Editing Marth
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In Marth's first adventure, told in ''Shadow Dragon and the Blade of Light'' and its remakes, Medeus has been revived by the sorcerer {{s|fireemblem|Gharnef}} and has conquered almost all of Archanea, and by the time that the games begin Marth has spent two years in exile in the remote island kingdom of {{s|fireemblem|Talys}} with his future wife, Princess {{s|fireemblem|Caeda}}. The games follow his quest in the {{s|fireemblem|War of Shadows}}, in which he forms a coalition with Princess {{s|fireemblem|Nyna}} of the [[fireemblemwiki:Archanea (nation)|Holy Kingdom of Archanea]] and Prince {{s|fireemblem|Hardin}} of {{s|fireemblem|Aurelis}} to fight back against Medeus and his dragon empire, {{s|fireemblem|Dolhr}}, and gain the power to fight Gharnef so that he can retrieve Falchion and rescue his abducted sister, {{s|fireemblem|Elice}}. | In Marth's first adventure, told in ''Shadow Dragon and the Blade of Light'' and its remakes, Medeus has been revived by the sorcerer {{s|fireemblem|Gharnef}} and has conquered almost all of Archanea, and by the time that the games begin Marth has spent two years in exile in the remote island kingdom of {{s|fireemblem|Talys}} with his future wife, Princess {{s|fireemblem|Caeda}}. The games follow his quest in the {{s|fireemblem|War of Shadows}}, in which he forms a coalition with Princess {{s|fireemblem|Nyna}} of the [[fireemblemwiki:Archanea (nation)|Holy Kingdom of Archanea]] and Prince {{s|fireemblem|Hardin}} of {{s|fireemblem|Aurelis}} to fight back against Medeus and his dragon empire, {{s|fireemblem|Dolhr}}, and gain the power to fight Gharnef so that he can retrieve Falchion and rescue his abducted sister, {{s|fireemblem|Elice}}. | ||
The second story in ''Mystery of the Emblem'' begins three years after the first game's events and follows Marth as he is confronted by Hardin, now the Emperor of Archanea and corrupted by Gharnef. After Hardin conquers Altea and declares Marth a traitor, Marth and his allies embark on a journey through Archanea's northern wilderness and follow the legendary path once taken by Anri, where he learns the true history of the dragons and their role in shaping the history of Archanea. Marth is given the task of repairing the titular {{iw|fireemblemwiki|Fire Emblem|Archanean item}} shield to restore its ability to seal away the [[fireemblemwiki:Earth Dragon|earth dragons]], a malevolent species of a dragon to which Medeus belongs. The game ends with Marth defeating Medeus for the final time, uniting all seven of Archanea's kingdoms into one with himself as its king, and his marriage to Caeda. Later generations would remember him as the legendary "Hero-King". | The second story in ''Mystery of the Emblem'' begins three years after the first game's events and follows Marth as he is confronted by Hardin, now the Emperor of Archanea and corrupted by Gharnef. After Hardin conquers Altea and declares Marth a traitor, Marth and his allies embark on a journey through Archanea's northern wilderness and follow the legendary path once taken by Anri, where he learns the true history of the dragons and their role in shaping the history of Archanea. Marth is given the task of repairing the titular {{iw|fireemblemwiki|Fire Emblem|Archanean item}} shield to restore its ability to seal away the [[fireemblemwiki:Earth Dragon|earth dragons]], a malevolent species of a dragon to which Medeus belongs. The game ends with Marth defeating Medeus for the final time, uniting all seven of Archanea's kingdoms into one with himself as to its king, and his marriage to Caeda. Later generations would remember him as the legendary "Hero-King". | ||
In his starring games, Marth has given the unique {{s|fireemblem|lord}} [[fireemblemwiki:Class|character class]]: as the commander of his army, it is necessary for him to [[fireemblemwiki:Objectives#Seize|seize castles and thrones]] held by enemy armies to complete chapters and progress in his quest, but if he is defeated in battle, the game is over and the player must restart from their last save point. He is also the only unit who is able to visit villages to receive the items, money, or new recruits that they offer. In battle, he plays as a jack-of-all-trades who lacks the greater statistical advantages of other classes, but has a unique advantage in his relatively powerful exclusive weapons, including {{s|fireemblemwiki|rapier}}s (lightweight and effective against both heavy armor and cavalry) and Falchion (effective against dragons and cannot be broken, among various other abilities in specific games). | In his starring games, Marth has given the unique {{s|fireemblem|lord}} [[fireemblemwiki:Class|character class]]: as the commander of his army, it is necessary for him to [[fireemblemwiki:Objectives#Seize|seize castles and thrones]] held by enemy armies to complete chapters and progress in his quest, but if he is defeated in battle, the game is over and the player must restart from their last save point. He is also the only unit who is able to visit villages to receive the items, money, or new recruits that they offer. In battle, he plays as a jack-of-all-trades who lacks the greater statistical advantages of other classes, but has a unique advantage in his relatively powerful exclusive weapons, including {{s|fireemblemwiki|rapier}}s (lightweight and effective against both heavy armor and cavalry) and Falchion (effective against dragons and cannot be broken, among various other abilities in specific games). |