Editing Mario (SSBU)/Up special

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with [[Mr. Game and Watch]]'s up special for fastest up special in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the stage when near the upper blast line. Additionally, it serves as Mario's primary recovery tool. Although it's overall distance coverage is mere average, thanks to it's speed, fairly large hitboxes and lenient [[Autolink angle]], it can be an effective burst option against a greedy opponent offstage, allowing him to avoid an otherwise fatal edgeguarding setup and get back up safely on stage.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hit 1|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0%
|damage=5.0%
|angle=60
|angle=60
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=160
|fkv=160
|setweight=t
|r=2.5
|r=2.5
|bn=top
|bn=top
Line 31: Line 28:
|g=f
|g=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.0%
|damage=5.0%
|angle=86
|angle=86
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=150
|fkv=150
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 52: Line 48:
|sdi=0.0
|sdi=0.0
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.0%
|damage=5.0%
|angle=100
|angle=100
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=150
|fkv=160
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.3
|ypos=6.5
|zpos=9.2
|zpos=9.2
|ff=1.0
|ff=1.0
Line 73: Line 68:
|sdi=0.0
|sdi=0.0
}}
}}
{{HitboxTableTitle|Hits 2-6|42}}
|0
{{HitboxTableTitle|Hits 2-6|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 79: Line 75:
|rehit=2
|rehit=2
|angle=60
|angle=60
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=180
|fkv=180
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
Line 96: Line 90:
|slvl=M
|slvl=M
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 101: Line 96:
|rehit=2
|rehit=2
|angle=92
|angle=92
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=170
|fkv=170
|setweight=t
|r=3.8
|r=3.8
|bn=top
|bn=top
Line 118: Line 111:
|slvl=M
|slvl=M
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 123: Line 117:
|rehit=2
|rehit=2
|angle=60
|angle=60
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=110
|fkv=110
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
Line 140: Line 132:
|slvl=M
|slvl=M
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 145: Line 138:
|rehit=2
|rehit=2
|angle=92
|angle=92
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=110
|fkv=110
|setweight=t
|r=3.8
|r=3.8
|bn=top
|bn=top
Line 162: Line 153:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 7|42}}
|2
{{HitboxTableTitle|Hit 7|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=60
|angle=60
|af=3
|bk=50
|bk=50
|ks=145
|ks=145
Line 182: Line 173:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3.0%
|angle=60
|angle=60
|af=3
|bk=50
|bk=50
|ks=145
|ks=145
Line 201: Line 192:
|slvl=L
|slvl=L
}}
}}
|0
{{HitboxTableRowNote|Hits 1-6 use weight-independent knockback.|25}}
|}
|}


==Timing==
==Timing==
===Attack===
===Attack===
The move can grab ledges from both sides starting on frame 14. To [[B-reverse]] it, the control stick has to be held backward on frame 3.
{|class="wikitable"
{|class="wikitable"
!Optional reverse
|3
|-
!Intangibility
!Intangibility
|3-6
|3-6
Line 217: Line 206:
|-
|-
!Hits 2-6
!Hits 2-6
|7-16 (rehit rate: 2)
|7-16
|-
|-
!Hit 7
!Hit 7
Line 229: Line 218:
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}
|-
|-
{{FrameStrip|t=Vulnerable|c=2|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=4|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStripEnd}}
 
===Landing===
{|class="wikitable"
!Interruptible
|31
|-
!Animation length
|34
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|state=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}}
 
==Parameters==
{|class="wikitable"
!Stick sensitivity to reverse
|0.3
|-
!Stick sensitivity to angle
|0.5
|-
!Maximum angle deviation
|12°
|-
!Grounded height multiplier
|1.1
|-
!Aerial height multiplier
|1.08
|-
!Air speed multiplier on startup
|0.67
|-
!Helplessness air speed multiplier
|0.6
|-
!Landing lag
|30 frames
|-
!Chance of Cappy appearing
|30%
|}


{{MvSubNavMario|g=SSBU}}
{{MvSubNavMario|g=SSBU}}

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