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|title = Mario (universe)
|title = Mario (universe)
|image = [[File:MarioTitle.svg|300px]]
|image = [[File:MarioTitle.svg|300px]]
|caption     = [[File:MarioSymbol.svg|50px|class=invert-dark]]
|caption = [[File:MarioSymbol.svg|50px|class=invert]]
|developer = [[Nintendo]]<br>Various
|developer = [[Nintendo]]<br>Various
|publisher = Nintendo<br>Various
|publisher = Nintendo<br>Various
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|originconsole = Arcade
|originconsole = Arcade
|firstinstallment = ''{{iw|mariowiki|Donkey Kong|game}}'' (1981)
|firstinstallment = ''{{iw|mariowiki|Donkey Kong|game}}'' (1981)
|latestinstallment = ''{{s|mariowiki|Mario & Luigi: Brothership}}'' (2024)
|latestinstallment = ''{{iw|mariowiki|Mario + Rabbids Sparks of Hope}}'' (2022)
|interwiki = mariowiki
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage = Super Mario (franchise)
|interwikipage = Mario (franchise)
}}
}}
The '''''Super Mario'' universe''' ({{ja|マリオ|Mario}}, ''Mario'') (also referred to as '''''Mario''''' or '''''Super Mario Bros.''''') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful ''Mario'' video game franchise. The ''Mario'' universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the {{uv|Pokémon}} franchise has found even greater success when counting non-game media). The ''Mario'' universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the ''Super Mario'' games. [[Mario]] himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother [[Luigi]], along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
The '''''Mario'' universe''' ({{ja|マリオ|Mario}}, ''Mario'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful ''Mario'' video game franchise. The ''Mario'' universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the {{uv|Pokémon}} franchise has found even greater success when counting non-game media). The ''Mario'' universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the ''Super Mario'' games. [[Mario]] himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother [[Luigi]], along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.


As a direct result, there are more ''Mario''-themed characters, items, and properties to be found in the ''Smash Bros.'' series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'': [[Mario]], his alter-ego [[Dr. Mario]], [[Luigi]], [[Bowser]], [[Princess Peach]] (who has [[Toad]] as an attack), [[Rosalina]] (who uses [[Luma]]s to attack), [[Bowser Jr.]] (who has the [[Koopalings]] as alternate costumes), [[Daisy]] (who functions as a clone of Peach), and even the [[Piranha Plant]]. The ''Mario'' universe is so expansive, in fact, that [[Donkey Kong]], [[Yoshi]] and [[Wario]] are considered stars of their own sub-universes: Donkey Kong, [[Diddy Kong]] and [[King K. Rool]] from the {{uv|Donkey Kong}} universe, Yoshi from the {{uv|Yoshi}} universe, and Wario from the {{uv|Wario}} universe. The {{uv|Wrecking Crew}} universe is also a sub-universe of the ''Mario'' universe, although no playable characters hail from it. It is the most heavily represented universe in the ''Super Smash Bros.'' series, by far, with the highest [[trophy]], [[sticker]], and [[item]] count in the series, though its number of playable characters is second to the {{uv|Pokémon}} universe (nine to ten if [[Pokémon Trainer]] is counted as three separate characters).
As a direct result, there are more ''Mario''-themed characters, items, and properties to be found in the ''Smash Bros.'' series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'': [[Mario]], his alter-ego [[Dr. Mario]], [[Luigi]], [[Bowser]], [[Princess Peach]] (who has [[Toad]] as an attack), [[Rosalina]] (who uses [[Luma]]s to attack), [[Bowser Jr.]] (who has the [[Koopalings]] as alternate costumes), [[Daisy]] (who functions as a clone of Peach), and even the [[Piranha Plant]]. The ''Mario'' universe is so expansive, in fact, that [[Donkey Kong]], [[Yoshi]] and [[Wario]] are considered stars of their own sub-universes: Donkey Kong, [[Diddy Kong]] and [[King K. Rool]] from the {{uv|Donkey Kong}} universe, Yoshi from the {{uv|Yoshi}} universe, and Wario from the {{uv|Wario}} universe. The {{uv|Wrecking Crew}} universe is also a sub-universe of the ''Mario'' universe, although no playable characters hail from it. It is the most heavily represented universe in the ''Super Smash Bros.'' series, by far, with the highest [[trophy]], [[sticker]], and [[item]] count in the series, with the total amount of playable characters falling second to the {{uv|Pokémon}} universe (nine to ten if [[Pokémon Trainer]] is counted as three separate characters).


==Franchise description==
==Franchise description==
[[File:MeleeOpening.png|thumb|Mario as depicted in the [[opening movie]] of ''Melee''. Mario is always introduced first among Nintendo characters due to his mascot status.]]
[[File:MeleeOpening.png|thumb|Mario as depicted in the [[opening movie]] of ''Melee''. Mario is always introduced first among Nintendo characters due to his mascot status.]]
During development of ''{{iw|mariowiki|Donkey Kong|game}}'', Shigeru Miyamoto created a protagonist initially titled {{ja|オッサン|Ossan}}, before being renamed to "Jumpman." Due to the unprecedented success of this game, the character immediately became a recognizable icon of the early days of gaming, and made several more appearances afterwards. In the 1982 follow-up ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', the character was officially renamed to [[Mario]], named after Nintendo of America landlord Mario Segale. This is also one of the few instances Mario is portrayed as an antagonist, with the titular Donkey Kong Jr. attempting to save his father from capture. Mario would get a starring role in 1983 with the game ''{{iw|mariowiki|Mario Bros.}}'' that codified many of the elements that defined the franchise afterwards. This game was the first appearance of Mario's brother [[Luigi]], established that they were brothers who dealt with pipes, and fought against enemies like bugs, turtles, and fire balls. Mario would make other appearances around this time on television, various {{uv|Game & Watch}} titles, and guest appearances in games like {{uv|Wrecking Crew}} and ''Golf''.
By the beginning of 1981, Nintendo had developed a series of cabinet arcade games that were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named ''Radar Scope'', the first game [[Shigeru Miyamoto]] ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game that he could install as a replacement into ''Radar Scope'' machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the ''Radar Scope'' hardware, and created new characters that could then be marketed and used in later games.
 
The finished product, ''{{iw|mariowiki|Donkey Kong|game}}'', became a huge success for Nintendo and moved 60,000 units by 1982. Its popularity was owed to the many differences from the maze and shooter games of the time that being the first example of a platform game with actual jumping mechanics afforded it; these included its multiple-stage structure and its visual approach to story and characterization. It is considered to be the earliest video game with a storyline that unfolded on the screen itself, with cutscenes in between levels establishing a love triangle between characters inspired by the ''Popeye'' comic. The eponymous ape [[Donkey Kong]] is the de facto villain, shown stealing away a damsel-in-distress (later given the name {{iw|mariowiki|Pauline}}), and it is up to the player-character, a carpenter named "Jumpman" at the time, to save her. This was the earliest incarnation of the character that came to be known as [[Mario]], and his design's most iconic elements were necessitated by severe pixel-based graphical limitations; he was given a mustache because that was the only way to show he had a human face, and he was depicted wearing colorful overalls to show he was wearing something more defined then a shapeless blob. Mario was given his official name in Miyamoto's modestly successful 1983 arcade follow-up ''{{iw|mariowiki|Mario Bros.}}'', which also introduced Mario's green palette-swapped brother [[Luigi]], changed his occupation from carpenter to plumber, and introduced the idea of him using strong jumping abilities to fell turtle-like enemies.


[[File:Mushroomy.jpg|thumb|Mario on the [[Mushroomy Kingdom]] stage in ''Brawl'', a recreation of the famous World 1-1 from ''Super Mario Bros.'']]
[[File:Mushroomy.jpg|thumb|Mario on the [[Mushroomy Kingdom]] stage in ''Brawl'', a recreation of the famous World 1-1 from ''Super Mario Bros.'']]
A sequel to ''Mario Bros.'' was put into development, this time as an exclusive to the then two year old Famicom home console. Miyamoto realized that quick bursts of content would not be enough for at-home play, and attempted to make a more substantial experience, which included long, intricate levels with branching paths and secrets. Partially inspired by {{uv|Ice Climber}} with its vertical scrolling gameplay, this game would have smooth horizontal scrolling gameplay. This game would release in 1985 as ''{{iw|mariowiki|Super Mario Bros.}}'', and quickly became a top seller for the system. When the Famicom was released outside of Japan as the Nintendo Entertainment System, ''Super Mario Bros.'' was bundled with the first circulation of consoles. The game is often labeled as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the [[Mushroom Kingdom]], to rescue his love interest [[Princess Peach|Princess Toadstool]] from the dragon turtle-like [[Bowser]] was timeless. The game became the best-selling video game in history a record it held for over twenty years before being surpassed by {{uv|Wii Sports}} in 2008.
Throughout the North American video game industry recession that lasted from 1983 to 1985, Nintendo released the Famicom (the Western equivalent of which was the NES), which eventually found success as a hardware platform in its own right. Miyamoto began development of a successor to ''Mario Bros.'' for the console, and the game went through many ideas before settling as a side-scrolling platformer with a very clearly defined diversity to its gameplay elements, onscreen characters, and setting. The 1985 release of ''{{iw|mariowiki|Super Mario Bros.}}'' is labeled by many as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the [[Mushroom Kingdom]], to rescue his love interest [[Princess Peach|Princess Toadstool]] from the dragon turtle-like [[Bowser]] was timeless. The game became the best-selling title in the history of the industry, a record it held for over twenty years.


