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|subtitle = ''Mario Bros.'' | |subtitle = ''Mario Bros.'' | ||
|name = Mario Bros. | |name = Mario Bros. | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mario Bros.png|300px]]|title2=Brawl|tab2=[[File:MarioBros Stage.jpg|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert | |caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mario Bros. as it appears in ''Smash''. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[Brawl]]''<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl:'''<br>{{SSBB|Mario}}<br>{{SSBB|Luigi}}<br>{{SSBB|Peach}}<br>{{SSBB|Bowser}}<br>{{SSBB|R.O.B.}} (unlocking)<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Clear [[Event 19: Wario Bros.]] | |unlockcriteria = Clear [[Event 19: Wario Bros.]] | ||
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|interwiki = mariowiki | |interwiki = mariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
|interwikipage = Mario Bros. ( | |interwikipage = Mario Bros. (Super Smash Bros. series) | ||
}} | }} | ||
'''Mario Bros.''' ({{ja|マリオブラザーズ|Mario Burazāzu}}, ''Mario Bros.'') is a stage that appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', and is based on the [[mariowiki:Mario Bros. (game)|arcade game of the same name]]. The versus mode level in ''{{s|mariowiki|Super Mario Bros. 3}}'' (and its SNES/[[Wii]] counterpart ''{{s|mariowiki|Super Mario All-Stars}}'') and in ''{{s|mariowiki|New Super Mario Bros. Wii}}'' for the Nintendo Entertainment System (NES) and Wii, respectively, were also designed after this game. | '''Mario Bros.''' ({{ja|マリオブラザーズ|Mario Burazāzu}}, ''Mario Bros.'') is a stage that appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', and is based on the [[mariowiki:Mario Bros. (game)|arcade game of the same name]]. The versus mode level in ''{{s|mariowiki|Super Mario Bros. 3}}'' (and its SNES/[[Wii]] counterpart ''{{s|mariowiki|Super Mario All-Stars}}'') and in ''{{s|mariowiki|New Super Mario Bros. Wii}}'' for the Nintendo Entertainment System (NES) and Wii, respectively, were also designed after this game. | ||
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==Origin== | ==Origin== | ||
[[File:MarioBros.png|thumb|left|The original appearance of the level in ''{{s|mariowiki|Mario Bros.}}'']] | [[File:MarioBros.png|thumb|left|200px|The original appearance of the level in ''{{s|mariowiki|Mario Bros.}}'']] | ||
This stage is based on the design of the first two "Phases" of the arcade game ''{{s|mariowiki|Mario Bros.}}'' In ''Mario Bros.'', there are turtle enemies called "Shellcreepers" and crab enemies called "Sidesteppers". Shellcreepers and Sidesteppers come out of the top pipes and return through the bottom pipes. To defeat the enemies, the player has to knock them over from underneath the platforms, then kick them from the side. The player can also be knocked over if another player hits them from below, but all they do is jump a bit. In a pinch, the POW Block can be used to knock over every enemy on the screen. If the player leaves the enemies alone long enough, they get back up, change color, and move faster. All of these elements have been retained in the Mario Bros. stage. | This stage is based on the design of the first two "Phases" of the arcade game ''{{s|mariowiki|Mario Bros.}}'' In ''Mario Bros.'', there are turtle enemies called "Shellcreepers" and crab enemies called "Sidesteppers". Shellcreepers and Sidesteppers come out of the top pipes and return through the bottom pipes. To defeat the enemies, the player has to knock them over from underneath the platforms, then kick them from the side. The player can also be knocked over if another player hits them from below, but all they do is jump a bit. In a pinch, the POW Block can be used to knock over every enemy on the screen. If the player leaves the enemies alone long enough, they get back up, change color, and move faster. All of these elements have been retained in the Mario Bros. stage. | ||
