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{{Title|''Mario'' (universe)}}
[[Image:MarioTitle.png|center]]
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[[Image:Symbol-mario.gif|left]]
{{Infobox Series
The '''Mario universe''' refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and hugely successful ''Mario'' videogame franchise. The Mario universe is Nintendo's most lucrative franchise, and it is flat-out the most successful game franchise in global sales and in history. [[Mario]] himself is Nintendo's mascot and is considered the most well-known video game character in the world, and he and his many friends and nemeses have appeared in dozens-upon-dozens of Nintendo video games, many of them best-sellers and several of which are considered some of the greatest games ever released. Directly as a result from this, there are more Mario-themed characters, items, and properties to be found in the Smash Bros. series than any other Nintendo franchise, not the least of which are eight distinctive playable characters in [[Brawl]]: [[Mario]] (who has [[Dr. Mario]] in ''Melee'' as a clone), [[Luigi]] (who has [[Waluigi]] as an alternate costume, though he is
|title = Mario (universe)
also an assist trophy), [[Bowser]], [[Peach]] (who has [[Daisy]] as an alternate costume and [[Toad]] as an attack), [[Yoshi]], [[Donkey Kong]], [[Diddy Kong]], and [[Wario]]. The Mario universe is so expansive, in fact, that the last four characters are considered stars of their own sub-universes: the [[Yoshi (universe)|Yoshi universe]], the [[Donkey Kong (universe)|Donkey Kong universe]], and the [[Wario (universe)|Wario universe]]. The icon that represents it is a Super Mushroom, a common, and probably the most famous item in the ''Mario'' games, though the spots on it in the ''Mario'' games where not present in the original ''Super Smash Bros.'' or ''Melee'', but they are in ''Brawl''.
|image = [[File:MarioTitle.svg|300px]]
|caption      = [[File:MarioSymbol.svg|50px|class=invert-dark]]
|developer = [[Nintendo]]<br>Various
|publisher = Nintendo<br>Various
|distributor =
|designer = Shigeru Miyamoto<br>Takashi Tezuka
|genres = Platformer<br>Puzzle<br>Racing<br>Sports<br>Party<br>Action-adventure<br>Role-playing
|originconsole = Arcade
|firstinstallment = ''{{iw|mariowiki|Donkey Kong|game}}'' (1981)
|latestinstallment = ''{{s|mariowiki|Mario & Luigi: Brothership}}'' (2024)
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikipage = Super Mario (franchise)
}}
The '''''Super Mario'' universe''' ({{ja|マリオ|Mario}}, ''Mario'') (also referred to as '''''Mario''''' or '''''Super Mario Bros.''''') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful ''Mario'' video game franchise. The ''Mario'' universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the {{uv|Pokémon}} franchise has found even greater success when counting non-game media). The ''Mario'' universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the ''Super Mario'' games. [[Mario]] himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother [[Luigi]], along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
 
As a direct result, there are more ''Mario''-themed characters, items, and properties to be found in the ''Smash Bros.'' series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'': [[Mario]], his alter-ego [[Dr. Mario]], [[Luigi]], [[Bowser]], [[Princess Peach]] (who has [[Toad]] as an attack), [[Rosalina]] (who uses [[Luma]]s to attack), [[Bowser Jr.]] (who has the [[Koopalings]] as alternate costumes), [[Daisy]] (who functions as a clone of Peach), and even the [[Piranha Plant]]. The ''Mario'' universe is so expansive, in fact, that [[Donkey Kong]], [[Yoshi]] and [[Wario]] are considered stars of their own sub-universes: Donkey Kong, [[Diddy Kong]] and [[King K. Rool]] from the {{uv|Donkey Kong}} universe, Yoshi from the {{uv|Yoshi}} universe, and Wario from the {{uv|Wario}} universe. The {{uv|Wrecking Crew}} universe is also a sub-universe of the ''Mario'' universe, although no playable characters hail from it. It is the most heavily represented universe in the ''Super Smash Bros.'' series, by far, with the highest [[trophy]], [[sticker]], and [[item]] count in the series, though its number of playable characters is second to the {{uv|Pokémon}} universe (nine to ten if [[Pokémon Trainer]] is counted as three separate characters).


==Franchise description==
==Franchise description==
[[File:MeleeOpening.png|thumb|Mario as depicted in the [[opening movie]] of ''Melee''. Mario is always introduced first among Nintendo characters due to his mascot status.]]
Nintendo had an arcade game called ''Radar Scope'' that was successful in Japan but not very much so in the United States. The then Nintendo president Hiroshi Yamauchi turned to the young game developer Shigeru Miyamoto and entrusted him with the development of a new game, which would be built from units of the Radar Scope game. Miyamoto came up with the game ''Donkey Kong'', the game that would be the debut for the characters [[Mario]] (then referred to as "Jumpman" but later named Mario by Yamauchi due to Mario's comical resemblance to Nintendo of America's landlord, Mario Segale) as the hero and the ape [[Donkey Kong]] as the enemy. Mario reappeared in ''[[Donkey Kong Jr.]]'' under his proper name, and he appeared again along with his newly introduced brother [[Luigi]] in the 1983 arcade game ''Mario Bros'', battling the turtle-like [[Shellcreepers]] as also-introduced enemies.
During development of ''{{iw|mariowiki|Donkey Kong|game}}'', Shigeru Miyamoto created a protagonist initially titled {{ja|オッサン|Ossan}}, before being renamed to "Jumpman." Due to the unprecedented success of this game, the character immediately became a recognizable icon of the early days of gaming, and made several more appearances afterwards. In the 1982 follow-up ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', the character was officially renamed to [[Mario]], named after Nintendo of America landlord Mario Segale. This is also one of the few instances Mario is portrayed as an antagonist, with the titular Donkey Kong Jr. attempting to save his father from capture. Mario would get a starring role in 1983 with the game ''{{iw|mariowiki|Mario Bros.}}'' that codified many of the elements that defined the franchise afterwards. This game was the first appearance of Mario's brother [[Luigi]], established that they were brothers who dealt with pipes, and fought against enemies like bugs, turtles, and fire balls. Mario would make other appearances around this time on television, various {{uv|Game & Watch}} titles, and guest appearances in games like {{uv|Wrecking Crew}} and ''Golf''.
 
[[File:Mushroomy.jpg|thumb|Mario on the [[Mushroomy Kingdom]] stage in ''Brawl'', a recreation of the famous World 1-1 from ''Super Mario Bros.'']]
A sequel to ''Mario Bros.'' was put into development, this time as an exclusive to the then two year old Famicom home console. Miyamoto realized that quick bursts of content would not be enough for at-home play, and attempted to make a more substantial experience, which included long, intricate levels with branching paths and secrets. Partially inspired by {{uv|Ice Climber}} with its vertical scrolling gameplay, this game would have smooth horizontal scrolling gameplay. This game would release in 1985 as ''{{iw|mariowiki|Super Mario Bros.}}'', and quickly became a top seller for the system. When the Famicom was released outside of Japan as the Nintendo Entertainment System, ''Super Mario Bros.'' was bundled with the first circulation of consoles. The game is often labeled  as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the [[Mushroom Kingdom]], to rescue his love interest [[Princess Peach|Princess Toadstool]] from the dragon turtle-like [[Bowser]] was timeless. The game became the best-selling video game in history a record it held for over twenty years before being surpassed by {{uv|Wii Sports}} in 2008.
 
The ''Super Mario'' franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of ''Mario''-related titles for each and every Nintendo console and handheld launched in the company's history, and even some non-Nintendo developed systems. To date, nearly 300 games feature ''Mario'' characters in some way. Many entries into the series enjoyed a high level of success and are often among the top selling titles on any given system, mostly due to brand recognition, but also for the most part by being genuinely polished and innovative experiences that stand the test of time. The early NES and SNES Mario 2D platformers would codify what would make up games of that style, which was further innovated by ''{{iw|mariowiki|Super Mario Maker}}'' bring the concept of a level editor to the mainstream. The game  ''{{iw|mariowiki|Super Mario 64}}'' would define how to move in 3D space with a free roaming camera and large levels to explore and find secrets, which were followed up by games like ''{{iw|mariowiki|Super Mario Sunshine}}'', ''{{iw|mariowiki|Super Mario Galaxy}}'', and ''{{iw|mariowiki|Super Mario Odyssey}}''. The ''{{iw|mariowiki|Mario Kart|series}}'' franchise would lay the foundation for cart racing games, and the ''{{iw|mariowiki|Mario Party|series}}'' series would lay the foundation for party games. Other notable entries include the game ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'', which itself inspired other Mario-centric role playing games such as the ''{{iw|mariowiki|Paper Mario|series}}'' and ''{{iw|mariowiki|Mario & Luigi|series}}'' series, [[Dr. Mario]] as its own series of puzzle games, and a host of sports games like ''{{iw|mariowiki|Mario Golf|series}}'', ''{{iw|mariowiki|Mario Tennis|series}}'', and the ''{{iw|mariowiki|Mario & Sonic at the Olympic Games}}'' series.
 
Outside of videogames, Mario continues to be a juggernaut in merchandising. Mario's face and name have been featured on countless products including toys, table top games, household items and stationery, apparel, collectible items, feature films, animated series, print media like books and manga, and theme parks. Mario was even used to promote the Olympic games in 2016 and 2020. The Mario brand is estimated to be worth over 36 billion dollars in net revenue.
 
The ''Mario'' setting itself most often stars [[Mario]], a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like {{iw|mariowiki|Mushroom Kingdom}}. Mario is often accompanied by his taller and more cowardly brother [[Luigi]], who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, [[Princess Peach|Princess "Peach" Toadstool]], regularly gets taken away by Mario's trouble-making arch-nemesis, [[Bowser]], who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a ''Mario'' game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. ''Mario'' games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and ''Mario'' games sometimes satirize some conventions in video games like being self-aware of their own game logic and intentionally breaking them to subvert expectations.
 
The ''Mario'' franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases. [[Donkey Kong]], of which the Mario franchise is technically a spin-off, ironically was demoted to a spin-off and has starred alongside a simian supporting cast of his own in the ''{{iw|mariowiki|Donkey Kong Country|series}}'' series that, for a time, were primarily handled by British company Rareware. A pet-like dinosaur companion for Mario named [[Yoshi]] was introduced in the SNES launch title ''Super Mario World'', and has been the focus of the self-titled ''{{iw|mariowiki|Yoshi|series}}'' series. Mario's timid and cowardly brother Luigi would occasionally receive a starring role of his own, primarily with the acclaimed ''{{iw|mariowiki|Luigi's Mansion|series}}'' series. A mischievous anti-hero equivalent to Mario who debuted in ''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}'' for the Game Boy, [[Wario]], took over the ''Mario Land'' series with the renamed ''{{iw|mariowiki|Wario Land|series}}'' series and ''{{iw|mariowiki|WarioWare|series}}'' series that deliver a more outward parody of video game trends. [[Princess Peach]] has also occasionally taken the spotlight with the [[Nintendo DS]] game ''{{iw|mariowiki|Super Princess Peach}}'' and [[Nintendo Switch]] game ''{{iw|mariowiki|Princess Peach Showtime!}}''.


==In ''[[Super Smash Bros.]]''==
It was not until the 1985 release of ''Super Mario Bros.'' for the Famicom/NES that the Mario franchise exploded into international renown. A side-scrolling platformer developed by Shigeru Miyamoto to feature far more attractive gameplay, graphical, and audio elements than any game beforehand, Super Mario Bros. became a worldwide hit, holding the Guinness World Record for best-selling game of all time (40 million units), cementing Nintendo as a world-renowned corporation by 1986, and single-handedly beginning a new era of video gaming that would evolve over many years to become what gaming is today. ''Super Mario Bros.'' introduced the [[Mushroom Kingdom]] as the fictional world that Mario and Luigi live in, and it introduced Princess "[[Peach]]" Toadstool as a main damsel-in-distress and Mario's love interest, as well as the turtle-like Koopa King, [[Bowser]], as the consistent series nemesis, along with many other Mario-related elements such as [[Super Mushroom]]s and [[Starman|Starmen]] as power-up items, [[Goomba]]s and Piranha Plants as enemies, [[Princess Peach's Castle]] as a location, and [[Toad]] as another character introduced.
Being Nintendo's biggest franchise, the ''Mario'' universe understandably outnumbers every other universe in ''Smash 64''. It is one of [[Pokémon (universe)|two]] universes to have two playable characters, and is the only one to have two stages, and a boss character. {{SSB|Yoshi}} and {{SSB|Donkey Kong}} also appear as playable characters with their own stages, however they are represented as different [[universe]]s.


===Fighters===
The 8-bit NES-era that took place as a result of ''Super Mario Bros.'' featured several Mario follow-up games. 1989's ''Super Mario Bros. 2'' was modeled off a Japan-only side-scroller called ''Doki-Doki Panic'' and released in the U.S., thereby introducing [[Shy Guy]]s as mainstay Mario enemies. Then ''Super Mario Bros. 3'' was released in 1990 and introduced more elements to the Mario franchise, such as suit upgrades like [[Raccoon Mario]] and minor characters such as Bowser's seven children. Both games were massive successes as well. Then when it came time to release the SNES for the 16-bit era, Yamanouchi assigned Miyamoto to develop ''Super Mario World'', once again a massively successful side-scrolling platformer. The game introduced [[Yoshi]], a dinosaur that would serve forever afterward as Mario's mount and pet-like companion in subsequent ''Mario'' games, as well as a star of some of its own games, including the 1995 SNES sequel ''Super Mario World 2: Yoshi's Island'', which further introduced characters such as [[Baby Mario]].  
*[[File:MarioIcon(SSB).png|50px|right|link=Mario (SSB)]]'''{{SSB|Mario}}''' ([[Starter character|Starter]]): Mario is the mascot of Nintendo, and probably the most well-known video game character in the world. He first appeared in the arcade game ''Donkey Kong'' as the main protagonist, and since then, has appeared as the main hero in the ''Mario'' franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in ''Smash 64'', as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in ''Super Mario 64''. An exception is his [[neutral special]], which is his iconic [[Fireball]] attack from his sidescroller games. His [[up special]] is [[Super Jump Punch]], a rising, multi-hitting punch based on Mario jumping and hitting a [[mariowiki:Coin Block|coin block]]. His [[down special]] is [[Mario Tornado]], a spinning attack loosely on the {{iw|mariowiki|Spin Jump}} from ''Super Mario World''.{{clr}}
*[[File:LuigiIcon(SSB).png|50px|right|link=Luigi (SSB)]]'''{{SSB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the ''Mario'' franchise. He first appeared in the arcade game ''Mario Bros.'' as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In ''Smash 64'', he appears as an unlockable character. His appearance is based off of ''Mario Kart 64'', which was his last major appearance. Luigi is a [[clone]] character of Mario, fittingly enough. However, he possesses his trademark superior jump height and inferior traction, and some of his moves have unique attributes. While his neutral special is also a [[Fireball]] attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also [[Super Jump Punch]], but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is [[Luigi Cyclone]], a variation of Mario Tornado with only two hits and different knockback.{{clr}}


===Boss===
By this time, in addition, a ''Mario'' spin-off game for Game Boy, ''Super Mario Land 2: 6 Golden Coins'', had introduced an "evil counterpart" to Mario, the series anti-hero [[Wario]]. Also by this time, Donkey Kong had successfully been integrated into his own series of games, starting with ''Donkey Kong Country''. Nintendo's next system was the Nintendo 64. The primary launch game was the seminal ''Super Mario 64'', the game to define the term "3D platformer" and therefore become one of the most influential games ever, contributing to the system's success and helping to permanently usher in an era of 3D gaming. Every ''Mario'' game released afterward, for pretty much whatever genre and system involved, would continue to conform to a generally high quality of design and would usually garner high-scoring reviews from the press, and the ''Mario'' franchise's appearances in 1999's ''[[Super Smash Bros.]]'' and 2001's ''[[Super Smash Bros. Melee]]'' would not be any different.
*[[File:MetalMarioIcon(SSB).png|50px|right|link=Metal Mario]]'''[[Metal Mario]]''': A spin-off from a form Mario can take in ''Super Mario 64'', Metal Mario makes his gaming debut as an unplayable minor boss in the [[1P Game]] mode. He is fought in Stage 9, on his own stage, [[Meta Crystal]]. His moveset is identical to Mario's, with minor differences. Metal Mario barely flinches to ordinary attacks and is almost unaffected by throws at low percentages. In addition, he has extremely fast falling speed due to his weight. Although he is mute in this game, whenever he moves, he makes metallic sounds.{{clr}}


===Stages===
As a whole, the ''Mario'' franchise is essentially Nintendo's primary thematic tileset with which to create games of various genres that adhere to a colorful aesthetic. There have been a lot of games featuring Mario and his many cohorts and nemesis released regularly for the past two decades, and more recent games include side-scrolling platformers like ''New Super Mario Bros.'' and ''Super Princess Peach'' for the DS; 3D platforming adventures such as ''Super Mario Sunshine'' for GameCube and ''Super Mario Galaxy'' for Wii; a series of popular kart-racing games under the banner of ''Mario Kart''; a long-running series of multiplayer-based party games under the ''Mario Party'' name; sub-series of Mario sports games such as Golf and Tennis, among other sports; Role-Playing games like ''Mario and Luigi: Bowser's Inside Story'' for DS and ''Super Paper Mario'' for the Wii; and of course, the ''Super Smash Bros.'' series of fighting games. Aside from the RPGs, however, Mario games rarely feature long, emotionally involved storylines to facilitate character development; the various characters and properties of the Mushroom Kingdom are generally meant to represent personalities in a game-like atmosphere rather than storybook characterization and plot progression such as that seen in a ''[[Fire Emblem]]'' game.
*[[File:PeachsCastleIconSSB.png|50px|right|link=Peach's Castle]]'''[[Peach's Castle]]''' ([[Starter stage|Starter]]): This stage takes place in the sky above Peach's Castle from ''Super Mario 64''. The actual castle itself can be fully seen in the background. There are two main platforms, the top which is a long bridge that players can go through. The bottom platform has a larger block moving left and right underneath it. On the top two corners there are two floating, inward-angled platforms that move slowly up and down. There is also a floating [[Bumper]] on the top center of the stage that slowly moves left to right.{{clr}}
*[[File:MushroomKingdomIconSSB.png|50px|right|link=Mushroom Kingdom (SSB)]] '''{{SSB|Mushroom Kingdom}}''' ([[Unlockable stage|Unlockable]]): The game's only unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original ''Super Mario Bros.'' In the middle of the stage is a long pit. Above the pit are two platforms that move up or down depending on the weight on them. On either side of the pit are suspended platforms and [[Warp Pipe]]s that players can go through. [[Piranha Plant]]s will occasionally come out of the pipes and can damage players. A [[Pow Block]] will randomly spawn in the air that players can interact with.{{clr}}


===Items===
==In ''Super Smash Bros.''==
{{main|Item}}
The Mario universe easily outnumbers every other universe represented in ''[[Super Smash Bros.]]'' in playable characters, stages, and items.  
*'''[[Fire Flower]]''': This power-up is a semi-sentient orange flower imbued with the power of fire. In many ''Mario'' platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In ''Smash 64'', however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
*'''{{b|Starman|item}}''': This power-up is found in many ''Mario'' platformers. It is a glowing yellow star with eyes that bounces around after being spawned. If Mario touches it, he will be made invincible for a short period of time, during which any enemy that touches him will be instantly defeated. In ''Smash 64'', touching a Starman will make the player invincible for a total of 10 seconds.
*'''[[Green Shell]]''': [[Koopa Troopa]]s come in different colors of shells. A green-shelled Koopa is the most common Koopa found in several ''Mario'' games. It walks off the edges of platforms, and if jumped on by Mario, it recedes into its shell. The shell can either be kicked or thrown at enemies. In ''Smash 64'', a Green Shell can be thrown at players to cause them damage.
*'''[[Red Shell]]''': A red-shelled Koopa is found in many ''Mario'' games. Unlike a green-shelled Koopa, a red-shelled Koopa does not walk off edges, but it can recede in its shell after being jumped on and the shell can be kicked in the same way. In ''Smash 64'', after a Red Shell is thrown, it will actively target the nearest player on the ground, damaging them in the process.
*'''[[Bob-omb]]''': This common enemy is a walking black bomb that patrols around and explodes in many ''Mario'' games. In some games, a Bob-omb can be picked up and thrown at an opponent as a volatile projectile. In ''Smash 64'', a Bob-omb can be picked up and thrown at to cause a big explosion. If not picked up, it will start to walk on its own until it self-destructs.


===Music===
===Characters===
*'''{{SSBMusicLink|5: Peach's Castle Sky Stage|5: Peach's Castle Sky Stage}}''': A remix of the original stages music from the original ''Super Mario Bros.'' It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
With two of the twelve fighters hailing directly from the Mushroom Kingdom and two other fighters from branches of the franchise, ''Mario'' was hands-down the most extensively represented franchise in the ''Smash Bros.'' series from the start. HAL Laboratory originally planned to include [[Peach]] and [[Bowser]] as part of the Smash roster, but technical limitations forced their removal.  
*'''{{SSBMusicLink|13: Ancient Kingdom Stage|13: Ancient Kingdom Stage}}''': The original chiptune theme from the first stage of the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom under normal circumstances.
*[[Image:SSBIconMario.png|right]]'''[[Mario (SSB)|Mario]]''': Himself a somewhat short, pudgy, and mustachioed man with a big nose and simplistic attire somewhat reminiscent of a plumber, with blue overalls, red cap, and white gloves as iconic features, Mario is the undisputed mascot of Nintendo and is the most well-known video game character in the world. He has appeared in many, many Nintendo games spanning a large variety of genres, such as platforming, kart racing, sports, and puzzle games, and in almost every appearance he is playable as the most balanced character of that game. He is made to be the most balanced character of the ''Super Smash Bros.'' roster, of which this is his first appearance in a fighting game, and new Smash players are encouraged to try out the game as him because of that. While he does not have glaring weaknesses, the fact that he is designed to have no especially powerful strengths either makes only high tier, not top tier.
*'''{{SSBMusicLink|14: Ancient Kingdom Stage (Finale)|14: Ancient Kingdom Stage (Finale)}}''': The original chiptune "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
*'''[[Victory theme#Mario Victory Theme|15: Mario Wins]]''': The victory theme of both [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard on the original ''Super Mario Bros.''
*'''{{SSBMusicLink|27: Starman|27: Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros.'', and it occurs when the player picks up the Starman item during a match.


