Editing Marth (SSB4)/Neutral attack/Hit 1

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarthJab1.gif|thumb|270px|Hitbox visualization showing Marth's first jab.]]
[[File:MarthJab1.gif|thumb|270px|Hitbox visualization showing Marth's first jab.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
 
{{technical data}}
==Update history==
 
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Ending lag (FAF 30 → 27).}}
 
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.}}
*{{buff|Angle (361° → 78°/65°/90°).}}
*{{buff|Transition to hit 2 (frame 21 → 18).}}
**{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.}}
**{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}}
*{{nerf|Ending lag (FAF 27 → 29).}}
*{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}}
 
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Ending lag (FAF 29 → 26).}}
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}}


==Hitboxes==
==Hitboxes==
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|-
|-
!Earliest continuable frame
!Earliest continuable frame
|18
|17
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=9|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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