The ''Super Mario'' franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of ''Mario''-related titles for each and every Nintendo console and handheld launched in the company's history, and even some non-Nintendo developed systems. To date, nearly 300 games feature ''Mario'' characters in some way. Many entries into the series enjoyed a high level of success and are often among the top selling titles on any given system, mostly due to brand recognition, but also for the most part by being genuinely polished and innovative experiences that stand the test of time. The early NES and SNES Mario 2D platformers would codify what would make up games of that style, which was further innovated by ''{{iw|mariowiki|Super Mario Maker}}'' bring the concept of a level editor to the mainstream. The game  ''{{iw|mariowiki|Super Mario 64}}'' would define how to move in 3D space with a free roaming camera and large levels to explore and find secrets, which were followed up by games like ''{{iw|mariowiki|Super Mario Sunshine}}'', ''{{iw|mariowiki|Super Mario Galaxy}}'', and ''{{iw|mariowiki|Super Mario Odyssey}}''. The ''{{iw|mariowiki|Mario Kart|series}}'' franchise would lay the foundation for cart racing games, and the ''{{iw|mariowiki|Mario Party|series}}'' series would lay the foundation for party games. Other notable entries include the game ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'', which itself inspired other Mario-centric role playing games such as the ''{{iw|mariowiki|Paper Mario|series}}'' and ''{{iw|mariowiki|Mario & Luigi|series}}'' series, [[Dr. Mario]] as its own series of puzzle games, and a host of sports games like ''{{iw|mariowiki|Mario Golf|series}}'', ''{{iw|mariowiki|Mario Tennis|series}}'', and the ''{{iw|mariowiki|Mario & Sonic at the Olympic Games}}'' series.
The ''Super Mario'' franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of ''Mario''-related titles for each and every Nintendo console and handheld launched in the company's history, and as of 2013, over 200 games featuring ''Mario'' characters in some way, shape or form have been released. While many entries into the series enjoyed a high level of success, none of the subsequent ''Mario'' games necessarily had anywhere near as much influence on video game genres as ''Super Mario Bros.'' itself had, but there is one clear exception: ''{{iw|mariowiki|Super Mario 64}}'' was the core platform-based series' inaugural transition into the third dimension, released in the Americas in September 1996, with a free-roaming, non-linear design, and an overarching collection aspect. A launch title for the Nintendo 64, it became the system's best-selling game and is given much of the credit for allowing the Nintendo 64 to attain the success that it had. The game set many precedents for the 3D platformer genre that would forever reappear in 3D platformers to follow, including player-character movement precisely dictated by the controller's analog joystick, a hub-based level design where each level accessible from the hub was a self-contained area containing a large variety of objectives to complete, and the first-ever "free" camera in a game with 3D environments, where the camera could be controlled independently of the character and was not rigidly fixed either to the character's position or a specific point in the level itself. Numerous other ''Mario'' platformers, particularly ''{{iw|mariowiki|Super Mario Bros. 3}}'', ''{{iw|mariowiki|Super Mario World}}'', ''{{iw|mariowiki|Super Mario Galaxy}}'' and ''{{iw|mariowiki|Super Mario Odyssey}}'', are also frequently cited as some of the greatest games ever made; rather than kickstarting their respective genres as ''Super Mario Bros.'' and ''Super Mario 64'' did, they instead garnered high praise for innovating on and refining the formulas set by the first 2D and 3D installments.


Outside of videogames, Mario continues to be a juggernaut in merchandising. Mario's face and name have been featured on countless products including toys, table top games, household items and stationery, apparel, collectible items, feature films, animated series, print media like books and manga, and theme parks. Mario was even used to promote the Olympic games in 2016 and 2020. The Mario brand is estimated to be worth over 36 billion dollars in net revenue.
The ''Mario'' setting itself most often stars [[Mario]], a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like {{iw|mariowiki|Mushroom Kingdom}}. Mario is often accompanied by his taller and more cowardly brother [[Luigi]], who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, [[Princess Peach|Princess "Peach" Toadstool]], regularly gets taken away by Mario's trouble-making arch-nemesis, [[Bowser]], who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a ''Mario'' game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. ''Mario'' games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and ''Mario'' games sometimes satirize some conventions in video games. The ''Mario'' franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases: [[Donkey Kong]] has starred alongside a simian supporting cast of his own in [[Donkey Kong (universe)|various games]] that, for a time, were primarily handled by British company Rareware; a pet-like dinosaur companion for Mario named [[Yoshi]] was introduced in the SNES launch title ''Super Mario World'', and has been the focus of [[Yoshi (universe)|several of his own games]]; and a mischievous anti-hero equivalent to Mario who debuted in ''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}'' for the Game Boy, [[Wario]], has starred in both his own platformers and [[Wario (universe)|a series of party games]] that deliver a more outward parody of video game trends.


The ''Mario'' setting itself most often stars [[Mario]], a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like {{iw|mariowiki|Mushroom Kingdom}}. Mario is often accompanied by his taller and more cowardly brother [[Luigi]], who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, [[Princess Peach|Princess "Peach" Toadstool]], regularly gets taken away by Mario's trouble-making arch-nemesis, [[Bowser]], who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a ''Mario'' game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. ''Mario'' games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and ''Mario'' games sometimes satirize some conventions in video games like being self-aware of their own game logic and intentionally breaking them to subvert expectations.
The many games of ''Mario'' have explored a large variety of video game genres, and one genre the series seems to avoid making a purely ''Mario''-centric title for is the fighting genre, a gap the series regularly fills in with its guaranteed appearances in every installment in the ''[[Super Smash Bros.]]'' crossover series:


The ''Mario'' franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases. [[Donkey Kong]], of which the Mario franchise is technically a spin-off, ironically was demoted to a spin-off and has starred alongside a simian supporting cast of his own in the ''{{iw|mariowiki|Donkey Kong Country|series}}'' series that, for a time, were primarily handled by British company Rareware. A pet-like dinosaur companion for Mario named [[Yoshi]] was introduced in the SNES launch title ''Super Mario World'', and has been the focus of the self-titled ''{{iw|mariowiki|Yoshi|series}}'' series. Mario's timid and cowardly brother Luigi would occasionally receive a starring role of his own, primarily with the acclaimed ''{{iw|mariowiki|Luigi's Mansion|series}}'' series. A mischievous anti-hero equivalent to Mario who debuted in ''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}'' for the Game Boy, [[Wario]], took over the ''Mario Land'' series with the renamed ''{{iw|mariowiki|Wario Land|series}}'' series and ''{{iw|mariowiki|WarioWare|series}}'' series that deliver a more outward parody of video game trends. [[Princess Peach]] has also occasionally taken the spotlight with the [[Nintendo DS]] game ''{{iw|mariowiki|Super Princess Peach}}'' and [[Nintendo Switch]] game ''{{iw|mariowiki|Princess Peach Showtime!}}''.
*'''2D Platforming''': The genre most closely associated with the ''Mario'' brand, which was begun by ''[[Super Mario Bros.]]'' for the NES in 1985. These are linear sidescrollers that follow the same basic formula for the most part, and this legacy continued with ''Super Mario Bros. 2'' (both the [[Super Mario Bros. 2|USA release]] and the original Japanese title, ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]''), ''{{iw|mariowiki|Super Mario Bros. 3}}'', and ''[[Super Mario World]]'', with plenty of additional titles released for portable hardware. A compilation of remasters of the first four aforementioned 2D platforming games, titled ''{{iw|mariowiki|Super Mario All-Stars}}'', was released for the SNES in 1993. While there was an extended period where new ''Mario'' games were no longer two-dimensional platformers, a subseries focused on the official return to the 2D platforming formula, ''{{iw|mariowiki|New Super Mario Bros.}}'', began releasing for each of the most recent Nintendo platforms, starting with the Nintendo DS in 2006 and going on until 2019's ''{{iw|mariowiki|New Super Mario Bros. U Deluxe}}'' for the Nintendo Switch. In celebration of the ''Super Mario'' franchise's 30th anniversary, ''[[Super Mario Maker]]'' was released in September 2015 for the Wii U, in which players can create and share their own 2D Mario levels online for others to play. In addition, the game featured a robust online feature-set with a multitude of options for finding courses and creators, all of which were only added to with subsequent update patches. A Nintendo 3DS port was released in December 2016 and an expanded sequel for the Switch, aptly titled ''{{iw|mariowiki|Super Mario Maker 2}}'', was released in June 2019.
 
*'''3D Platforming''': The seminal ''{{iw|mariowiki|Super Mario 64}}'' paved the way for 3D ''Mario'' platformers on each of the Nintendo home consoles that followed the Nintendo 64. In some ways, these are the "biggest" ''Mario'' releases; ''{{iw|mariowiki|Super Mario Sunshine}}'' for the GameCube incorporated a radical gameplay twist in the form of the [[F.L.U.D.D.]] spraying device on Mario's back; a pair of ''{{iw|mariowiki|Super Mario Galaxy}}'' games on the Wii placed all of the action on tightly spherical settings; and ''{{iw|mariowiki|Super Mario 3D Land}}'' for the Nintendo 3DS and ''{{iw|mariowiki|Super Mario 3D World}}'' for the Wii U, both of which exchanges the free-roaming world aspect for a more contained linear level design. The most recent game, ''{{iw|mariowiki|Super Mario Odyssey}}'' for the Nintendo Switch, returns to the sandbox level design as seen in ''64'' and ''Sunshine''. Apart from ''3D Land/World'', these titles are themed on adventure and exploration, often thrusting Mario into unfamiliar locales; ''Sunshine'' is set on a [[mariowiki:Isle Delfino|faraway tropical island]], both ''Galaxy'' games take place in outer space, and ''Odyssey'' is pitched as a "globe-trotting adventure" that takes place in various kingdoms. To celebrate the ''Super Mario'' series' 35th anniversary, a compilation of remasters of the first three 3D platforming games, titled ''{{iw|mariowiki|Super Mario 3D All-Stars}}'', was released for the Nintendo Switch from September 2020 to March 2021.
 
*'''Racing''': All high-profile ''Mario'' titles in this genre belong to an officially recognized sub-series called ''{{iw|mariowiki|Mario Kart|series}}''. Like several other ''Mario'' releases, the first ''Mario'' game in this genre, ''[[Super Mario Kart]]'' for the SNES, is credited for essentially popularizing a new genre in the video game industry, in this case the weapon and obstacle-based kart racing sub-genre. It is an unbroken Nintendo tradition to release one ''Mario Kart'' game for each and every major Nintendo home console and handheld system. The most recent console entry in the series is ''{{iw|mariowiki|Mario Kart Live: Home Circuit}}'' for the Nintendo Switch with a mobile game released in summer 2019, ''{{iw|mariowiki|Mario Kart Tour}}''.
 
*'''Party''': Yet another genre the ''Mario'' brand set the standard for for years to come, the first installment in the long-running ''{{iw|mariowiki|Mario Party|series}}'' series was created on the Nintendo 64 in 1999 by developer {{iw|mariowiki|Hudson Soft}}, who worked on the series from the [[mariowiki:Mario Party|first]] up until the [[mariowiki:Mario Party 8|eighth]] home console entry. But following Hudson's acquisition and dissolving by [[Konami]] in the early 2010s, the development duties were passed on to the first-party team {{iw|mariowiki|Nd Cube}}. In the ''Mario Party'' series, players roll the [[mariowiki:Dice Block|dice block]] to move characters across a board like in a board game, then compete in one of many dozens of available {{iw|mariowiki|minigames}} to amass a high currency total and purchase a means of winning, typically {{iw|mariowiki|Star|Mario Party series}}s. The most recent entry is ''{{iw|mariowiki|Mario Party Superstars}}'' for the Nintendo Switch, effectively a return to form for the franchise that features game boards and minigames from previous home console entries.
 