==In ''[[Super Smash Bros. Melee]]''==
*[[Image:SSBIconLuigi.png|right]]'''[[Luigi (SSB)|Luigi]]''': Mario's younger, lankier brother in green rather than red has always been relegated to the role of ''Mario'' series co-star. In many ''Mario'' games where Luigi appears, he is a selectable alternative character to Mario, such as in the ''Mario Kart'' and ''Mario Party'' game series, while in some games like ''Mario & Luigi: Superstar Saga'' for GBA, the brothers are on equal terms in importance. There have even been instances where Luigi was the main star in Mario's place, such as in the GameCube puzzle-adventure game ''Luigi's Mansion'' where Luigi must use a vacuum-cleaner to suck up ghosts in a haunted mansion to rescue Mario. In ''Super Smash Bros.'', Luigi appears as an unlockable, alternative fighter to Mario, with his own unique quirks in his fighting style.
''Melee'' has a lot more ''Mario'' content than before. Three new characters join Mario and Luigi as playable characters, and the ''Mario'' universe continues to have the most stages and items, along with having the most trophies. Three bosses also appear, one being considered half ''Mario'', half ''[[Super Smash Bros. (universe)|Smash Bros.]]'' property. Sub-universe characters {{SSBM|Yoshi}} and {{SSBM|Donkey Kong}} return as well.


===Fighters===
Also see [[Yoshi (SSB)|Yoshi]] and [[Donkey Kong (SSB)|Donkey Kong]].
*[[File:MarioIcon(SSBM).png|50px|right|link=Mario (SSBM)]]'''{{SSBM|Mario}}''' ([[Starter character|Starter]]): Mario returns as a starter character, now having his appearance being based on Nintendo 64-era artwork, such as ''Super Mario 64'' and ''Mario Kart 64''. When making the transition from ''Smash 64'' to ''Melee'', Mario was neither strongly buffed nor strongly nerfed. This again makes him a balanced fighter without any glaring advantages or disadvantages. He can now wall jump just like in his games, and is now given a [[side special]], which is the [[Cape]] from ''Super Mario World''. The Cape reflects projectiles and spins characters in the opposite direction.{{clr}}
*[[File:LuigiIcon(SSBM).png|50px|right|link=Luigi (SSBM)]]'''{{SSBM|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi returns as an unlockable character, whose appearance is once again based on his design in Nintendo 64-era artwork, such as ''Mario Kart 64''. Luigi is no longer a full on clone of Mario, but is considered a semi-clone. This is because he gained a few new neutral attacks. Luigi also gained a side special, which is [[Green Missile]]. This move can be charged, and once let go, Luigi is launched sideways like a rocket, causing damage. Luigi is notable for having the longest [[wavedash]] in the game. Overall, Luigi got a slight buff compared to his previous appearance.{{clr}}
*[[File:PeachIcon(SSBM).png|50px|right|link=Peach (SSBM)]]'''{{SSBM|Peach}}''' ([[Starter character|Starter]]): Peach is the princess of the Mushroom Kingdom who usually gets kidnapped and must be rescued by Mario. She first appeared in ''Super Mario Bros.'', where she needed to be rescued from the evil Bowser. In ''Melee'', Peach is a new starter character, with her appearance being based around Nintendo 64-era artwork, such as ''Super Mario 64'' and ''Mario Party 3''. She is a lightweight character with the unique ability to hover in the air when holding the jump button. Her neutral special is {{b|Toad|move}}, a counterattack where she pulls out [[Toad]] to reflect damage. Her side special is [[Peach Bomber]], a horizontal attack where Peach attacks with her hip. Her up special is [[Peach Parasol]], where Peach pulls out her parasol to slowly float down. Peach's down special is [[Vegetable]] which is based on a way to attack in ''Super Mario Bros. 2''. Peach would pull out a turnip (occasionally an item) from the ground, and throw it at opponents.{{clr}}
*[[File:BowserIcon(SSBM).png|50px|right|link=Bowser (SSBM)]]'''{{SSBM|Bowser}}''' ([[Starter character|Starter]]): Bowser is the main antagonist of the ''Mario'' franchise who first appeared in ''Super Mario Bros.'' Bowser constantly tries to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. In ''Melee'', Bowser is a new starter character, whose appearance is based on ''Super Mario 64'' and ''Mario Kart 64''. Bowser wields great power and bulk, but is lacking in agility due to his heavy weight. His neutral special is [[Fire Breath]], an attack taken directly from ''Super Mario 64'' where Bowser breathes fire in front of him. His side special is [[Koopa Klaw]], where Bowser slashes and bites his opponent. His up special is [[Whirling Fortress]], which is loosely based on the [[Koopalings]] going in their shells and spinning sideways. Bowser's down special, [[Bowser Bomb]], comes from ''Super Mario Bros. 3'' where Bowser would jump up and perform a ground pound.{{clr}}
*[[File:DrMarioIcon(SSBM).png|50px|right|link=Dr. Mario (SSBM)]]'''{{SSBM|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario is simply Mario in a doctor's uniform from the puzzle spin-off series, ''Dr. Mario''. In it, Mario dresses up as a doctor and throws Megavitamins into a bottle to destroy three species of Viruses trapped within. In ''Melee'', Dr. Mario appears as a new unlockable character. He is a clone of Mario with some slightly altered specifications. In general, Dr. Mario's attacks are stronger than Mario's, but with slightly shorter reach and recovery. He has a different neutral special, [[Megavitamins]]. These are pill projectiles that act similar to [[Fireball]]s, except they do a little more damage and have a slightly longer range. His side special is [[Super Sheet]], which is slightly slower, longer and more powerful than Mario's Cape. His up special is [[Super Jump Punch]], just like Mario but a bit stronger. His down special is [[Dr. Tornado]], similar to Mario's down special but it is a little stronger and deals less hits.{{clr}}


===Bosses===
====Common Enemy====
*[[File:MetalMarioIcon(SSBM).png|50px|right|link=Metal Mario]]'''[[Metal Mario]]''': Metal Mario returns in ''Melee'' to play the same role of minor boss again. Metal Mario is encountered in the eleventh stage of the [[Adventure Mode]]. Here, Metal Mario must be fought on the stage {{SSBM|Battlefield}}, after the player defeats the fifteen [[Fighting Wire Frames]]. Just like before, Metal Mario is a heavy, flinch resisting clone of Mario. The only difference from ''Smash 64'' is that he does not resist as much knockback. One should note that the player can play as and fight against a Mario under the effect of the [[Metal Box]].{{clr}}
The ''Mario'' series is one of two universes in SSB64 to feature a stage where a minor character appears as a stage obstacle, the other universe being the ''[[Pokémon (universe)|Pokémon universe]]'' ([[Silph Co.]]).
*[[File:MetalLuigiIcon(SSBM).png|50px|right|link=Metal Luigi]]'''[[Metal Luigi]]''': Metal Luigi makes his first, and only appearance as a single character in ''Melee''. Here, he plays the role of minor boss along with Metal Mario in the eleventh stage of the Adventure Mode. The player can only fight against Metal Luigi if Luigi has already been unlocked. Naturally, Metal Luigi is a heavy, flinch resisting clone of Luigi. Just like Metal Mario, Metal Luigi is mute and only makes metallic noises when moving. One should note that the player can play as and fight against a Luigi under the effect of the Metal Box.{{clr}}
*'''[[Piranha Plant]]:''' A long-standing common enemy in ''Mario'' games resembling a sentient plant with a bulbous head with a gaping, fanged mouth. It first appeared in ''[[Super Mario Bros.]]'' as a common enemy hiding in the warp pipes that Mario would either jump over or travel through, and they damaged him either by appearing when he was about to collide with them or by breathing fire balls in his direction. The Piranha Plants appear from out of the [[Warp Pipe]]s on the unlockable ''[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]'' [[stage]] and will damage whichever fighter they come into contact with. These are, however, very easy to to avoid, as they will not appear out of these pipes if the character is on them or standing very near them to begin with.
*[[File:GigaBowserIcon(SSBM).png|50px|right|link=Giga Bowser]]'''[[Giga Bowser]]''': Giga Bowser is the gargantuan and powered up version of Bowser. He makes his gaming debut in ''Melee''. Because he only appears in ''Smash Bros.'', and his trophy is under the {{uv|Super Smash Bros.}}  universe, he is considered half ''Mario'', half ''Smash Bros.'' property. In ''Melee'', he is the secret final boss of both the [[Adventure Mode]], and the [[Event Mode]]. He is fought on the stage [[Final Destination]] in both instances. Although he is more than twice the size of Bowser, his moveset is almost identical to Bowser's. His attacks are considerably stronger in power, knockback, and range.{{clr}}


===Stages===
===Stages===
*[[File:PrincessPeachsCastleIconSSBM.png|right|link=Princess Peach's Castle]] '''Mushroom Kingdom: [[Princess Peach's Castle]]''' ([[Starter stage|Starter]]): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.{{clr}}
The ''Mario'' universe is the only franchise to feature in more than one stage in this game. ''Super Smash Bros.'' features the following stages that are specifically ''Mario'':
*[[File:RainbowCruiseIconSSBM.png|right|link=Rainbow Cruise]] '''Mushroom Kingdom: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): In homage to the final stage of ''Super Mario 64'', this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.{{clr}}
*[[File:MushroomKingdomIconSSBM.png|right|link=Mushroom Kingdom (SSBM)]] '''{{SSBM|Mushroom Kingdom}}''' ([[Starter stage|Starter]]): The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', this Mushroom Kingdom stage is once again a homage to the original ''Super Mario Bros.'' The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of [[Brick Block]]s than can be broken. Sometimes, [[? Block|"?" blocks]] may appear instead. Hitting one of these blocks will make an item spawn.{{clr}}
*[[File:MushroomKingdomIIIconSSBM.png|right|link=Mushroom Kingdom II]] '''[[Mushroom Kingdom II]]''' ([[Unlockable stage|Unlockable]]): This stage functions as a throwback to ''Super Mario Bros. 2''. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, [[Birdo]] appears as a stage obstacle shooting out eggs from her mouth. [[Pidget]]s can also appear riding on carpets that players can stand on.{{clr}}
 
===Items===
{{main|Item}}
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small>
*'''[[Fire Flower]]''': Returns from ''Smash 64'' with a different design.
*'''{{b|Starman|item}}''': Returns from ''Smash 64'' essentially unaltered in function and purpose.
*'''[[Green Shell]]''': Returns from ''Smash 64'', essentially unaltered in function and purpose.
*'''[[Red Shell]]''': Returns from ''Smash 64'' essentially unaltered in function and purpose.
*'''[[Bob-omb]]''': Returns from ''Smash 64'', essentially unaltered in function and purpose.
*'''''[[Freezie]]''''': Freezies are enemies from the original ''Mario Bros.'' that kill Mario and Luigi upon a contact. In ''Melee'', when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at opponents to encase them in a slab of ice, and they will be temporarily frozen as others attack him or her and pile on the damage without any knockback.
*'''''[[Super Mushroom]]''''': An iconic power-up from the original ''Super Mario Bros.'' that carried on to almost every other ''Mario'' game. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends their life meter by one. In ''Melee'', if a player touches one, they grow in size and increase their bulkiness and strength for a short period of time.
*'''''[[Poison Mushroom]]''''': An item from ''Super Mario Bros.: The Lost Levels''. Poison Mushrooms looked similar to Super Mushrooms, but would actually ''hurt'' Mario, instead of making him bigger. In ''Melee'', the Poison Mushroom is an item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker and lighter.
*'''''[[Metal Box]]''''': An item based on the Metal Box from ''Super Mario 64''. This would provide Mario with a Metal Cap, allowing him to change into [[Metal Mario]], giving him much greater weight and power. In ''Melee'', albeit without the cap; characters temporarily into a living metal model of themselves, increasing their resiliency but also their dropping weight, and making them mute.
 
===Enemies===
*'''[[Goomba]]s''': First appearing in ''Super Mario Bros.'', these brown creatures are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. They walk sideways and damage whoever they bump into, but are easily defeated by bouncing off their heads. They act the same way in ''Melee'' where they appear on the first stage of Adventure Mode.
*'''Green [[Koopa Troopa]]s''': First appearing in ''Super Mario Bros.'', these turtle-like henchmen of Bowser's army who walk off ledges and retract into their shells when jumped upon, and the shell can be picked up and thrown or kicked at other enemies in many ''Mario'' games. This is fully reflected in their appearances in ''Melee'', where they appear on the first stage of Adventure Mode.
*'''Red Koopa Troopas''': First appearing in ''Super Mario Bros.'', these red shelled versions Koopa Troopas do not walk off ledges, but they still retract into their shells when jumped upon, and their shells can still be used at items to throw and kick at other enemies. This is fully reflected in their appearances in ''Melee'', where they appear on the first stage of the Adventure Mode.
*'''Green [[Koopa Paratroopa]]s''': First appearing in ''Super Mario Bros.'', these are Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Green Koopa Troopas. This is fully reflected in their appearances in ''Melee'', where they appear on the first stage of Adventure Mode.
*'''Red Koopa Paratroopas''': First appearing in ''Super Mario Bros.'', these are Red Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Red Koopa Troopas. This is fully reflected in their appearances in ''Melee'', where they appear on the first stage of Adventure Mode.
 
===Music===
*'''{{SSBMMusicLink|Princess Peach's Castle}}''': An orchestrated remix of the famous stage music from the original ''Super Mario Bros'', with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme. It is Song 1 in the [[Sound Test]].
*'''{{SSBMMusicLink|Rainbow Cruise}}''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of an energized tune heard in ''Super Mario 64'', while the second half is a remix of the underwater theme heard in ''Super Mario Bros.'' It is also used as Peach's credits theme. It is Song 2 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom}}''': A perfect preservation of the original chiptune normal stage music heard in the original ''Super Mario Bros.'', appearing on Mushroom Kingdom as the primary track. It is Song 21 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom (Finale)}}''': The original chiptune "Hurry Up" music heard in ''Super Mario Bros.'' It is heard on the stage Mushroom Kingdom when the [[Match timer|match's timer]] reached thirty seconds. It is Song 22 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II}}''': The original chiptune normal stage music heard in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme. It is Song 23 in the Sound Test.
*'''{{SSBMMusicLink|Mushroom Kingdom II (Finale)}}''': The original chiptune Boss music in ''Super Mario Bros. 2'', appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds. It is Song 24 in the Sound Test.
*'''{{SSBMMusicLink|Super Mario Bros. 3}}''': A synthesized rock-based medley of the first stage music and the first overworld music in ''{{iw|mariowiki|Super Mario Bros. 3}}''. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
*'''{{SSBMMusicLink|Dr. Mario}}''': A synthesized remix of the ''Fever'' music track first heard in the original ''{{iw|mariowiki|Dr. Mario|game}}'' and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
*'''[[Victory theme#Mario Victory Theme|Mario's Victory]]''': The victory theme of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.'' It is Song 38 in the Sound Test.
*'''{{SSBMMusicLink|Starman}}''': A remix of the "invincible" music that would occur when Mario picks up a Starman in ''Super Mario Bros''., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.
 
===Trophies===
{{main|List of SSBM trophies (Super Mario Bros. series)}}
 
==In ''[[Super Smash Bros. Brawl]]''==
In a maneuver both traditional and expected, ''[[Super Smash Bros. Brawl]]'' is rife with ''Mario''-based content. In addition to every previous character from the universe (sans Dr. Mario, making ''Brawl'' the only ''Smash Bros.'' game to cut a ''Mario'' character) returning, the sub-franchise revolving around series anti-hero [[Wario]] has been [[Wario (universe)|recognized as its own universe]] for this game, as well as [[Diddy Kong]] joining [[Donkey Kong]] as the second ''Donkey Kong'' fighter. [[Yoshi]] returns as well. Discounting the sub-universes, ''Mario'' is third only to ''Pokémon'' and {{uv|Zelda}} in terms of total characters (counting the {{SSBB|Pokémon Trainer}} as three separate characters and [[Zelda]]/[[Sheik]] as two) and has twice as many stages as the next most represented franchise. ''Brawl'' is also the last game in the series to have an unlockable ''Mario'' stage.
 
===Fighters===
Four characters from the ''Mario'' franchise are playable in ''Brawl'', not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable ''Mario'' characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.
*[[File:MarioIcon(SSBB).png|50px|right|link=Mario (SSBB)]]'''{{SSBB|Mario}}''' ([[Starter character|Starter]]): Mario, the face of gaming, was given a slight character model redesign for his appearance in ''Brawl'' as his appearance is based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'', ''Super Mario Sunshine'' and ''Mario Party 4''. He is also armed with [[F.L.U.D.D.]] this time around, replacing the [[Mario Tornado]] from the previous games. Like the rest of the ''Brawl'' roster, Mario has a new [[Final Smash]]. His is a massive fireball that expands as it engulfs the stage, called the [[Mario Finale]]. Mario is ranked 31st on the tier list, his balance an impediment when others excel in many areas.{{clr}}
*[[File:LuigiIcon(SSBB).png|50px|right|link=Luigi (SSBB)]]'''{{SSBB|Luigi}}''' ([[Unlockable character|Unlockable]]): Luigi returns as an unlockable veteran once again. He remains similar to his brother, but has been further differentiated from him with several new attacks. In addition, Luigi still retains his [[Luigi Cyclone]], giving him another special move unique from Mario. Like Mario, his appearance is also based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'' and ''Mario Party 4''. Luigi's Final Smash, [[Negative Zone]], creates a huge circular field of energy that has random effects on enemies caught inside. He is ranked 28th on the tier list, his bizarre physics both a boon and a curse.{{clr}}
*[[File:PeachIcon(SSBB).png|50px|right|link=Peach (SSBB)]]'''{{SSBB|Peach}}''' ([[Starter character|Starter]]): Peach reappears from ''Melee''. Her model has been updated to match her current design introduced in ''Super Mario Sunshine''.  Her new Final Smash, [[Peach Blossom]], involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. Though she has fallen from her high ''Melee'' showing to 19th on the tier list, she is still a solid choice and is still the highest ranking of the non-subseries ''Mario'' characters.{{clr}}
*[[File:BowserIcon(SSBB).png|50px|right|link=Bowser (SSBB)]]'''{{SSBB|Bowser}}''' ([[Starter character|Starter]]): Bowser also makes a return after first appearing in ''Melee''. His appearance is based on his current design from the later ''Mario'' games, such as ''Luigi's Mansion'', ''Super Mario Sunshine'' and ''Mario Party 4''. His newfound Final Smash is [[Giga Bowser Transformation]], in which he transforms himself to [[Giga Bowser]] for 10 seconds to increase his power substantially. Bowser is considered the least viable of the ''Mario'' universe characters, even when subseries are taken into account, clocking in at 33rd on the tier list. Giga Bowser (in both ''Brawl'' and ''Smash 4'') is part of Bowser's Final Smash. So since he appears as a semi playable character and as a Final Smash trophy for ''Brawl'' and ''[[Super Smash Bros. for Wii U]]'', he leaves the boss roster until his appearance in [[Super Smash Bros. Ultimate]]. {{clr}}


===Boss===
*'''[[Peach's Castle]]''': An elevated stage representing [[Princess Peach's castle]] from the ''Mario'' games, but many feel that it does not resemble ''Super Mario 64'' enough. It has a decidedly non-traditional layout of platforms and an aerial bumper.
*[[File:Petey.jpg|right|120px|link=Petey Piranha]]'''[[Petey Piranha]]''': A recurring character in contemporary ''Mario'' games, Petey appears in the [[Subspace Emissary]] mode as the first Boss fought. He captures Peach and [[Zelda]] in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.
*'''[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]''': The game's one unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original ''Super Mario Bros.'' It features suspended platforms and pipes to travel through with Piranha Plant hazards, like in the old game.


