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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Mario Tornado | |name=Mario Tornado | ||
|image=[[File:MarioDownAirWiiU.jpg| | |image=[[File:MarioDownAirWiiU.jpg|200px]] | ||
|caption=Mario Tornado in {{forwiiu}}. | |caption=Mario Tornado in {{forwiiu}}. | ||
|user=[[Mario]]<br> | |user=[[Mario]]<br>[[Dr. Mario]] ("Dr. Tornado") | ||
|universe={{uv|Mario}} | |universe={{uv|Mario}} | ||
|interwiki = | |interwiki=supermariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage = | |interwikipage=Mario Tornado | ||
}} | }} | ||
{{cquote|''Engulf opponents in a high-speed spin. Tap {{Button|GCN|B}} while attacking to float up.''|cite=''Melee''<nowiki>'</nowiki>s instruction manual}} | |||
The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and has been his [[down aerial]] attack since ''[[Super Smash Bros. Brawl]]''. | The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and has been his [[down aerial]] attack since ''[[Super Smash Bros. Brawl]]''. | ||
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Mario spins rapidly with his fists outstretched, dealing multiple hits, then finishes with a full-body stretch to bash opponents at the end. By pressing the special move button rapidly, Mario ascends slightly; this can work as a [[recovery]]. | Mario spins rapidly with his fists outstretched, dealing multiple hits, then finishes with a full-body stretch to bash opponents at the end. By pressing the special move button rapidly, Mario ascends slightly; this can work as a [[recovery]]. | ||
In ''Smash 64'', it is a relatively basic move. It has | In ''Smash 64'', it is a relatively basic move. It has low startup lag but rather punishable ending lag. It consists of 14 rapid hits, all of which do 1%, and the last hit launches opponents vertically with high fixed knockback. The move can be used for edgeguarding, as the lower segment of the final hitboxes [[meteor smash]] when used in the air, though the meteor smash is hard to land, which when combined with the move's set knockback, makes this move inferior to Mario's aerials as a gimping tool. The move is a great recovery option, as it covers a decent vertical distance with some horizontal movement, and the amount of button mashing required to rise is rather low, while being even easier to mash if jumped, compensating for his otherwise somewhat predictable recovery. The move can also be moved horizontally, making it a decent, though situational, approach option, despite being inferior to his forward aerial and [[Fireball]] in this regard. | ||
In ''Melee'', however, the move was heavily [[nerfed]]. It hits 8 times as opposed to 14, making it deal 2% less damage (14% | In ''Melee'', however, the move was heavily [[nerfed]]. It hits 8 times as opposed to 14, making it deal 2% less damage (14% →12%). This worsens its damage racking ability and shortens the move's duration, though this makes it strike somewhat faster. It has lost the meteor smash hitboxes, and it requires significantly greater button mashing to rise while covering slightly less vertical distance, hindering recovery potential. There is now a delay before the final hitbox so opponents can escape out of the move much more easily. To compensate for all this, however, the move no longer has set knockback, allowing it to KO at high percents. It should be noted this version of the move has trandescendent priority. | ||
==As Mario's [[down aerial]]== | ==As Mario's [[down aerial]]== | ||
[[File:Tornado.jpg|thumb|The Mario Tornado in ''Brawl''.]] | [[File:Tornado.jpg|thumb|The Mario Tornado in ''Brawl''.]] | ||
In | In Brawl, Mario Tornado was replaced as his [[Down special move]] by [[FLUDD]], it in turn replaced Mario's old down aerial, as revealed in a [[DOJO!!]] [http://www.smashbros.com/wii/en_us/characters/mario.html#2nd update]; adding to this is that in Japanese in-depth sources, the name for the down aerial itself is still the exact same. Mario still does his signature "Yahoo!", but in a more blunt tone. The attack is quicker, while the knockback is considerably higher, in fact, it can be an effective KO move in the air, especially near the upper blast line. It does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air; additionally, it can no longer be used as a recovery option or to chase opponents. It now has a landing hitbox that deals 2% damage and low set horizontal knockback, comboing effectively into a down smash. It no longer has trandescendent priority. | ||
These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning | These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos, such as the infamous [[User:Iron Warrior/My take on the Ally Combo|Ally Combo]]. The landing hit is also able to [[lock]]. | ||
{{clr}} | {{clr}} | ||
==Origin== | ==Origin== | ||
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The Mario Tornado is likely based on the {{s|mariowiki|Spin Jump}} move that originated in ''[[Super Mario World]]''. The Spin Jump has lower vertical range than Mario's regular jump but deals more damage (or fully defeats enemies such as [[Koopa Troopa]]s, who would otherwise be knocked out of their shells which could then be grabbed and thrown, or {{s|mariowiki|Galoomba}}s, who would otherwise be knocked over and could be grabbed and thrown), offers protection from landing on many spiked normally-hazardous objects and enemies, and can break {{s|mariowiki|Rotating Block}}s from above if Mario is not Small. | The Mario Tornado is likely based on the {{s|mariowiki|Spin Jump}} move that originated in ''[[Super Mario World]]''. The Spin Jump has lower vertical range than Mario's regular jump but deals more damage (or fully defeats enemies such as [[Koopa Troopa]]s, who would otherwise be knocked out of their shells which could then be grabbed and thrown, or {{s|mariowiki|Galoomba}}s, who would otherwise be knocked over and could be grabbed and thrown), offers protection from landing on many spiked normally-hazardous objects and enemies, and can break {{s|mariowiki|Rotating Block}}s from above if Mario is not Small. | ||
Since the move's appearances in ''Smash 64'' and ''Melee'', the spin jump has continued to appear in ''Super Mario'' games. While its higher damage and block-breaking power are now the job of the {{s|mariowiki|Ground Pound}} move instead, spin jumping tends to cause Mario to fall slower, | Since the move's appearances in ''Smash 64'' and ''Melee'', the spin jump has continued to appear in ''Super Mario'' games. While its higher damage and block-breaking power are now the job of the {{s|mariowiki|Ground Pound}} move instead, spin jumping tends to cause Mario to fall slower, capable of removing fog, and gives Mario more height upon bouncing off enemies. | ||
In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique. | In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*As Mario Tornado involves Mario leaning backwards out of the plane of gameplay, certain fast and thin hitboxes such as [[Hero's Bow|Link's | *As Mario Tornado involves Mario leaning backwards out of the plane of gameplay, certain fast and thin hitboxes such as [[Hero's Bow|Link's Arrows]] can be dodged with it. | ||
*In ''Smash 4'', despite still being Mario's down aerial, it deals more damage than the Dr. Tornado, dealing 10% damage (excluding landing) as opposed to Dr. Tornado's 8% damage | *In ''Smash 4'', despite still being Mario's down aerial, it deals more damage than the Dr. Tornado, dealing 10% damage (excluding landing) as opposed to Dr. Tornado's 8% damage. | ||
*The Mario Tornado can be used to perform the [[ | *The Mario Tornado can be used to perform the [[Green shell glitch]] in ''Smash 64''. | ||
==See also== | ==See also== | ||
*[[Luigi Cyclone]] | *[[Luigi Cyclone]] | ||
*[[Dr. Tornado]] | *[[Dr. Tornado]] | ||
{{Special Moves|char=Mario}} | {{Special Moves|char=Mario}} | ||
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[[Category:Mario universe]] | [[Category:Mario universe]] | ||
[[Category:Mario]] | [[Category:Mario]] | ||