Editing Marth (PM)

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Marth was slightly buffed from ''Melee'' to ''Project M'', receiving a few additional tweaks and fixes to some of his moves to make them more reliable.  
Marth was slightly buffed from ''Melee'' to ''Project M'', receiving a few additional tweaks and fixes to some of his moves to make them more reliable.  


His up smash was notably improved, with the tipper hitbox now properly covering the entire tip of the sword, and now having the ability to [[DACUS]]. His down aerial had its landing lag reduced, allowing it to be used more effectively as an [[out of shield]] option and combo starter.
His up smash was notably improved, with the tipper hitbox now properly covering the entire tip of the sword, and now having the ability to [[DACUS]]. His down aerial had its ending and landing lag reduced, allowing it to be used more effectively as an [[out of shield]] option, combo starter, and edgeguarding tool.


Marth's already potent [[grab]] game has also seen subtle improvements. His already impressive grab range was increased slightly (although his dash grab range was reduced), and his [[forward throw]] notably benefits from grabs no longer negating horizontal momentum, thanks to his low traction. His [[Back throw|back]] and [[down throw]]s also saw direct improvements, with the former having less ending lag, and the latter sending opponents at a better angle for followups.
Marth's already potent [[grab]] game has also seen subtle improvements. His already impressive grab range was increased slightly (although his dash grab range was reduced), and his [[forward throw]] notably benefits from grabs no longer negating horizontal momentum, thanks to his low traction. His [[Back throw|back]] and [[down throw]]s also saw direct improvements, with the former having less ending lag, and the latter sending opponents at a better angle for followups.
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===Throws and other attacks===
===Throws and other attacks===
*[[Grab]]s:
*[[Grab]]s:
**{{nerf|Marth's standing grab has more ending lag (FAF 31 → 32).}}
**{{nerf|Marth's standing grab has more ending lag (FAF 30 → 31).}}
**{{buff| Marth's already impressive standing grab range is positioned slightly lower and farther (y offset: 8.20u/7.81u/7.42u → 9.43u/8.98u/8.54u, z offset: 12.88u/9.76u/7.03u → 14.82u/11.23u/8.09u), slightly improving its horizontal reach, and making its innermost grabbox slightly less prone to being low-profiled by smaller characters.}}
**{{buff| Marth's already impressive standing grab range is positioned slightly lower and farther (y offset: 8.20u/7.81u/7.42u → 9.43u/8.98u/8.54u, z offset: 12.88u/9.76u/7.03u → 14.82u/11.23u/8.09u), slightly improving its horizontal reach, and making its innermost grabbox slightly less prone to being low-profiled by smaller characters.}}
**{{buff|Dash grab has less start-up lag (frame 10 → 9).}}
**{{buff|Dash grab has less startup lag (frame 10 → 9).}}
**{{nerf|Dash grab's hitbox placements have been altered, and has lost one of its inner hitboxes (y offset: 7.4214u/7.0308u/6.6402u/6.6402u → 7.6u/7.17u/7.17u, z offset: 14.0616u/9.765u/5.4684u/1.5624u → 10.55u/5.9u/1.69u). This overall reduces its horizontal range, especially behind Marth.}}
**{{nerf|Dash grab's hitbox placements have been altered, and has lost one of its inner hitboxes (y offset: 7.4214u/7.0308u/6.6402u/6.6402u → 7.6u/7.17u/7.17u, z offset: 14.0616u/9.765u/5.4684u/1.5624u → 10.55u/5.9u/1.69u). This overall reduces its horizontal range, especially behind Marth.}}
**{{nerf|Compared to ''Brawl'', Marth's pivot grab has an altered animation, where Marth reaches higher, more closely resembling his dash grab animation in ''Melee''. The grabboxes are smaller with the grabbox behind him being removed (4u/4u/4u → 3.91u/3.91u), reducing it is horizontal range combined with its new animation, despite the grabboxes being positioned further away from Marth (z offset: -15u/-6.5u → -16u/-8.09u).}}
**{{nerf|Compared to ''Brawl'', Marth's pivot grab has an altered animation, where Marth reaches higher, more closely resembling his dash grab animation in ''Melee''. The grabboxes are smaller with the grabbox behind him being removed (4u/4u/4u → 3.91u/3.91u), reducing it is horizontal range combined with its new animation, despite the grabboxes being positioned further away from Marth (z offset: -15u/-6.5u → -16u/-8.09u).}}
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==Changes from ''PM'' to ''P+''==
==Changes from ''PM'' to ''P+''==
Marth received small buffs and fixes in the transition to ''Project+'', although his down aerial and back throw received slightly more landing and ending lag respectively, albeit both still less than in ''Melee''.
Marth received small buffs and fixes in the transition to ''Project+''.
 