===Stages===
Also see [[Yoshi's Island (SSB)|Yoshi's Island]] and [[Congo Jungle]].
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various ''Mario''-related games. Only the six stages with the Super Mushroom icon are listed below. For the ''Yoshi'' stages, see [[Yoshi's Island (SSBB)]] and [[Yoshi's Island (SSBM)]] (for info on the ''Melee'' stage). For the ''Donkey Kong'' stages, see [[75m]], [[Rumble Falls]], and the ''Melee'' stage [[Jungle Japes]]. For the ''Wario'' stage, see [[WarioWare, Inc.]] (the only Wario stage in the whole game).
*[[File:Icon-rainbowcruisemelee.gif|right|link=Rainbow Cruise]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Rainbow Cruise]]''' ([[Starter stage|Starter]]): A returning stage from ''Melee''. It is basically unaltered.{{clr}}
*[[File:Icon-delfinoplaza.gif|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter stage|Starter]]): Based on the main hub area from ''{{iw|mariowiki|Super Mario Sunshine}}''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to ''Melee''’s {{SSBM|Mute City}}.{{clr}}
*[[File:Icon-mushroomykingdom.gif|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter stage|Starter]]): While the two previous ''Smash Bros.'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''[[Super Mario Bros.]]'', apparently aged since the original ''Super Mario Bros.'' from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, {{iw|mariowiki|World 1-2|Super Mario Bros.}}, an underground level, will load, instead of World 1-1.{{clr}}
*[[File:Icon-mariocircuit.gif|right|link=Mario Circuit (SSBB)]]'''{{SSBB|Mario Circuit}}''' ([[Starter stage|Starter]]): This stage is taken from the ''{{iw|mariowiki|Mario Kart|series}}'' series, and takes place at an intersection of a figure-8 track that's a bit like {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}'', with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clr}}
*[[File:Icon-luigismansion.gif|right|Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Unlockable stage|Unlockable]]): Luigi's Mansion is based on [[mariowiki: Luigi's Mansion|the game of the same name]]. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clr}}
*[[File:Icon-mariobros.gif|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Unlockable stage|Unlockable]]): A recreation of the classic ''{{iw|mariowiki|Mario Bros.}}'' game, complete with enemies. A stage that almost completely throws the rules of ''Smash Bros.'' out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clr}}


===Items===
===Items===
{{main|Item}}
Likewise, there are more items based on Mario-based games than any other franchise. Including the [[Donkey Kong universe]] as part of this list will consequently include the [[Hammer]] as a ''Mario'' item:
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small><br>
*'''[[Bob-omb]]''': A walking bomb that usually patrols around and explodes when it feels like in the ''Mario'' games, making it very dangerous to Mario to run into in his games. In some games Bob-omb can be picked up and thrown at an opponent as a volatile projectile; this is the style of Bob-omb usage featured in its appearance as an item in ''Smash''.
All items except for the [[Red Shell]] return. All these items are classified within the main ''Mario'' series. For information on the Hammer and Spring items, see the ''Donkey Kong'' universe page.
*'''[[Fire Flower]]''': A semi-sentient flower imbued with the power of fire. In many ''Mario'' platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In ''Smash Bros.'', however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
*'''[[Fire Flower]]''': The Fire Flower returns from the previous ''Smash Bros.'' games, redesigned to match its appearance in recent ''Mario'' titles. It remains functionally identical to previous ''Smash'' titles. However, thanks to the new physics of ''Brawl'', it can now be used while moving around and jumping.
*'''[[Green Shell]]''': Bowser's army of turtle underlings, called [[Koopa Troopa]]s, come in several colors of these protective shells. Green-shelled Koopas often walk off the edges of platforms, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Green Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a ''Smash'' item, it can be picked-up and thrown at enemies to do damage and often cause them to be sent flying a far distance.
*'''{{b|Starman|item}}''': Returns from ''Smash 64'' and ''Melee'', now using the jingle from the original ''Super Mario Bros.''
*'''[[Red Shell]]''': Bowser's army of turtle underlings, called [[Koopa Troopa]]s, come in several colors of these protective shells. Red-shelled Koopas often patrol platforms from either end and do not fall off the edges, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Red Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a ''Smash'' item, when set in motion, the red shell will spin by itself on the ground and head towards the X-position of the nearest character on the stage for a short period of time, and characters hit by it will receive some damage and be bounced.
*'''[[Green Shell]]''': The Green Shell returns from ''Smash 64'' and ''Melee'', essentially unchanged.
*'''[[Starman]]''': This coveted power-up found in many ''Mario'' platformers is a five-sided semi-sentient glowing yellow star that bounces around, and if Mario can touch it, he will be made invincible for a short period of time, during which any enemy that touches him will be defeated. It functions much like that in ''Smash'', though opponents won't be damaged for touching you, but while under the influence of a Starman, you will not take damage nor will you be knocked back by anything.
*'''[[Bob-omb]]''': The Bob-omb returns from ''Smash 64'' and ''Melee'', essentially unaltered as a very potent throwing weapon.
*'''[[Freezie]]''': The Freezie returns from ''Melee'' without significant changes.
*'''[[Super Mushroom]]''': Returns from ''Melee'' without significant changes, and returns as a mode in [[Special Brawl]].
*'''[[Poison Mushroom]]''': The Poison Mushroom returns from ''Melee'' without significant changes, and also returns as a mode in [[Special Brawl]].
*'''[[Metal Box]]''': The Metal Box returns from ''Melee'' with the same basic function and purpose. It is also a mode on [[Special Brawl]].
*'''''[[Golden Hammer]]''''': The Golden Hammer is an item in ''Brawl'', originating from the game ''Wrecking Crew''. It acts similarly to a regular Hammer, but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the Hammer's [[Headless Hammer]], the Golden Hammer can become the [[Golden Squeaky Hammer]], which is useless and a liability the character is trapped into "using" until it disappears (but at least its hammer head does not fall off so that opponents can pick it up and throw it at the player).
*'''''[[Hothead]]''''': A new item hailing from ''[[Super Mario World]]''. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in its original game and in ''Brawl'' when picked up and thrown by a character. The Hothead does not harm the character that activates it.
*'''''[[Banana Peel]]''''': A staple "weapon" from the ''Mario Kart'' series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. In ''Brawl'' when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
*'''''[[Lightning Bolt]]''''': Hailing from the ''Mario Kart'' series, it does exactly what it does in the series, shrinking all characters on the stage except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.
*'''''[[Soccer Ball]]''''': A soccer ball that when hit, will go flying covered in flames, dealing major damage to opponents hit by it. This behavior originates from ''Super Mario Strikers''.
*'''''{{b|Peach|item}}''''': Although debuting in ''Brawl'', it can't be considered a part of the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]] as it only comes after Peach's Final Smash, [[Peach Blossom]]. It heals 5% damage if eaten.
 
====Assist Trophies====
The ''Mario'' franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one) - this total goes up to four when [[Kat & Ana]] (from the ''Wario'' series) is counted.
 
*'''[[Hammer Bro]]''': A single member of the duo that Mario has fought since ''Super Mario Bros.'', Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.{{clr}}
*'''[[Lakitu and Spinies]]''': Appearing in his original 8-bit form from ''Super Mario Bros.'', Lakitu throws Spinies at the ground, which wander around damaging players like they did in the original game. That being said, Lakitu can receive damage from opponents and be defeated prematurely.{{clr}}
*'''[[Waluigi]]''': Luigi's mischievous and villainous answer to Wario, known almost exclusively through his ''Mario'' spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.{{clr}}
 
===Common Enemies===
*'''[[Goomba]]''': Appear as common enemies in the [[Subspace Emissary]]. They can be seen helping several of {{SSBB|Bowser}}'s minions in stealing {{SSBB|Donkey Kong}} & {{SSBB|Diddy Kong}}'s banana hoard to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such as [[The Great Maze]], as common enemies.
*'''[[Koopa Troopa]]''': Appear as common enemies in the [[Subspace Emissary]]. They also help steal Donkey Kong's and Diddy Kong's banana hoard.
*'''[[Koopa Paratroopa]]''': Appear as common enemies in the [[Subspace Emissary]]. They also help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They are typically defeated in one or two hits.
*'''[[Giant Goomba]]''': Appear as common enemies in the [[Subspace Emissary]], and behave in the same manner as standard Goombas, but are larger and more powerful.
*'''[[Hammer Bro.]]''': Appear as a common enemies in the [[Subspace Emissary]] mode. They also appear as Assist Trophies. They throw several hammers at foes, however, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
*'''[[Bullet Bill]]''': Appear as common enemies in the [[Subspace Emissary]], and behave similarly to how they acted in ''Mario'' platformers, shooting across the screen to hit the player character.


===Music===
===Music===
{{main|List of SSBB Music (Super Mario Bros. series)|List of SSBB Music (Mario Kart series)|List of SSBB Music (Nintendo series)}}
These are the following Music entries in the [[Sound Test]] related to the ''Mario'' series:
*'''5''': A remix of the original stages music from the original ''Super Mario Bros''. It is in fact, a mixture of the World Ground and Underground themes. It is heard in [[Peach's Castle]].
*'''13''': A perfect preservation of the original beep-boop first stage music for the original ''Super Mario Bros'', heard in [[Mushroom Kingdom]].
*'''14''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom Kingdom]] to replace the previous track when there are 30 seconds left to the end of the match.
*'''15''': The victory fanfare of [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard in the original ''Super Mario Bros.''
*'''27''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman (item)|Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when you pick up the Starman item during a match.


By far, the ''Mario'' series has the most music tracks in the game (not counting tracks based on musical motifs that originated in the ''Smash Bros.'' series). Only tracks from the main ''Mario'' series are listed here (even then, not all are classified in-game under the ''Super Mario Bros.'' series).  
==In ''Super Smash Bros. Melee''==
''[[Super Smash Bros. Melee]]'' is far more substantial than ''[[Super Smash Bros.]]'', and the amount of properties from the Mario universe are increased proportionally.


====Original Tracks====
===Characters===
*'''{{SSBBMusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': A remix/medley of two songs from ''[[Super Mario World]]''—the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
Five of the 25+ fighters are ''Mario'' characters. Again, if counting the sub-universes, [[Yoshi (SSBM)|Yoshi]] and [[Donkey Kong (SSBM)|Donkey Kong]] may be considered additions to this list:
*'''{{SSBBMusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': A completely redone version of the theme that plays on the generic overworld stages in ''{{iw|mariowiki|New Super Mario Bros.}}'' accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Luigi's Mansion Theme}}''': A haunting orchestrated version of the main theme of ''{{iw|mariowiki|Luigi's Mansion}}''. It is the theme for the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
*'''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': An orchestrated remix of the Airship theme from ''{{iw|mariowiki|Super Mario Bros. 3}}''. A similar remix is heard in ''{{iw|mariowiki|Super Mario Galaxy}}''. It is used on the Luigi's Mansion stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World / SMB 3)}}''': A techno-styled medley of the fortress music from ''Super Mario World'' as well as the boss music from ''Super Mario Bros. 3''. It is used on the Luigi's Mansion stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.)}}''': A soothing remix of the very well-known ''Mario'' theme song. It is theme for the {{iw|mariowiki|World 1-1|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ground Theme 2 (Super Mario Bros.)}}''': A more upbeat remix of the same ''Mario'' theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Gritzy Desert}}''': A completely redone version of {{iw|mariowiki|Gritzy Desert}}'s music from the Nintendo DS RPG ''{{iw|mariowiki|Mario & Luigi: Partners in Time}}''. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': An ambiance laden remix of the popular underground theme from the original ''Super Mario Bros.'' It is the theme for the {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': An eccentric song that remixes the underwater theme from ''Super Mario Bros.'': it first starts off as the original NES version, then becomes an orchestrated version and finally turns into a bluegrass version. It is used on the {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': A remix of the underground theme from the Game Boy hit ''{{iw|mariowiki|Super Mario Land}}''. It is used on the World 1-2 variant of the Mushroomy Kingdom stage.
*'''{{SSBBMusicLink|Mario Kart|Mario Circuit}}''': A techno-styled remix of the {{iw|mariowiki|Mario Circuit}} tracks' music from ''{{iw|mariowiki|Super Mario Kart}}'', starting with [[mariowiki:Mario Circuit 1|the first Mario Circuit track]]. It is the theme for the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Luigi Circuit}}''': A remix of an oft-used racetrack music from ''{{iw|mariowiki|Mario Kart 64}}'', the first being the eponymous {{iw|mariowiki|Luigi Raceway}}. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Mario Kart|Waluigi Pinball}}''': Completely redone, this is a version of the {{iw|mariowiki|Waluigi Pinball}} racetrack music from ''{{iw|mariowiki|Mario Kart DS}}''. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Nintendo|Mario Tennis / Mario Golf}}''': A medley of various songs from both ''{{iw|mariowiki|Mario Golf}}'' games as well as both ''{{iw|mariowiki|Mario Tennis}}'' games for the N64 and GCN. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Nintendo|Mario Bros.}}''': A medley of the "stage-starting" theme based on ''Mozart's Eine kleine Nachtmusik'' and the title screen jingle from the original arcade game ''{{iw|mariowiki|Mario Bros.}}'' It is the theme for the Mario Bros. stage.
*'''{{SSBBMusicLink|Nintendo|Chill (Dr. Mario)}}''': A remix of the "Chill" music from the popular puzzler ''{{iw|mariowiki|Dr. Mario|game}}''. It is used on the [[Flat Zone 2]] stage.


====Returning Tracks====
*[[Image:SSBMIconMario.png|right]]'''[[Mario (SSBM)|Mario]]''': By tradition, Mario returns as the most balanced character of the ''Melee'' roster, and new ''Melee'' players are encouraged to try out the game as him because of that. His new B-Forward move is his cape from Super Mario World. He is is designed to have no real weak points but no especially powerful strengths either, so he is not made to be all that high-tier a fighter.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Rainbow Cruise (Melee)}}''': A remix of [[Rainbow Ride]]'s music from ''Super Mario 64'', taken directly from ''Melee''. It is the theme for the Rainbow Cruise stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Princess Peach's Castle (Melee)}}''': An arrangement of the overworld/underground theme from ''Super Mario Bros.'', taken directly from ''Melee''. It is used on the Rainbow Cruise stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Yoshi's Island (Melee)}}''': A banjo-based cover of the Athletic theme from ''Super Mario World'', taken directly from ''Melee''. It is used on the [[Yoshi's Island (Melee)]] stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Mario Bros.|Super Mario Bros. 3 (Melee)}}''': A medley of the overworld theme and the music for {{iw|mariowiki|Grass Land}} from ''Super Mario Bros. 3'', taken directly from ''Melee''. It is used on the Yoshi's Island (Melee) stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Dr. Mario (Melee)}}''': A remix of the first two primary musics from ''{{iw|mariowiki|Dr. Mario|game}}'', taken directly from ''Melee''. It is used on the [[PictoChat]] stage.


====Source Tracks====
*[[Image:SSBMIconBowser.png|right]]'''[[Bowser (SSBM)|Bowser]]''': A new and original fighter, Mario's arch-enemy is heftier and slower than any other fighter thus far. Bowser is often made to be a final boss in many ''Mario'' games, while in several other cases is made to be a selectable character in games like ''Mario Kart''. Bowser is constantly trying to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. A brutish, oafish, and sarcastically witty character with the ability to breathe fire in all his appearances in games, Bowser is one of the most recognizable videogame villains, though there have been cases where he shows a limited capacity for good. As a fighter in ''Melee'', Bowser wields great power and bulk but lacks enough agility that he is considered very hard to use effectively in the competitive metagame.
*'''{{SSBBMusicLink|Super Mario Bros.|Delfino Plaza}}''': Taken directly from ''Super Mario Sunshine'', this was the music that played in the hub overworld of {{iw|mariowiki|Delfino Plaza}}, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme for the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Ricco Harbor}}''': This is the music that plays in Ricco Harbor, the second level of ''Super Mario Sunshine''. This track is taken directly from said game, and it is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Super Mario Bros.|Main Theme (Super Mario 64)}}''': The music that plays on many levels (with several variations) from ''{{iw|mariowiki|Super Mario 64}}'', this is taken directly from the same game. It is used on the Delfino Plaza stage.
*'''{{SSBBMusicLink|Mario Kart|Rainbow Road}}''': Taken directly from ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'', this was the music that played on {{iw|mariowiki|Rainbow Road|GCN}}, the final track in both this title as well as all other ''Mario Kart'' games excluding the retro courses featured in ''Mario Kart DS'' and ''{{iw|mariowiki|Mario Kart Wii}}''. It is used on the Mario Circuit stage.
*'''{{SSBBMusicLink|Nintendo|Power-Up Music}}''': Taken directly from ''{{iw|mariowiki|Wrecking Crew}}'', this was the theme that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs a [[Golden Hammer]].


====Victory Theme====
*[[Image:SSBMIconPeach.png|right]]'''[[Peach (SSBM)|Peach]]''': A new and original fighter, Peach is a damsel-in-distress for Mario to rescue from Bowser's clutches in many ''Mario'' games. She is the princess who assumes lordship over the Mushroom Kingdom with her half-sized mushroom-headed servants named [[Toad]]. She is oftentimes playable in ''Mario Tennis'', ''Golf'', and ''Kart'' games, however, and in many cases she will play in matches against Bowser himself. While she has always been a leading character in ''Mario'' games, in 2006 she got her first starring role in ''Super Princess Peach'' for the DS, and had also shown fighting abilities in ''Super Mario Bros. 2'' and ''Super Mario RPG'' prior to her appearance as a fighter in ''Melee''. In ''Melee'', Peach is able to spend a long time in the air with her ability to float. Somewhat ironically, Peach herself is the highest ranked charcter from the ''Mario'' series.
*'''[[Victory theme#Mario Victory Theme|Victory! Mario Series]]''': An orchestrated version of the "level complete" fanfare from the original ''Super Mario Bros.''


===Trophies===
*[[Image:SSBMIconLuigi.png|right]]'''[[Luigi (SSBM)|Luigi]]''': Returning as an unlockable character and alternative to Mario, Luigi gains his Green Missile as his new B-Forward move. Luigi is not a high-tier character, but his very long and floaty [[Wavedash]] makes him excellent as a character to practice with when in the process of learning advanced techniques.
{{main|List of SSBB trophies (Super Mario Bros. series)}}


===Stickers===
*[[Image:SSBMIconDoc.png|right]]'''[[Dr. Mario (SSBM)|Dr. Mario]]''': A new fighter that functions as a direct and unlockable clone to Mario. ''Dr. Mario'' is a puzzle-game spin-off of the ''Mario'' franchise that was released for the NES and Game Boy in 1990 in which Mario dons the garb of a medicine man and throws [[Megavitamins]] into a bottle to destroy three species of Viruses trapped within. It was re-released in several compilations and remakes for several different systems in the years afterward, with only one true sequel in ''Dr. Mario 64'' in 2001. Dr. Mario himself as a fighter is a nearly identical copy of Mario but with slightly altered specifications all around. In general, "Doc" is a little heavier and stronger than Mario but with a shorter reach, and he shoots out Megavitamins instead of fire balls. Some consider Doc higher-tier than Mario.
{{main|List of stickers (Super Mario Bros. series)}}


===Masterpieces===
*[[Image:Gigabowser.jpg|right|170px]]In addition, a boss character named [[Giga Bowser]] is featured at the end of Melee's adventure mode, and he is a character belonging to the [[Smash Bros. universe]], but since his design is an alternative, mutated, and enlarged form of Bowser above, some consider him a "half-Mario" property.
{{main|Masterpieces}}
*''[[Super Mario Bros.]]''
*''[[Super Mario Bros. 2]]''
*''[[Super Mario World]]''
{{clr}}


==In ''[[Super Smash Bros. 4]]''==
====Common Enemies====
As with past installments, the ''Mario'' franchise is well represented in ''Super Smash Bros. 4''. The four primary fighters from ''Melee'' and ''Brawl'' [[Mario]], [[Luigi]], [[Peach]] and [[Bowser]] — were confirmed to return in no more than three months after the games' official showcase at E3 2013. After a hiatus of new representation in ''Brawl'', the series received newcomers in [[Rosalina]] & [[Luma]] and [[Bowser Jr.]], as well as the return of ''Melee'' fighter [[Dr. Mario]]. Even with the conclusion of [[DLC]] in February 2016, the ''Mario'' franchise still has the most playable fighters, excluding the series-related characters [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]], who all return as well.
''Melee'' features several non-fighter enemies as easily KO'ed obstacles in some stages of the Adventure mode. The first stage of the Adventure mode, [[Mushroom Kingdom Adventure]], features set assortments of the following ''Mario''-series common enemies:
*'''[[Goomba]]s''': These squat, walking brown mushrooms with faces are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. In classic ''Mario'' platformers, Goombas sidle from side to side and damage whoever they bump into, but they are easily defeated by bouncing off their heads. This is fully reflected in their appearances in ''Melee''.
*'''[[Koopa Troopa]]s''': These turtle-like henchmen of Bowser's army retract into their shells when jumped upon, and while withdrawn the shells can either be kicked picked up and thrown at other enemies in many ''Mario'' platformers. Their green shells indicate that they and their shells will walk or roll right off the edge of a platform if they get to the edge. This is fully reflected in their appearances in ''Melee''. Since most attacks will only force them into their shells, all varieties of Koopa Troopa must be [[Grab|grabbed]] to KO them.
*'''[[Koopa Paratroopa]]s''': An upgraded version of the Koopa Troopa, these sport wings and fly around in set patterns, and when Mario jumps on them in mid-air, they lose their wings and convert into Koopa Troopa enemies, in effect giving these enemies additional life. This is fully reflected in their appearances in ''Melee''.
*'''[[Red Koopa Troopa]]s''': A red palette swap of the Koopa Troopa enemy, the red shell indicates that a Red Koopa Troopa will turn around and walk the other direction when it walks to the edge of a platform.
*'''[[Red Koopa Paratroopa]]s''': The upgraded Paratroopa version of the Red Koopa Troopa, this will become a Red Koopa Troopa when it is hit or bounced on once.
*'''[[Fly Guy]]s''': These appear as obstacles on the ''[[Yoshi's Island (SSBM)|Yoshi's Island]]'' [[stage]], however, carrying food. While they originated in the [[Yoshi (universe)|''Yoshi'' universe]], their main-species [[Shy Guy]] debuted in ''[[Super Mario Bros. 2]]'', creating a cross-over between the [[universe]]s.