Additionally, some elements have been modified for the stage. When an enemy is knocked out in ''Smash'', the player can pick it up and throw it at other players as a projectile. In ''Mario Bros.'', red and green {{iw|mariowiki|Fireball|Mario Bros.}}s can appear and travel across the stage. The red fireballs bounce off the ground as they go by, while the green ones don't succumb to gravity. This stage has only the green fireball, which still follows the same physics as the original game. Also in ''Mario Bros.'', both the player and enemies can {{iw|wikipedia|wraparound|video games}} the screen; exiting through one side results in reappearing on the other. In ''Brawl'', this only applies to enemies, and players are still bound by blast lines. In ''Ultimate'', the mechanic is more similar to [[Balloon Fight]]; players can wraparound the screen, but during knockback, the blast lines take effect. | Additionally, some elements have been modified for the stage. When an enemy is knocked out in ''Smash'', the player can pick it up and throw it at other players as a projectile. In ''Mario Bros.'', red and green {{iw|mariowiki|Fireball|Mario Bros.}}s can appear and travel across the stage. The red fireballs bounce off the ground as they go by, while the green ones don't succumb to gravity. This stage has only the green fireball, which still follows the same physics as the original game. Also in ''Mario Bros.'', both the player and enemies can {{iw|wikipedia|wraparound|video games}} the screen; exiting through one side results in reappearing on the other. In ''Brawl'', this only applies to enemies, and players are still bound by blast lines. In ''Ultimate'', the mechanic is more similar to [[Balloon Fight]]; players can wraparound the screen, but during knockback, the blast lines take effect. | ||
{{ | {{clear}} | ||
==Tournament legality== | ==Tournament legality== | ||
This stage is [[banned stage|banned]] in all tournaments, due to the Shellcreepers, Sidesteppers, and the Flame drastically altering gameplay, focusing more on throwing the projectiles rather than using other attacks, and all three are overly powerful stage hazards. Because of the Shellcreepers and Sidesteppers, characters with [[Reflection|reflectors]] have a huge advantage over characters that lack them. The stage also has a large size, walk off stage edges allowing for chain throws off the sides, and platforms creating [[Cave of life|caves of life]] allowing unusually high damage percentages. | This stage is [[banned stage|banned]] in all tournaments, due to the Shellcreepers, Sidesteppers, and the Flame drastically altering gameplay, focusing more on throwing the projectiles rather than using other attacks, and all three are overly powerful stage hazards. Because of the Shellcreepers and Sidesteppers, characters with [[Reflection|reflectors]] have a huge advantage over characters that lack them. The stage also has a large size, walk off stage edges allowing for chain throws off the sides, and platforms creating [[Cave of life|caves of life]] allowing unusually high damage percentages. | ||
==Gallery== | ==Gallery== | ||
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*in ''Ultimate''{{'}}s [[Training Mode]], the Shellcreepers and Sidesteppers do not freeze when the settings appear, unlike most other stage hazards. This allows them to walk past the bottom warp pipes without going into them. | *in ''Ultimate''{{'}}s [[Training Mode]], the Shellcreepers and Sidesteppers do not freeze when the settings appear, unlike most other stage hazards. This allows them to walk past the bottom warp pipes without going into them. | ||
*Characters that follow fighters (the partner [[Ice Climbers (SSBU)|Ice Climber]], {{SSBU|Olimar}}'s Pikmin, {{SSBU|Rosalina}}'s Luma) can get confused on how to follow when the fighter wraps around the screen, either running faster to catch up and overshooting or running towards the opposite side. This scenario happens more often if the fighter has their speed increased (such as wearing a [[Bunny Hood]] or using certain spirits). | *Characters that follow fighters (the partner [[Ice Climbers (SSBU)|Ice Climber]], {{SSBU|Olimar}}'s Pikmin, {{SSBU|Rosalina}}'s Luma) can get confused on how to follow when the fighter wraps around the screen, either running faster to catch up and overshooting or running towards the opposite side. This scenario happens more often if the fighter has their speed increased (such as wearing a [[Bunny Hood]] or using certain spirits). | ||
*In ''Ultimate'', the following [[Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Arcade Bunny]], [[Devil]], [[Kapp'n]], the [[Moon]], [[Nikki]] (due to the dark background obscuring her drawings), [[Rathalos]], [[Squid Sisters]], [[Thwomp]], and [[Tiki]]. Additionally, the [[Poké Ball]] [[Pokémon]] [[Abra]] and [[Lunala]] cannot be summoned here. | ||
==External links== | ==External links== |