Editing Mario (SSB4)/Up special/Default

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|Super Jump Punch}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|Super Jump Punch}}
[[File:MarioSuperJumpPunch.gif|270px|thumb|Hitbox visualization of Mario's Super Jump Punch.]]
[[File:MarioSuperJumpPunch.gif|270px|right|thumbnail|Hitbox visualization of Mario's Super Jump Punch.]]


==Overview==
==Overview==
Mario's up special move is a rising uppercut known as the [[Super Jump Punch]]. It deals 13% when fresh and if all hits connect. It is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled.
Mario's up special move is a rising uppercut known as the [[Super Jump Punch]]. It deals 13% when fresh and if all hits connect. It is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled.


Due to its speed, this move is commonly used [[out of shield]], as a combo finisher or to net KOs off the upper [[blast line]]. Although the final hit is not very powerful, the fixed knockback of the earlier hits can lead to very early KOs if only the first hit of the move connects near the upper blast zone (especially with [[rage]]).
Due to its speed, this move is commonly used [[out of shield]], as a combo finisher or to net KOs off the upper [[blast line]]. Although the final hit is not very powerful, the fixed knockback of the earlier hits can lead to very early KOs if the move is used high up and the final hit does not connect.


==Hitboxes==
==Hitboxes==
Line 161: Line 161:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|30
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)