===Fighters===
===Stages===
*[[File:MarioIcon(SSB4-U).png|50px|right|link=Mario (SSB4)]]'''{{SSB4|Mario}}''' ([[Starter character|Starter]]): Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in ''Brawl'' and closely reflects his more recent appearances in the ''Super Mario'' series such as ''Super Mario 3D Land''. Mario himself has received significant buffs in the transition from ''Brawl'' and his frequent usage in competitive play reflects this.{{clr}}
''Super Smash Bros. Melee'' features no less than ten stages representative of the whole ''Mario'' franchise, though only the four ''Mario''-centric stages are covered below. For ''Yoshi''-universe stages, see [[Yoshi's Island: Yoshi's Island]], [[Yoshi's Island: Yoshi's Story]], and [[Past Stages: Yoshi's Island]], while for ''Donkey Kong''-universe stages, see [[DK Island: Kongo Jungle]], [[DK Island: Jungle Japes]], and [[Past Stages: Kongo Jungle]].
*[[File:LuigiIcon(SSB4-U).png|50px|right|link=Luigi (SSB4)]]'''{{SSB4|Luigi}}''' ([[Starter character|Starter]]): Luigi was revealed during the [[Nintendo Direct]] of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent ''Mario'' games. Luigi's jump is now his trademark {{iw|mariowiki|Scuttle}} that debuted in ''{{iw|mariowiki|Super Mario Bros. 2}}'', and his [[Final Smash]] is now the [[Poltergust 5000]] from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. Unlike the last three ''Super Smash Bros.'' games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.{{clr}}
*[[File:PeachIcon(SSB4-U).png|50px|right|link=Peach (SSB4)]]'''{{SSB4|Peach}}''' ([[Starter character|Starter]]): The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of ''{{iw|mariowiki|Super Mario Bros.}}'' original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the ''Mario'' series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.{{clr}}
*[[File:BowserIcon(SSB4-U).png|50px|right|link=Bowser (SSB4)]]'''{{SSB4|Bowser}}''' ([[Starter character|Starter]]): Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning ''Mario'' veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.{{clr}}
*[[File:DrMarioIcon(SSB4-U).png|50px|right|link=Dr. Mario (SSB4)]]'''{{SSB4|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Originally, Dr. Mario was to be an alternate costume for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from ''Super Smash Bros. Melee''. He is the first fighter to return after an absence between ''Smash Bros.'' installments, followed by the [[DLC]] fighters {{SSB4|Mewtwo}} and {{SSB4|Roy}}. While his moveset was recreated faithfully, the changes made to Mario in ''Brawl'' make Dr. Mario more distinct from the fighter he was cloned from, and various tweaks done through the equipment mechanic also result in him functioning like a stronger, yet slower Mario. His Final Smash is a variation of the [[Mario Finale]] that uses giant [[Megavitamin]]s, appropriately dubbed [[Doctor Finale]].{{clr}}
*[[File:RosalinaIcon(SSB4-U).png|50px|right|link=Rosalina & Luma (SSB4)]]'''{{SSB4|Rosalina & Luma}}''' ([[Starter character|Starter]]): The mysterious Rosalina debuted in 2007 as an important side character in ''{{iw|mariowiki|Super Mario Galaxy}}''. She allied with Mario to defeat Bowser, who stole the stars she had used to power her {{iw|mariowiki|Comet Observatory}}. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the [[Luma]]s. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming ''Super Mario'' games and the ''Mario Kart'' series. Rosalina - accompanied with '''Luma''' — was announced for ''SSB4'', the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by ''Super Mario Galaxy''. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.{{clr}}
*[[File:BowserJrIcon(SSB4-U).png|50px|right|link=Bowser Jr. (SSB4)]]'''{{SSB4|Bowser Jr.}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title ''{{iw|mariowiki|Super Mario Sunshine}}''. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the ''Mario'' series. This is especially prevalent in the ''New Super Mario Bros.'' subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his {{iw|mariowiki|Junior Clown Car}}, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in ''SSB4'', where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of [[Alternate costume (SSB4)|alternate colors]], Bowser Jr. can be swapped with one of the seven '''[[Koopalings]]''', who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and were officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in ''Smash for Nintendo 3DS'', but is a starter character in ''Super Smash Bros. for Wii U''.{{clr}}


===Stages===
*'''[[Mushroom Kingdom: Princess Peach's Castle]]''': Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Giant [[Bullet Bill]]s routinely dive into the stage and let off huge spherical explosions.
*[[File:PeachsCastle64IconSSB4-U.png|75px|right|link=Peach's Castle]]{{GameIcon|SSB}}'''[[Peach's Castle (64)]]''' ([[DLC]]): a floating arena staged above the grounds of the [[mariowiki:Princess Peach's Castle|titular palace]] from ''{{iw|mariowiki|Super Mario 64}}''. The platforms are structured like a {{iw|wikipedia|pinball table}}, with a [[bumper]] at its apex and light shield-shaped structures in the uppermost corners. A broad, masonic platform shifts back-and-forth at the base. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 (3DS) and Level 6 (Wii U) of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Its [[Ω form]] is a floating platform like [[Final Destination]]. Peach's Castle was released as downloadable content on July 31, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Kongo Jungle]], [[Hyrule Castle]], and {{SSB|Dream Land}}.{{clr}}
*'''[[Mushroom Kingdom: Rainbow Cruise]]''': In homage to the final stage of ''Super Mario 64'', itself an aerial obstacle course, this stage has a scrolling camera and players must battle along with it amongst the many moving and collapsing platforms.
*[[File:SuperMarioMakerIconSSB4-U.png|75px|right|link=Super Mario Maker]]'''[[Super Mario Maker]]''' ([[DLC]]): an area composed of randomly generated set pieces based on concepts from the titular title – ''{{iw|mariowiki|Super Mario Maker}}''. As in ''Mario Maker'', the assets used derive from  from ''{{iw|mariowiki|Super Mario Bros.}}'', ''{{iw|mariowiki|Super Mario Bros. 3}}'', ''{{iw|mariowiki|Super Mario World}}'', and ''{{iw|mariowiki|New Super Mario Bros. U}}''.  The setup varies widely, sometimes existing as a floating platform, other times developing walk-off platforms like [[Wii Fit Studio]]. This stage is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]]. Super Mario Maker was released as downloadable content on September 30, 2015 for both the 3DS and Wii U versions.{{clr}}
*'''[[Mushroom: Kingdom]]''': The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', Kingdom is a similar throwback to the old ''Super Mario Bros.'', with appropriate graphics and audio.
*'''[[Mushroom: Kingdom II]]''': This stage functions as a throwback to ''Super Mario Bros. 2'' much like the previous Kingdom. [[Pidgit]] and [[Birdo]] make appearances as stage obstacles.


====''for Nintendo 3DS''====
In addition, [[Goomba (stage)|a stage based on the Goomba trophy]] is used as the battlefield for the Event mode match [[Trophy Tussle 1]]. it is not available as a multiplayer arena. Completing the Event match earns the Goomba trophy itself.
Stages exclusive to the 3DS version. According to game director [[Masahiro Sakurai]], the unlockable {{uv|Kirby}} stage {{SSB4|Dream Land}} was originally going to be based on ''{{iw|mariowiki|Super Mario Land}}''.<ref name="Sakurai505">{{cite web |url=https://www.sourcegaming.info/2016/05/11/sakuraifanmisconception505/
|title=The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505 |accessdate=2018-11-11 |author=[[Masahiro Sakurai]] (translated by Soma; edited by Marie) |date=2016-05-11 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') }}</ref>
*[[File:MushroomyKingdomIconSSB4-3.png|75px|right|link=Mushroomy Kingdom]]{{GameIcon|SSBB}}'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): a now abandoned wasteland from ''{{iw|mariowiki|Super Mario Bros.}}'' It is a scrolling stage faithfully based on {{iw|mariowiki|World 1-1|Super Mario Bros.}}. Consequently, Mushroomy Kingdom's main platforms are {{iw|mariowiki|Pipe}}s and breakable {{iw|mariowiki|Brick Block}}s. As in ''Super Mario Bros.'', {{iw|mariowiki|? Block}}s are found on the stage and will release an item if struck. Unlike in ''Brawl'', there is no underground level. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Dr. Mario is [[unlock]]ed on this stage. Its [[Ω form]] is columnar.{{clr}}
*[[File:3DLandIconSSB4-3.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): a scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}'', beginning in an area similar to {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like [[Battlefield]] or traveling stages like Isle Delfino. {{iw|mariowiki|Skewer}}s rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant {{iw|mariowiki|Warp Pipe}} that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr., who is also [[unlock]]ed on this stage. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:GoldenPlainsIconSSB4-3.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): a spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Gold Coin}}s that are collected on contact. Accumulating 100 Coins turns the character [[gold]] and increases their attack power. Though not based on one specific location, it is largely derivative of levels from {{iw|mariowiki|World 1|New Super Mario Bros. 2}}. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is columnar.{{clr}}
*[[File:RainbowRoadIconSSB4-3.png|75px|right|link=Rainbow Road]]'''[[Rainbow Road]]''' ([[Starter Stage|Starter]]): an extraterrestrial arena staged on the [[mariowiki:Rainbow Road|titular race course]] from the ''Mario Kart'' series. This [[mariowiki:Rainbow Road (3DS)|incarnation of Rainbow Road]] comes from ''{{iw|mariowiki|Mario Kart 7}}''. Like Mario Circuit, it is a traveling stage littered with hazardous, kart-driving Shy Guys. This is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating platform like [[Final Destination]]. Rainbow Road was teased prior to its unveiling in reveal trailer for Rosalina & Luma, "Comet Observatory".{{clr}}
*[[File:PaperMarioIconSSB4-3.png|75px|right|link=Paper Mario]]'''[[Paper Mario]]''' ([[Starter Stage|Starter]]): a handcrafted stage based on locations from the ''{{iw|mariowiki|Paper Mario|series}}'' series. Like [[Castle Siege]], it is a transitional stage that cycles through three different phases. Each one has its own hazards, platform layouts, set order, and is based on a unique location. The three phases are:
::#'''Hither Thither Hill''': a grassy plain from ''{{iw|mariowiki|Paper Mario: Sticker Star}}''. A large windwill provides secondary rotating platforms. Towards the end of this phase, a large [[mariowiki:Sticker (Paper Mario: Sticker Star)#Things|Fan Thing]] is erected on the left side of the stage and blows powerful gusts of wind. Paper Mario’s columnar [[Ω form]] is staged in this phase.
::#'''S.S. ''Flavion''''': a seafaring vessel from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}''. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant {{iw|mariowiki|Blooper}} from ''The Thousand-Year Door'' or is blasted into the sky by the {{iw|mariowiki|Whale|character}} from the original ''{{iw|mariowiki|Paper Mario}}''.
::#'''Bowser's Sky Castle''': Bowser's flying fortress from ''Sticker Star''. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.{{clr}}


====''for Wii U''====
A stage featured in Melee's [[Adventure Mode]] but not available for multiplayer ''Melee'' matches is referred to as [[Mushroom Kingdom Adventure]]. As the first stage of the Adventure mode, this designed in the style of a classic Mario platformer, complete with [[Koopa Troopa]]s and [[Goomba]]s as common enemies.
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on ''{{iw|mariowiki|Dr. Mario}}'' was planned but ultimately scrapped. Like [[Wily Castle]] and [[Gaur Plain]], it would have included the {{iw|mariowiki|Virus}}es as [[boss]]es.
*[[File:DelfinoPlazaIconSSB4-U.png|75px|right|link=Delfino Plaza]]{{GameIcon|SSBB}}'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): staged on floating platforms that travels to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. Like [[Skyloft]], the primary platform brings the fight to various areas around town, such as the {{iw|mariowiki|Shine Gate}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Mario and Luigi. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is a floating platform like [[Final Destination]].{{clr}}
*[[File:MarioCircuitBrawlIconSSB4-U.png|75px|right|link=Mario Circuit (SSBB)]]{{GameIcon|SSBB}}'''[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]]''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit|titular race course]] from the ''Mario Kart'' series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the {{iw|mariowiki|Figure-8 Circuit}} from ''{{iw|mariowiki|Mario Kart DS}}''. Its assets derive from ''Mario Kart DS'' and its predecessor ''{{iw|mariowiki|Mario Kart: Double Dash!!}}'' Like the other ''Mario Kart'' stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach and Bowser. Its [[Ω form]] is an unused section of track risen high above the raceway.{{clr}}
*[[File:LuigisMansionIconSSB4-U.png|75px|right|link=Luigi's Mansion]]{{GameIcon|SSBB}}'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): staged in the titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing [[Boo]]s, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate [[8-Player Smash]]. It is one of the possible stages to appear in Level 7 of [[All-Star Mode]] as a [[home stage]] for Luigi. Its [[Ω form]] is columnar and is staged on the mansion's roof.{{clr}}
*[[File:MushroomKingdomUIconSSB4-U.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Peach  and Bowser. Only its [[Ω form]] can accommodate [[8-Player Smash]], which  is columnar and staged in Acorn Plains.{{clr}}
*[[File:MarioGalaxyIconSSB4-U.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): a spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. [[mariowiki:Airship|Bowser's Airships]], {{iw|mariowiki|Starshroom}}s, and the {{iw|mariowiki|Starship Mario}} from ''{{iw|mariowiki|Super Mario Galaxy 2}}'' fly in the background among neighboring {{iw|wikipedia|celestial bodies}}. {{iw|mariowiki|Star Bit}}s rain onto the stage like {{iw|wikipedia|falling star}}s and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, [[gravity]] is distortedly curved. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Rosalina & Luma. Its [[Ω form]] is a floating hemisphere with normal gravity.{{clr}}
*[[File:MarioCircuitIconSSB4-U.png|75px|right|link=Mario Circuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): an arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}''. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has {{iw|mariowiki|anti gravity}} segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and {{iw|mariowiki|Mario Motors}} garages. It is large enough to accommodate [[8-Player Smash]]. This is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Bowser Jr. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one of the few stages based on a Wii U-exclusive title.{{clr}}


===Items===
===Items===
{{main|Items}}
Likewise, there are more items based on the Mario universe than any other franchise. See [[Barrel Cannon]] and [[Hammer]] for ''Donkey Kong''-centric items:
<small>'''''Bold italics''''' denotes an item or Assist Trophy new to the ''Smash Bros.'' series.</small>
*'''[[Bob-omb]]''': Returns from ''SSB'' essentially unaltered as a very potent throwable projectile.
*'''[[Fire Flower]]''' (shooting): a fiery plant from ''Super Mario Bros.'' Wielding it allows the fighter to erupt flames from its floral disk, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the Fire Flower slowly falls to the ground and sways back-and-forth, like in the ''New Super Mario Bros.'' games.
*'''[[Fire Flower]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Super Star]]''' (status): a bouncing, traveling star from ''Super Mario Bros.'' that grants temporary invincibility on contact.
*'''[[Freezie]]''': A new item hailing from ''Mario Bros.'' In Melee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at an opponent to encase that opponent in a slab of ice, and he will be temporarily immobilized as you whale on him and pile on the damage without any knockback.
*'''[[Green Shell]]''' (throwing): the discarded shell of a [[Koopa Troopa]] from ''Super Mario Bros.'' that trails along the ground when tossed. Unlike in ''Brawl'', its proportions more accurately reflect the modern design of the Koopas' shells. [[Red Shell]]s appear in [[Smash Run]] with an identical function.
*'''[[Green Shell]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Bob-omb]]''' (throwing): a sentient bomb from ''Super Mario Bros. 2''. When it spawns, it will sit idle unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
*'''[[Metal Box]]''': A new item based on the Metal power-up box introduced in ''Super Mario 64'', which would change Mario into [[Metal Mario]] and give him much greater power but weight as well. It does just that as an item in Melee, turning the character temporarily into a living metal model of themselves and increasing his resiliency but also his dropping weight.
*'''[[Freezie]]''' (throwing): a sentient crystal of ice from ''{{iw|mariowiki|Mario Bros.}}'' that [[frozen|freezes]] any opponents it is tossed at. Unlike in ''Brawl'', it does not slide off of [[ledge]]s, and it will freeze any fighters who actively attack it instead of picking it up.
*'''[[Poison Mushroom]]''': A new item. After the release of ''Super Mario Bros.'', a direct sequel was released in Japan afterward that would later be released stateside as "The Lost Levels", part of the package for ''Super Mario All-Stars'' for the Super NES, and it featured mushrooms that looked similar to Super Mushrooms but would actually ''hurt'' Mario instead of make him bigger if he grabbed it. The Poison Mushroom is a ''Melee'' item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker.
*'''[[Super Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.}}'' that causes the users to ''grow'' on contact. This increases the damage output, range, and [[knockback]] of their attacks at the expense of a bigger [[hurtbox]].
*'''[[Red Shell]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in ''{{iw|mariowiki|Super Mario 3D Land}}''.
*'''[[Starman (item)|Starman]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
*'''[[Super Mushroom]]''': A new item based on the classic Super Mushroom powerup of many Mario games, starting from ''Super Mario Bros.'' onward. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends his life meter by 1. In ''Melee'', touching it enlarges the character to make it bulkier and stronger for a duration of time. It looks nearly identical to its polar opposite, the Poison Mushroom, so if both items can appear in a match, it is hard for the player to tell what kind of mushroom it is when one of these two mushrooms appear, so grabbing it may be a risk.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This character or item debuted in a game from a different universe.</ref> (battering): a rare hammer from {{uv|Wrecking Crew}}. Like the regular [[Hammer]], the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in ''Brawl''. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a ''Wrecking Crew'' series, the Golden Hammer is still classified as a ''Mario'' item.
*'''[[Hothead]]''' (throwing): a sentient ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] or [[electric]] attacks.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of {{SSB4|Diddy Kong}}'s moveset.
*'''[[Lightning]]''' (status): a bolt of electricity from ''{{iw|mariowiki|Super Mario Kart}}''. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
*'''[[Soccer Ball]]''' (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the ''{{iw|mariowiki|Mario Strikers|series}}'' games.
*'''''[[POW Block]]''''' (throwing): a destructive block from ''Mario Bros.'' that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the {{SSB|Mushroom Kingdom}} and [[Mario Bros.]] stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
*'''''[[Fire Bar]]''''' (battering): a new battering weapon based on the spinning bars of flame from ''Super Mario Bros.'' Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
*'''''{{b|Bullet Bill|item}}''''' (transformation): a sentient bullet item from ''{{iw|mariowiki|Mario Kart DS}}''. It spawns on stage as a small bullet that can be picked up. When "thrown", the user transforms into a large Bullet Bill and flies across the stage.
*'''''{{b|Grass|item}}''''' ([[container]]): pluckable red stalks from ''{{iw|mariowiki|Super Mario Bros. 2}}''. Upon pressing the attack button, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
*'''''[[Super Leaf]]''''' (status): a tanooki leaf from ''{{iw|mariowiki|Super Mario Bros. 3}}''. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like {{SSB4|Peach}}. During development, it potentially was also going to allow users to strike opponents with the tail, but this concept was scrapped. When fluttering, the floating sound effect from ''Super Mario 3D Land'' plays.
*'''''[[Spiny Shell]]''''' (throwing): a spiny, blue Koopa shell from ''{{iw|mariowiki|Mario Kart 64}}'' that homes in and strikes an opponent when tossed. Its design is based on its appearance in ''{{iw|mariowiki|Mario Kart 7}}'' and ''{{iw|mariowiki|Mario Kart 8}}''.
*'''''{{b|Boomerang|item}}''''' (throwing): a blue boomerang from ''{{iw|mariowiki|Super Mario 3D Land}}'' that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.


====Assist Trophies====
===Music===
*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent ''Mario'' titles. It also appears as an enemy in Smash Run.{{clr}}
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''Super Mario Bros'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
*'''[[Lakitu & Spinies]]''': Lakitu is a cloud-riding turtle from ''Super Mario Bros.'' that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in ''Brawl'', making it more useful. They also appear as enemies in Smash Run.{{clr}}
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of an energized tune heard in ''Super Mario 64'', while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.''.
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a {{uv|Wario}} Assist Trophy. This is notable because Waluigi had never appeared in a ''Wario'' title and Wario himself was not yet confirmed for ''SSB4''.{{clr}}
*'''10: Yoshi's Island''': A repeating banjo track heard in several levels in ''Super Mario World'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island]].
*'''''[[Chain Chomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.{{clr}}
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song.
 
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song when the match's timer is running low.
====[[Smash Tour]] items====
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros. 2'', appearing in [[Mushroom: Kingdom II]] as the primary song.
*'''[[Super Mushroom]]''' (<span style="color:#FF0000">Red</span>): a red mushroom from ''Super Mario Bros.'' The user starts battle in their giant form.
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original Boss music in the original ''Super Mario Bros. 2'' for NES, appearing in [[Mushroom: Kingdom II]] as the primary song when the match's timer is running low.
*'''[[Poison Mushroom]]''' (<span style="color:#FF0000">Red</span>):  a red mushroom from ''Super Mario Bros.: The Lost Levels''. The user shrinks a foe at the start of battle.
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''Super Mario Bros. 3'' for NES. It is heard as a secondary track in the single-player [[Mushroom Kingdom Adventure]].
*'''[[Super Star]]''' (<span style="color:#0000FF">Blue</span>):  a star from ''Super Mario Bros.'' It makes the user invincible and twice as fast.
*'''36: Dr. Mario''': A synthesized remix of the first of two primary musics heard in ''Dr. Mario'' for NES. This is heard as a secondary track of both [[Mushroom: Kingdom]] and [[Mushroom: Kingdom II]].
*'''[[Metal Box]]''' (<span style="color:#FF0000">Red</span>):  a special type of block from ''Super Mario 64''. The user starts battle in their metal form.
*'''38: Mario's Victory''': The victory fanfare of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
*'''[[Bob-omb]]''' (<span style="color:#FF0000">Red</span>):  a sentient bomb from ''Super Mario Bros. 2''. The user starts battle with a Bob-omb in hand.
*'''76: Hammer''': Sped-up beep-boop music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
*'''[[POW Block]]''' (<span style="color:#0000FF">Blue</span>): a destructive block from ''Mario Bros.'' It makes all other players drop fighters.
*'''77: Starman''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman (item)|Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when you pick up the Starman during a match.
*'''[[Chain Chomp]]''' (<span style="color:#0000FF">Blue</span>):  a toothy, ball-and-chain being from ''Super Mario Bros. 3''. It launches away nearby opponents.
*'''[[Sidestepper]]''' (<span style="color:#FF0000">Red</span>): a sewer-dwelling crab from ''Mario Bros.'' It speeds up the user's sideways dodges.
*'''[[Boo]]''' (<span style="color:#FF0000">Red</span>): a spectral being from ''Super Mario Bros. 3''. The user starts battle invisible.
*'''[[Ghosts (Luigi's Mansion)]]''' (<span style="color:#0000FF">Blue</span>): colorful phantoms from ''{{iw|mariowiki|Luigi's Mansion}}''. They allow the user to walk through stationary opponents without triggering a battle.
*'''[[Daisy|Daisy (Baseball)]]''' (<span style="color:#FF0000">Red</span>): the princess of Sarasaland from ''{{iw|mariowiki|Super Mario Land}}'', sporting her outfit from the ''Mario Baseball'' titles. The user automatically catches thrown items.


