Editing Mario Tornado
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These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning fighter {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[Ally Combo]]. The landing hit is also able to [[lock]]. Mario now opens his mouth again akin to ''Melee'', though the game retains Brawl's blunt voice clips. | These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning fighter {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[Ally Combo]]. The landing hit is also able to [[lock]]. Mario now opens his mouth again akin to ''Melee'', though the game retains Brawl's blunt voice clips. | ||
In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series. | In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, however, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series. | ||
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In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique. | In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique. | ||
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==Gallery== | ==Gallery== | ||
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*In ''Smash 4'', despite still being Mario's down aerial, it deals more damage than the Dr. Tornado, dealing 10% damage (excluding landing) as opposed to Dr. Tornado's 8% damage. This is not the case in ''Ultimate'', however, as Mario's down aerial deals 12.5% damage while Dr. Tornado deals 14.8%. | *In ''Smash 4'', despite still being Mario's down aerial, it deals more damage than the Dr. Tornado, dealing 10% damage (excluding landing) as opposed to Dr. Tornado's 8% damage. This is not the case in ''Ultimate'', however, as Mario's down aerial deals 12.5% damage while Dr. Tornado deals 14.8%. | ||
*The Mario Tornado can be used to perform the [[green shell glitch]] in ''Smash 64''. | *The Mario Tornado can be used to perform the [[green shell glitch]] in ''Smash 64''. | ||
==See also== | ==See also== | ||
*[[Luigi Cyclone]] | *[[Luigi Cyclone]] | ||
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[[Category:Mario (SSB)]] | [[Category:Mario (SSB)]] | ||
[[Category:Mario (SSBM)]] | [[Category:Mario (SSBM)]] | ||