Overall, Marth is the least changed character between ''Project M'' and ''Project+'', and still remains a viable character in competitive play.
===Attributes===
===Attributes===
*{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to use his back aerial immediately.}}
*{{buff|Wall Jump has less horizontal velocity (1.3 → 1). This makes it less likely for Marth to self-destruct after a wall jump tech without having to immediately use his back aerial.}}
*{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}}
*{{buff|Back [[roll]] has less ending lag (IASA 33 → 32).}}
*{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}}
*{{buff|As a universal change across the cast, forward getup roll has less startup with increased intangibility (frame 6-20 → 1-20).}}
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*[[Forward smash]]:
*[[Forward smash]]:
**{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}}
**{{change|Adjusted animation on forward smash on the arm rotation to arc more naturally}}
===Aerial Attacks===
*Down aerial:
**{{nerf|Down aerial has slightly more landing lag (25/12 frames → 28/14), though it is still less than in ''Melee''.}}


===Throws and other attacks===
===Throws and other attacks===
*Back throw:
*Down Throw
**{{nerf|Back throw has slightly more ending lag (FAF 40 → 42).}}
*Down Throw:
**{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}}
**{{change|Down throw's release point and throw animation adjusted to more closely resemble ''Melee'''s.}}


===Special Moves===
===Special Moves===
*Shield Breaker:
*Shield Breaker
**{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}}
**{{Bugfix|Fixed an issue where Marth’s eyes retained their behavior from ''Brawl'' instead of looking forward.}}
*Dancing Blade:
*Dancing Blade:
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*The red costume is based on {{s|fireemblem|Eldigan}}, one of Sigurd's closest friends.
*The red costume is based on {{s|fireemblem|Eldigan}}, one of Sigurd's closest friends.
*The green costume is based on {{s|fireemblem|Quan}}, Sigurd's other close friend.
*The green costume is based on {{s|fireemblem|Quan}}, Sigurd's other close friend.
*The blue costume is loosely based on either {{s|fireemblem|Seliph}}, Sigurd's son, or {{s|fireemblem|Byron}}, his father.
*The blue costume is loosely based on either {{s|fireemblem|Seliph}}, Sigurd's son, or {{s|fireemblem|Byron}} (Vyron in Japan), his father.


===''Project+''===
===''Project+''===
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[[File:Marth Palette (P+).png|800px|thumb|center|Marth's alternate costumes in ''P+'']]
[[File:Marth Palette (P+).png|800px|thumb|center|Marth's alternate costumes in ''P+'']]


'''Secret costumes:'''
'''Z-Secret Costume:''' ''Fire Emblem: Shadow Dragon and the Blade of Light'' Marth
 
[[File:Marth Z P+.png|160px]]
 
'''Z-Secret Costume:''' Legacied Hero Marth (based on his appearance in ''Fire Emblem: Shadow Dragon and the Blade of Light'')


'''R-Secret Costume:''' ''Fire Emblem: New Mystery of the Emblem'' Marth (much like ''[[SSB4]]'' and ''[[Ultimate]]'')
'''R-Secret Costume:''' ''Fire Emblem: New Mystery of the Emblem'' Marth (much like ''[[SSB4]]'' and ''[[Ultimate]]'')

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