===Enemies===
===Full trophy list===
{{main|Enemies}}
This list counts the ''Mario'' universe and all of its sub-universes.
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
*[[Mario (trophy)|Mario]]'s three game trophies
*'''[[Kamek]]'''<ref name=universe group=note/>: Bowser's elderly attaché in the ''Mario'' and {{uv|Yoshi}} series. In Smash Run, Kamek behaves like the [[Magikoopa]] enemies from ''{{iw|mariowiki|Super Mario World}}''; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
*[[Bowser (trophy)|Bowser]]'s three game trophies
*'''[[Banzai Bill]]''': a large, [[wikipedia:Nose art|shark-mouthed]] bullet from ''Super Mario World'' that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in ''{{iw|mariowiki|New Super Mario Bros. 2}}'' in the 3DS version and ''{{iw|mariowiki|New Super Mario Bros. U}}'' in the Wii U version. It previously appeared as a [[stage hazard]] on ''[[Melee]]''{{'}}s [[Princess Peach's Castle]] stage.
*[[Peach (trophy)|Peach]]'s three game trophies
*[[Luigi (trophy)|Luigi]]'s three game trophies
*[[Dr. Mario (trophy)|Dr. Mario]]'s three game trophies
*[[Baby Mario (trophy)]]
*[[Baby Bowser (trophy)]]
*[[Birdo (trophy)]]
*[[Bob-omb (trophy)]]
*[[Boo (trophy)]]
*[[Bucket (trophy)]]
*[[Bullet Bill (trophy)]]
*[[Coin (trophy)]]
*[[Daisy (trophy)]]
*[[Fire Flower (trophy)]]
*[[Freezie]]
*[[Goomba (trophy)]]
*[[Green Shell]]
*[[Koopa Clown Car]]
*[[Koopa Paratroopa]]
*[[Koopa Troopa]]
*[[Lakitu (trophy)]]
*[[Mario and Yoshi (trophy)]]
*[[Megavitamins (trophy)]]
*[[Metal Box (trophy)]]
*[[Metal Mario (trophy)]]
*[[Paper Mario (trophy)]]
*[[Pidgit (trophy)]]
*[[Plum (trophy)]]
*[[Poison Mushroom (trophy)]]
*[[Princess Peach's Castle (trophy)]]
*[[Raccoon Mario|Raccoon Mario (trophy)]]
*[[Racing Kart (trophy)]]
*[[Red Shell (trophy)]]
*[[Starman (trophy)]]
*[[Shy Guys (trophy)]]
*[[Super Mushroom (trophy)]]
*[[Thwomp (trophy)]]
*[[Toad (trophy)]]
*[[Vegetable (trophy)]]
*[[Viruses (trophy)]]


====[[Smash Run]] enemies====
==In ''Super Smash Bros. Brawl''==
Enemies exclusive to the 3DS version. They appear in Smash Run.
In a maneuver both traditional and expected, ''Mario''-based content has been revealed by both trailers and numerous site updates to be featured in ''[[Super Smash Bros. Brawl]]''. The sub-franchise of ''Mario'' revolving around series anti-hero [[Wario]] has been recognized as its own [[universe]] for this game, see [[Wario (universe)]]. Mario is third only to Pokemon and Zelda in terms of total characters (counting the Pokemon trainer as three separate characters and Zelda/Sheik two) and has twice as many stages as the next most represented franchises.
*'''[[Goomba]]''': an aggressive fungal being from ''{{iw|mariowiki|Super Mario Bros.}}'' that charges at opponents. It can be defeated by jumping on its head. It previously appeared as an enemy in ''[[Melee]]''{{'}}s {{b|Mushroom Kingdom|Adventure Mode}} and ''[[Brawl]]''{{'}}s [[Subspace Emissary]].
*'''[[Koopa Troopa]]''': a bipedal turtle-like creature from ''Super Mario Bros.'' that will headbutt nearby opponents. Attacking it causes it to retract into its shell, which can then be used as a projectile. It previously appeared as an enemy in ''Melee''{{'}}s Mushroom Kingdom and ''Brawl''{{'}}s Subspace Emissary. There are two variants of Koopa Troopa:
**'''Green Koopa Troopa''': a Koopa with a green carapace that will walk off ledges.
**'''Red Koopa Troopa''': a Koopa with a red carapace that does ''not'' walk off ledges.
*'''[[Koopa Paratroopa]]''': a winged Koopa Troopa from ''Super Mario Bros.'' that will headbutt nearby opponents. Attacking it causes its wings to fall off.  It previously appeared as an enemy in ''Melee''{{'}}s Mushroom Kingdom and ''Brawl''{{'}}s Subspace Emissary. There are two variants:
**'''Green Koopa Paratroopa''': a Paratroopa with green carapace that hovers either horizontally or vertically in a set path.
**'''Red Koopa Paratroopa''': a Paratroopa with red carapace that bounces on the ground with its fluttering wings.
*'''[[Hammer Bro.]]''': an armored turtle-like creature from ''Super Mario Bros.'' that hops around and tosses hammers at opponents. Like in ''Super Mario Bros.'', it can shift between platforms. It also appears as an Assist Trophy and previously appeared as an enemy in ''Brawl''{{'}}s Subspace Emissary.
*'''[[Lakitu]]''': a cloud-riding turtle from ''Super Mario Bros.'' that drops {{iw|mariowiki|Spiny Egg}}s onto opponents. It also appears as an Assist Trophy, but it uniquely is based on Lakitu's appearance from ''New Super Mario Bros. 2'', not its in-game sprite from ''Super Mario Bros.''
*'''[[Spiny]]''': a shelled creature from ''Super Mario Bros.'' covered in spines. They are dropped by Lakitu and cause damage on contact.
*'''[[Bill Blaster]]''': the cannon-like vessel of Bullet Bills. There are infrequent variants that will occasionally fire other enemies or items instead of Bullet Bills. Unlike in ''Super Mario'' games, Bill Blasters can be attacked and destroyed in Smash Run.
*'''{{b|Bullet Bill|enemy}}''': a sentient bullet from ''Super Mario Bros.'' launched from the Bill Blaster. Like a missile, it will often lock-on to nearby opponents and explode on contact. It also appears as a transforming item and previously appeared as an enemy in ''Brawl''{{'}}s Subspace Emissary.
*'''[[Shy Guy]]''': a masqueraded figure from ''{{iw|mariowiki|Super Mario Bros. 2}}'' that run towards opponents with flailing arms, causing damage on contact. Kart-driving Shy Guys also appear as hazards on the Rainbow Road, Mario Circuit, and Mario Circuit (Brawl) stages. There are four different variants in Smash Run:
**'''Red Shy Guy''': a Shy Guy in red robes and blue shoes. It has the strongest attacks and drops Attack stat boosts when defeated.
**'''Blue Shy Guy'''<ref name=universe group=note/>: a Shy Guy in cyan robes and purple shoes. It has the strongest defense and drops Defense stat boosts when defeated.
**'''Yellow Shy Guy'''<ref name=universe group=note/>: a Shy Guy in yellow robes and green shoes. It has the highest jump and drops Jump stat boosts when defeated.
**'''Green Shy Guy'''<ref name=universe group=note/>: a Shy Guy in green robes and brown shoes. It is the speediest Shy Guy and drops Speed stat boosts when defeated.
*'''[[Chain Chomp]]''': a metallic monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
*'''[[Flame Chomp]]''': a metallic monster from ''Super Mario Bros. 3'' that is trailed by a tail of fire. It releases the fireballs that make up its tail as projectiles. When it runs out of fireballs, the Chomp shuffles towards the nearest opponent and explodes.
*'''[[Spike Top]]''': a spiked, beetle-like creature from ''Super Mario World'' that scuttles along the floor, walls, and ceilings of the Smash Run arena. Its shell protects it from projectiles, and the namesake spike on its carapace protects it from downward blows.
*'''[[Big Goomba]]''': a large variety of Goomba from ''Super Mario Bros. 3''. It charges towards nearby opponents like regular Goombas, but is a lot more powerful. It takes multiple jumps to defeat it. It previously appeared as an enemy in ''Brawl''{{'}}s Subspace Emissary.
<references group=note/>
====[[Smash Tour]] enemies====
Enemies exclusive to the Wii U version. They appear in Smash Tour. Unused data left in the game's files suggests that the {{iw|mariowiki|Viruses}} from ''{{iw|mariowiki|Dr. Mario}}'' and [[Petey Piranha]] were originally going to appear as [[boss]]es, but were ultimately scrapped.<ref name="SGDataDiscoveries">{{cite web |url=https://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries/
|title=Smash 4 Wii U Data Discoveries |accessdate=2018-11-11 |author=PushDustIn |date=2015-01-26 |publisher=SourceGaming.info }}</ref><ref name="SGPetey">{{cite web |url=https://www.sourcegaming.info/2017/02/05/unused-petey-piranha-animations-found-in-smash-for-wii-u/
|title=Unused Petey Piranha Animations Found in Smash for Wii U |accessdate=2018-11-11 |author=PushDustIn |date=2017-02-05 |publisher=SourceGaming.info }}</ref> Models of the former were re-purposed for a collectible [[trophy]].
*'''[[Nabbit]]''': a cunicular thief from ''New Super Mario Bros. U'' who travels along the Smash Tour board, picking up any item he comes across. The first player that bumps into him retrieves his whole loot.


===[[Mii Costume]]s===
===Characters===
{{main|Alternate costume (SSB4)/Mii Fighter}}
Four characters from the Mario franchise are playable in ''Brawl'', not counting any sub-franchises, in which case the total number is eight.


====Outfits====
*[[Image:Icon-mario.gif|right]]'''[[Mario (SSBB)|Mario]]''': Mario himself was the first fighter showcased, and he is given a slight character model redesign for his appearance in ''Brawl''. He is also armed with the [[F.L.U.D.D.]] this time around, and at least one of his standard moves is known to have been replaced with the [[Mario Tornado]], his [[down B]] from previous games in the series. Like the rest of the Brawl roster Mario has a new special move called a [[Final Smash]]. His Final Smash in particular is a fireball that expands and engulfs the stage, called the [[Mario Finale]]. Ironically, Mario is the lowest-ranked character from his universe at the present (ranking 31st out of 37), his balance an impediment when others excel in many areas.{{clear}}
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}''' [[Toad|Toad Outfit]]''' ([[DLC]]): The outfit is based on Toad, a recurring ''Mario'' character that debuted in the original ''Super Mario Bros.'' The costume was released with a corresponding hat as [[downloadable content]] on September 30, 2015. The color of the vest depends on the Mii's default color. The costume changes depending on the Mii's gender, with a male being bare chested underneath the vest and the female having an undershirt.


*{{Head|Mii Gunner|g=SSB4|s=24x24px}}''' [[Geno|Geno Outfit]]''' ([[DLC]]): The outfit is based on Geno, a playable ally from ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''. He has been heavily requested to be a full playable fighter by fans since the development of ''Super Smash Bros. Brawl''. The costume was released with a corresponding hat as downloadable content on December 16, 2015 to correspond with the release of {{SSB4|Cloud}} and the [[Chocobo|Chocobo Hat]]. An official Mii based on Geno's likeness can be downloaded via QR code on the official site.
*[[Image:Icon-peach.gif|right]]'''[[Princess Peach (SSBB)|Princess Peach]]''': Her [[Toad (move)|Toad]] special move and some of her throws appear to remain intact, and according to a recent issue of Famitsu, her [[Turnip|Vegetable]] attack has been updated, now allowing her to pick up gigantic turnips under certain conditions. Her Final Smash, [[Peach Blossom]], involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. The other players stay asleep for some time, depending on how close they are to Peach when she uses the attack, so it doubles as a health-restoring move and a free hit. She has fallen from her high Melee showing to 19th on the tier list, but is still a solid choice.{{clear}}


====Headgear====
*[[Image:Icon-bowser.gif|right]]'''[[Bowser (SSBB)|Bowser]]''': Bowser has also been confirmed to reappear from his appearance in ''Melee''. Sakurai has mentioned that he has a "slightly different flavor" this time around, suggesting that his play style has changed to make him a more capable fighter than he was last game. His Final Smash is [[Giga Bowser Transformation]], in which he transforms himself to [[Giga Bowser]] for a short period of time. This marks the first time in the series that Giga Bowser will be legally playable. Bowser is considered 3rd the best of the Mario universe characters, clocking in at 27th on the tier list.{{clear}}
{|
|- valign=top
|
*'''[[Mario|Mario's Cap]]'''
*'''[[Luigi|Luigi's Cap]]'''
*'''[[Princess Peach|Peach's Crown]]'''
*'''[[Super Mushroom|Super Mushroom Hat]]'''
*'''[[Chain Chomp|Chomp Hat]]'''
*'''[[Waluigi|Waluigi's Cap]]'''
*'''[[Red Shell|Red Shell Hat]]'''
|
*'''[[Spiny|Spiny Hat]]'''
*'''[[Shy Guy|Shy Guy Mask]]'''
*'''[[List of SSB4 trophies (Super Mario Bros. series)|1-Up Mushroom Hat]]'''
*'''[[Princess Daisy|Daisy's Crown]]'''
*'''[[Toad|Toad Hat]]''' ([[DLC]])
*'''[[Geno|Geno Hat]]''' ([[DLC]])
|}


===Music===
*[[Image:Icon-luigi.gif|right]]'''[[Luigi (SSBB)|Luigi]]''': Luigi returns as an unlockable veteran once again. As usual, he is similar to his brother, Mario, though unlike Mario, who received a new Down Special Move to replace his old Mario Tornado, Luigi still retains his [[Luigi Cyclone]]. Luigi's Final Smash, [[Negative Zone]], creates a huge circular field of energy that has random effects on enemies caught inside. He is currently 21st on the tier list, his crazy physics both a boon and a curse.{{clear}}
{{main|List of SSB4 Music (Super Mario Bros. series)}}
====Original Tracks====
Arrangements and remixes unique to ''SSB4''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{iw|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario World Medley}}''': a medley of pieces from ''{{iw|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on [[Yoshi's Island (Melee)]] and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Fortress Boss (Super Mario World)}}''': a {{iw|wikipedia|flamenco}}-influenced arrangement of "Fortress Boss" from ''Super Mario World''. It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Remix)|Main Theme (Super Mario 64)}}''' ([[DLC]]): an arrangement of "Main Theme" and "Opening" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64).
*'''{{SSB4MusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': a {{iw|wikipedia|waltz}}-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from ''{{iw|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Egg Planet (Remix)|Egg Planet}}''': a medley including "Egg Planet" from ''Super Mario Galaxy'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.'' It plays on Mario Galaxy. It is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''': an arrangement of "Main Theme" and "Sea Theme" from ''{{iw|mariowiki|Super Mario 3D Land}}''. It plays on 3D Land and Delfino Plaza. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Athletic Theme / Ground Theme (New Super Mario Bros. 2)}}''': an arrangement of "Athletic Theme" and "Ground Theme" from ''{{iw|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Title (Super Mario Maker)}}''' ([[DLC]]): a remix of "Title" from ''{{iw|mariowiki|Super Mario Maker}}''. It plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Circuit (Mario Kart 7)}}''': an arrangement of "Circuit" and "Neo Bowser City" from ''{{iw|mariowiki|Mario Kart 7}}''. It plays on Mario Circuit and is included on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road Medley}}''': a medley of the "Rainbow Road" pieces from ''Mario Kart 7'', ''{{iw|mariowiki|Mario Kart DS}}'', and ''{{iw|mariowiki|Mario Kart: Super Circuit}}''. It plays on Rainbow Road and Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Cloudtop Cruise}}''': a remix of "Cloudtop Cruise" from ''{{iw|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''': a medley of pieces from the ''Luigi's Mansion'' games, including "Luigi's Mansion Theme" from ''Luigi's Mansion'' with "Catching Ghost" and "Mission Complete" from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. It plays on Luigi's Mansion.
*'''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario) Ver. 2}}''': an arrangement of "Chill" from ''{{iw|mariowiki|Dr. Mario}}''. It plays on [[75m]].
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Paint Medley}}''': an medley of pieces from ''{{iw|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". It plays on [[Miiverse]]. It is featured on Disc 2 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Try, Try Again}}''': a remix of "Try, Try Again", a battle theme from ''{{iw|mariowiki|Mario & Luigi: Dream Team}}''. It plays on Paper Mario and [[Woolly World]]. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Super Mario Bros.|Paper Mario Medley}}''': a medley of pieces from the ''Paper Mario'' series, including "Blue Skies, White Clouds" from ''{{iw|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}'', and "Battleship" from ''Sticker Star'' - itself an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Paper Mario and Woolly World. It is featured in "The Future King", the reveal trailer for Bowser Jr.


====Returning Tracks====
====Boss====
Arrangements and remixes from previous ''Smash'' titles.
*[[Image:Petey.jpg|right|120px]]'''[[Petey Piranha]]''': A recurring character in contemporary Mario games, Petey appears in the [[Subspace Emissary]] mode as a Boss. He captures Peach and Zelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Super Mario Bros.|Peach's Castle Stage}}''' ([[DLC]]): an arrangement of "Ground Theme" from ''Super Mario Bros.'' It plays on Peach's Castle (64) and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''': an arrangement of the "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Remix)|Ground Theme (Super Mario Bros. 3)}}''': a {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. It plays on Yoshi's Island (Melee) and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Yoshi's Island (Melee)}}''': an arrangement of "Athletic Theme" from ''Super Mario World''. It plays on Yoshi's Island (Melee) and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Cruise}}''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. It plays on Smash Run and Delfino Plaza.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Mario Bros.|Dr. Mario}}''': an arrangement of "Fever" from ''Dr. Mario''. It plays on [[PictoChat 2]] and [[Flat Zone X]].
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{iw|wikipedia|Mozart}}'s "{{iw|wikipedia|Eine kleine Nachtmusik}}". It plays on 75m.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme}}''': an arrangement of "Ground Theme" from ''Super Mario Bros''. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Bros.)}}''': an arrangement of "Underground Theme" from ''Super Mario Bros.'' It plays on Mushroomy Kingdom.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underwater Theme (Super Mario Bros.)}}''': an arrangement of "Underwater Theme" from ''Super Mario Bros.'' It plays on Mushroom Kingdom U.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. It is featured in the trailer "The Future King".
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''': an arrangement of "Underground Theme" from ''{{iw|mariowiki|Super Mario Land}}''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}''': a medley of pieces from ''Super Mario World'', including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World/SMB 3)}}''': an arrangement of "Sub Castle" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. It plays on Luigi's Mansion and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''': a remix of "Ground Theme" from ''New Super Mario Bros.'' It plays on Delfino Plaza.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit}}''': a remix of "Mario Circuit" from ''{{iw|mariowiki|Super Mario Kart}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Luigi Raceway}}''': a remix of "Raceway" from ''{{iw|mariowiki|Mario Kart 64}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Waluigi Pinball}}''': an arrangement of "Waluigi Pinball" from ''{{iw|mariowiki|Mario Kart DS}}''. It plays on Mario Circuit (Brawl).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Luigi's Mansion Theme}}''': an arrangement of "Main Theme" from ''Luigi's Mansion''. It plays on Luigi's Mansion.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Chill (Dr. Mario)}}''': an arrangement of "Chill" from ''Dr. Mario''. It plays on Flat Zone X.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''': an arrangement of the title themes from ''{{iw|mariowiki|Mario Power Tennis}}'' and ''{{iw|mariowiki|Mario Golf: Toadstool Tour}}''. It plays on Mario Circuit (Brawl).


