Editing Mario (SSBU)/Back throw

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Mario back throw hurtbox and hitbox visualization
!colspan=5|Mario back throw hurtbox and hitbox visualization
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==Overview==
==Overview==
Mario grabs the opponent by their feet and spins them three times before throwing them. Despite its slow animation, it is Mario's strongest throw, KOing middleweights at around 130% by the ledge, however, the throw is very susceptible to [[DI]] and will KO much later if the opponent DI’s correctly. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged Bowser throw in ''Super Mario 64''.
Mario takes the opponent by their legs and spins them three times before throwing them. Easily Mario's strongest throw and KOs heavyweights at around 160% by the ledge, although it KOs fairly later if the opponent DIs. The throw also have a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%.


==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Collateral hit|36}}
{{HitboxTableTitle|Hitbox|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|xpos=-1.0 to -3.2
|xpos=-1.0 to -3.2
|ypos=6.0 to 13.0
|ypos=6.0 to 13.0
|zpos=0.0
|ff=1.0
|type=Throwing
|type=Throwing
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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|}
|}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Throw|12}}
{{HitboxTableTitle|Throw|24}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
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|ks=66
|ks=66
|fkv=0
|fkv=0
|sfx=None
|ff=0.0
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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|1-44
|1-44
|-
|-
!Collateral hit
!Hitbox
|13-39
|13-39
|-
|-
!Turnaround
!Throw Release
|40
|-
!Throw
|44
|44
|-
|-
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{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=24}}
|-
|-
{{FrameStrip|t=Invincible|c=39|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=5|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=39}}
{{FrameStrip|t=Invincible|c=44}}{{FrameStrip|t=Vulnerable|c=39}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{MvSubNavMario|g=SSBU}}
{{MvSubNavMario|g=SSBU}}

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