*'''RPG''': ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' was a result of a long-running partnership between Nintendo and [[Square Enix|Squaresoft]], developers of the {{uv|Final Fantasy}} series, grafting the ''Mario'' aesthetic and reflex-based gameplay onto a JRPG format. This was the starting point for what would become a fair number of ''Mario''-centered JRPGs that differentiate themselves from other titles in the genre by incorporating elements of timing and reflex to some of the standard battle options, known as {{iw|mariowiki|action command}}s. These are some of the only ''Mario'' games that feature a heaver slant towards storytelling; additionally, almost every game introduces a diverse cast of original characters to rival that of the main ''Mario'' universe. ''Mario'' has since established two entirely separate RPG-based subseries: Intelligent Systems's ''{{iw|mariowiki|Paper Mario|series}}'' and AlphaDream's ''{{iw|mariowiki|Mario & Luigi|series}}''. In ''Paper Mario'', all characters are presented as flat paper-thin illustrations occupying three-dimensional areas. However after its Nintendo 64 debut in 2000, the series began to swerve away from its RPG roots and into the action-adventure genre with the fourth installment, ''{{iw|mariowiki|Paper Mario: Sticker Star}}'', which was met with highly polarizing reception for their focus on gameplay and gimmicks rather than story, original characters, exploration, and traditional RPG elements. In ''Mario & Luigi'', the gameplay is centered on cooperative combat and world exploration starring the eponymous brother duo. Unlike its sister franchise, this series is primarily featured on Nintendo's handheld systems and the formula has remained relatively consistent since its Game Boy Advance debut in 2003. Both series crossed over for the first time in 2015 with the release of ''{{iw|mariowiki|Mario & Luigi: Paper Jam}}''. While Mario himself is present and playable in all RPG titles, he is frequently teamed up with other party members as battle partners and/or alternate playable characters, including Luigi, Peach, Bowser, and a number of original characters, such as [[Geno]], Mallow, Starlow, and Huey among many others. The most recent ''Mario'' RPG entry is ''{{iw|mariowiki|Paper Mario: The Origami King}}'' for the Nintendo Switch, released in July 2020. In October 2019, it was made public that ''Mario & Luigi'' developer AlphaDream had filed for bankruptcy, leaving the future of the ''Mario & Luigi'' series in limbo.
 
*'''Puzzle''': ''{{iw|mariowiki|Dr. Mario}}'' was a ''Tetris''-style puzzle game for NES that starred [[Dr. Mario|Mario in a doctor's costume]] throwing pills to combat differently colored viruses. There have been some occasional puzzle games following this, but an official puzzle-based subseries entitled ''{{iw|mariowiki|Mario vs. Donkey Kong|series}}'' began on Game Boy Advance, which pays homage to Mario's original rivalry with Donkey Kong. The most recent puzzle release is ''{{iw|mariowiki|Dr. Mario World}}'' for mobile devices.
 
*'''Sports''': ''Mario'' has a long-standing tradition of applying its aesthetic to a variety of team sports-based games and incorporating specific ''Mario''-flavored twists. The two longest-running ''Mario Sports'' subseries are ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}'', both of which are regularly developed by {{iw|mariowiki|Camelot Software Planning}}. ''Mario Sports'' games have also been based on [[mariowiki:Mario Strikers (series)|association football]], [[mariowiki:Mario Baseball (series)|baseball]], [[mariowiki:Mario Hoops 3-on-3|basketball]], and [[mariowiki:Mario Sports Superstars|more]]. The [[mariowiki:Mario & Sonic (series)|Olympic Games]] series have received one game per season starting in 2008 (excluding the 2018 and 2022 Winter Olympics), and in an unprecedented twist, marking the first ever crossover between ''Mario'' and its former "rival" franchise, {{uv|Sonic the Hedgehog}}.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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===Fighters===
===Fighters===
*[[File:MarioIcon(SSB).png|50px|right|link=Mario (SSB)]]'''{{SSB|Mario}}''' ([[Starter character|Starter]]): Mario is the mascot of Nintendo, and probably the most well-known video game character in the world. He first appeared in the arcade game ''Donkey Kong'' as the main protagonist, and since then, has appeared as the main hero in the ''Mario'' franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in ''Smash 64'', as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in ''Super Mario 64''. An exception is his [[neutral special]], which is his iconic [[Fireball]] attack from his sidescroller games. His [[up special]] is [[Super Jump Punch]], a rising, multi-hitting punch based on Mario jumping and hitting a [[mariowiki:Coin Block|coin block]]. His [[down special]] is [[Mario Tornado]], a spinning attack loosely on the {{iw|mariowiki|Spin Jump}} from ''Super Mario World''.{{clr}}
*[[File:MarioIcon(SSB).png|50px|right|link=Mario (SSB)]]'''{{SSB|Mario}}''' ([[Starter character|Starter]]): Mario is the mascot of Nintendo, and the most well-known video game character in the world. He first appeared in the arcade game ''Donkey Kong'' as the main protagonist, and since then, has appeared as the main hero in the ''Mario'' franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in ''Smash 64'', as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in ''Super Mario 64''. An exception is his [[neutral special]], which is his iconic [[Fireball]] attack from his sidescroller games. His [[up special]] is [[Super Jump Punch]], a rising, multi-hitting punch based on Mario jumping and hitting a [[mariowiki:Coin Block|coin block]]. His [[down special]] is [[Mario Tornado]], a spinning attack loosely on the {{iw|mariowiki|Spin Jump}} from ''Super Mario World''.{{clr}}
*[[File:LuigiIcon(SSB).png|50px|right|link=Luigi (SSB)]]'''{{SSB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the ''Mario'' franchise. He first appeared in the arcade game ''Mario Bros.'' as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In ''Smash 64'', he appears as an unlockable character. His appearance is based off of ''Mario Kart 64'', which was his last major appearance. Luigi is a [[clone]] character of Mario, fittingly enough. However, he possesses his trademark superior jump height and inferior traction, and some of his moves have unique attributes. While his neutral special is also a [[Fireball]] attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also [[Super Jump Punch]], but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is [[Luigi Cyclone]], a variation of Mario Tornado with only two hits and different knockback.{{clr}}
*[[File:LuigiIcon(SSB).png|50px|right|link=Luigi (SSB)]]'''{{SSB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the ''Mario'' franchise. He first appeared in the arcade game ''Mario Bros.'' as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In ''Smash 64'', he appears as an unlockable character. His appearance is based off of ''Mario Kart 64'', which was his last major appearance. Luigi is a [[clone]] character of Mario, fittingly enough. However, some of his moves have unique attributes. While his neutral special is also a [[Fireball]] attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also [[Super Jump Punch]], but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is [[Luigi Cyclone]], a variation of Mario Tornado with only two hits and different knockback.{{clr}}


===Boss===
===Boss===
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===Music===
===Music===
*'''{{SSBMusicLink|5: Peach's Castle Sky Stage|5: Peach's Castle Sky Stage}}''': A remix of the original stages music from the original ''Super Mario Bros.'' It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
*'''{{SSBMusicLink|5: Peach's Castle Sky Stage|5: Peach's Castle Sky Stage}}''': A remix of the original stages music from the original ''Super Mario Bros.''. It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
*'''{{SSBMusicLink|13: Ancient Kingdom Stage|13: Ancient Kingdom Stage}}''': The original chiptune theme from the first stage of the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom under normal circumstances.
*'''{{SSBMusicLink|13: Ancient Kingdom Stage|13: Ancient Kingdom Stage}}''': The original 8-bit theme from the first stage of the original ''Super Mario Bros.''. It is heard on the stage Mushroom Kingdom under normal circumstances.
*'''{{SSBMusicLink|14: Ancient Kingdom Stage (Finale)|14: Ancient Kingdom Stage (Finale)}}''': The original chiptune "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
*'''{{SSBMusicLink|14: Ancient Kingdom Stage (Finale)|14: Ancient Kingdom Stage (Finale)}}''': The original 8-bit "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.''. It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
*'''[[Victory theme#Mario Victory Theme|15: Mario Wins]]''': The victory theme of both [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard on the original ''Super Mario Bros.''
*'''[[Victory theme#Mario Victory Theme|15: Mario Wins]]''': The victory theme of both [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard on the original ''Super Mario Bros.''.
*'''{{SSBMusicLink|27: Starman|27: Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros.'', and it occurs when the player picks up the Starman item during a match.
*'''{{SSBMusicLink|27: Starman|27: Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros.'', and it occurs when the player picks up the Starman item during a match.


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*[[File:PrincessPeachsCastleIconSSBM.png|right|link=Princess Peach's Castle]] '''Mushroom Kingdom: [[Princess Peach's Castle]]''' ([[Starter stage|Starter]]): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.{{clr}}
*[[File:PrincessPeachsCastleIconSSBM.png|right|link=Princess Peach's Castle]] '''Mushroom Kingdom: [[Princess Peach's Castle]]''' ([[Starter stage|Starter]]): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.{{clr}}
*[[File:RainbowCruiseIconSSBM.png|right|link=Rainbow Cruise]] '''Mushroom Kingdom: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): In homage to the final stage of ''Super Mario 64'', this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.{{clr}}
*[[File:RainbowCruiseIconSSBM.png|right|link=Rainbow Cruise]] '''Mushroom Kingdom: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): In homage to the final stage of ''Super Mario 64'', this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.{{clr}}
*[[File:MushroomKingdomIconSSBM.png|right|link=Mushroom Kingdom (SSBM)]] '''{{SSBM|Mushroom Kingdom}}''' ([[Starter stage|Starter]]): The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', this Mushroom Kingdom stage is once again a homage to the original ''Super Mario Bros.'' The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of [[Brick Block]]s than can be broken. Sometimes, [[? Block|"?" blocks]] may appear instead. Hitting one of these blocks will make an item spawn.{{clr}}
*[[File:MushroomKingdomIconSSBM.png|right|link=Mushroom Kingdom (SSBM)]] '''{{SSBM|Mushroom Kingdom}}''' ([[Starter stage|Starter]]): The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', this Mushroom Kingdom stage is once again a homage to the original ''Super Mario Bros.''. The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of [[Brick Block]]s than can be broken. Sometimes, [[? Block|"?" blocks]] may appear instead. Hitting one of these blocks will make an item spawn.{{clr}}
*[[File:MushroomKingdomIIIconSSBM.png|right|link=Mushroom Kingdom II]] '''[[Mushroom Kingdom II]]''' ([[Unlockable stage|Unlockable]]): This stage functions as a throwback to ''Super Mario Bros. 2''. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, [[Birdo]] appears as a stage obstacle shooting out eggs from her mouth. [[Pidget]]s can also appear riding on carpets that players can stand on.{{clr}}
*[[File:MushroomKingdomIIIconSSBM.png|right|link=Mushroom Kingdom II]] '''[[Mushroom Kingdom II]]''' ([[Unlockable stage|Unlockable]]): This stage functions as a throwback to ''Super Mario Bros. 2''. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, [[Birdo]] appears as a stage obstacle shooting out eggs from her mouth. [[Pidget]]s can also appear riding on carpets that players can stand on.{{clr}}