====Source Tracks====
====Assist Trophies====
Compositions and arrangements directly sourced from the ''Mario'' series with no alterations.
The Mario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one)
*'''{{SSB4MusicLink|Super Mario Bros.|Style Switch: Ground Theme}}''' ([[DLC]]): a medley of the ground themes from ''{{iw|mariowiki|Super Mario Bros.}}'', ''{{iw|mariowiki|Super Mario Bros. 3}}'', ''{{iw|mariowiki|Super Mario World}}'', and ''{{iw|mariowiki|New Super Mario Bros. U}}''. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Original)|Ground Theme (Super Mario Bros.)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 2)}}''' ([[DLC]]): it plays on Peach's Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup> and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros. 3) (Original)|Ground Theme (Super Mario Bros. 3)}}''' ([[DLC]]): it plays on Peach's Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup> and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario World)}}''' ([[DLC]]): it plays on Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Original)|Main Theme (Super Mario 64)}}''': it plays on Delfino Plaza.
*'''{{SSB4MusicLink|Super Mario Bros.|Slide}}''' ([[DLC]]): "Slider" from ''{{iw|mariowiki|Super Mario 64}}''. It plays on Peach's Castle (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}''': sourced from ''{{iw|mariowiki|Super Mario Sunshine}}''. It plays on the titular stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Ricco Harbor}}''': sourced from ''Super Mario Sunshine''. It plays on the Delfino Plaza stage.
*'''{{SSB4MusicLink|Super Mario Bros.|Egg Planet (Original)|Egg Planet}}''': sourced from ''{{iw|mariowiki|Super Mario Galaxy}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''': "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Galaxy and is featured in "Comet Observatory", the reveal trailer for Rosalina & Luma.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Mario Galaxy}}''': the eponymous credits theme of ''Super Mario Galaxy''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Theme of SMG2}}''': the title theme of ''{{iw|mariowiki|Super Mario Galaxy 2}}''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Sky Station}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Fated Battle}}''': sourced from ''Super Mario Galaxy 2''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. 2)}}''': though sourced from ''{{iw|mariowiki|New Super Mario Bros. 2}}'', the piece is a remix of the same composition from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. It plays on Mushroom Kingdom U and Super Mario Maker<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (New Super Mario Bros. U)}}''': it plays on Mushroom Kingdom U and Super Mario Maker.
*'''{{SSB4MusicLink|Super Mario Bros.|Super Bell Hill}}''': sourced from ''{{iw|mariowiki|Super Mario 3D World}}''. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
*'''{{SSB4MusicLink|Super Mario Bros.|The Great Tower Showdown 2}}''': sourced from ''Super Mario 3D World''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Champion Road}}''': though sourced from ''Super Mario 3D World'', the piece is an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart: Double Dash!!)}}''': it plays on Mario Circuit (Brawl).
*'''{{SSB4MusicLink|Super Mario Bros.|Mushroom Gorge}}''': sourced from ''{{iw|mariowiki|Mario Kart Wii}}''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 7)}}''': it plays on Rainbow Road and Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Rainbow Road (Mario Kart 8)}}''': it plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Circuit (Mario Kart 8)}}''': it plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|Mario Kart Stadium}}''': sourced from ''{{iw|mariowiki|Mario Kart 8}}''. It plays on Mario Circuit.
*'''{{SSB4MusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}''': "On the Hunt - Gloomy Manor Version" from ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}''. It is considered an "instrumental" in ''SSB4'' because the original piece included {{iw|mariowiki|Charles Martinet}} (as Luigi) humming along with the composition. It plays on Luigi's Mansion.
*'''{{SSB4MusicLink|Super Mario Bros.|Tough Guy Alert!}}''': sourced from ''{{iw|mariowiki|Mario & Luigi: Bowser's Inside Story}}''. It plays on Woolly World.
*'''{{SSB4MusicLink|Super Mario Bros.|The Grand Finale}}''': sourced from ''Mario & Luigi: Bowser's Inside Story''. It plays on Mario Galaxy.
*'''{{SSB4MusicLink|Super Mario Bros.|Minigame Theme}}''': though sourced from ''{{iw|mariowiki|Mario Party 9}}'', the piece is an arrangement of "Battle Stage" from ''Mario Kart: Double Dash!!'' It plays on Mario Circuit.


====Victory Themes====
*'''[[Hammer Bro]]''': A single member of the duo that Mario has fought since ''Super Mario Bros.'', Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
*'''[[Victory theme#Mario Victory Theme|Victory! Mario Series]]''': an orchestration of "Course Clear Fanfare" from ''Super Mario Bros.'' Used by Mario, Luigi, Peach, and Dr. Mario.
*'''[[Lakitu]]''': Appearing in his original 8-bit form from ''Super Mario Bros.'', Lakitu throws [[Spiny|Spinies]] at the ground, which wander around damaging players like they did in the original game.
*'''[[Victory theme#Mario Villains Victory Theme|Victory! Mario Villains]]''': an arrangement of "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar. Used by Bowser and Bowser Jr.
*'''[[Waluigi]]''': Luigi's answer to Wario, known almost exclusively through his Mario spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.
*'''[[Victory theme#Rosalina & Luma Victory Theme|Victory! Rosalina & Luma]]''': a flourish arrangment of "Title" from {{iw|mariowiki|Super Mario Galaxy}}, which also plays when Mario or Luigi obtains a {{iw|mariowiki|Power Star}} in ''Galaxy''.


====Other====
====Common Enemies====
Several tracks from the ''Mario'' series are used in promotional material for ''SSB4'' without appearing in either of the final games. "'''Peach's Castle Stolen'''" from ''Super Mario Galaxy'' is used in "Comet Observatory", the reveal trailer for Rosalina & Luma. "'''Attack of the Airships'''" from ''Galaxy'' and "'''Bowser Jr.'s Fiery Flotilla'''" from ''Super Mario Galaxy 2'' are used in "The Future King", the reveal trailer for Bowser Jr. "'''Beware the Forest's Mushrooms'''" from ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' is used in the DLC trailer "Mii Fighters Suit Up for Wave Five" during the segment focused on the Geno Outfit.
*'''Goomba''': Confirmed first in the Sonic Joins the Brawl video, they have been confirmed as common enemies. They were recently seen helping several of [[Bowser (SSBB)|Bowser's]] minions in stealing [[Donkey Kong (SSBB)|Donkey Kong's]] & [[Diddy Kong (SSBB)| Diddy Kong's]] banana hoard, possibly to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such as the Great Maze, as common enemies.
*'''Koopa Troopa''': Confirmed in the Subspace Emissary, the Koopa Troopas help steal Donkey Kong's and Diddy Kong's banana hoard, and are also seen occasionally as basic enemies.
*'''Koopa Paratroopa''': Confirmed as well in the Subspace Emissary, the Koopa Paratroopas, along with several more of Bowser's minions, help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They appear throughout the Adventure Mode as generic foes, typically defeated in one or two hits.
*'''Hammer Bro.''': Also appears to be a common enemy in the [[Subspace Emissary]] mode. They also appear as Assist Trophies, and when summoned, throw several hammers at foes. However, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
*'''[[Bullet Bill]]''': Confirmed as common enemies, and behave similarly to how they acted in Mario platformers, shooting across the screen to hit the player character.


===Trophies===
===Stages===
{{main|List of SSB4 trophies (Super Mario Bros. series)}}
*[[Image:Icon-delfinoplaza.gif|right]]'''[[Delfino Plaza]]''': Based on the main hub area from ''Super Mario Sunshine''. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries you to another area. The stage's movement mechanics seem similar to Melee's [[Mute City]].{{clear}}


===Masterpieces===
*[[Image:Icon-luigismansion.gif|right]]'''[[Luigi's Mansion]]''':  Luigi's Mansion is based off of the game, Luigi's Mansion. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.{{clear}}
{{main|Masterpieces}}
*''[[Super Mario Bros.]]''
*''[[Super Mario Bros.: The Lost Levels]]''
*''[[Dr. Mario]]''
*''[[Super Mario World]]''
*''[[Super Mario Kart]]''
{{clr}}


==In ''[[Super Smash Bros. Ultimate]]''==
*[[Image:Icon-mushroomykingdom.gif|right]]'''[[Mushroomy Kingdom]]''': While the two previous ''Smash'' games have featured Mushroom Kingdom stages based on the original ''Super Mario Bros.'', Mushroomy Kingdom is a full recreation of World 1-1 from ''Super Mario Bros.'', apparently aged since the original Super Mario Bros from a vibrant green land into a barren desert. However, there is a twist -- while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, World 1-2, an underground level, will load, instead of World 1-1.{{clear}}
The ''Mario'' universe once again has considerable representation in ''Ultimate''. Despite already having the most characters in ''Smash 4'', the ''Mario'' universe introduced two new fighters in the form of Daisy, an echo fighter of Peach, and Piranha Plant, the first DLC character for ''Ultimate''. However, between returning characters and newcomers, the ''Pokémon'' universe now has more playable characters compared to ''Mario''. All the characters from ''Mario''{{'}}s sub-universes also make a return, with the new addition of King K. Rool, included under the ''Donkey Kong'' universe. This is the first title since ''SSB'' where Mario is the only ''Mario'' universe fighter available from the start.
===Fighters===
*01. [[File:MarioIcon(SSBU).png|50px|right|link=Mario (SSBU)]]'''{{SSBU|Mario}}''' ([[Starter character|Starter]]): the title character of the ''Mario'' franchise: "Mr. Video Game himself". He was suggested to appear during ''Ultimate''{{'}}s then unnamed [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and was later formally announced along with all other [[veteran]]s during [[E3 2018]]. His moveset has been retained, but the animations for many of his attacks have been exaggerated and reflect changes to their mechanics. His [[dash attack]] no longer allows him to slide under projectile attacks. His design is based on his appearance in ''Super Mario Odyssey''. Mario's traveling companion from ''{{iw|mariowiki|Super Mario Odyssey}}'' - {{iw|mariowiki|Cappy}} - has replaced his standard cap, but he only reveals himself occasionally when Mario uses [[Super Jump Punch]] and through Mario's new side taunt, during which he tosses Cappy around in a circle. Mario has two new costumes: one is his builder outfit from ''{{iw|mariowiki|Super Mario Maker}}'' and the other is his wedding tuxedo from ''{{iw|mariowiki|Super Mario Odyssey}}''. Mario is one of eight characters available from the start, but he must be unlocked in [[Adventure Mode: World of Light]]. In this mode, he must be defeated on [[Final Destination]] and is always the first character unlocked during the campaign.{{clr}}
*09. [[File:LuigiIcon(SSBU).png|50px|right|link=Luigi (SSBU)]]'''{{SSBU|Luigi}}''' ([[Unlockable character|Unlockable]]): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during [[E3 2018]]. Luigi returns once again as an [[Unlockable character#Super Smash Bros. Ultimate|unlockable fighter]] after being a starter in ''Smash 4''. While Luigi retains many of his moves, he is much less slippery than in previous ''Smash Bros.'' entries and now has a new running animation derived from ''{{iw|mariowiki|Luigi's Mansion}}''. As alluded to during {{SSBU|Simon}}'s reveal trailer "Vampire Killer", Luigi now uses the [[Poltergust G-00]] from ''{{iw|mariowiki|Luigi's Mansion 3}}'' for all of his [[grab]]s and [[throw]]s. To unlock him, he must be defeated on the [[Luigi's Mansion]] stage.{{clr}}
*13. [[File:PeachIcon(SSBU).png|50px|right|link=Peach (SSBU)]]'''{{SSBU|Peach}}''' ([[Unlockable character|Unlockable]]): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. Her design has been slightly modified, her dress physics return from ''Melee'', and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the  best characters in the game.{{clr}}
*14. [[File:BowserIcon(SSBU).png|50px|right|link=Bowser (SSBU)]]'''{{SSBU|Bowser}}''' ([[Unlockable character|Unlockable]]): The King of the Koopas returns as an unlockable fighter for the first time after being a starter in ''Melee'', ''Brawl'', and ''Smash 4''. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from ''Smash 4'' was removed. Bowser also received an updated Final Smash called [[Giga Bowser Punch]], which has him teleport to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as [[Final Smash]]es for Ultimate were standardized and straight to the point).{{clr}}
*18. [[File:DrMarioIcon(SSBU).png|50px|right|link=Dr. Mario (SSBU)]]'''{{SSBU|Dr. Mario}}''' ([[Unlockable character|Unlockable]]): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to [[Captain Falcon]] and [[Ganondorf]]'s equivalent move.
{{clr}}
*48. [[File:RosalinaIcon(SSBU).png|50px|right|link=Rosalina & Luma (SSBU)]]'''{{SSBU|Rosalina & Luma}}''' ([[Unlockable character|Unlockable]]): Rosalina and her loyal servants return as an unlockable fighter after being a starter in ''Smash 4''. Her design has been tweaked to be more like her appearance in ''Mario'' games. Rosalina was nerfed during the transition, with most of her best moves from ''Smash 4'' being nerfed. Luma has also been nerfed, being KO'd much easier than in ''SSB4'' and having more end lag on some of his moves.
{{clr}}
*58. [[File:BowserJrIcon(SSBU).png|50px|right|link=Bowser Jr. (SSBU)]]'''{{SSBU|Bowser Jr.}}''' ([[Unlockable character|Unlockable]]): The Prince of the Koopas returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U''. Like his father, Jr.'s design is much simpler compared to his ''Smash 4'' counterpart. Bowser Jr.'s moveset has been mostly retooled to be more effective and less situational, at the cost of nerfs to his best moves from ''Smash 4''. Like in ''Smash 4'', the [[Koopalings]] appear as [[alternate costume]]s.
{{clr}}
*13<sup>ε</sup>. [[File:DaisyIcon(SSBU).png|50px|right|link=Daisy (SSBU)]]'''{{SSBU|Daisy}}''' ([[Unlockable character|Unlockable]]): The princess of Sarasaland and a recurring character in ''Mario'' spin-off games makes her debut as an unlockable [[Echo Fighter]] of Peach. Unlike previous clones, there are no noticeable gameplay differences between Peach and Daisy, though Daisy has altered idle and running animations, along with some aesthetic differences (such as several of her attacks using yellow flower petal effects instead of pink heart ones).
{{clr}}
*70. [[File:PiranhaPlantIcon(SSBU).png|50px|right|link=Piranha Plant (SSBU)]]'''{{SSBU|Piranha Plant}}''' ([[DLC]]): The infamous recurring plant from the Mushroom Kingdom makes its debut as ''Ultimate''{{'}}s first [[Downloadable content (SSBU)#Fighters|DLC fighter]]. Its moveset and alternate costumes all make references to its many incarnations throughout the ''Mario'' series, and some of its alternate costumes have it fight inside a Warp Pipe instead of its usual pot. For its Final Smash, Piranha Plant summons [[Petey Piranha]], who attacks in a similar fashion to his [[Subspace Emissary]] incarnation.  
{{clr}}


===Boss===
*[[Image:Icon-mariocircuit.gif|right]]'''[[Mario Circuit]]''': This stage is based off of the ''Mario Kart'' series, and takes place at an intersection of a figure-8 track, with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.{{clear}}
*[[File:Giga Bowser SSBU.png|right|120px|link=Giga Bowser]]'''[[Giga Bowser]]''': Giga Bowser returns as a boss in both [[Classic Mode]] and [[World of Light]]. In Classic Mode, Giga Bowser appears as the boss for {{SSBU|Mario}} and {{SSBU|Captain Falcon}}’s routes. Unlike in ''Melee'', the player has to deplete Giga Bowser’s health bar to defeat him rather than knocking him off the stage.{{clr}}


===Stages===
*[[Image:Icon-mariobros.gif|right]]'''[[Mario Bros. (stage)|Mario Bros.]]''': A recreation of the classic Mario Bros. game, complete with enemies. A stage that almost completely throws the rules of Smash out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.{{clear}}
All ''Mario'' stages except {{gameIcon|SSBM}}{{SSBM|Mushroom Kingdom}} and {{gameIcon|SSB4-3DS}}[[Rainbow Road]] (excluding the World 1-2 variant of {{gameIcon|SSBB}}Mushroomy Kingdom) return with one new stage as part of the base game.{{clr}}
*{{gameIcon|SSB}}[[File:PeachsCastleIconSSBU.png|75px|right|link=Peach's Castle]]'''[[Peach's Castle]]''' ([[Starter Stage|Starter]]): A floating arena staged above the grounds of the [[mariowiki:Princess Peach's Castle|eponymous palace]] from ''{{iw|mariowiki|Super Mario 64}}''. The platforms are structured like a {{iw|wikipedia|pinball table}}, and the stage has an additional platform below the main part of the stage that moves back and forth. There is also a bumper present at the top of the castle, and angled platforms float next to the top of the castle. {{clr}}
*{{gameIcon|SSB}}[[File:MushroomKingdomIconSSBU.png|75px|right|link=Mushroom Kingdom (SSB)]]'''{{SSB|Mushroom Kingdom}}''' ([[Starter Stage|Starter]]): An arena staged in the overworld of ''{{iw|mariowiki|Super Mario Bros.}}'' The design of the stage now more closely resembles the overworld appearance from ''Super Mario Bros.'', and many classic elements of the game appear, including warp pipes, moving platforms, a POW block, and a flag that leads to the castle. {{clr}}
*{{gameIcon|SSBM}}[[File:PrincessPeachsCastleIconSSBU.png|75px|right|link=Princess Peach's Castle]]'''[[Princess Peach's Castle]]''' ([[Starter Stage|Starter]]): The roof of the eponymous palace from ''Super Mario 64''. The stage as a whole is more detailed than it's ''Melee'' counterpart, and the background looks farther away. Entities from the ''Mario'' games such as "!" Blocks and Banzai Bills appear from time-to-time, the former producing additional platforms and the latter causing an explosion. {{clr}}
*{{gameIcon|SSBM}}[[File:RainbowCruiseIconSSBU.png|75px|right|link=Rainbow Cruise]]'''[[Rainbow Cruise]]''' ([[Starter Stage|Starter]]): A stage that features an airship and platforms akin to those of {{iw|mariowiki|Rainbow Ride}} from ''Super Mario 64''. The stage starts out as the airship that gradually moves closer to a series of platforms and magical carpets. The airship then dips down as the stage reverses its directions, with more platforms appearing until the airship reappears and the loop restarts. Like Princess Peach's Castle, the background of the stage is much more detailed.{{clr}}
*{{gameIcon|SSBM}}[[File:MushroomKingdomIIIconSSBU.png|75px|right|link=Mushroom Kingdom II]]'''[[Mushroom Kingdom II]]''' ([[Starter Stage|Starter]]): An arena based off of {{iw|mariowiki|Subcon}} from ''{{iw|mariowiki|Super Mario Bros. 2}}''. Similar to Mushroom Kingdom, this stage's design is closer to the game that it is based on, although the textures are sourced from ''Super Mario All-Stars''. Logs may appear from the waterfall and act as temporary platforms, while Birdo may also appear from the side and shoot out an egg; this egg can be caught and thrown. Occasionally, Pidgits and a magical carpet may also appear, the latter acting as a temporary platform. {{clr}}
*{{gameIcon|SSBB}}[[File:DelfinoPlazaIconSSBU.png|75px|right|link=Delfino Plaza]]'''[[Delfino Plaza]]''' ([[Starter Stage|Starter]]): An arena that is staged on floating platforms that travel to various locations on the [[mariowiki:Delfino Plaza|titular island plaza]] from ''{{iw|mariowiki|Super Mario Sunshine}}''. These places include a small island to the east of the plaza, the Shine Gate, and part of the main courtyard. Swimming is possible at portions of the stage where deep water is present. The stage itself is also more vibrant and detailed than in the Wii U version. {{clr}}
*{{gameIcon|SSBB}}[[File:MushroomyKingdomIconSSBU.png|75px|right|link=Mushroomy Kingdom]]'''[[Mushroomy Kingdom]]''' ([[Starter Stage|Starter]]): A scrolling stage faithfully based off of {{iw|mariowiki|World 1-1|Super Mario Bros.}} from ''Super Mario Bros.'' Its design is sandy and mostly devoid of life, as if it was an abandoned wasteland, although notable ''Mario'' landmarks such as the flagpole and castle are still present. The {{iw|mariowiki|World 1-2|Super Mario Bros.}} variant from ''Brawl'' is once again absent.{{clr}}
*{{gameIcon|SSBB}}[[File:Figure-8CircuitIconSSBU.png|75px|right|link=Figure-8 Circuit]]'''[[Figure-8 Circuit]]''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Figure-8 Circuit|eponymous race course]] from ''{{iw|mariowiki|Mario Kart DS}}''. Previously known as Mario Circuit (Brawl), it has three floating platforms and a road in the middle of the stage, both which may have cart racers appear and disrupt the match. {{clr}}
*{{gameIcon|SSBB}}[[File:LuigisMansionIconSSBU.png|75px|right|link=Luigi's Mansion]]'''[[Luigi's Mansion]]''' ([[Starter Stage|Starter]]): The titular haunted estate from ''{{iw|mariowiki|Luigi's Mansion}}''. Similar to [[Tomodachi Life]], there are rooms in the mansion that are only made visible when a player walks into it. When the pillars are attacked, they may crumble and destroy part of the mansion, exposing more of the background. Once the whole mansion has been destroyed, it will eventually rebuild itself. {{clr}}
*{{gameIcon|SSBB}}[[File:MarioBrosIconSSBU.png|75px|right|link=Mario Bros.]]'''[[Mario Bros.]]''' ([[Starter Stage|Starter]]): an arena staged in the underground sewers from the [[mariowiki:Mario Bros. (game)|titular arcade game]]. The stage acts similarly to its source material, with enemies appearing from the sides and a POW Block in the middle of the bottom floor that can knock out all enemies on-screen. Similar to both Mushroom Kingdom stages, the design of the stage closely resembles its source. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:3DLandIconSSBU.png|75px|right|link=3D Land]]'''[[3D Land]]''' ([[Starter Stage|Starter]]): A scrolling stage based on various locations from ''{{iw|mariowiki|Super Mario 3D Land}}''. The stage begins in {{iw|mariowiki|World 1-1|Super Mario 3D Land}} at the base of Princess Peach's Castle, then cycles through various landmarks from its source material, including folding platforms, a valley, and a water area. ? Blocks on this stage have a higher chance to spawn a Super Leaf than any other item.{{clr}}
*{{gameIcon|SSB4-3DS}}[[File:GoldenPlainsIconSSBU.png|75px|right|link=Golden Plains]]'''[[Golden Plains]]''' ([[Starter Stage|Starter]]): A spacious field based on motifs from ''{{iw|mariowiki|New Super Mario Bros. 2}}'' covered with {{iw|mariowiki|Coin}}s that are collected on contact. The stage occasionally shifts to different parts of the map, which displays even more coins. When 100 coins are collected, the fighters become gold characters, who have an enhanced status and super armor. P Switches and Red Rings also appear on this map, which produce more coins when activated. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:PaperMarioIconSSBU.png|75px|right|link=Paper Mario]]'''[[Paper Mario]]''' ([[Starter Stage|Starter]]): A handcrafted stage based on locations from the [[mariowiki:Paper Mario (series)|''Paper Mario'' series]]. The first area is a reference to {{iw|mariowiki|Hither Thither Hill}} from ''Paper Mario: Sticker Star'', with a windmill that would spin when a player lands on it. The second area is on a ship that references the {{iw|mariowiki|S.S. Flavion}} from ''Paper Mario: The Thousand Year Door''. On this stage, a blooper and whale may appear randomly, although only the whale interacts with the ship. The final area is based off of {{iw|mariowiki|Bowser's Sky Castle}}, a location that is also from ''Paper Mario: Sticker Star''. This location includes a statue of Bowser's head floating in the middle, with platforms at the side. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MushroomKingdomUIconSSBU.png|75px|right|link=Mushroom Kingdom U]]'''[[Mushroom Kingdom U]]''' ([[Starter Stage|Starter]]): Staged in [[mariowiki:File:NSMBUMushroomKingdom.png|western regions]] of the Mushroom Kingdom from ''{{iw|mariowiki|New Super Mario Bros. U}}''. This stage transforms into four different layouts, based off of {{iw|mariowiki|Acorn Plains}}, {{iw|mariowiki|Rock-Candy Mines}}, {{iw|mariowiki|Meringue Clouds}}, and {{iw|mariowiki|Slide Lift Tower}}. When the stage transforms, [[Nabbit]], water spouts, giant icicles, and other hazards may appear. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MarioGalaxyIconSSBU.png|75px|right|link=Mario Galaxy]]'''[[Mario Galaxy]]''' ([[Starter Stage|Starter]]): A spacious arena staged on a [[mariowiki:Gateway Galaxy|grassy planetoid]] from ''{{iw|mariowiki|Super Mario Galaxy}}''. Gravity is weaker on this stage, making all the characters more floaty. The center of gravity on this stage points towards the center of the planet, causing attacks that launch opponents upward to launch them sideways instead. The curvature of the stage also affects projectiles, which move parallel to the surface of the planet in a curve. {{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:MarioCircuitIconSSBU.png|75px|right|link=Mario Cicuit (SSB4)]]'''{{SSB4|Mario Circuit}}''' ([[Starter Stage|Starter]]): An arena staged on the [[mariowiki:Mario Circuit (MK8)|titular race course]] from ''{{iw|mariowiki|Mario Kart 8}}'' and ''{{iw|mariowiki|Mario Kart 8 Deluxe}}''. Many parts of the track are referenced on this stage, including a circular tower across from the castle and the start/finish line of the stage. Despite having an anti-gravity properties in its source material, gravity is only manipulated for the racing Shy Guys on this stage. {{clr}}
*{{gameIcon|SSB4}}[[File:SuperMarioMakerIconSSBU.png|75px|right|link=Super Mario Maker]]'''[[Super Mario Maker]]''' ([[Starter Stage|Starter]]): An area composed of randomly generated set pieces based on concepts from the titular game, ''{{iw|mariowiki|Super Mario Maker}}''. At the start of the match, a random design is made for the stage, which may be added to or reset throughout the match. The appearance of the game may also shift during the match to four different game styles based off of ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros. U''.{{clr}}
*[[File:NewDonkCityHallIconSSBU.png|75px|right|link=New Donk City Hall]]'''[[New Donk City Hall]]''' ([[Starter Stage|Starter]]): A new stage that is based off the [[mariowiki:New Donk City|same city]] from ''{{iw|mariowiki|Super Mario Odyssey}}''. The stage has a platform that moves to different parts of the city hall. Many references to ''Super Mario Odyssey'' are also made on the stage, such as the {{iw|mariowiki|Odyssey}} and the {{iw|mariowiki|band|Super Mario Odyssey}}. The stage itself also has many references to {{iw|wikipedia|New York City}}, which New Donk City is based off of.{{clr}}


