Editing Mario Tornado

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 25: Line 25:
These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning fighter {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[Ally Combo]]. The landing hit is also able to [[lock]]. Mario now opens his mouth again akin to ''Melee'', though the game retains Brawl's blunt voice clips.
These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning fighter {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[Ally Combo]]. The landing hit is also able to [[lock]]. Mario now opens his mouth again akin to ''Melee'', though the game retains Brawl's blunt voice clips.


In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series.
In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, however, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series.
{{clr}}
{{clr}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)