Editing Mario Bros.

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Additionally, some elements have been modified for the stage. When an enemy is knocked out in ''Smash'', the player can pick it up and throw it at other players as a projectile. In ''Mario Bros.'', red and green {{iw|mariowiki|Fireball|Mario Bros.}}s can appear and travel across the stage. The red fireballs bounce off the ground as they go by, while the green ones don't succumb to gravity. This stage has only the green fireball, which still follows the same physics as the original game. Also in ''Mario Bros.'', both the player and enemies can {{iw|wikipedia|wraparound|video games}} the screen; exiting through one side results in reappearing on the other. In ''Brawl'', this only applies to enemies, and players are still bound by blast lines. In ''Ultimate'', the mechanic is more similar to [[Balloon Fight]]; players can wraparound the screen, but during knockback, the blast lines take effect.
Additionally, some elements have been modified for the stage. When an enemy is knocked out in ''Smash'', the player can pick it up and throw it at other players as a projectile. In ''Mario Bros.'', red and green {{iw|mariowiki|Fireball|Mario Bros.}}s can appear and travel across the stage. The red fireballs bounce off the ground as they go by, while the green ones don't succumb to gravity. This stage has only the green fireball, which still follows the same physics as the original game. Also in ''Mario Bros.'', both the player and enemies can {{iw|wikipedia|wraparound|video games}} the screen; exiting through one side results in reappearing on the other. In ''Brawl'', this only applies to enemies, and players are still bound by blast lines. In ''Ultimate'', the mechanic is more similar to [[Balloon Fight]]; players can wraparound the screen, but during knockback, the blast lines take effect.
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