===[[World of Light]] Sub-World===
*[[Image:Icon-rainbowcruisemelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]]''': A returning stage from Melee. It is basically unaltered.{{clear}}
*[[File:SmashGigaB.jpg|100px|right|link=Molten Fortress]]'''[[Molten Fortress]]''': Based on the castle levels seen in various ''Mario'' games, the Molten Fortress appears as a sub-world within [[The Light Realm]]. The player uses Warp Pipes and P-Switches to progress through the area. [[Giga Bowser]] appears as the boss and must be defeated to progress through the story. The player can unlock {{SSBU|Peach}} and {{SSBU|Bowser}}, with the latter unlocked after defeating Giga Bowser.{{clr}}


===Items===
===Items===
{{main|Items}}
*'''[[Banana Peel]]''': A staple "weapon" from the ''Mario Kart'' series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. In ''Brawl'' when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
<small>'''''Bold italics''''' denotes an item or Assist Trophy new to the ''Smash Bros.'' series.</small>
*'''[[Bob-omb]]''': The Bob-omb returns from [[SSB]] and [[SSBM]] essentially unaltered as a very potent throwing weapon.
*'''[[Fire Flower]]''' (shooting): a fiery plant from ''Super Mario Bros.'' Wielding it allows the fighter to erupt flames from its head, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the Fire Flower slowly falls to the ground and sways back-and-forth, like in the ''New Super Mario Bros.'' games.
*'''[[Fire Flower]]''': The Fire Flower returns from [[SSB]] and [[SSBM]] essentially unaltered in function and purpose. However, thanks to the new physics of SSBB, it can now be used while moving around and jumping.  
*'''[[Super Star]]''' (status): a bouncing, traveling star from ''Super Mario Bros.'' that grants temporary invincibility on contact.
*'''[[Freezie]]''': The Freezie returns from [[SSBM]] essentially unaltered in function and purpose.
*'''[[Green Shell]]''' (throwing): the shell of a [[Koopa Troopa]] from ''Super Mario Bros.'' that trails along the ground when tossed.
*'''[[Golden Hammer]]''': The '''Golden Hammer''' is an item in ''[[SSBB]]'', originating from the game ''[[Wrecking Crew]]''. It acts similarly to a regular [[Hammer]], but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the [[Hammer]]'s [[Headless Hammer]], the Golden Hammer can become the [[Golden Squeaky Hammer]], which is useless and a liability the character is trapped into "using" until it disappears (but at least its hammer head does not fall off so that opponents can pick it up and throw it at you).
*'''[[Bob-omb]]''' (throwing): a walking bomb from ''Super Mario Bros. 2''. When it spawns, it will sit idly unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
*'''[[Green Shell]]''': The Green Shell returns from [[SSB]] and [[SSBM]] essentially unaltered in function and purpose.
*'''[[Freezie]]''' (throwing): a crystal of ice from ''{{iw|mariowiki|Mario Bros.}}'' that [[frozen|freezes]] any opponents it is tossed at. It will freeze any fighters who actively attack it instead of picking it up.
*'''[[Hothead]]''': A new item hailing from ''[[Super Mario World]]''. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in the original game and in ''Brawl'' when picked up and thrown by a character. The Hothead does not harm the character that activates it.
*'''[[Super Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.}}'' that causes the users to ''grow'' on contact.
*'''[[Lightning Bolt]]''': Hailing from the ''[[Mario Kart]]'' series, it does exactly what it does in the Mario Kart series, shrinking all characters on the field except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.  
*'''[[Poison Mushroom]]''' (status): a traveling red mushroom from ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' that causes the users to ''shrink'' on contact.
*'''[[Metal Box]]''': The Metal Box returns from [[SSBM]] essentially unaltered in function and purpose. It is also a mode on [[Special Brawl]].
*'''[[Metal Box]]''' (status): a special type of block from ''{{iw|mariowiki|Super Mario 64}}'' that turns the user into their [[metal]] form.
*'''[[Peach (item)|Peach]]''': Although debuting in ''[[Super Smash Bros. Brawl]]'', it can't be considered a part of the ''[[Super Smash Bros. (universe)|Super Smash Bros.'' universe]] as it only comes after [[Peach Blossom]]. It also heals some damage for the characters that take them.
*'''[[Golden Hammer]]'''<ref name=universe group=note>This item debuted in a game from a different universe.</ref> (battering): Returns identical to its appearance in ''Brawl'' and ''Smash 4'', with it emitting the same visual effect as the {{b|Hammer|item}} when it hits an opponent. It is still classified as a  ''Mario'' item despite the return of the  {{uv|Wrecking Crew}} universe.
*'''[[Poison Mushroom]]''': The Poison Mushroom returns from [[SSBM]] essentially unaltered in function and purpose. It also returns as a mode in [[Special Brawl]].
*'''[[Hothead]]''' (throwing): a ball of flames from ''{{iw|mariowiki|Super Mario World}}'' that travels along the platform it is thrown to. It does not damage the user and grows bigger and faster if it makes contact with [[fire]] attacks.
*'''[[Starman (item)|Starman]]''': Returns from ''SSB'' and ''SSBM'' essentially unaltered in function and purpose.
*'''[[Banana Peel]]''' (throwing): discarded fruit skin from ''Super Mario Kart''. Tossing it at an opponent causes them to [[trip]]. It is also part of {{SSBU|Diddy Kong}}'s moveset.
*'''[[Super Mushroom]]''': Returns from ''SSBM'' essentially unaltered in function and purpose.
*'''[[Lightning]]''' (status): a bolt of electricity from ''{{iw|mariowiki|Super Mario Kart}}''. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
*'''[[Soccer Ball]]''' (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the ''{{iw|mariowiki|Mario Strikers|series}}'' games.
*'''[[POW Block]]''' (throwing): a destructive block from ''Mario Bros.'' that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the {{SSB|Mushroom Kingdom}} and [[Mario Bros.]] stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
*'''[[Fire Bar]]''' (battering): a new battering weapon based on the spinning bars of flame from ''Super Mario Bros.'' Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
*'''{{b|Bullet Bill|item}}''' (transformation): a sentient bullet item from ''{{iw|mariowiki|Mario Kart DS}}''. It spawns on stage as a small bullet that can be picked up. When "thrown", the user is transforms into a large Bullet Bill and flies across the stage.
*'''{{b|Grass|item}}''' ([[container]]): pluckable red stalks from ''{{iw|mariowiki|Super Mario Bros. 2}}''. When the attack button is pressed, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is placed in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
*'''[[Super Leaf]]''' (status): a tanooki leaf from ''{{iw|mariowiki|Super Mario Bros. 3}}''. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like {{SSBU|Peach}}.
*'''[[Spiny Shell]]''' (throwing): a spiny, blue Koopa shell from ''{{iw|mariowiki|Mario Kart 64}}'' that homes in and strikes an opponent when tossed. Its design is based on its appearance in ''{{iw|mariowiki|Mario Kart 7}}'', ''{{iw|mariowiki|Mario Kart 8}}'' and ''{{iw|mariowiki|Mario Kart 8 Deluxe}}''.
*'''{{b|Boomerang|item}}''' (throwing): a blue boomerang from ''{{iw|mariowiki|Super Mario 3D Land}}'' that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
*'''''[[Super Launch Star]]''''' (trap): a five-pointed contraption from ''{{iw|mariowiki|Super Mario Galaxy}}''. When tossed, the star expands in size. It will launch any players that make contact with it in the opposite direction it was thrown. The trap remains in effect for ~10 seconds before disappearing.
<references group=note/>
====Assist Trophies====
All past Assist Trophies return except for [[Lakitu & Spinies]].
*'''[[Hammer Bro.]]''': an armored turtle from ''Super Mario Bros.'' that hops around the stage and tosses hammers at opponents. It does not harm the summoner.{{clr}}
*'''[[Waluigi]]''': [[Wario]]'s mischievous partner from the ''Mario'' series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner.{{clr}}
*'''[[Chain Chomp]]''': a monster from ''Super Mario Bros. 3'' that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.{{clr}}
*'''''[[Thwomp]]''''': a monster from ''{{iw|mariowiki|Super Mario Bros. 3}}'' that resembles a stone slab covered in spikes. It positions itself at the top of the stage suspended in midair. It will abruptly slam into the ground below if it detects an opponent beneath it. Its design comes from its appearance in ''{{iw|mariowiki|New Super Mario Bros. U}}''.{{clr}}
*'''''[[Flies & Hand]]''''': an embodiment of the {{iw|mariowiki|Gnat Attack}} minigame from ''{{iw|mariowiki|Mario Paint}}''. A disembodied glove moves around the stage in an attempt to kill flies and smack opponents with its fly swatter.{{clr}}
 
===[[Mii Costume]]s===
{{main|Alternate costume (SSBU)/Mii Fighter}}
 
====Outfits====
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Mario|Builder Mario's Outfit]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Toad|Toad Outfit]]''': the outfit is based on Toad. The costume changes depending on the Mii's gender, with a male being bare-chested underneath a blue vest and the female having an undershirt underneath a red vest.
*{{Head|Mii Gunner|g=SSBU|s=24x24px}} '''[[Geno|Geno Outfit]]''' ([[DLC]]): this outfit returns from the previous installment sporting no major changes, though it did receive a few visual touch-ups since its last appearance. It returned along with the inclusion of {{SSBU|Sephiroth}} on December 22, 2020, a little over five years after its original debut in ''Super Smash Bros. 4'' with {{SSB4|Cloud}}.
 
====Headgear====
{|
|- valign=top
|
*'''[[Mario|Mario's Cap]]'''
*'''Builder Mario's Hat'''
*'''[[Luigi|Luigi's Cap]]'''
*'''[[Princess Peach|Peach's Crown]]'''
*'''[[Princess Daisy|Daisy's Crown]]'''
*'''[[Super Mushroom|Super Mushroom Hat]]'''
*'''[[Toad|Toad Hat]]'''
|
*'''[[Waluigi|Waluigi's Cap]]'''
*'''[[Chain Chomp|Chomp Hat]]'''
*'''[[Spiny|Spiny Hat]]'''
*'''[[Shy Guy|Shy Guy Mask]]'''
*'''[[Cappy|Cappy Hat]]'''
*'''1-Up Mushroom Hat'''
*'''[[Geno|Geno Hat]]''' ([[DLC]])
|}


===Music===
===Music===
{{main|List of SSBU Music (Super Mario Bros. series)|List of SSBU Music (Mario Kart series)}}
*'''Delfino Plaza''' - Taken directly from ''Super Mario Sunshine'', this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythym inserted at a point.  It is the theme of the ''Delfino Plaza'' stage.
====Original Tracks====
*'''Title/Ending (Super Mario World)''' - A remix/medley of two songs from ''Super Mario World''--the title screen music, as well as the credits music.  It is used on the ''Delfino Plaza'' stage.  This song is also played during both Mario and Peach's Classic Mode credits.
Arrangements and remixes unique to ''Ultimate''.
*'''Main Theme (New Super Mario Bros.)''' - A completely redone version of the theme that plays on the generic overworld stages in ''New Super Mario Bros.'' accompained with the "Level Complete" theme at the end. It is used on the ''Delfino Plaza'' stage.
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2 (Remix)|Ground Theme - Super Mario Bros. 2}}''': An upbeat remix of the overworld theme from ''{{iw|mariowiki|Super Mario Bros. 2}}''.
*'''Ricco Harbor''' - This is the background music of Ricco Harbor, the second level of ''Super Mario Sunshine''.  This track is taken directly from said game, and it is used on the ''Delfino Plaza'' stage.
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)|Ground Theme - Super Mario Bros. 3}}''': A chiptune-inspired remix of the overworld theme, the level clear theme, and the {{iw|mariowiki|Grass Land}} map theme, from ''{{iw|mariowiki|Super Mario Bros. 3}}''.
*'''Main Theme (Super Mario 64)''' - The music that plays on many levels from ''Super Mario 64'', this is taken directly from the same game.  It is used on the ''Delfino Plaza'' stage.
*'''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}''': An orchestral remix of the mini-boss theme, the {{iw|mariowiki|Ice Land}} theme, and the {{iw|mariowiki|Dark Land}} theme, from ''Super Mario Bros. 3''.
*'''Luigi's Mansion Theme''' - A haunting orchestrated version of the main theme to ''Luigi's Mansion''.  It is the theme of the ''Luigi's Mansion'' stage.  This song also plays during Luigi's Classic Mode credits.
*'''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'''An arrangement that includes "World 8 Map" and "Demon King Koopa" from ''Super Mario Bros. 3'', as well as a quote from Bowser's theme from ''{{iw|mariowiki|Super Mario 64}}''. It plays during Bowser's character trailer and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
*'''Airship Theme (Super Mario Bros. 3)''' - An orchestrated remix of the Airship theme from ''Super Mario Bros. 3''. A similar remix is heard in ''Super Mario Galaxy''. It is used on the ''Luigi's Mansion'' stage.
*'''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''': An arrangement of "Delfino Plaza" from ''{{iw|mariowiki|Super Mario Sunshine}}'', heard in Bowser Jr.'s character trailer.
*'''Castle/Boss Fortress (Super Mario World/SMB3)''' - A techno styled medley of the fortress music from ''Super Mario World'' as well as the boss music from ''Super Mario Bros. 3''.  It is used on the ''Luigi's Mansion'' stage.
*'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''': An arrangement of "Luigi's Mansion Theme" and the training theme from ''{{iw|mariowiki|Luigi's Mansion}}'', heard in Luigi's character trailer.
*'''Mario Circuit''' - A techno styled remix of one of the most used track themes from the original ''Super Mario Kart'', starting with the first Mario Circuit track.  It is the theme of the ''Mario Circuit'' stage.
*'''Luigi Circuit''' - A remix of an oft used racetrack background music from ''Mario Kart 64'', the first being the eponymous Luigi Raceway.  It is used on the ''Mario Circuit'' stage.
*'''Waluigi Pinball''' - Completely redone, this is a version of the Waluigi Pinball racetrack background music from ''Mario Kart DS''.  It is used on the ''Mario Circuit'' stage.
*'''Rainbow Road''' - Taken directly from ''Mario Kart Double Dash!!'', this was the background music that played on Rainbow Road, the final track in both this title as well as all other ''Mario Kart'' games excluding the retro courses featured in ''Mario Kart DS'' and ''Mario Kart Wii''.  It is used on the ''Mario Circuit'' stage.
*'''Mario Tennis/Mario Golf''' - A medley of various songs from both ''Mario Golf'' games as well as both ''Mario Tennis'' games for the N64 and GCN. It is used on the ''Mario Circuit'' stage.
*'''Ground Theme (Super Mario Bros.)''' - A soothing remix of the very well known Mario theme song.  It is theme of the 1-1 variant of the ''Mushroomy Kingdom'' stage.
*'''Ground Theme 2 (Super Mario Bros.)''' - A more upbeat remix of the same Mario theme song.  It is used on the 1-1 variant of the ''Mushroomy Kingdom'' stage.
*'''Gritzy Desert''' - A completely redone version of the Gritzy Desert background music from the DS RPG ''Mario & Luigi: Partners in Time''. It is used on the 1-1 variant of the ''Mushroomy Kingdom'' stage.
*'''Underground Theme (Super Mario Bros.)''' - An ambiance laden remix of the popular underground theme from the original ''Super Mario Bros.''  It is the theme of the 1-2 variant of the ''Mushroomy Kingdom'' stage.
*'''Underwater Theme (Super Mario Bros.)''' - An eccentric song that remixes Underwater Theme from ''Super Mario Bros.'': it first starts off as the original NES version, then becomes a orchestrated version and finally turns into a bluegrass version. It is used on the Mario Bros. stage.
*'''Underground Theme (Super Mario Land)''' - A remix of the underground theme from the original Game Boy hit ''Super Mario Land''. It is used on the 1-2 variant of the ''Mushroomy Kingdom'' stage.
*'''Mario Bros.''' - A medley of the of stage starting theme based on Mozart's Eine kleine Nachtmusik and the title screen jingle from the original Arcade game ''Mario Bros.'' It is the theme of the ''Mario Bros.'' stage.
*'''Power-Up Music''' - Taken directly from ''Wrecking Crew'', this was the song that played when Mario grabbed the Magic Hammer.  It is used on the ''Mario Bros.'' stage, and also plays when any character grabs a Golden Hammer.
*'''Chill (Dr. Mario)''' - A remix of the "Chill" music from the popular puzzler ''Dr. Mario''. It is used on the ''Flat Zone 2'' stage.
*'''Rainbow Cruise (Melee)''' - Taken directly from ''Mele''e.  It is the theme of the ''Rainbow Cruise'' stage.
*'''Peach's Castle (Melee)''' - Taken directly from ''Mele''e.  It is used on the ''Rainbow Cruise'' stage.
*'''Super Mario Bros. 3 (Melee)''' - Taken directly from ''Melee''.  It is used on the '''Yoshi's Island (Melee)''' stage.
*'''Dr. Mario (Melee)''' - Taken directly from ''Melee''.  It is used on the ''PictoChat'' stage.
*'''Mario Series victory theme''' - An orchestrated version of the "level complete" fanfare from the original ''Super Mario Bros.''
*' ' Hacker have found music not included in Brawl.