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*'''{{SSBMMusicLink|Princess Peach's Castle}}''': An orchestrated remix of the famous stage music from the original ''Super Mario Bros'', with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme. It is Song 1 in the [[Sound Test]].
*'''{{SSBMMusicLink|Princess Peach's Castle}}''': An orchestrated remix of the famous stage music from the original ''Super Mario Bros'', with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme. It is Song 1 in the [[Sound Test]].
*'''{{SSBMMusicLink|Rainbow Cruise}}''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of an energized tune heard in ''Super Mario 64'', while the second half is a remix of the underwater theme heard in ''Super Mario Bros.'' It is also used as Peach's credits theme. It is Song 2 in the Sound Test.
*'''{{SSBMMusicLink|Rainbow Cruise}}''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of an energized tune heard in ''Super Mario 64'', while the second half is a remix of the underwater theme heard in ''Super Mario Bros.'' It is also used as Peach's credits theme. It is Song 2 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom}}''': A perfect preservation of the original chiptune normal stage music heard in the original ''Super Mario Bros.'', appearing on Mushroom Kingdom as the primary track. It is Song 21 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom}}''': A perfect preservation of the original 8-bit normal stage music heard in the original ''Super Mario Bros.'', appearing on Mushroom Kingdom as the primary track. It is Song 21 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom (Finale)}}''': The original chiptune "Hurry Up" music heard in ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when the [[Match timer|match's timer]] reached thirty seconds. It is Song 22 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom (Finale)}}''': The original 8-bit "Hurry Up" music heard in ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when the [[Match timer|match's timer]] reached thirty seconds. It is Song 22 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II}}''': The original chiptune normal stage music heard in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme. It is Song 23 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II}}''': The original 8-bit normal stage music heard in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme. It is Song 23 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II (Finale)}}''': The original chiptune Boss music in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds. It is Song 24 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II (Finale)}}''': The original 8-bit Boss music in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds. It is Song 24 in the Sound Test.
*'''{{SSBMMusicLink|Super Mario Bros. 3}}''': A synthesized rock-based medley of the first stage music and the first overworld music in ''{{iw|mariowiki|Super Mario Bros. 3}}''. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
*'''{{SSBMMusicLink|Super Mario Bros. 3}}''': A synthesized rock-based medley of the first stage music and the first overworld music in ''{{iw|mariowiki|Super Mario Bros. 3}}''. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
*'''{{SSBMMusicLink|Dr. Mario}}''': A synthesized remix of the ''Fever'' music track first heard in the original ''{{iw|mariowiki|Dr. Mario|game}}'' and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
*'''{{SSBMMusicLink|Dr. Mario}}''': A synthesized remix of the ''Fever'' music track first heard in the original ''{{iw|mariowiki|Dr. Mario|game}}'' and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
*'''[[Victory theme#Mario Victory Theme|Mario's Victory]]''': The victory theme of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.'' It is Song 38 in the Sound Test.
*'''[[Victory theme#Mario Victory Theme|Mario's Victory]]''': The victory theme of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''. It is Song 38 in the Sound Test.
*'''{{SSBMMusicLink|Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros''., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.
*'''{{SSBMMusicLink|Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros''., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.


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===Fighters===
===Fighters===
Four characters from the ''Mario'' franchise are playable in ''Brawl'', not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable ''Mario'' characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.
Four characters from the ''Mario'' franchise are playable in ''Brawl'', not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable ''Mario'' characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.
*[[File:MarioIcon(SSBB).png|50px|right|link=Mario (SSBB)]]'''{{SSBB|Mario}}''' ([[Starter character|Starter]]): Mario, the face of gaming, was given a slight character model redesign for his appearance in ''Brawl'' as his appearance is based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'', ''Super Mario Sunshine'' and ''Mario Party 4''. He is also armed with [[F.L.U.D.D.]] this time around, replacing the [[Mario Tornado]] from the previous games. Like the rest of the ''Brawl'' roster, Mario has a new [[Final Smash]]. His is a massive fireball that expands as it engulfs the stage, called the [[Mario Finale]]. Mario is ranked 31st on the tier list, his balance an impediment when others excel in many areas.{{clr}}
*[[File:MarioIcon(SSBB).png|50px|right|link=Mario (SSBB)]]'''{{SSBB|Mario}}''' ([[Starter character|Starter]]): Mario, the face of gaming, was given a slight character model redesign for his appearance in ''Brawl'' as his appearance is based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'', ''Super Mario Sunshine'' and ''Mario Party 4''. He is also armed with [[F.L.U.D.D.]] this time around, replacing the [[Mario Tornado]] from the previous games. Like the rest of the ''Brawl'' roster, Mario has a new [[Final Smash]]. His is a massive fireball that expands as it engulfs the stage, called the [[Mario Finale]]. Mario is ranked 31st in the current tier list, his balance an impediment when others excel in many areas.{{clr}}
*[[File:LuigiIcon(SSBB).png|50px|right|link=Luigi (SSBB)]]'''{{SSBB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi returns as an unlockable veteran once again. He remains similar to his brother, but has been further differentiated from him with several new attacks. In addition, Luigi still retains his [[Luigi Cyclone]], giving him another special move unique from Mario. Like Mario, his appearance is also based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'' and ''Mario Party 4''. Luigi's Final Smash, [[Negative Zone]], creates a huge circular field of energy that has random effects on enemies caught inside. He is ranked 28th on the tier list, his bizarre physics both a boon and a curse.{{clr}}
*[[File:LuigiIcon(SSBB).png|50px|right|link=Luigi (SSBB)]]'''{{SSBB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi returns as an unlockable veteran once again. He remains similar to his brother, but has been further differentiated from him with several new attacks. In addition, Luigi still retains his [[Luigi Cyclone]], giving him another special move unique from Mario. Like Mario, his appearance is also based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'' and ''Mario Party 4''. Luigi's Final Smash, [[Negative Zone]], creates a huge circular field of energy that has random effects on enemies caught inside. He is currently 28th on the tier list, his bizarre physics both a boon and a curse.{{clr}}
*[[File:PeachIcon(SSBB).png|50px|right|link=Peach (SSBB)]]'''{{SSBB|Peach}}''' ([[Starter character|Starter]]): Peach reappears from ''Melee''. Her model has been updated to match her current design introduced in ''Super Mario Sunshine''.  Her new Final Smash, [[Peach Blossom]], involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. Though she has fallen from her high ''Melee'' showing to 19th on the tier list, she is still a solid choice and is still the highest ranking of the non-subseries ''Mario'' characters.{{clr}}
*[[File:PeachIcon(SSBB).png|50px|right|link=Peach (SSBB)]]'''{{SSBB|Peach}}''' ([[Starter character|Starter]]): Peach reappears from ''Melee''. Her model has been updated to match her current design introduced in ''Super Mario Sunshine''.  Her new Final Smash, [[Peach Blossom]], involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. Though she has fallen from her high ''Melee'' showing to 19th on the tier list, she is still a solid choice and is still the highest ranking of the non-subseries ''Mario'' characters.{{clr}}
*[[File:BowserIcon(SSBB).png|50px|right|link=Bowser (SSBB)]]'''{{SSBB|Bowser}}''' ([[Starter character|Starter]]): Bowser also makes a return after first appearing in ''Melee''. His appearance is based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'', ''Super Mario Sunshine'' and ''Mario Party 4''. His newfound Final Smash is [[Giga Bowser Transformation]], in which he transforms himself to [[Giga Bowser]] for 10 seconds to increase his power substantially. Bowser is considered the least viable of the ''Mario'' universe characters, even when subseries are taken into account, clocking in at 33rd on the tier list. Giga Bowser (in both ''Brawl'' and ''Smash 4'') is part of Bowser's Final Smash. So since he appears as a semi playable character and as a Final Smash trophy for ''Brawl'' and ''[[Super Smash Bros. for Wii U]]'', he leaves the boss roster until his appearance in [[Super Smash Bros. Ultimate]]. {{clr}}
*[[File:BowserIcon(SSBB).png|50px|right|link=Bowser (SSBB)]]'''{{SSBB|Bowser}}''' ([[Starter character|Starter]]): Bowser also makes a return after first appearing in ''Melee''. His appearance is based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'', ''Super Mario Sunshine'' and ''Mario Party 4''. His newfound Final Smash is [[Giga Bowser Transformation]], in which he transforms himself to [[Giga Bowser]] for 10 seconds to increase his power substantially. Bowser is considered the least viable of the ''Mario'' universe characters, even when subseries are taken into account, clocking in at 33rd on the tier list. Giga Bowser (in both ''Brawl'' and ''Smash 4'') is part of Bowser's Final Smash. So since he appears as a semi playable character and as a Final Smash trophy for ''Brawl'' and ''[[Super Smash Bros. for Wii U]]'', he leaves the boss roster until his appearance in [[Super Smash Bros. Ultimate]]. {{clr}}
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===Stages===
===Stages===
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various ''Mario''-related games. Only the six stages with the Super Mushroom icon are listed below. For the ''Yoshi'' stages, see [[Yoshi's Island (SSBB)]] and [[Yoshi's Island (SSBM)]] (for info on the ''Melee'' stage). For the ''Donkey Kong'' stages, see [[75m]], [[Rumble Falls]], and the ''Melee'' stage [[Jungle Japes]]. For the ''Wario'' stage, see [[WarioWare, Inc.]] (the only Wario stage in the whole game).
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various ''Mario''-related games. Only the six stages with the Super Mushroom icon are listed below. For the ''Yoshi'' stages, see [[Yoshi's Island (SSBB)]] and [[Yoshi's Island (SSBM)]] (for info on the ''Melee'' stage). For the ''Donkey Kong'' stages, see [[75m]], [[Rumble Falls]], and the ''Melee'' stage [[Jungle Japes]]. For the ''Wario'' stage, see [[WarioWare, Inc.]] (the only Wario stage in the whole game).
*[[File:Icon-rainbowcruisemelee.gif|right|link=Rainbow Cruise]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): A returning stage from ''Melee''. It is basically unaltered.{{clr}}
*[[File:Icon-delfinoplaza.gif|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter stage|Starter]]): Based on the main hub area from ''{{iw|mariowiki|Super Mario Sunshine}}''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to ''Melee''’s {{SSBM|Mute City}}.{{clr}}
*[[File:Icon-delfinoplaza.gif|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter stage|Starter]]): Based on the main hub area from ''{{iw|mariowiki|Super Mario Sunshine}}''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to ''Melee''’s {{SSBM|Mute City}}.{{clr}}
*[[File:Icon-luigismansion.gif|right|Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Unlockable stage|Unlockable]]): Luigi's Mansion is based on [[mariowiki: Luigi's Mansion|the game of the same name]]. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clr}}
*[[File:Icon-mushroomykingdom.gif|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter stage|Starter]]): While the two previous ''Smash Bros.'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''[[Super Mario Bros.]]'', apparently aged since the original ''Super Mario Bros.'' from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, {{iw|mariowiki|World 1-2|Super Mario Bros.}}, an underground level, will load, instead of World 1-1.{{clr}}
*[[File:Icon-mushroomykingdom.gif|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter stage|Starter]]): While the two previous ''Smash Bros.'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''[[Super Mario Bros.]]'', apparently aged since the original ''Super Mario Bros.'' from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, {{iw|mariowiki|World 1-2|Super Mario Bros.}}, an underground level, will load, instead of World 1-1.{{clr}}
*[[File:Icon-mariocircuit.gif|right|link=Mario Circuit (SSBB)]]'''{{SSBB|Mario Circuit}}''' ([[Starter stage|Starter]]): This stage is taken from the ''{{iw|mariowiki|Mario Kart|series}}'' series, and takes place at an intersection of a figure-8 track that's a bit like {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}'', with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clr}}
*[[File:Icon-mariocircuit.gif|right|link=Mario Circuit (SSBB)]]'''{{SSBB|Mario Circuit}}''' ([[Starter stage|Starter]]): This stage is taken from the ''{{iw|mariowiki|Mario Kart|series}}'' series, and takes place at an intersection of a figure-8 track that's a bit like {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}'', with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clr}}
*[[File:Icon-luigismansion.gif|right|Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Unlockable stage|Unlockable]]): Luigi's Mansion is based on [[mariowiki: Luigi's Mansion|the game of the same name]]. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clr}}
*[[File:Icon-mariobros.gif|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Unlockable stage|Unlockable]]): A recreation of the classic ''{{iw|mariowiki|Mario Bros.}}'' game, complete with enemies. A stage that almost completely throws the rules of ''Smash Bros.'' out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clr}}
*[[File:Icon-mariobros.gif|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Unlockable stage|Unlockable]]): A recreation of the classic ''{{iw|mariowiki|Mario Bros.}}'' game, complete with enemies. A stage that almost completely throws the rules of ''Smash Bros.'' out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clr}}
*[[File:Icon-rainbowcruisemelee.gif|right|link=Rainbow Cruise]]'''[[Melee Stages]]: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): A returning stage from ''Melee''. It is basically unaltered.{{clr}}


