Editing Mario (SSBB)
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*[[Forward smash]] | *[[Forward smash]] | ||
**{{change|Forward smash's animation has been slightly changed. Mario rears back more while standing on one leg during the charging animation, while stepping and leaning forward upon unleashing the move and having his right arm positioned lower.}} | **{{change|Forward smash's animation has been slightly changed. Mario rears back more while standing on one leg during the charging animation, while stepping and leaning forward upon unleashing the move and having his right arm positioned lower.}} | ||
**{{buff|Forward smash's sourspot deals | **{{buff|Forward smash's sourspot deals consistent damage when not angled (11%/10% → 14%), improving its KO potential.}} | ||
**{{buff|Its sourspot has more knockback scaling (96 → 100).}} | |||
**{{nerf|It has more startup with a shorter duration (frames 12-16 → 16-18) and more ending lag (FAF 42 → 48).}} | **{{nerf|It has more startup with a shorter duration (frames 12-16 → 16-18) and more ending lag (FAF 42 → 48).}} | ||
**{{nerf|Its sweetspot deals less damage across all angles (19% (up)/18% (non-angled)/17% (down) → 18%/17%/16%) and has less knockback scaling (95 → 90), resulting in it KOing about 14% later.}} | **{{nerf|Its sweetspot deals less damage across all angles (19% (up)/18% (non-angled)/17% (down) → 18%/17%/16%) and has less knockback scaling (95 → 90), resulting in it KOing about 14% later.}} | ||
**{{nerf|The sweetspot is now | **{{nerf|The sweetspot is now placed at the bottom of the ID stack (0 → 2), making it significantly harder to connect with, especially on larger characters.}} | ||
*[[Up smash]] | *[[Up smash]] | ||
**{{change|Up smash's animation has been altered, being a mixture of its animations in the original ''Super Smash Bros.'' and in ''Super Smash Bros. Melee'': during the headbutt, Mario performs a small jump and does a step forward.}} | **{{change|Up smash's animation has been altered, being a mixture of its animations in the original ''Super Smash Bros.'' and in ''Super Smash Bros. Melee'': during the headbutt, Mario performs a small jump and does a step forward.}} | ||
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**{{nerf|It deals less damage (15% → 14%) and has decreased knockback scaling (97 → 90), hindering its KO potential even with the universally decreased falling speeds.}} | **{{nerf|It deals less damage (15% → 14%) and has decreased knockback scaling (97 → 90), hindering its KO potential even with the universally decreased falling speeds.}} | ||
*[[Down smash]] | *[[Down smash]] | ||
**{{buff|Down smash's back hit no longer has a sourspot | **{{buff|Down smash's back hit no longer has a sourspot (10%/12% → 12%), allowing it to KO more consistently.}} | ||
**{{nerf|Its front hit deals less damage (16% → 15%) and has less knockback scaling (75 → 73), hindering its KO potential.}} | **{{nerf|Its front hit deals less damage (16% → 15%) and has less knockback scaling (75 → 73), hindering its KO potential.}} | ||