased knockback (42 (base), 70 (scaling) → 40/80) and now sends opponents horizontally (67° → 361°). This improves its | **{{change|Tippered forward aerial has increased knockback (42 (base), 70 (scaling) → 40/80) and now sends opponents horizontally (67° → 361°). This improves its KOing and edgeguarding potential, but hinders its combo ability, particularly, this removes its ability to perform a true [[Ken Combo]].}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial deals more damage (10%/9%/13% → 11%/14%), and knockback (30/25/10/30 (base), 70 (scaling) → 30/(85/90)).}} | **{{buff|Back aerial deals more damage (10%/9%/13% → 11%/14%), and knockback (30/25/10/30 (base), 70 (scaling) → 30/(85/90)).}} | ||
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**{{buff|Up aerial has larger hitboxes (4u/4u/4u/4u → 4.8u/4.8u/4.8u).}} | **{{buff|Up aerial has larger hitboxes (4u/4u/4u/4u → 4.8u/4.8u/4.8u).}} | ||
**{{buff|The sourspots now deal consistent damage (10%/9% → 10%), as well as having more base knockback (30/20/18 → 40).}} | **{{buff|The sourspots now deal consistent damage (10%/9% → 10%), as well as having more base knockback (30/20/18 → 40).}} | ||
**{{buff|The tipper has | **{{buff|The tipper has increase knockback scaling (70 → 80).}} | ||
**{{nerf|Up aerial is overall much worse for combos because of the new hitstun mechanics and its increased power although it still has true combo potential at low percents and it still remains a powerful juggling tool.}} | **{{nerf|Up aerial is overall much worse for combos because of the new hitstun mechanics and its increased power although it still has true combo potential at low percents and it still remains a powerful juggling tool.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
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**{{buff|Down aerial deals more damage (13%/10%/9% → 14%/12%), and the tippered hitbox has more knockback scaling (70 → 80). These changes significantly improve its KO potential.}} | **{{buff|Down aerial deals more damage (13%/10%/9% → 14%/12%), and the tippered hitbox has more knockback scaling (70 → 80). These changes significantly improve its KO potential.}} | ||
**{{buff|The sourspot with lower base knockback (20) has been removed.}} | **{{buff|The sourspot with lower base knockback (20) has been removed.}} | ||
**{{buff|Down aerial has received a new meteor hitbox on frame 7 | **{{buff|Down aerial has received a new meteor hitbox on frame 7 with is very large (6u) and covers a random area below Marth. These changes consisderably increase its range although this hitbox only last for one frame.}} | ||
**{{change|Down aerial's meteor hitboxes have an altered angle (290° → 280°/270°).}} | **{{change|Down aerial's meteor hitboxes have an altered angle (290° → 280°/270°).}} | ||
**{{nerf|Down aerial's meteor hitboxes no longer take priority over the sourspots (ID# 0 → 2/3) making the tipper harder to land.}} | **{{nerf|Down aerial's meteor hitboxes no longer take priority over the sourspots (ID# 0 → 2/3) making the tipper harder to land.}} | ||
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**{{nerf|Down aerial's sweetspots are now meteor smashes instead of a spike hindering its reliability compared to its [[NTSC]] ''Melee'' counterpart (although it is still much more effective than its [[PAL]] counterpart due to its increased strength combined with the changes to meteor canceling).}} | **{{nerf|Down aerial's sweetspots are now meteor smashes instead of a spike hindering its reliability compared to its [[NTSC]] ''Melee'' counterpart (although it is still much more effective than its [[PAL]] counterpart due to its increased strength combined with the changes to meteor canceling).}} | ||
**{{change|Down aerial's animation has also changed somewhat, being swung more behind Marth than in ''Melee''.}} | **{{change|Down aerial's animation has also changed somewhat, being swung more behind Marth than in ''Melee''.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== |