===Items===
===Items===
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===Fighters===
===Fighters===
*[[File:MarioIcon(SSB4-U).png|50px|right|link=Mario (SSB4)]]'''{{SSB4|Mario}}''' ([[Starter character|Starter]]): Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in ''Brawl'' and closely reflects his more recent appearances in the ''Super Mario'' series such as ''Super Mario 3D Land''. Mario himself has received significant buffs in the transition from ''Brawl'' and his frequent usage in competitive play reflects this.{{clr}}
*[[File:MarioIcon(SSB4-U).png|50px|right|link=Mario (SSB4)]]'''{{SSB4|Mario}}''' ([[Starter character|Starter]]): Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in ''Brawl'' and closely reflects his more recent appearances in the ''Super Mario'' series. Mario himself has received significant buffs in the transition from ''Brawl'' and his frequent usage in competitive play reflects this.{{clr}}
*[[File:LuigiIcon(SSB4-U).png|50px|right|link=Luigi (SSB4)]]'''{{SSB4|Luigi}}''' ([[Starter character|Starter]]): Luigi was revealed during the [[Nintendo Direct]] of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent ''Mario'' games. Luigi's jump is now his trademark {{iw|mariowiki|Scuttle}} that debuted in ''{{iw|mariowiki|Super Mario Bros. 2}}'', and his [[Final Smash]] is now the [[Poltergust 5000]] from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. Unlike the last three ''Super Smash Bros.'' games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.{{clr}}
*[[File:LuigiIcon(SSB4-U).png|50px|right|link=Luigi (SSB4)]]'''{{SSB4|Luigi}}''' ([[Starter character|Starter]]): Luigi was revealed during the [[Nintendo Direct]] of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent ''Mario'' games. Luigi's jump is now his trademark {{iw|mariowiki|Scuttle}} that debuted in ''{{iw|mariowiki|Super Mario Bros. 2}}'', and his [[Final Smash]] is now the [[Poltergust 5000]] from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. Unlike the last three ''Super Smash Bros.'' games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.{{clr}}
*[[File:PeachIcon(SSB4-U).png|50px|right|link=Peach (SSB4)]]'''{{SSB4|Peach}}''' ([[Starter character|Starter]]): The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of ''{{iw|mariowiki|Super Mario Bros.}}'' original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the ''Mario'' series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.{{clr}}
*[[File:PeachIcon(SSB4-U).png|50px|right|link=Peach (SSB4)]]'''{{SSB4|Peach}}''' ([[Starter character|Starter]]): The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of ''{{iw|mariowiki|Super Mario Bros.}}'' original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the ''Mario'' series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.{{clr}}
*[[File:BowserIcon(SSB4-U).png|50px|right|link=Bowser (SSB4)]]'''{{SSB4|Bowser}}''' ([[Starter character|Starter]]): Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning ''Mario'' veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.{{clr}}
*[[File:BowserIcon(SSB4-U).png|50px|right|link=Bowser (SSB4)]]'''{{SSB4|Bowser}}''' ([[Starter character|Starter]]): Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning ''Mario'' veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.{{clr}}
*[[File:DrMarioIcon(SSB4-U).png|50px|right|link=Dr. Mario (SSB4)]]'''{{SSB4|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Originally, Dr. Mario was to be an alternate costume for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from ''Super Smash Bros. Melee''. He is the first fighter to return after an absence between ''Smash Bros.'' installments, followed by the [[DLC]] fighters {{SSB4|Mewtwo}} and {{SSB4|Roy}}. While his moveset was recreated faithfully, the changes made to Mario in ''Brawl'' make Dr. Mario more distinct from the fighter he was cloned from, and various tweaks done through the equipment mechanic also result in him functioning like a stronger, yet slower Mario. His Final Smash is a variation of the [[Mario Finale]] that uses giant [[Megavitamin]]s, appropriately dubbed [[Doctor Finale]].{{clr}}
*[[File:DrMarioIcon(SSB4-U).png|50px|right|link=Dr. Mario (SSB4)]]'''{{SSB4|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Originally, Dr. Mario was to be an alternate costume for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from ''Super Smash Bros. Melee''. He is the first fighter to be absent in between ''Smash Bros.'' installments, followed by the [[DLC]] fighters {{SSB4|Mewtwo}} and {{SSB4|Roy}}. While his moveset was recreated faithfully, the changes made to Mario in ''Brawl'' make Dr. Mario more distinct from the fighter he was cloned from, and various tweaks done through the equipment mechanic also result in him functioning like a stronger, yet slower Mario. His Final Smash is a variation of the [[Mario Finale]] that uses giant [[Megavitamin]]s, appropriately dubbed [[Doctor Finale]].{{clr}}
*[[File:RosalinaIcon(SSB4-U).png|50px|right|link=Rosalina & Luma (SSB4)]]'''{{SSB4|Rosalina & Luma}}''' ([[Starter character|Starter]]): The mysterious Rosalina debuted in 2007 as an important side character in ''{{iw|mariowiki|Super Mario Galaxy}}''. She allied with Mario to defeat Bowser, who stole the stars she had used to power her {{iw|mariowiki|Comet Observatory}}. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the [[Luma]]s. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming ''Super Mario'' games and the ''Mario Kart'' series. Rosalina - accompanied with '''Luma''' — was announced for ''SSB4'', the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by ''Super Mario Galaxy''. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.{{clr}}
*[[File:RosalinaIcon(SSB4-U).png|50px|right|link=Rosalina & Luma (SSB4)]]'''{{SSB4|Rosalina & Luma}}''' ([[Starter character|Starter]]): The mysterious Rosalina debuted in 2007 as an important side character in ''{{iw|mariowiki|Super Mario Galaxy}}''. She allied with Mario to defeat Bowser, who stole the stars she had used to power her {{iw|mariowiki|Comet Observatory}}. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the [[Luma]]s. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming ''Super Mario'' games and the ''Mario Kart'' series. Rosalina - accompanied with '''Luma''' — was announced for ''SSB4'', the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by ''Super Mario Galaxy''. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.{{clr}}
*[[File:BowserJrIcon(SSB4-U).png|50px|right|link=Bowser Jr. (SSB4)]]'''{{SSB4|Bowser Jr.}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title ''{{iw|mariowiki|Super Mario Sunshine}}''. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the ''Mario'' series. This is especially prevalent in the ''New Super Mario Bros.'' subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his {{iw|mariowiki|Junior Clown Car}}, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in ''SSB4'', where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of [[Alternate costume (SSB4)|alternate colors]], Bowser Jr. can be swapped with one of the seven '''[[Koopalings]]''', who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and were officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in ''Smash for Nintendo 3DS'', but is a starter character in ''Super Smash Bros. for Wii U''.{{clr}}
*[[File:BowserJrIcon(SSB4-U).png|50px|right|link=Bowser Jr. (SSB4)]]'''{{SSB4|Bowser Jr.}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title ''{{iw|mariowiki|Super Mario Sunshine}}''. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the ''Mario'' series. This is especially prevalent in the ''New Super Mario Bros.'' subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his {{iw|mariowiki|Junior Clown Car}}, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in ''SSB4'', where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of [[Alternate costume (SSB4)|alternate colors]], Bowser Jr. can be swapped with one of the seven '''[[Koopalings]]''', who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and were officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in ''Smash for Nintendo 3DS'', but is a starter character in ''Super Smash Bros. for Wii U''.{{clr}}
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====''for Nintendo 3DS''====
====''for Nintendo 3DS''====
Stages exclusive to the 3DS version. According to game director [[Masahiro Sakurai]], the unlockable {{uv|Kirby}} stage {{SSB4|Dream Land}} was originally going to be based on ''{{iw|mariowiki|Super Mario Land}}''.<ref name="Sakurai505">{{cite web |url=https://www.sourcegaming.info/2016/05/11/sakuraifanmisconception505/
Stages exclusive to the 3DS version. According to game director [[Masahiro Sakurai]], the unlockable ''{{uv|Kirby}}'' stage {{SSB4|Dream Land}} was originally going to be based on ''{{iw|mariowiki|Super Mario Land}}''.<ref name="Sakurai505">{{cite web |url=https://www.sourcegaming.info/2016/05/11/sakuraifanmisconception505/
|title=The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505 |accessdate=2018-11-11 |author=[[Masahiro Sakurai]] (translated by Soma; edited by Marie) |date=2016-05-11 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') }}</ref>
|title=The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505 |accessdate=2018-11-11 |author=[[Masahiro Sakurai]] (translated by Soma; edited by Marie) |date=2016-05-11 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') }}</ref>
*[[File:MushroomyKingdomIconSSB4-3.png|75px|right|link=Mushroomy Kingdom]]{{GameIcon|SSBB}}'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): a now abandoned wasteland from ''{{iw|mariowiki|Super Mario Bros.}}'' It is a scrolling stage faithfully based on {{iw|mariowiki|World 1-1|Super Mario Bros.}}. Consequently, Mushroomy Kingdom's main platforms are {{iw|mariowiki|Pipe}}s and breakable {{iw|mariowiki|Brick Block}}s. As in ''Super Mario Bros.'', {{iw|mariowiki|? Block}}s are found on the stage and will release an item if struck. Unlike in ''Brawl'', there is no underground level. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Dr. Mario is [[unlock]]ed on this stage. Its [[Ω form]] is columnar.{{clr}}
*[[File:3DLandIconSSB4-3.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): a scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}'', beginning in an area similar to {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like [[Battlefield]] or traveling stages like Isle Delfino. {{iw|mariowiki|Skewer}}s rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant {{iw|mariowiki|Warp Pipe}} that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr., who is also [[unlock]]ed on this stage. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:3DLandIconSSB4-3.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): a scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}'', beginning in an area similar to {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like [[Battlefield]] or traveling stages like Isle Delfino. {{iw|mariowiki|Skewer}}s rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant {{iw|mariowiki|Warp Pipe}} that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr., who is also [[unlock]]ed on this stage. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:GoldenPlainsIconSSB4-3.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): a spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Gold Coin}}s that are collected on contact. Accumulating 100 Coins turns the character [[gold]] and increases their attack power. Though not based on one specific location, it is largely derivative of levels from {{iw|mariowiki|World 1|New Super Mario Bros. 2}}. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is columnar.{{clr}}
*[[File:GoldenPlainsIconSSB4-3.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): a spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Gold Coin}}s that are collected on contact. Accumulating 100 Coins turns the character [[gold]] and increases their attack power. Though not based on one specific location, it is largely derivative of levels from {{iw|mariowiki|World 1|New Super Mario Bros. 2}}. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is columnar.{{clr}}
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::#'''S.S. ''Flavion''''': a seafaring vessel from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}''. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant {{iw|mariowiki|Blooper}} from ''The Thousand-Year Door'' or is blasted into the sky by the {{iw|mariowiki|Whale|character}} from the original ''{{iw|mariowiki|Paper Mario}}''.
::#'''S.S. ''Flavion''''': a seafaring vessel from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}''. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant {{iw|mariowiki|Blooper}} from ''The Thousand-Year Door'' or is blasted into the sky by the {{iw|mariowiki|Whale|character}} from the original ''{{iw|mariowiki|Paper Mario}}''.
::#'''Bowser's Sky Castle''': Bowser's flying fortress from ''Sticker Star''. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.{{clr}}
::#'''Bowser's Sky Castle''': Bowser's flying fortress from ''Sticker Star''. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.{{clr}}
*[[File:MushroomyKingdomIconSSB4-3.png|75px|right|link=Mushroomy Kingdom]]{{GameIcon|SSBB}}'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): a now abandoned wasteland from ''{{iw|mariowiki|Super Mario Bros.}}'' It is a scrolling stage faithfully based on {{iw|mariowiki|World 1-1|Super Mario Bros.}}. Consequently, Mushroomy Kingdom's main platforms are {{iw|mariowiki|Pipe}}s and breakable {{iw|mariowiki|Brick Block}}s. As in ''Super Mario Bros.'', {{iw|mariowiki|? Block}}s are found on the stage and will release an item if struck. Unlike in ''Brawl'', there is no underground level. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Dr. Mario is [[unlock]]ed on this stage. Its [[Ω form]] is columnar.{{clr}}


