Editing Mario (SSBU)/Up tilt
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MarioUTiltSSBU.gif|thumb|400px|Hitbox visualization showing Mario's up tilt.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A spinning uppercut. It can be a useful combo tool at certain percents, but the hitbox is rather small, meaning Mario must be close to, or under an opponent to hit them. The move has few follow ups aside from itself and up aerial. It can follow up after a [[Mario (SSBU)/Down throw|down throw]]. The move is incredibly fast, with hitboxes starting on frame 5, however the hitbox only lasts for 6 frames. The move lacks a sourspot, which is good as it is a combo tool. | |||
==Hitboxes== | ==Hitboxes== | ||