Editing Mario (SSBB)
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**{{change|The last hit's angle has been altered (94° → 75°).}} | **{{change|The last hit's angle has been altered (94° → 75°).}} | ||
**{{nerf|The loop hits deal less damage (2% → 1%).}} | **{{nerf|The loop hits deal less damage (2% → 1%).}} | ||
**{{nerf|Due to hitting | **{{nerf|Due to hitting six times instead of seven coupled with the loop hits dealing less damage, the move's maximum damage potential is lower (14.74% → 12%).}} | ||
**{{nerf|There is now a large gap between the last two hits (2 frames → 11) which allows the opponent to either trade with down aerial if they have a frame 3 aerial or they can avoid it (and potentially punish Mario) if they have a fast, intangible special move.}} | **{{nerf|There is now a large gap between the last two hits (2 frames → 11) which allows the opponent to either trade with down aerial if they have a frame 3 aerial or they can avoid it (and potentially punish Mario) if they have a fast, intangible special move.}} | ||
**{{nerf|Down aerial's new animation is longer (38 frames → 44), increasing the amount of time Mario cannot grab the ledge after using the move.}} | **{{nerf|Down aerial's new animation is longer (38 frames → 44), increasing the amount of time Mario cannot grab the ledge after using the move.}} |