====''for Wii U''====
====''for Wii U''====
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on ''{{iw|mariowiki|Dr. Mario}}'' was planned but ultimately scrapped. Like [[Wily Castle]] and [[Gaur Plain]], it would have included the {{iw|mariowiki|Virus}}es as [[boss]]es.
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on ''{{iw|mariowiki|Dr. Mario}}'' was planned but ultimately scrapped. Like [[Wily Castle]] and [[Gaur Plain]], it would have included the {{iw|mariowiki|Virus}}es as [[boss]]es.
*[[File:MushroomKingdomUIconSSB4-U.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Acorn Plains.{{clr}}
*[[File:MarioGalaxyIconSSB4-U.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): a spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. [[mariowiki:Airship|Bowser's Airships]], {{iw|mariowiki|Starshroom}}s, and the {{iw|mariowiki|Starship Mario}} from ''{{iw|mariowiki|Super Mario Galaxy 2}}'' fly in the background among neighboring {{iw|wikipedia|celestial bodies}}. {{iw|mariowiki|Star Bit}}s rain onto the stage like {{iw|wikipedia|falling star}}s and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, [[gravity]] is distortedly curved. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating hemisphere with normal gravity.{{clr}}
*[[File:DelfinoPlazaIconSSB4-U.png|75px|right|link=Delfino Plaza]]{{GameIcon|SSBB}}'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): staged on floating platforms that travels to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. Like [[Skyloft]], the primary platform brings the fight to various areas around town, such as the {{iw|mariowiki|Shine Gate}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Mario and Luigi. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is a floating platform like [[Final Destination]].{{clr}}
*[[File:DelfinoPlazaIconSSB4-U.png|75px|right|link=Delfino Plaza]]{{GameIcon|SSBB}}'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): staged on floating platforms that travels to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. Like [[Skyloft]], the primary platform brings the fight to various areas around town, such as the {{iw|mariowiki|Shine Gate}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Mario and Luigi. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is a floating platform like [[Final Destination]].{{clr}}
*[[File:MarioCircuitIconSSB4-U.png|75px|right|link=Mario Circuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}''. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has {{iw|mariowiki|anti gravity}} segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and {{iw|mariowiki|Mario Motors}} garages. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one of the few stages based on a Wii U-exclusive title.{{clr}}
*[[File:MarioCircuitBrawlIconSSB4-U.png|75px|right|link=Mario Circuit (SSBB)]]{{GameIcon|SSBB}}'''[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]]''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit|titular race course]] from the ''Mario Kart'' series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}''. Its assets derive from ''Mario Kart DS'' and its predecessor ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'' Like the other ''Mario Kart'' stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is an unused section of track risen high above the raceway.{{clr}}
*[[File:MarioCircuitBrawlIconSSB4-U.png|75px|right|link=Mario Circuit (SSBB)]]{{GameIcon|SSBB}}'''[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]]''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit|titular race course]] from the ''Mario Kart'' series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}''. Its assets derive from ''Mario Kart DS'' and its predecessor ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'' Like the other ''Mario Kart'' stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is an unused section of track risen high above the raceway.{{clr}}
*[[File:LuigisMansionIconSSB4-U.png|75px|right|link=Luigi's Mansion]]{{GameIcon|SSBB}}'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): staged in the titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing [[Boo]]s, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Luigi. Its [[Ω form]] is columnar and is staged on the mansion's roof.{{clr}}
*[[File:LuigisMansionIconSSB4-U.png|75px|right|link=Luigi's Mansion]]{{GameIcon|SSBB}}'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): staged in the titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing [[Boo]]s, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Luigi. Its [[Ω form]] is columnar and is staged on the mansion's roof.{{clr}}
*[[File:MushroomKingdomUIconSSB4-U.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Acorn Plains.{{clr}}
*[[File:MarioGalaxyIconSSB4-U.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): a spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. [[mariowiki:Airship|Bowser's Airships]], {{iw|mariowiki|Starshroom}}s, and the {{iw|mariowiki|Starship Mario}} from ''{{iw|mariowiki|Super Mario Galaxy 2}}'' fly in the background among neighboring {{iw|wikipedia|celestial bodies}}. {{iw|mariowiki|Star Bit}}s rain onto the stage like {{iw|wikipedia|falling star}}s and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, [[gravity]] is distortedly curved. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating hemisphere with normal gravity.{{clr}}
*[[File:MarioCircuitIconSSB4-U.png|75px|right|link=Mario Circuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}''. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has {{iw|mariowiki|anti gravity}} segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and {{iw|mariowiki|Mario Motors}} garages. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one of the few stages based on a Wii U-exclusive title.{{clr}}


===Items===
===Items===
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*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in ''{{iw|mariowiki|Super Mario 3D Land}}''.
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in ''{{iw|mariowiki|Super Mario 3D Land}}''.
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This character or item debuted in a game from a different universe.</ref> (battering): a rare hammer from {{uv|Wrecking Crew}}. Like the regular [[Hammer]], the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in ''Brawl''. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a ''Wrecking Crew'' series, the Golden Hammer is still classified as a ''Mario'' item.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This character or item debuted in a game from a different universe.</ref> (battering): a rare hammer from ''{{uv|Wrecking Crew}}''. Like the regular [[Hammer]], the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in ''Brawl''. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a ''Wrecking Crew'' series, the Golden Hammer is still classified as a ''Mario'' item.
*'''[[Hothead]]''' (throwing): a sentient ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] or [[electric]] attacks.
*'''[[Hothead]]''' (throwing): a sentient ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] or [[electric]] attacks.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of {{SSB4|Diddy Kong}}'s moveset.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of {{SSB4|Diddy Kong}}'s moveset.
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*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent ''Mario'' titles. It also appears as an enemy in Smash Run.{{clr}}
*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent ''Mario'' titles. It also appears as an enemy in Smash Run.{{clr}}
*'''[[Lakitu & Spinies]]''': Lakitu is a cloud-riding turtle from ''Super Mario Bros.'' that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in ''Brawl'', making it more useful. They also appear as enemies in Smash Run.{{clr}}
*'''[[Lakitu & Spinies]]''': Lakitu is a cloud-riding turtle from ''Super Mario Bros.'' that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in ''Brawl'', making it more useful. They also appear as enemies in Smash Run.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a {{uv|Wario}} Assist Trophy. This is notable because Waluigi had never appeared in a ''Wario'' title and Wario himself was not yet confirmed for ''SSB4''.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a ''{{uv|Wario}}'' Assist Trophy. This is notable because Waluigi had never appeared in a ''Wario'' title and Wario himself was not yet confirmed for ''SSB4''.{{clr}}
*'''''[[Chain Chomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.{{clr}}
*'''''[[Chain Chomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.{{clr}}


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{{main|Enemies}}
{{main|Enemies}}
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
*'''[[Kamek]]'''<ref name=universe group=note/>: Bowser's elderly attaché in the ''Mario'' and {{uv|Yoshi}} series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{iw|mariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
*'''[[Kamek]]'''<ref name=universe group=note/>: Bowser's elderly attaché in the ''Mario'' and ''{{uv|Yoshi}}'' series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{iw|mariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
*'''[[Banzai Bill]]''': a large, [[wikipedia:Nose art|shark-mouthed]] bullet from ''Super Mario World'' that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in ''{{iw|mariowiki|New Super Mario Bros. 2}}'' in the 3DS version and ''{{iw|mariowiki|New Super Mario Bros. U}}'' in the Wii U version. It previously appeared as a [[stage hazard]] on ''[[Melee]]''{{'}}s [[Princess Peach's Castle]] stage.
*'''[[Banzai Bill]]''': a large, [[wikipedia:Nose art|shark-mouthed]] bullet from ''Super Mario World'' that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in ''{{iw|mariowiki|New Super Mario Bros. 2}}'' in the 3DS version and ''{{iw|mariowiki|New Super Mario Bros. U}}'' in the Wii U version. It previously appeared as a [[stage hazard]] on ''[[Melee]]''{{'}}s [[Princess Peach's Castle]] stage.


