Editing Marth (SSB4)/Neutral attack/Hit 1

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*{{buff|Angle (361° → 78°/65°/90°).}}
*{{buff|Angle (361° → 78°/65°/90°).}}
*{{buff|Transition to hit 2 (frame 21 → 18).}}
*{{buff|Transition to hit 2 (frame 21 → 18).}}
**{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.}}
**{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit but the also give the move strong jab canceling potential.}}
**{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}}
**{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}}
*{{nerf|Ending lag (FAF 27 → 29).}}
*{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}}
*{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}}


'''{{GameIcon|ssb4}} [[1.1.4]]'''
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Ending lag (FAF 29 → 26).}}
*{{buff|Ending lag (FAF 27 → 26).}}
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}}
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}}


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