Editing Marth (SSB4)/Neutral attack/Hit 1
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Latest revision | Your text | ||
Line 14: | Line 14: | ||
*{{buff|Angle (361° → 78°/65°/90°).}} | *{{buff|Angle (361° → 78°/65°/90°).}} | ||
*{{buff|Transition to hit 2 (frame 21 → 18).}} | *{{buff|Transition to hit 2 (frame 21 → 18).}} | ||
**{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit | **{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit but the also give the move strong jab canceling potential.}} | ||
**{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}} | **{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}} | ||
*{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}} | *{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}} | ||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | '''{{GameIcon|ssb4}} [[1.1.4]]''' | ||
*{{buff|Ending lag (FAF | *{{buff|Ending lag (FAF 27 → 26).}} | ||
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}} | *{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}} | ||