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====Original Tracks====
====Original Tracks====
Arrangements and remixes unique to ''SSB4''.
Arrangements and remixes unique to ''SSB4''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{iw|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{iw|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario World Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on [[Yoshi's Island (Melee)]] and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario World Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on [[Yoshi's Island (Melee)]] and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Fortress Boss (Super Mario World)}}''': a {{iw|wikipedia|flamenco}}-influenced arrangement of "Fortress Boss" from ''Super Mario World''. It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Fortress Boss (Super Mario World)}}''': a {{iw|wikipedia|flamenco}}-influenced arrangement of "Fortress Boss" from ''Super Mario World''. It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Remix)|Main Theme (Super Mario 64)}}''' ([[DLC]]): an arrangement of "Main Theme" and "Opening" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Remix)|Main Theme (Super Mario 64)}}''' ([[DLC]]): an arrangement of "Main Theme" and "Opening" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': a {{iw|wikipedia|waltz}}-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from ''{{iw|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': a {{iw|wikipedia|waltz}}-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from ''{{iw|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
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====Returning Tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash'' titles.
Arrangements and remixes from previous ''Smash'' titles.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Super Mario Bros.|Peach's Castle Stage}}''' ([[DLC]]): an arrangement of "Ground Theme" from ''Super Mario Bros.'' It plays on Peach's Castle (64) and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Super Mario Bros.|Peach's Castle Stage}}''' ([[DLC]]): an arrangement of "Ground Theme" from ''Super Mario Bros.'' It plays on Peach's Castle (64) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''': an arrangement of the "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''': an arrangement of the "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Remix)|Ground Theme (Super Mario Bros. 3)}}''': a {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. It plays on Yoshi's Island (Melee) and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Remix)|Ground Theme (Super Mario Bros. 3)}}''': a {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. It plays on Yoshi's Island (Melee) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Yoshi's Island (Melee)}}''': an arrangement of "Athletic Theme" from ''Super Mario World''. It plays on Yoshi's Island (Melee) and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Yoshi's Island (Melee)}}''': an arrangement of "Athletic Theme" from ''Super Mario World''. It plays on Yoshi's Island (Melee) and Super Mario Maker.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Cruise}}''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. It plays on Smash Run and Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Cruise}}''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. It plays on Smash Run and Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}''': an arrangement of "Fever" from ''Dr. Mario''. It plays on [[PictoChat 2]] and [[Flat Zone X]].
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}''': an arrangement of "Fever" from ''Dr. Mario''. It plays on [[PictoChat 2]] and [[Flat Zone X]].
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{iw|wikipedia|Mozart}}'s "{{iw|wikipedia|Eine kleine Nachtmusik}}". It plays on 75m.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{iw|wikipedia|Mozart}}'s "{{iw|wikipedia|Eine kleine Nachtmusik}}". It plays on 75m.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme}}''': an arrangement of "Ground Theme" from ''Super Mario Bros''. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme}}''': an arrangement of "Ground Theme" from ''Super Mario Bros''. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': an arrangement of "Underground Theme" from ''Super Mario Bros.'' It plays on Mushroomy Kingdom.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': an arrangement of "Underground Theme" from ''Super Mario Bros.'' It plays on Mushroomy Kingdom.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': an arrangement of "Underwater Theme" from ''Super Mario Bros.'' It plays on Mushroom Kingdom U.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': an arrangement of "Underwater Theme" from ''Super Mario Bros.'' It plays on Mushroom Kingdom U.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. It is featured in the trailer "The Future King".
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker. It is featured in the trailer "The Future King".
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': an arrangement of "Underground Theme" from ''{{iw|mariowiki|Super Mario Land}}''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': an arrangement of "Underground Theme" from ''{{iw|mariowiki|Super Mario Land}}''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': a medley of pieces from ''Super Mario World'', including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': a medley of pieces from ''Super Mario World'', including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World/SMB 3)}}''': an arrangement of "Sub Castle" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World/SMB 3)}}''': an arrangement of "Sub Castle" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': a remix of "Ground Theme" from ''New Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': a remix of "Ground Theme" from ''New Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit}}''': a remix of "Mario Circuit" from ''{{iw|mariowiki|Super Mario Kart}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit}}''': a remix of "Mario Circuit" from ''{{iw|mariowiki|Super Mario Kart}}''. It plays on Mario Circuit (Brawl).
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*'''{{SSB4MusicLink|Super Mario Bros.|Style Switch: Ground Theme}}''' ([[DLC]]): a medley of the ground themes from ''{{iw|mariowiki|Super Mario Bros.}}'', ''{{iw|mariowiki|Super Mario Bros. 3}}'', ''{{iw|mariowiki|Super Mario World}}'', and ''{{iw|mariowiki|New Super Mario Bros. U}}''. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Style Switch: Ground Theme}}''' ([[DLC]]): a medley of the ground themes from ''{{iw|mariowiki|Super Mario Bros.}}'', ''{{iw|mariowiki|Super Mario Bros. 3}}'', ''{{iw|mariowiki|Super Mario World}}'', and ''{{iw|mariowiki|New Super Mario Bros. U}}''. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Original)|Ground Theme (Super Mario Bros.)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Original)|Ground Theme (Super Mario Bros.)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 2)}}''' ([[DLC]]): it plays on Peach's Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup> and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 2)}}''' ([[DLC]]): it plays on Peach's Castle (64) and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Original)|Ground Theme (Super Mario Bros. 3)}}''' ([[DLC]]): it plays on Peach's Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup> and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Original)|Ground Theme (Super Mario Bros. 3)}}''' ([[DLC]]): it plays on Peach's Castle (64) and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario World)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario World)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Original)|Main Theme (Super Mario 64)}}''': it plays on Delfino Plaza.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Original)|Main Theme (Super Mario 64)}}''': it plays on Delfino Plaza.
*'''{{SSB4MusicLink|Super Mario Bros.|Slide}}''' ([[DLC]]): "Slider" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Slide}}''' ([[DLC]]): "Slider" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}''': sourced from ''{{iw|mariowiki|Super Mario Sunshine}}''. It plays on the titular stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}''': sourced from ''{{iw|mariowiki|Super Mario Sunshine}}''. It plays on the titular stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ricco Harbor}}''': sourced from ''Super Mario Sunshine''. It plays on the Delfino Plaza stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ricco Harbor}}''': sourced from ''Super Mario Sunshine''. It plays on the Delfino Plaza stage.
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*'''{{SSB4MusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Fated Battle}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Fated Battle}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. 2)}}''': though sourced from ''{{iw|mariowiki|New Super Mario Bros. 2}}'', the piece is a remix of the same composition from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. 2)}}''': though sourced from ''{{iw|mariowiki|New Super Mario Bros. 2}}'', the piece is a remix of the same composition from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. It plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. U)}}''': it plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. U)}}''': it plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Bell Hill}}''': sourced from ''{{iw|mariowiki|Super Mario 3D World}}''. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
*'''{{SSB4MusicLink|Super Mario Bros.|Super Bell Hill}}''': sourced from ''{{iw|mariowiki|Super Mario 3D World}}''. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
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*09. [[File:LuigiIcon(SSBU).png|50px|right|link=Luigi (SSBU)]]'''{{SSBU|Luigi}}''' ([[Unlockable character|Unlockable]]): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during [[E3 2018]]. Luigi returns once again as an [[Unlockable character#Super Smash Bros. Ultimate|unlockable fighter]] after being a starter in ''Smash 4''. While Luigi retains many of his moves, he is much less slippery than in previous ''Smash Bros.'' entries and now has a new running animation derived from ''{{iw|mariowiki|Luigi's Mansion}}''. As alluded to during {{SSBU|Simon}}'s reveal trailer "Vampire Killer", Luigi now uses the [[Poltergust G-00]] from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for all of his [[grab]]s and [[throw]]s. To unlock him, he must be defeated on the [[Luigi's Mansion]] stage.{{clr}}
*09. [[File:LuigiIcon(SSBU).png|50px|right|link=Luigi (SSBU)]]'''{{SSBU|Luigi}}''' ([[Unlockable character|Unlockable]]): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during [[E3 2018]]. Luigi returns once again as an [[Unlockable character#Super Smash Bros. Ultimate|unlockable fighter]] after being a starter in ''Smash 4''. While Luigi retains many of his moves, he is much less slippery than in previous ''Smash Bros.'' entries and now has a new running animation derived from ''{{iw|mariowiki|Luigi's Mansion}}''. As alluded to during {{SSBU|Simon}}'s reveal trailer "Vampire Killer", Luigi now uses the [[Poltergust G-00]] from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for all of his [[grab]]s and [[throw]]s. To unlock him, he must be defeated on the [[Luigi's Mansion]] stage.{{clr}}
*13. [[File:PeachIcon(SSBU).png|50px|right|link=Peach (SSBU)]]'''{{SSBU|Peach}}''' ([[Unlockable character|Unlockable]]): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. Her design has been slightly modified, her dress physics return from ''Melee'', and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the  best characters in the game.{{clr}}
*13. [[File:PeachIcon(SSBU).png|50px|right|link=Peach (SSBU)]]'''{{SSBU|Peach}}''' ([[Unlockable character|Unlockable]]): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. Her design has been slightly modified, her dress physics return from ''Melee'', and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the  best characters in the game.{{clr}}
*14. [[File:BowserIcon(SSBU).png|50px|right|link=Bowser (SSBU)]]'''{{SSBU|Bowser}}''' ([[Unlockable character|Unlockable]]): The King of the Koopas returns as an unlockable fighter for the first time after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from ''Smash 4'' was removed. Bowser also received an updated Final Smash called [[Giga Bowser Punch]], which has him teleport to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as [[Final Smash]]es for Ultimate were standardized and straight to the point).{{clr}}
