Editing Mario (SSBM)
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Latest revision | Your text | ||
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*[[Up smash]]: | *[[Up smash]]: | ||
**{{change|Up smash's animation has been altered with Mario now taking a massive step forward as he leans for the headbutt.}} | **{{change|Up smash's animation has been altered with Mario now taking a massive step forward as he leans for the headbutt.}} | ||
**{{buff|The animation change gives the move more horizontal range than before.}} | |||
***{{buff|It also gives the move significantly less ending lag (FAF 60 → 40) than before.}} | ***{{buff|It also gives the move significantly less ending lag (FAF 60 → 40) than before.}} | ||
***{{nerf|However, Mario no longer performs a small jump, reducing its vertical range.}} | ***{{nerf|However, Mario no longer performs a small jump, reducing its vertical range.}} | ||
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**{{nerf|It deals much less damage (19% → 15%), knockback (26 (base), 120 (scaling) → 32/97), and launches at a slightly lower angle (85° → 83°). This greatly hinders its KO potential; no longer being one of the strongest up smashes.}} | **{{nerf|It deals much less damage (19% → 15%), knockback (26 (base), 120 (scaling) → 32/97), and launches at a slightly lower angle (85° → 83°). This greatly hinders its KO potential; no longer being one of the strongest up smashes.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has less startup | **{{buff|Down smash has less startup (frame 8 → 5) and a shorter total duration (FAF 45 → 38).}} | ||
**{{nerf|It has a much shorter duration due to now possessing a front hit and a back hit rather than a constantly active hitbox (frames 8-29 → 5-6 (front), 14 (back)).}} | **{{nerf|It has a much shorter duration due to now possessing a front hit and a back hit rather than a constantly active hitbox (frames 8-29 → 5-6 (front), 14 (back)).}} | ||
***{{nerf|This also gives the move more ending lag as its total duration was not fully compensated (now having 23 frames of cooldown as opposed to 15).}} | ***{{nerf|This also gives the move more ending lag as its total duration was not fully compensated (now having 23 frames of cooldown as opposed to 15).}} | ||
**{{nerf|The front hit deals less damage (17% → 16%) and knockback (20 (base), 100 (scaling) → 40/75) significantly hindering its KO potential.}} | |||
**{{nerf|The front hit deals less damage (17% → 16%) and knockback (20 (base), 100 (scaling) → 40/75) | **{{nerf|The back hit deals much less damage (17% → 10%/12% (back)) and knockback (20 (base), 100 (scaling) → 35/75), drastically hindering its KO potential.}} | ||
**{{nerf|The back hit deals much less damage (17% → 10%/12%) and knockback (20 (base), 100 (scaling) → 35/75), drastically hindering its KO potential.}} | |||
===Aerial attacks=== | ===Aerial attacks=== |