Editing Marth (SSBB)/Down aerial
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
Marth does a forward to backward downward sword slash. When [[tipper|tipped]], it is a | Marth does a forward to backward downward sword slash. When [[tipper|tipped]], it is a [[meteor smash]] with high base [[knockback]]. However, the sweetspot is significantly smaller than [[Marth (SSBM)/Down aerial|the sweetspot in]] ''[[Melee]]'' and as such the move is drastically less useful overall. The end of the swing is slightly easier to tip with, so a [[RAR]] may help sweetspot it. With very low start-up (6 frames), it is the second fastest meteor smash in the game ({{SSBB|Falco}}'s and {{SSBB|Fox}}'s down aerials are faster by one frame). It is a risky [[edgeguarding]] move, however, as it has very high [[ending lag|ending]] and [[landing lag]] and the sweetspot cannot be consistently landed, especially on more competent players. Potential setups exist, but most are highly unreliable; one setup in particular though, landing the sweetspot out of a grab release, is notable for being more reliable and feasible in competitive play. However this setup is extremely character specific - working only on {{SSBB|Meta Knight}} only. Furthermore the setup is only fatal if Marth grabs Meta Knight at a very specifc distance from the ledge. As such, all things considered, the move overall has very little impact on Marth's competitive potential. | ||
==Hitboxes== | ==Hitboxes== | ||
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|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.32 | ||
|bn=61 | |bn=61 | ||
|zpos= | |zpos=1.0 | ||
|ff= | |ff=0.7 | ||
| | |type=Sword | ||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
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|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.32 | ||
|bn=65 | |bn=65 | ||
|ff= | |ff=0.7 | ||
| | |type=Sword | ||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
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|damage=14% | |damage=14% | ||
|angle=280 | |angle=280 | ||
|bk= | |bk=30 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.32 | ||
|bn=65 | |bn=65 | ||
|zpos= | |zpos=5.0 | ||
|ff= | |ff=1.25 | ||
| | |type=Sword | ||
|effect=Slash | |||
|slvl=L | |||
|sfx=Burn | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
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|damage=14% | |damage=14% | ||
|angle=270 | |angle=270 | ||
|bk= | |bk=30 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=6.0 | ||
|bn=0 | |bn=0 | ||
|ypos=- | |ypos=-3.4 | ||
|zpos= | |zpos=2.0 | ||
| | |type=Sword | ||
|effect=Slash | |||
|slvl=L | |||
|sfx=Burn | |||
}} | }} | ||
|} | |} | ||
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|- | |- | ||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=42}}{{FrameStrip|t=Autocancel|c=17}} | {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=42}}{{FrameStrip|t=Autocancel|c=17}} | ||
|} | |||
===Landing lag=== | ===Landing lag=== | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=32}} | {{FrameStrip|t=Lag|c=32}} | ||
|} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | ||
==Footstool spike== | ==Footstool spike== | ||
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Meta Knight is also able to perform a footstool jump to down aerial combo, but instead of spiking, the opponent is [[semi-spike]]d away. This can be used to [[gimp]] and [[stage spike]], but a down aerial on its own is usually preferred. | Meta Knight is also able to perform a footstool jump to down aerial combo, but instead of spiking, the opponent is [[semi-spike]]d away. This can be used to [[gimp]] and [[stage spike]], but a down aerial on its own is usually preferred. | ||
===Vertical spacing tutorial video=== | ===Vertical spacing tutorial video=== | ||
<youtube>mjKG4amJJ6E</youtube> | |||
{{MvSubNavMarth|g=SSBB}} | {{MvSubNavMarth|g=SSBB}} | ||
[[Category:Marth (SSBB)]] | [[Category:Marth (SSBB)]] | ||
[[Category:Down aerials | [[Category:Down aerials]] |