Editing Marth (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 441: | Line 441: | ||
|usc2name=Dolphin Jump | |usc2name=Dolphin Jump | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=Marth performs a purely vertical and gains more height. Dolphin Jump lacks any sort of hitbox however, and it has even more landing lag than Crescent Slash. This makes the move largely useless outside of recovering as while it still has intangibility frames, the | |usc2desc=Marth performs a purely vertical and gains more height. Dolphin Jump lacks any sort of hitbox however, and it has even more landing lag than Crescent Slash. This makes the move largely useless outside of recovering as while it still has intangibility frames, the open can easily punish Marth once he starts falling, as they cannot get hit by the move. This also means that the move cannot be used as a punishment option OoS or as a combo ender. Even in a recovery situation, the move can be contested without much risk due to its lack of a hitbox. | ||
Dolphin Jump is overall Marth's least effective up special by far, as its lack of hitbox is far more detrimental than what it gains from its greater vertical recovery potential. | Dolphin Jump is overall Marth's least effective up special by far, as its lack of hitbox is far more detrimental than what it gains from its greater vertical recovery potential. |