Editing Marth (SSBB)/Down aerial
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
Marth does a forward to backward downward sword slash. When [[tipper|tipped]], it is a | Marth does a forward to backward downward sword slash. When [[tipper|tipped]], it is a [[meteor smash]] with high base [[knockback]]. However, the sweetspot is significantly smaller than [[Marth (SSBM)/Down aerial|the sweetspot in]] ''[[Melee]]''. The end of the swing is slightly easier to tip with, so a [[RAR]] may help sweetspot it. With very low start-up of 6 frames, it is the second fastest meteor smash in the game (both {{SSBB|Falco}}'s and {{SSBB|Fox}}'s down aerials have a 5 frame startup). It is a risky and highly situational [[edgeguarding]] move, however, as it has very high [[ending lag|ending]] and [[landing lag]] and the sweetspot cannot be consistently landed, especially on more competent players. Potential setups exist, but most are highly unreliable, like stringing a [[Forward aerial]] into his Down Aerial meteor smash on {{SSBB|Snake}}. True set ups which exist are some true combos at 0% with one or two [[Forward throw]]s. It's true on {{SSBB|Fox}} and {{SSBB|Falco}} and almost if not completely guaranteed on {{SSBB|Wolf}}, {{SSBB|Snake}} and {{SSBB|King Dedede}} as well (in King Dedede's case, he can do three Forward Throws in a row to his [[Down aerial]] meteor smash). Those set ups can lead to potential [[0-death]]s unless the opponent successfully [[Smash DI]]es to get sent onstage. Other set ups are landing the sweetspot out of a grab release, is notable for being more reliable and feasible in competitive play. However this setup only works on a few characters - working on {{SSBB|Meta Knight}}, {{SSBB|Lucas}}, {{SSBB|Squirtle}}, {{SSBB|Wario}}, a solo {{SSBB|Ice Climbers}} and {{SSBB|Ness}} only. In Squirtle's case, Marth can grab release [[Chain grab]] across the stage and the platform in [[Smashville]] cannot save him from this because of Squirtle's low grab release animation. Furthermore, other than {{SSBB|Squirtle}} the setup is only fatal if Marth grabs those characters at a very specifc distance from the ledge. Another good, arguably less situational use of [[Down aerial]], is for hitting opponents trying to juggle him when Marth is above them. It hits lower than his [[Forward aerial]] but it's still not the most reliable down aerial to intercept juggle attempts with because it has low hitbox duration and while its range below is decent, many [[Up aerial]]s still outrange his Down aerial vertically. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Marth | |||
|id=0 | |id=0 | ||
|damage=12% | |damage=12% | ||
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|zpos=60000 | |zpos=60000 | ||
|ff=42000 | |ff=42000 | ||
|type=Sword | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
|rawflags=00111010100000110000011001000010 | |rawflags=00111010100000110000011001000010 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Marth | |||
|id=1 | |id=1 | ||
|damage=12% | |damage=12% | ||
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|bn=65 | |bn=65 | ||
|ff=42000 | |ff=42000 | ||
|type=Sword | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
|rawflags=00111010100000110000011001000010 | |rawflags=00111010100000110000011001000010 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Marth | |||
|id=2 | |id=2 | ||
|damage=14% | |damage=14% | ||
|angle=280 | |angle=280 | ||
|bk= | |bk=30 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
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|zpos=300000 | |zpos=300000 | ||
|ff=75000 | |ff=75000 | ||
|type=Sword | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Burn | |||
|rawflags=00111010100000110001000010000010 | |rawflags=00111010100000110001000010000010 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Marth | |||
|id=3 | |id=3 | ||
|damage=14% | |damage=14% | ||
|angle=270 | |angle=270 | ||
|bk= | |bk=30 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
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|ypos=-204000 | |ypos=-204000 | ||
|zpos=120000 | |zpos=120000 | ||
|type=Sword | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Burn | |||
|rawflags=00111010100000110001000010000010 | |rawflags=00111010100000110001000010000010 | ||
}} | }} | ||
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Meta Knight is also able to perform a footstool jump to down aerial combo, but instead of spiking, the opponent is [[semi-spike]]d away. This can be used to [[gimp]] and [[stage spike]], but a down aerial on its own is usually preferred. | Meta Knight is also able to perform a footstool jump to down aerial combo, but instead of spiking, the opponent is [[semi-spike]]d away. This can be used to [[gimp]] and [[stage spike]], but a down aerial on its own is usually preferred. | ||
===Vertical spacing tutorial video=== | ===Vertical spacing tutorial video=== | ||
<youtube>mjKG4amJJ6E</youtube> | |||
{{MvSubNavMarth|g=SSBB}} | {{MvSubNavMarth|g=SSBB}} |