====Returning Tracks====
===Trophies===
Arrangements and remixes from previous ''Smash Bros.'' titles.
*[[Mario (SSBB)|Mario]] 
*{{gameIcon|SSB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (64)}}''': An arrangement of "Ground Theme" from ''{{iw|mariowiki|Super Mario Bros.}}'' Returns from ''Smash 64'', renamed from '''Peach's Castle Stage'''.
*[[Mario Finale]]   
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''': An arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.'' Returns from ''Melee'', renamed from '''Princess Peach's Castle'''.
*[[Bowser (SSBB)|Bowser]]
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Melee)}}''': A {{iw|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''. Returns from ''Melee''.
*[[Giga Bowser]]   
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide}}''': An arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''. Returns from ''Melee'', renamed from '''Rainbow Cruise'''.
*[[Peach (SSBB)|Princess Peach]] 
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Super Mario Bros.|Fever}}''': An arrangement of "Fever" from ''{{iw|mariowiki|Dr. Mario|game}}''. Returns from ''Melee'', renamed from '''Dr Mario'''.
*[[Peach Blossom]]
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Brawl)}}''': an arrangement of "Ground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*[[Luigi (SSBB)|Luigi]] 
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''': An arrangement of "Underground Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*[[Negative Zone]]   
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''': An arrangement of "Underwater Theme" from ''Super Mario Bros.'' Returns from ''Brawl''.
*[[Striker Mario]]   
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}''': An arrangement of "Airship Theme" from ''Super Mario Bros. 3''. Returns from ''Brawl''.
*[[Striker Daisy]]   
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}''': An arrangement of "Underground Theme" from ''{{iw|mariowiki|Super Mario Land}}''. Returns from ''Brawl''.
*[[Paper Mario]]   
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Title/Ending - Super Mario World}}''': An arrangement of "Title BGM" and "Ending" from ''{{iw|mariowiki|Super Mario World}}''. Returns from ''Brawl''.
*[[Paper Luigi]]   
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}''': A medley containing "Castle BGM" from ''Super Mario World'' and "Fortress Boss" from ''Super Mario Bros. 3''. Returns from ''Brawl''.
*[[Paper Bowser]]   
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}''': An arrangement of "Main Theme" from ''{{iw|supermariowiki|New Super Mario Bros.}}'', and following is "Level Clear Fanfare". Returns from ''Brawl''.
*[[Paper Peach]]   
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Gritzy Desert}}''': A remix of "{{iw|supermariowiki|Gritzy Desert}}" from ''{{iw|mariowiki|Mario & Luigi: Partners in Time}}''. Returns from ''Brawl''.
*[[Wedding Bowser]] 
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''': An arrangement of the title themes from ''{{iw|mariowiki|Mario Power Tennis}}'' and ''{{iw|mariowiki|Mario Golf: Toadstool Tour}}''. Returns from ''Brawl''.
*[[Wedding Peach]]   
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''': An arrangement of "Main Theme" from ''Luigi's Mansion''. Returns from ''Brawl''.
*[[Goomba]] 
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}''': an arrangement of "New Match" and "Title" from ''{{iw|mariowiki|Mario Bros.}}'' "New Match" itself is an arrangement of {{iw|wikipedia|Mozart}}'s "{{iw|wikipedia|Eine kleine Nachtmusik}}". Returns from ''Brawl''.
*[[Koopa Troopa (Green)]] 
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}''': An arrangement of "Chill" from ''Dr. Mario''. Returns from ''Brawl''.
*[[Koopa Troopa (Red)]] 
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}''': A remix of "Mario Circuit" from ''{{iw|mariowiki|Super Mario Kart}}''. Returns from ''Brawl''.
*[[Koopa Paratroopa (Green)]]
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Luigi Raceway - Mario Kart 64}}''': An arrangement of the "Start Grid Fanfare" and the theme that plays on {{iw|mariowiki|Luigi Raceway}} from ''{{iw|mariowiki|Mario Kart 64}}''. Returns from ''Brawl''.
*Koopa Paratroopa (Red)
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}''': A remix of "{{iw|supermariowiki|Waluigi Pinball}}" from ''{{iw|mariowiki|Mario Kart DS}}''. Returns from ''Brawl''
*Bullet Bill 
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underground Theme - Super Mario Bros.}}''': A medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme". Returns from ''Smash 4''.
*Giant Goomba 
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. 3 Medley}}''': a medley of pieces from ''Super Mario Bros. 3'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". Returns from ''Smash 4''.
*[[Piranha Plant]] 
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}''': An arrangement of the title theme from ''Super Mario 64''. Returns from ''Smash 4''.
*Lakitu & Spinies   
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}''': An arrangement of "Main Theme" and "Sea Theme" from ''{{iw|mariowiki|Super Mario 3D Land}}''. Returns from ''Smash 4''.
*Hammer Bro 
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Athletic Theme - New Super Mario Bros. 2}}''': An arrangement of "Athletic Theme" and "Ground Theme" from ''{{iw|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{iw|mariowiki|New Super Mario Bros. Wii}}''. Returns from ''Smash 4''.
*Petey Piranha 
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}''': A remix of "Title" from ''{{iw|mariowiki|Super Mario Maker}}''. Returns from ''Smash 4''.
*Buzzy Beetle   
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}''': A medley of pieces from the ''Paper Mario'' series, including "Blue Skies, White Clouds" from ''{{iw|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{iw|mariowiki|Paper Mario: The Thousand-Year Door}}'', and "Battleship" from ''Paper Mario: Sticker Star'', which itself is an arrangement of "Airship Theme" from ''Super Mario Bros. 3''. Returns from ''Smash 4''.
*Shy Guy   
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}''': A remix of "Try, Try Again", the normal battle theme from ''{{iw|mariowiki|Mario & Luigi: Dream Team}}''. Returns from ''Smash 4''.
*Boo   
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}''': A medley of the various "Rainbow Road" themes from ''{{iw|mariowiki|Mario Kart: Super Circuit}}'', ''Mario Kart DS'', and ''{{iw|mariowiki|Mario Kart 7}}''. Returns from ''Smash 4''.
*Cheep Cheep   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros. Medley}}''': A medley of pieces from ''Super Mario Bros.'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. Returns from ''Smash for Wii U''.
*Blooper   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''': A medley of pieces from ''Super Mario Bros.'' and its Japanese sequel ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". Returns from ''Smash for Wii U''.
*Toad   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Super Mario World Medley}}''': A medley of pieces from ''{{iw|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". Returns from ''Smash for Wii U''.
*Toadette   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''': A flamenco-themed remix of the main boss theme from ''Super Mario World''.
*Toadsworth   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)|Egg Planet}}''': A medley including "Egg Planet" from ''{{iw|mariowiki|Super Mario Galaxy}}'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.'' Returns from ''Smash for Wii U''.
*Goombella   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''': An arrangement of "Rosalina in the Observatory" and "Luma" from ''Super Mario Galaxy''. Returns from ''Smash for Wii U''.
*Fracktail   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}''': a medley of songs from ''Luigi's Mansion'' and ''{{iw|mariowiki|Luigi's Mansion: Dark Moon}}'', containing "Main Theme" from ''Luigi's Mansion'' and "Catching Ghost" and "Mission Complete" from ''Luigi's Mansion: Dark Moon''. Returns from ''Smash for Wii U''.
*Wiggler   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}''': An arrangement of "Chill" from ''Dr. Mario'', which also contains some notes from the game over theme. Returns from ''Smash for Wii U''.
*Dry Bones   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}''': A medley of pieces from ''{{iw|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". Returns from ''Smash for Wii U''.
*Chain Chomp   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}''': an arrangement of "Circuit" and "{{iw|mariowiki|Neo Bowser City}}" from ''{{iw|mariowiki|Mario Kart 7}}''. Returns from ''Smash for Wii U''.
*[[Perry]]   
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}''': a remix of "Cloudtop Cruise" from ''{{iw|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''. Returns from ''Smash for Wii U''.
*Bowser Jr.  
*[[Birdo]]   
*[[Kritter (Goalie)]]   
*[[Ballyhoo & Big Top]]   
*[[F.L.U.D.D.]]   
*[[Poltergust 3000]]   
*[[Luigi's Mansion]]   
*[[Ghosts]]   
*[[Super Mushroom]]   
*[[Poison Mushroom]]   
*[[Starman (item)|Starman]]   
*[[Metal Box]]   
*[[Lightning]]   
*[[Golden Hammer]]   
*[[Fire Flower]]   
*[[Bob-omb]]   
*[[Freezie]]   
*[[Hothead]]   
*[[Green Shell]]   
*[[Banana Peel]]   
*[[Soccer Ball]]   
*[[Waluigi]]   
*[[Shellcreepers]]   
*[[Sidesteppers]]


====Source Tracks====
===Stickers===
Compositions and arrangements directly sourced from ''Mario'' games with no alterations.
*Toad
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}''': The overworld theme, sourced from ''Super Mario Bros.'' If there is one minute left in a [[Time]] battle or a player has one [[stock]] left in a one-on-one, the "Hurry Up" jingle will play, followed by a sped up version of the song.
*Rawk Hawk
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme (Band Performance) - Super Mario Bros.}}''': The ensemble performance of the overworld theme from ''Super Mario Bros.'', sourced from ''{{iw|mariowiki|Super Mario Odyssey}}''. It has a unique application on the New Donk City Hall stage.
*Starman
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}''': The overworld theme, sourced from ''Super Mario Bros. 2''. If there is one minute left in a [[Time]] battle or a player has one [[stock]] left in a one-on-one, the boss theme from this game will play.
*Pianta
*'''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}''': The theme played in the {{iw|mariowiki|Rolling Hills}} world, which itself is a remix of the overworld theme from ''Super Mario Bros. 2'', sourced from ''{{iw|mariowiki|Mario vs. Donkey Kong: Tipping Stars}}''.
*Dice Block
*'''{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}''': The standard boss theme, sourced from ''Super Mario Bros. 2''.
*Toadette
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3}}''': The overworld theme, sourced from ''Super Mario Bros. 3''.
*Super Mushroom
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}''': The overworld theme, sourced from ''Super Mario World''.
*Baby Bowser
*'''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}''': The main theme, sourced from ''Super Mario 64''.
*Bowser Space
*'''{{SSBUMusicLink|Super Mario Bros.|Slide}}''': The music played in The Princess's Secret Slide, Tick-Tock Clock and Rainbow Ride, as well as Cool, Cool Mountain's and Tiny-Huge Island's slides, sourced from ''Super Mario 64''.
*Kammy Koopa
*'''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}''': The {{iw|mariowiki|Delfino Plaza}} theme, sourced from ''Super Mario Sunshine''.
*Perry (Super Princess Peach)
*'''{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}''': The music for {{iw|mariowiki|Ricco Harbor}}, sourced from ''Super Mario Sunshine''.
*1-Up Mushroom
*'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''': The main theme, sourced from ''Super Mario Galaxy''.
*Ballyhoo & Bigtop
*'''{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}''': The music for the {{iw|mariowiki|Good Egg Galaxy}}, sourced from ''Super Mario Galaxy''.
*Banana
*'''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''': The music for {{iw|supermariowiki|Gusty Garden Galaxy}}, sourced from ''Super Mario Galaxy''.
*Barrel Train
*'''{{SSBUMusicLink|Super Mario Bros.|Champion Road}}''': The music for the last level in {{iw|supermariowiki|World Crown}}, {{iw|supermariowiki|Champion's Road}}, sourced from ''{{iw|mariowiki|Super Mario 3D World}}'', which itself is a remix of "Gusty Garden" from ''Super Mario Galaxy''.
*Boo
*'''{{SSBUMusicLink|Super Mario Bros.|Theme of SMG2}}''': The main theme, sourced from ''{{iw|mariowiki|Super Mario Galaxy 2}}''.
*Bow
*'''{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}''': The song that plays when traversing worlds, sourced from ''Super Mario Galaxy 2''.
*Bowser
*'''{{SSBUMusicLink|Super Mario Bros.|Sky Station}}''': The music for {{iw|mariowiki|Sky Station Galaxy}}, sourced from ''Super Mario Galaxy 2''.
*Bowser Coin
*'''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''': The music for the {{iw|mariowiki|Melty Monster Galaxy}}, sourced from ''Super Mario Galaxy 2''.
*Bowser Jr.
*'''{{SSBUMusicLink|Super Mario Bros.|Bowser's Galaxy Generator}}''': The music for the last galaxy of {{iw|mariowiki|World 6|Super Mario Galaxy}}, {{iw|mariowiki|Bowser's Galaxy Generator}}, sourced from ''Super Mario Galaxy 2''.
*Chain Chomp
*'''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''': The music that plays during the second phase of the battle with Bowser in Bowser's Galaxy Generator, sourced from ''Super Mario Galaxy 2''.
*Coin
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. 2}}''': The overworld theme, sourced from ''New Super Mario Bros. 2''.
*Daisy
*'''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}''': The overworld theme, sorced from ''{{iw|mariowiki|New Super Mario Bros. U}}''.
*Donkey Kong (Mario Superstar Baseball)
*'''{{SSBUMusicLink|Super Mario Bros.|Super Bell Hill}}''': The music for the first level of {{iw|mariowiki|World 1|Super Mario 3D World}}, {{iw|supermariowiki|Super Bell Hill}}, sourced from ''{{iw|mariowiki|Super Mario 3D World}}''.
*Dry Bones
*'''{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}''': The song that plays during the second phase of the final boss, sourced from ''Super Mario 3D World''.
*Female Pianta
*'''{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}''': The song that plays in {{iw|mariowiki|Cascade Kingdom}} from ''Super Mario Odyssey''.
*Fly Guy
*'''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}''': The song that plays in the {{iw|mariowiki|Metro Kingdom}} during daytime from ''Super Mario Odyssey''.
*Goombella
*'''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}''': "{{iw|mariowiki|Jump Up, Super Star!}}", the main theme, sourced from ''Super Mario Odyssey''. It has a unique application on the New Donk City Hall stage.
*Hammer Bros
*'''{{SSBUMusicLink|Super Mario Bros.|Steam Gardens}}''': The song that plays in {{iw|mariowiki|Wooded Kingdom}} from ''Super Mario Odyssey''.
*Item Box
*'''{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}''': The song that plays in the Underground Moon Caverns, in the {{iw|mariowiki|Moon Kingdom}}, sourced from ''Super Mario Odyssey''.
*Koopa
*'''{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}''': "{{iw|mariowiki|Break Free (Lead the Way)}}", a song that plays when Mario (who captures Bowser) and Peach escape from the wedding, sourced from ''Super Mario Odyssey''.
*Kooper
*'''{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}''': The boss battle theme, sourced from ''{{iw|mariowiki|Mario & Luigi: Bowser's Inside Story}}''.
*Lakitu
*'''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''': The music played during the battle with {{iw|supermariowiki|Dark Bowser}}, the final boss of ''Mario & Luigi: Bowser's Inside Story''.
*Lighting
*'''{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}''': The theme of the Toad Roundup minigame, sourced from ''{{iw|mariowiki|Mario & Luigi: Paper Jam}}''.
*Ludwig von Koopa
*'''{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}''': The regular battle theme, sourced from ''Mario & Luigi: Paper Jam''.
*Luigi
*'''{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}''': The Papercraft battle theme from ''{{iw|mariowiki|Mario & Luigi: Paper Jam}}''.
*Mario
*'''{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}''': The regular battle theme from ''{{iw|mariowiki|Paper Mario: Color Splash}}''.
*Mario & Yoshi
*'''{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}''': The regular battle theme of [[mariowiki:Mario & Luigi: Superstar Saga + Bowser's Minions#Minion Quest: The Search for Bowser|Minion Quest: The Search for Bowser]], sourced from ''{{iw|mariowiki|Mario & Luigi: Superstar Saga + Bowser's Minions}}''.
*Mega Rush Badge
*'''{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}''': A minigame theme, sourced from ''{{iw|mariowiki|Mario Party 9}}''.
*Millenium Star
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Party: Island Tour}}''': The title theme, sourced from ''{{iw|mariowiki|Mario Party: Island Tour}}''.
*Misstar
*'''{{SSBUMusicLink|Super Mario Bros.|Rocket Road}}''': The theme of {{iw|mariowiki|Rocket Road}}, sourced from ''Mario Party: Island Tour''.
*Mouser
*'''{{SSBUMusicLink|Super Mario Bros.|World Tour}}''': The theme that plays during national tournaments, sourced from ''{{iw|supermariowiki|Mario Golf: World Tour}}''.
*Noki
*'''{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis: Ultra Smash}}''': The normal tennis theme, sourced from ''{{iw|mariowiki|Mario Tennis: Ultra Smash}}''. Heard in Daisy's character showcase.
*Peach
*'''{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}''': Plays during soccer matched held at the {{iw|mariowiki|Kingdom Stadium}} during the night, sourced from ''{{iw|mariowiki|Mario Sports Superstars}}''.
*Peach & Daisy
*'''{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}''': The theme played when the away team swings in the {{iw|mariowiki|Country Field}}, sourced from ''Mario Sports Superstars''.
*Plum
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}''': The title theme, sourced from ''{{iw|mariowiki|Mario Tennis Aces}}''.
*Red Fire
*'''{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}''': The theme plays while playing on the {{iw|mariowiki|Marina Stadium}} court, sourced from ''Mario Tennis Aces''.
*R.O.B
*'''{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}''': The song that plays while exploring {{iw|mariowiki|Gloomy Manor}}, without Luigi's humming, sourced from ''Luigi's Mansion: Dark Moon''.
*Shine Sprite
*'''{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}''': The overworld theme, sourced from ''{{iw|mariowiki|Captain Toad: Treasure Tracker}}'', which itself is  a remix of the {{iw|supermariowiki|Toad Brigade}}'s theme from ''Super Mario Galaxy''.
*Sidestepper
*'''{{SSBUMusicLink|Super Mario Bros.|The King of Pyropuff Peak}}''': {{iw|supermariowiki|Draggadon}}/{{iw|supermariowiki|Gold Draggadon}}'s battle theme, sourced from ''Captain Toad: Treasure Tracker''.
*Snifit
*'''{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario vs. Donkey Kong: Tipping Stars}}''': The title theme, sourced from ''Mario vs. Donkey Kong: Tipping Stars''.
*Spiny
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}''': The music for the {{iw|mariowiki|Rainbow Road|GCN}} course in ''{{iw|mariowiki|Mario Kart: Double Dash!!}}''.
*Super Mario Bros
*'''{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}''': The music for the {{iw|mariowiki|Mushroom Gorge}} course from ''{{iw|mariowiki|Mario Kart Wii}}''.
*Toad & Toadette
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart 7}}''': The music that plays during {{iw|mariowiki|Rainbow Road|MK7}} from ''{{iw|mariowiki|Mario Kart 7}}''.
*Toad
*'''{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}''': The theme played in the {{iw|mariowiki|Mario Stadium}} tracks, sourced from ''Mario Kart 8''.
*Turbo Birdo
*'''{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}''': The theme played on the {{SSB4|Mario Circuit}} track, sourced from ''Mario Kart 8''.
*Vivian
*'''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart 8}}''': The music that plays on the {{iw|mariowiki|Rainbow Road|Wii U}} course, sourced from ''{{iw|mariowiki|Mario Kart 8}}''.
*Waluigi
*'''{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}''': The song from the {{iw|mariowiki|Excitebike Arena}} course, which itself is a remix of the title theme from ''{{iw|wikipedia|Excitebike}}'', sourced from ''Mario Kart 8''.
*Wario
*'''{{SSBUMusicLink|Mario Kart|Dragon Driftway}}''': The song from the {{iw|mariowiki|Dragon Driftway}} course, sourced from ''Mario Kart 8''.
*Yoshi
*'''{{SSBUMusicLink|Mario Kart|Ice Ice Outpost}}''': A song from the {{iw|mariowiki|Ice Ice Outpost}} course, sourced from ''Mario Kart 8''.
 
====Victory Themes====
*'''[[Victory theme#Mario Victory Theme|Victory! Mario Series]]''': An abridged version of the "Course Clear Fanfare" from ''Super Mario Bros.'' Used by Mario, Luigi, Peach, Dr. Mario, and Daisy.
*'''[[Victory theme#Mario Villains Victory Theme|Victory! Mario Villains]]''': An arrangement of the "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar, unchanged from ''Smash 4''. Used by Bowser, Bowser Jr., and Piranha Plant.
*'''[[Victory theme#Rosalina & Luma Victory Theme|Victory! Rosalina & Luma]]''': A flourish arrangement of the title track from ''Super Mario Galaxy'', which also plays when Mario or Luigi obtain a {{iw|mariowiki|Power Star}} in ''Super Mario Galaxy'', unchanged from ''Smash 4''.
 
===Spirits===
{{main|List of spirits (Super Mario series)}}
 
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Mario (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Mario'' universe has the most amount of media represented throughout the ''Super Smash Bros.'' series, with a grand total of 118 games and media from it. The latest game represented in this universe is ''{{iw|mariowiki|Princess Peach: Showtime!}}'', released on March 22, 2024.
 
==Trivia==
*All games that introduced new ''Mario'' fighter introduced at least two; ''64'', ''Smash 4'', and ''Ultimate'' all introduced two each while ''Melee'' introduced three.  
*''Brawl'' is the only game to not introduce a new ''Mario'' fighter.
*''Smash 4'' is the only instance in the ''Super Smash Bros.'' series where the ''Mario Kart'' series is not considered a different universe from the ''Mario'' series in the [[Sound Test]].
*The ''Mario'' universe is one of three universes to have more than one playable antagonist, with the others being {{uv|Metroid}} and {{uv|Kirby}}.
**Additionally, ''Mario'' has the most antagonistic fighters out of any universe, with three (Bowser, Bowser Jr., and Piranha Plant).
*''Mario'' is the only universe to feature unlockable characters in every game of the series.
*The ''Mario'' universe has had more than two series symbols, with the version used in the original ''Super Smash Bros.'' and ''Melee'', the one used from ''Brawl'' on, and the one used by [[Metal Mario]] in the original game.
*The ''Mario'' universe is the only universe to have multiple unlockable characters in ''Super Smash Bros. for Nintendo 3DS'', as well as the only universe with more than one new stage in ''Super Smash Bros. for Wii U.''
*''Mario'' and {{uv|The Legend of Zelda}} are the only universes to have had at least one new stage in every installment, and the only two to get new stages in the base game of ''Ultimate'' (not counting the {{uv|Super Smash Bros.}} universe).
*Mario and {{uv|Pokémon}} are the only universes to debut with both a [[starter character|starter]] and an [[unlockable character|unlockable]].
**They are also the first two universes to debut with multiple playable characters, followed by {{uv|Fire Emblem}} in ''Melee'' and {{uv|Castlevania}} in ''Ultimate''.
*In the [[Music]] menu in ''Brawl'' and ''Ultimate'', the ''Mario Kart'' series is categorized as a separate universe from the main ''Mario'' Universe.
**Despite the distinction, both use the same [[series symbol]].
*''Mario'', ''Fire Emblem'', and ''The Legend of Zelda'' are tied for having most [[clone]] characters of any type, with three each.
 
==External links==
*[[mariowiki:Main Page|Super Mario Wiki]]
 
==References==
{{reflist}}


{{Universe}}
{{Universe}}
{{Mario universe}}
{{Mario universe}}
[[Category:Universes]]
[[Category:Mario universe| ]]
[[Category:Mario universe| ]]
[[es:Mario (universo)]]

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