Editing Mario (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 147: | Line 147: | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial now launches opponents vertically (45° → 75°), similar to its ''Smash 64'' counterpart. When combined with the changes to hitstun canceling/DI, this makes it a much better combo move and allowing it to KO more reliably near the upper [[blast line]] especially if it leads into Super Jump Punch.}} | **{{buff|Up aerial now launches opponents vertically (45° → 75°), similar to its ''Smash 64'' counterpart. When combined with the changes to hitstun canceling/DI, this makes it a much better combo move and allowing it to KO more reliably near the upper [[blast line]] especially if it leads into Super Jump Punch.}} | ||
***{{nerf| | ***{{nerf|Its new angle removes its decent edgeguarding potential.}} | ||
**{{buff|The hitbox on Mario's foot is positioned higher (Y-offset: 2.2 → 3.8), increasing its range.}} | **{{buff|The hitbox on Mario's foot is positioned higher (Y-offset: 2.2 → 3.8), increasing its range.}} | ||
**{{nerf|It deals less damage (11% → 7%) without full compensation on its knockback (9 (base)/100 (scaling) → 10/135).}} | **{{nerf|It deals less damage (11% → 7%) without full compensation on its knockback (9 (base)/100 (scaling) → 10/135).}} |