*14. [[File:BowserIcon(SSBU).png|50px|right|link=Bowser (SSBU)]]'''{{SSBU|Bowser}}''' ([[Unlockable character|Unlockable]]): The King of the Koopas returns as an unlockable fighter for the first time after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from ''Smash 4'' was removed. Bowser also received an updated Final Smash called [[Giga Bowser Punch]], which has him teleports to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as [[Final Smash]]es for Ultimate were standardized and straight to the point).{{clr}}
*18. [[File:DrMarioIcon(SSBU).png|50px|right|link=Dr. Mario (SSBU)]]'''{{SSBU|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to [[Captain Falcon]] and [[Ganondorf]]'s equivalent move.  
*18. [[File:DrMarioIcon(SSBU).png|50px|right|link=Dr. Mario (SSBU)]]'''{{SSBU|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to [[Captain Falcon]] and [[Ganondorf]]'s equivalent move.  
{{clr}}
{{clr}}
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*58. [[File:BowserJrIcon(SSBU).png|50px|right|link=Bowser Jr. (SSBU)]]'''{{SSBU|Bowser Jr.}}''' ([[Unlockable character|Unlockable]]): The Prince of the Koopas returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U''. Like his father, Jr.'s design is much simpler compared to his ''Smash 4'' counterpart. Bowser Jr.'s moveset has been mostly retooled to be more effective and less situational, at the cost of nerfs to his best moves from ''Smash 4''. Like in ''Smash 4'', the [[Koopalings]] appear as [[alternate costume]]s.
*58. [[File:BowserJrIcon(SSBU).png|50px|right|link=Bowser Jr. (SSBU)]]'''{{SSBU|Bowser Jr.}}''' ([[Unlockable character|Unlockable]]): The Prince of the Koopas returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U''. Like his father, Jr.'s design is much simpler compared to his ''Smash 4'' counterpart. Bowser Jr.'s moveset has been mostly retooled to be more effective and less situational, at the cost of nerfs to his best moves from ''Smash 4''. Like in ''Smash 4'', the [[Koopalings]] appear as [[alternate costume]]s.
{{clr}}
{{clr}}
*13<sup>ε</sup>. [[File:DaisyIcon(SSBU).png|50px|right|link=Daisy (SSBU)]]'''{{SSBU|Daisy}}''' ([[Unlockable character|Unlockable]]): The princess of Sarasaland and a recurring character in ''Mario'' spin-off games makes her debut as an unlockable [[Echo Fighter]] of Peach. Unlike previous clones, there are no noticeable gameplay differences between Peach and Daisy, though Daisy has altered idle and running animations, along with some aesthetic differences (such as several of her attacks using yellow flower petal effects instead of pink heart ones).
*13<sup>ε</sup>. [[File:DaisyIcon(SSBU).png|50px|right|link=Daisy (SSBU)]]'''{{SSBU|Daisy}}''' ([[Unlockable character|Unlockable]]): The Princess of Sarasaland and a recurring character in ''Mario'' spin-off games makes her debut as an unlockable [[Echo Fighter]] of Peach. Unlike previous clones, there are no noticeable gameplay differences between Peach and Daisy, although most of Daisy's animations and effects are different than Peach's - for instance, Daisy has daisy-shaped effects rather than Peach's heart-shaped ones.
{{clr}}
{{clr}}
*70. [[File:PiranhaPlantIcon(SSBU).png|50px|right|link=Piranha Plant (SSBU)]]'''{{SSBU|Piranha Plant}}''' ([[DLC]]): The infamous recurring plant from the Mushroom Kingdom makes its debut as ''Ultimate''{{'}}s first [[Downloadable content (SSBU)#Fighters|DLC fighter]]. Its moveset and alternate costumes all make references to its many incarnations throughout the ''Mario'' series, and some of its alternate costumes have it fight inside a Warp Pipe instead of its usual pot. For its Final Smash, Piranha Plant summons [[Petey Piranha]], who attacks in a similar fashion to his [[Subspace Emissary]] incarnation.  
*70. [[File:PiranhaPlantIcon(SSBU).png|50px|right|link=Piranha Plant (SSBU)]]'''{{SSBU|Piranha Plant}}''' ([[DLC]]): The infamous recurring plant from the Mushroom Kingdom makes its debut as ''Ultimate''{{'}}s first [[Downloadable content (SSBU)#Fighters|DLC fighter]]. Its moveset and alternate costumes all make references to its many incarnations throughout the ''Mario'' series, and some of its alternate costumes have it fight inside a Warp Pipe instead of its usual pot. For its Final Smash, Piranha Plant summons [[Petey Piranha]], who attacks in a similar fashion to his [[Subspace Emissary]] incarnation.  
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*{{gameIcon|SSBB}}[[File:Figure-8CircuitIconSSBU.png|75px|right|link=Figure-8 Circuit]]'''[[Figure-8 Circuit]]''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Figure-8 Circuit|eponymous race course]] from ''{{iw|mariowiki|Mario Kart DS}}''. Previously known as Mario Circuit (Brawl), it has three floating platforms and a road in the middle of the stage, both which may have cart racers appear and disrupt the match. {{clr}}
*{{gameIcon|SSBB}}[[File:Figure-8CircuitIconSSBU.png|75px|right|link=Figure-8 Circuit]]'''[[Figure-8 Circuit]]''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Figure-8 Circuit|eponymous race course]] from ''{{iw|mariowiki|Mario Kart DS}}''. Previously known as Mario Circuit (Brawl), it has three floating platforms and a road in the middle of the stage, both which may have cart racers appear and disrupt the match. {{clr}}
*{{gameIcon|SSBB}}[[File:LuigisMansionIconSSBU.png|75px|right|link=Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): The titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. Similar to [[Tomodachi Life]], there are rooms in the mansion that are only made visible when a player walks into it. When the pillars are attacked, they may crumble and destroy part of the mansion, exposing more of the background. Once the whole mansion has been destroyed, it will eventually rebuild itself. {{clr}}
*{{gameIcon|SSBB}}[[File:LuigisMansionIconSSBU.png|75px|right|link=Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): The titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. Similar to [[Tomodachi Life]], there are rooms in the mansion that are only made visible when a player walks into it. When the pillars are attacked, they may crumble and destroy part of the mansion, exposing more of the background. Once the whole mansion has been destroyed, it will eventually rebuild itself. {{clr}}
*{{gameIcon|SSBB}}[[File:MarioBrosIconSSBU.png|75px|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Starter Stage|Starter]]): an arena staged in the underground sewers from the [[mariowiki:Mario Bros. (game)|titular arcade game]]. The stage acts similarly to its source material, with enemies appearing from the sides and a POW Block in the middle of the bottom floor that can knock out all enemies on-screen. Similar to both Mushroom Kingdom stages, the design of the stage closely resembles its source. {{clr}}
*{{gameIcon|SSBB}}[[File:MarioBrosIconSSBU.png|75px|right|link=Mario Bros.]]'''[[Mario Bros.]]''': an arena staged in the underground sewers from the [[mariowiki:Mario Bros. (game)|titular arcade game]]. The stage acts similarly to its source material, with enemies appearing from the sides and a POW Block in the middle of the bottom floor that can knock out all enemies on-screen. Similar to both Mushroom Kingdom stages, the design of the stage closely resembles its source. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:3DLandIconSSBU.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): A scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}''. The stage begins in {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Princess Peach's Castle, then cycles through various landmarks from its source material, including folding platforms, a valley, and a water area. ? Blocks on this stage have a higher chance to spawn a Super Leaf than any other item.{{clr}}
*{{gameIcon|SSB4-3DS}}[[File:3DLandIconSSBU.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): A scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}''. The stage begins in {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Princess Peach's Castle, then cycles through various landmarks from its source material, including folding platforms, a valley, and a water area. ? Blocks on this stage have a higher chance to spawn a Super Leaf than any other item.{{clr}}
*{{gameIcon|SSB4-3DS}}[[File:GoldenPlainsIconSSBU.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): A spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Coin}}s that are collected on contact. The stage occasionally shifts to different parts of the map, which displays even more coins. When 100 coins are collected, the fighters become gold characters, who have an enhanced status and super armor. P Switches and Red Rings also appear on this map, which produce more coins when activated. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:GoldenPlainsIconSSBU.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): A spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Coin}}s that are collected on contact. The stage occasionally shifts to different parts of the map, which displays even more coins. When 100 coins are collected, the fighters become gold characters, who have an enhanced status and super armor. P Switches and Red Rings also appear on this map, which produce more coins when activated. {{clr}}
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====Returning Tracks====
====Returning Tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{gameIcon|SSB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (64)}}''': An arrangement of "Ground Theme" from ''{{iw|mariowiki|Super Mario Bros.}}'' Returns from ''Smash 64'', renamed from '''Peach's Castle Stage'''.
*{{gameIcon|SSB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (64)}}''': An arrangement of "Ground Theme" from ''{{iw|mariowiki|Super Mario Bros.}}'' Returns from ''Smash 64''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''': An arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' Returns from ''Melee'', renamed from '''Princess Peach's Castle'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''': An arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Melee)}}''': A {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Melee)}}''': A {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}''': An arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. Returns from ''Melee'', renamed from '''Rainbow Cruise'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}''': An arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Fever}}''': An arrangement of "Fever" from ''{{iw|mariowiki|Dr. Mario|game}}''. Returns from ''Melee'', renamed from '''Dr Mario'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Fever}}''': An arrangement of "Fever" from ''{{iw|mariowiki|Dr. Mario|game}}''. Returns from ''Melee''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Brawl)}}''': an arrangement of "Ground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Brawl)}}''': an arrangement of "Ground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''': An arrangement of "Underground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''': An arrangement of "Underground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Mario (universe)/Elements appearing in the Super Smash Bros. series}}
{{main|Mario (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Mario'' universe has the most amount of media represented throughout the ''Super Smash Bros.'' series, with a grand total of 118 games and media from it. The latest game represented in this universe is ''{{iw|mariowiki|Princess Peach: Showtime!}}'', released on March 22, 2024.
The ''Mario'' universe has the most amount of media represented throughout the ''Super Smash Bros.'' series, with a grand total of 136 games and media from it. The latest game represented in this universe is ''{{iw|mariowiki|Mario Golf: Super Rush}}'', released on June 25, 2021.


==Trivia==
==Trivia==
*All games that introduced new ''Mario'' fighter introduced at least two; ''64'', ''Smash 4'', and ''Ultimate'' all introduced two each while ''Melee'' introduced three.  
*All games that introduced new ''Mario'' fighter introduced at least two; ''64'', ''Smash 4'', and ''Ultimate'' all introduced two each while ''Melee'' introduced three.  
*''Brawl'' is the only game to not introduce a new ''Mario'' fighter.
*When not counting sub-universes, ''Brawl'' is the only game to not introduce a new ''Mario'' fighter.
*''Smash 4'' is the only instance in the ''Super Smash Bros.'' series where the ''Mario Kart'' series is not considered a different universe from the ''Mario'' series in the [[Sound Test]].
*''Smash 4'' is the only instance in the ''Super Smash Bros.'' series where the ''Mario Kart'' series is not considered a different universe from the ''Mario'' series in the [[Sound Test]].
*The ''Mario'' universe is one of three universes to have more than one playable antagonist, with the others being {{uv|Metroid}} and {{uv|Kirby}}.
*The ''Mario'' universe is one of three universes to have more than one playable antagonist, with the others being {{uv|Metroid}} and {{uv|Kirby}}.

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