Editing Marth (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 287: | Line 287: | ||
==Update history== | ==Update history== | ||
Marth has been considerably buffed ever since patch [[1.0.6]], giving him more follow-up options, and drastically improved frame data on all of his aerials and some special moves; however, it is unclear whether the many changes to shield mechanics in [[ | Marth has been considerably buffed ever since patch [[1.0.6]], giving him more follow-up options, and drastically improved frame data on all of his aerials and some special moves; however, it is unclear whether the many changes to shield mechanics in [[1.1.0]] and [[1.1.1]] have affected Marth for the better or for the worse. While these changes to shield mechanics make Marth's tippered attacks much safer on shield, the same changes reduce his sourspotted attacks safety even further, due to their lower [[hitlag]], making them overall less safe than those of his moveset [[clone]], {{SSB4|Lucina}}. These changes make precise spacing of his attacks mandatory, as the decreased safety of his sourspotted moves can result in heavy [[punish]]ment; though when properly spaced, they are almost unpunishable. Shield Breaker also deals less shield damage, making it more difficult to wear down shields when partially charged, though the increased shield damage of tippered aerials can mitigate this. The small landing lag reduction on all of his aerials and ending lag on all of his ground attacks have helped mitigate the lag issues with most of his moves and improved his combo game, giving him a more offensive playstyle with fewer flaws in defending. The strengthening of up tilt and [[Dolphin Slash]], and the multiple buffs to [[Dancing Blade]] so its hits link better together have also noticeably improved three of his moves that were previously considered situational. Marth was significantly buffed in patch [[1.1.4]], with increased damage improving his previously poor damage racking, better frame data, and the increased tipper hitboxes that not only address his worsened range, but also improved his aerial game and juggle abilities. Overall, Marth has been significantly buffed and is more viable since the original version, but he still remains rather nerfed compared to ''Brawl''. | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
Line 298: | Line 298: | ||
{{UpdateList/1.0.8|char=Marth}} | {{UpdateList/1.0.8|char=Marth}} | ||
'''{{GameIcon|ssb4}} [[ | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
{{UpdateList/1.1.0|char=Marth}} | {{UpdateList/1.1.0|char=Marth}} | ||