Editing Marth (PM)

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==Changes from ''PM'' to ''P+''==
==Changes from ''PM'' to ''P+''==
Marth received small buffs and fixes in the transition to ''Project+'', although his down aerial and back throw received slightly more landing and ending lag respectively, albeit both still less than in ''Melee''.
Marth received small buffs and fixes in the transition to ''Project+''.
 
Overall, Marth is the least changed character between ''Project M'' and ''Project+'', and still remains a viable character in competitive play.
===Attributes===
===Attributes===
*{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to use his back aerial immediately.}}
*{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to immediately use his back aerial.}}
*{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}}
*{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}}
*{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}}
*{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}}
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*[[Forward smash]]:
*[[Forward smash]]:
**{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}}
**{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}}
===Aerial Attacks===
*Down aerial:
**{{nerf|Down aerial has slightly more landing lag (25/12 frames → 28/14), though it is still less than in ''Melee''.}}


===Throws and other attacks===
===Throws and other attacks===
*Back throw:
*Down Throw
**{{nerf|Back throw has slightly more ending lag (FAF 40 → 42).}}
*Down Throw:
**{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}}
**{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}}


===Special Moves===
===Special Moves===
*Shield Breaker:
*Shield Breaker
**{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}}
**{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}}
*Dancing Blade:
*Dancing Blade:
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*The red costume is based on {{s|fireemblem|Eldigan}}, one of Sigurd's closest friends.
*The red costume is based on {{s|fireemblem|Eldigan}}, one of Sigurd's closest friends.
*The green costume is based on {{s|fireemblem|Quan}}, Sigurd's other close friend.
*The green costume is based on {{s|fireemblem|Quan}}, Sigurd's other close friend.
*The blue costume is loosely based on either {{s|fireemblem|Seliph}}, Sigurd's son, or {{s|fireemblem|Byron}}, his father.
*The blue costume is loosely based on either {{s|fireemblem|Seliph}}, Sigurd's son, or {{s|fireemblem|Byron}} (Vyron in Japan), his father.


===''Project+''===
===''Project+''===
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[[File:Marth Palette (P+).png|800px|thumb|center|Marth's alternate costumes in ''P+'']]
[[File:Marth Palette (P+).png|800px|thumb|center|Marth's alternate costumes in ''P+'']]


'''Secret costumes:'''
'''Z-Secret Costume:''' ''Fire Emblem: Shadow Dragon and the Blade of Light'' Marth
 
[[File:Marth Z P+.png|160px]]
 
'''Z-Secret Costume:''' Legacied Hero Marth (based on his appearance in ''Fire Emblem: Shadow Dragon and the Blade of Light'')


'''R-Secret Costume:''' ''Fire Emblem: New Mystery of the Emblem'' Marth (much like ''[[SSB4]]'' and ''[[Ultimate]]'')
'''R-Secret Costume:''' ''Fire Emblem: New Mystery of the Emblem'' Marth (much like ''[[SSB4]]'' and ''[[Ultimate]]'')

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