Editing Marth (SSB4)/Up special/Default

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Dolphin Slash}}
[[File:MarthDolphinSlashG.gif|thumb|270px|Hitbox visualization showing Marth's grounded Dolphin Slash.]]
[[File:MarthDolphinSlashG.gif|thumb|270px|Hitbox visualization showing Marth's grounded Dolphin Slash.]]
[[File:MarthDolphinSlashA.gif|thumb|270px|Hitbox visualization showing Marth's aerial Dolphin Slash.]]
[[File:MarthDolphinSlashA.gif|thumb|270px|Hitbox visualization showing Marth's aerial Dolphin Slash.]]
{{competitive expertise}}
{{technical data}}


==Overview==
==Overview==
{{competitive expertise}}
 
This move has slightly different intangibility frames when performed on the ground versus when performed in the air.
This move has slightly different intangibility frames when performed on the ground versus when performed in the air.


==Update history==
==Hitboxes==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Clean hit knockback scaling (68 → 74).}}
*{{nerf|Clean hit hitlag multiplier (0.5x → 0.7x).}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Landing lag (23 frames → 20).}}


==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Clean hit
|5-6
|-
!Late hit
|6-11
|-
!Intangibility (air)
!Intangibility (air)
|1-5
|1-5
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!Intangibility (ground)
!Intangibility (ground)
|4-5
|4-5
|-
!Clean hit
|5-6
|-
!Late hit
|6-11
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes
!Attack
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|-
|-
!Aerial
!Intangibility (air)
{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=34}}
{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=34}}
|-
|-
!Grounded
!Intangibility (ground)
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=34}}
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=34}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|hitboxchange=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|hitboxchange=y|intangible=y}}
===Landing lag===
{|class="wikitable"
!Animation length
|20
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavMarth|g=SSB4}}
{{MvSubNavMarth|g=SSB4}}
[[Category:Marth (SSB4)]]
[[Category:Marth (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Up special moves (SSB4)]]

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