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| {{competitive expertise}} | | {{competitive expertise}} |
| ==Overview== | | ==Overview== |
| Performs a jumping punch upwards. It's useful as an attack out of shield (tied with [[Mr. Game and Watch]]'s up special for fastest up special in the game) as well as a combo finisher. It is commonly used to KO opponents off the top blast zone as a finisher to up air ladder combos. | | Performs a jumping punch upwards. It's useful as an attack out of shield (tied with mr game and watches up special for fastest out of shield option in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the map when near the upper blast line. |
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| Additionally, it serves as Mario's primary recovery tool. Although its distance is average, thanks to its speed and intangibility at the start, it can be an effective burst option against a greedy opponent offstage, allowing him to avoid an otherwise fatal edgeguarding setup and get back safely to stage. Furthermore, opponents between Mario and the side of the stage can be quickly stage spiked in a deadly reversal due to the looping hits using very high set knockback; the speed of the hits also makes it difficult to time a proper tech.
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| ==Hitboxes== | | ==Hitboxes== |
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| !Hits 2-6 | | !Hits 2-6 |
| |7-16 (rehit rate: 2) | | |7-16 |
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| !Hit 7 | | !Hit 7 |